popejubal
Jul 25, 2007, 10:07 AM
I love the Spiritual trait. Being able to bounce back and forth between Civics is an absolute delight and there are all sorts of crazy things you can do with it.
Slavery is astoundingly powerful. You don't need to :whipped: every turn, though. You want to get your buildings/units started so that you don't have the "you didn't start your production" penalty to the :whipped: generated hammers. I'd say that taking a 5 turn break from Slavery every 5 turns or so is not such a bad thing if it weren't for the Anarchy you suffer.
Serfdom is also great. Having workers improve your tiles 50% faster is a great thing, especially if you have a lot of jungle to clear or if you're trying to pump out railroads in your land to speed up your invasion of a neighbor. The primary problem with Serfdom is that you can't run Slavery at the same time. That means Serfdom gets ignored by most players.
Vassalage and Theocracy are terrible civics and absolutely not something you want to run... except when they are the two civics you want more than anything else. Wouldn't it be great if you could start a ton of units in your cities' queues, get them all 1 turn from completion and switch to these civics without anarchy? "HEY, GHANDI!" :backstab:
What does that have to do with Golden Ages, you ask? As of Beyond the Sword, Golden Age, you generate no anarchy for civic switching when you are in a Golden Age. That means you can pull all of the silly tricks that a Spiritual leader can pull... all without being Spiritual. As a special bonus, it now takes only one Great Person to start a Golden Age, so you can have 3 Golden Ages for just 3 Great People (Taj + 1 GP + 2 GP)
--Did you just grab Democracy with Liberalism (okay, that's a stretch, but I've done it on Noble and Prince) and don't want to face 5 turns of Anarchy for switching 3 or 4 civics at the same time? Or do you just have a huge kingdom and have to face 3-4 turns of Anarchy for just a single civic change because an empire that big doesn't turn on a dime? Start a golden age and get those new civics off to a great start with bonus commerce and production.
--Are you running a cottage economy and wish you had those fun Great People that everyone else keeps bragging about? You'll probably generate a Great Person by accident eventually. Burn him on a Golden Age and switch to Caste System, Representation, Philosophical for most of the Golden Age. Work every farm you can and snack on all of the Bananas and Flood Plains you can find and run 100% specialists in 5-6 cities aside from that. Go ahead and let your cities starve.
As long as they have a granary, they'll probably have enough stored food to keep themselves from losing population for a while. The food bar will fill up again eventually and in the mean time, you've just generated 4+ great people from those cities in a remarkably short length of time. This is going to be especially huge for Financial leaders who avoid specialists because they don't want to be distracted from their lovely cottages. At 9 GP points per specialist, I'm betting you can generate a lot of love in a decent sized empire in a very short time.
--Finally, Boudica will get special love from this because she has the fun combination of Agressive and Charismatic. That means she can have Combat 3, Medic Melee and Gunpowder units at 8 XP (or Cavalry at 13 XP) and she can have Combat 4, Commando Melee/Gunpowder units at just 13 XP. Theocracy, Vassalage, Barracks, West Point gives 11 XP out of the gate and the addition of just one settled Great General brings you up to the magic 13 XP for Commando. 5 turns of Theocracy and Vassalage will give 3-5 units from your West Point city and should give at least 3 units out of most of your other cities with 7 XP each.
Of course, for all of these gambits, don't forget to switch back to your "permanent" civics before your Golden Age expires.
I'm sure that there are other ideas people have for Civic switching fun during a Golden Age. That's not even counting the obvious things like watching the Moai Statues peninsula double its production during the Golden Age.
What are your ideas for this BtS change?
Slavery is astoundingly powerful. You don't need to :whipped: every turn, though. You want to get your buildings/units started so that you don't have the "you didn't start your production" penalty to the :whipped: generated hammers. I'd say that taking a 5 turn break from Slavery every 5 turns or so is not such a bad thing if it weren't for the Anarchy you suffer.
Serfdom is also great. Having workers improve your tiles 50% faster is a great thing, especially if you have a lot of jungle to clear or if you're trying to pump out railroads in your land to speed up your invasion of a neighbor. The primary problem with Serfdom is that you can't run Slavery at the same time. That means Serfdom gets ignored by most players.
Vassalage and Theocracy are terrible civics and absolutely not something you want to run... except when they are the two civics you want more than anything else. Wouldn't it be great if you could start a ton of units in your cities' queues, get them all 1 turn from completion and switch to these civics without anarchy? "HEY, GHANDI!" :backstab:
What does that have to do with Golden Ages, you ask? As of Beyond the Sword, Golden Age, you generate no anarchy for civic switching when you are in a Golden Age. That means you can pull all of the silly tricks that a Spiritual leader can pull... all without being Spiritual. As a special bonus, it now takes only one Great Person to start a Golden Age, so you can have 3 Golden Ages for just 3 Great People (Taj + 1 GP + 2 GP)
--Did you just grab Democracy with Liberalism (okay, that's a stretch, but I've done it on Noble and Prince) and don't want to face 5 turns of Anarchy for switching 3 or 4 civics at the same time? Or do you just have a huge kingdom and have to face 3-4 turns of Anarchy for just a single civic change because an empire that big doesn't turn on a dime? Start a golden age and get those new civics off to a great start with bonus commerce and production.
--Are you running a cottage economy and wish you had those fun Great People that everyone else keeps bragging about? You'll probably generate a Great Person by accident eventually. Burn him on a Golden Age and switch to Caste System, Representation, Philosophical for most of the Golden Age. Work every farm you can and snack on all of the Bananas and Flood Plains you can find and run 100% specialists in 5-6 cities aside from that. Go ahead and let your cities starve.
As long as they have a granary, they'll probably have enough stored food to keep themselves from losing population for a while. The food bar will fill up again eventually and in the mean time, you've just generated 4+ great people from those cities in a remarkably short length of time. This is going to be especially huge for Financial leaders who avoid specialists because they don't want to be distracted from their lovely cottages. At 9 GP points per specialist, I'm betting you can generate a lot of love in a decent sized empire in a very short time.
--Finally, Boudica will get special love from this because she has the fun combination of Agressive and Charismatic. That means she can have Combat 3, Medic Melee and Gunpowder units at 8 XP (or Cavalry at 13 XP) and she can have Combat 4, Commando Melee/Gunpowder units at just 13 XP. Theocracy, Vassalage, Barracks, West Point gives 11 XP out of the gate and the addition of just one settled Great General brings you up to the magic 13 XP for Commando. 5 turns of Theocracy and Vassalage will give 3-5 units from your West Point city and should give at least 3 units out of most of your other cities with 7 XP each.
Of course, for all of these gambits, don't forget to switch back to your "permanent" civics before your Golden Age expires.
I'm sure that there are other ideas people have for Civic switching fun during a Golden Age. That's not even counting the obvious things like watching the Moai Statues peninsula double its production during the Golden Age.
What are your ideas for this BtS change?