Chigau Jiji
Jul 24, 2007, 04:08 AM
First game, fractal, prince, Babylon, standard, 6 opponents,
great fun.
Won eventually with a slightly shoddy rocket
after 19 nailbiting years,
(the new spaceship building tech tree is much, much tougher)
as Churchill, who had only ever been friendly till the launch,
threw everything he had at me and my vassals.
Modern armour is good. Drafting is good.
What was weird was that I only ever met five opponents.
But to the east of my land was a huge island which had several barb size 8+ cities on it before me and Churchill colonised it.
On the replay it appeared that Stalin had actually started there,
never managed to build a second city
and was then destroyed by barbarians in the BCs.
Blimey. He wasn't very good.
I don't remember this happening in any gane I've ever played before.
Reasons?
One big difference from Warlords is that the AI doesn't always seem to protect cities as strictly (min 2 archers always) as it used to.
Another thing I noticed is that my early scouts/warriors come across
many more wounded animals than before.
It seems to me that the AI no longer gets huge bonuses against lions etc
and actually their early units get killed a lot more,
including it would seem in Stalin's case, his first few settlers.
My third game I met Victoria 0AD or so,
I had four cities, my neighbour had six
and she, alone on a lovely, big island to the north had two!
What had she been doing for 4,000 years?
I stumbled upon maybe the big reason for early AI struggles in this game
as about 1200BC my two smug hilltop archers
were shocked to see FOUR barb axemen
suddenly appear out of thin air right next to our border.
Luckily these buggers went off wandering before coming back 500 years later
to be ridden down by rapidly built chariots,
but still, I've never seen such concentrations of potential early death before.
Maybe it's these scary armies of axemen that did for Stalin and trashed Viccy?
great fun.
Won eventually with a slightly shoddy rocket
after 19 nailbiting years,
(the new spaceship building tech tree is much, much tougher)
as Churchill, who had only ever been friendly till the launch,
threw everything he had at me and my vassals.
Modern armour is good. Drafting is good.
What was weird was that I only ever met five opponents.
But to the east of my land was a huge island which had several barb size 8+ cities on it before me and Churchill colonised it.
On the replay it appeared that Stalin had actually started there,
never managed to build a second city
and was then destroyed by barbarians in the BCs.
Blimey. He wasn't very good.
I don't remember this happening in any gane I've ever played before.
Reasons?
One big difference from Warlords is that the AI doesn't always seem to protect cities as strictly (min 2 archers always) as it used to.
Another thing I noticed is that my early scouts/warriors come across
many more wounded animals than before.
It seems to me that the AI no longer gets huge bonuses against lions etc
and actually their early units get killed a lot more,
including it would seem in Stalin's case, his first few settlers.
My third game I met Victoria 0AD or so,
I had four cities, my neighbour had six
and she, alone on a lovely, big island to the north had two!
What had she been doing for 4,000 years?
I stumbled upon maybe the big reason for early AI struggles in this game
as about 1200BC my two smug hilltop archers
were shocked to see FOUR barb axemen
suddenly appear out of thin air right next to our border.
Luckily these buggers went off wandering before coming back 500 years later
to be ridden down by rapidly built chariots,
but still, I've never seen such concentrations of potential early death before.
Maybe it's these scary armies of axemen that did for Stalin and trashed Viccy?