View Full Version : Fall from Heaven... fall from greatness?
LlamaCat Jul 25, 2007, 10:17 AM Wondering if anyone has tried this scenario/mod and their thoughts? I have seen suspiciously little discussion on it so far. I tried it once and so far I was really disappointed. Where are all the unique civs and traits, and the spells and abilities? This just seems to be a really nerfed version of it in a very specific scenario.
On the other hand, Final Frontier is just genius and I would not have expected that.
I was really looking forward to the FFH but alas, it seems I will have to play the regular mod outside of BTS to enjoy the reasons it became so popular.
Domage Jul 25, 2007, 10:27 AM Fall from Heaven is a mod for the original version of civilization, which requires alot of changes before the mod would work on the BTS code base, The scenario shouldn't be used to judge the vanilla mod as very little of the mods mechanics made it into the scenario,
That said, keal and his gang are working on converting the vanilla mod to work with BTS, and eventually to use to new features of BTS.
largedarryl Jul 25, 2007, 10:28 AM I kinda felt the same way about the FfH, a little disappointed. Since this is civ, I dislike playing scenarios. I think I will wait for the FfH2 mod to get released for BtS (it probably already is, but I will wait until I'm board with the epic game).
I really like the way they changed the city management in Final Frontier, just awesome.
Calbrenar Jul 25, 2007, 10:35 AM If you notice when you load the mod you cannot PLAY it. That's because its not in the game. What you are playing is a SCENARIO they were asked by Firaxis to develop since their mod is the most popular one in history.
I believe they are referring to the FfH 2 version that will play in BTS as "Shadow", the 3rd or 4th part of their 4 part plan.
Spearthrower Jul 25, 2007, 10:36 AM As above - the one included with BTS is a scenario, not a mod.
The scenario really will have nothing on the mod.
LlamaCat Jul 25, 2007, 03:59 PM guys: I KNOW it's a scenario, that's what I'm trying to say. they took a great mod (the best one out there) and nerfed it into this lame scenario. that's my point, plain and simple. I'm not judging the original mod based on this BTS scenario.. I've been playing the FFH mods for a long time and I'm one of its biggest fans.
Final Frontier is a separate mod for BTS and that is great. I would rather they have invested some time adapting the full mod (or most of it) into BTS like they did with Final Frontier, rather than another WWII scenario that no one plays, frankly.
HeWhoAtePie Jul 25, 2007, 04:02 PM People complain too much! If don't like it download the real mod! No reason to come here and whine :)
rastak Jul 25, 2007, 04:23 PM People complain too much! If don't like it download the real mod! No reason to come here and whine :)
Actually I see his point. I was pretty fired up thinking it was a full mod and not a scenario. Since BTS has SO much content including the excellent Final Frontier I'm not too bummed. Just a little disappointed. Ican't wait for them to port the full mod (FFH) to BTS. It is a fantastic mod.
Chode Jul 25, 2007, 04:55 PM People complain too much! If don't like it download the real mod! No reason to come here and whine :)
This is a forum. People can discuss things here. Not everything has to be A+ for effort preschool happy time.
Nikis-Knight Jul 25, 2007, 06:44 PM We're definatly interested in people's opinions--not least because we have several more scenarios planned, albeit ones using the full FfH 2 rules.
We tried to be upfront about what we were making, although that wasn't easy between some misleading previews and NDA.
The goals here were fun, accessiblity, and polish. A direct port of FfH 1 or 2 wasn't feasible , and some depth and certainly replayability was sacrificed.
However, we (designers & testers) all enjoyed it. I think many players will as well, at least once or twice, though not as much as the full FfH 2 mod.
I would be interested in hearing opinions especially of people who never played FfH before. Did this make you more or less interested?
Kaenash Jul 25, 2007, 07:05 PM I tried the Fall from Heaven scenario in BTS.
I was really impressed with the scenario initially and all the thought that went into the backstory.
I initially got a spellcaster who could summon a skeleton and so headed off and quickly took over a town on a lake nearby. This may have triggered the avalanche of frostlings that quickly poured into my valley or it may just be that on noble difficulty setting, while you have warrior and one city, the game thought it would be hilarious to send about 30 units of frostlings into the starting valley.
not sure.
I gave up in frustration.
what am I doing wrong?
rastak Jul 25, 2007, 07:09 PM We're definatly interested in people's opinions--not least because we have several more scenarios planned, albeit ones using the full FfH 2 rules.
We tried to be upfront about what we were making, although that wasn't easy between some misleading previews and NDA.
The goals here were fun, accessiblity, and polish. A direct port of FfH 1 or 2 wasn't feasible , and some depth and certainly replayability was sacrificed.
However, we (designers & testers) all enjoyed it. I think many players will as well, at least once or twice, though not as much as the full FfH 2 mod.
I would be interested in hearing opinions especially of people who never played FfH before. Did this make you more or less interested?
Tell ya what, I just fired up my second Final Frontier game (barely lost a diplo last time) I'll save it and give it a shot right now.
Nikis-Knight Jul 25, 2007, 07:10 PM Focus more on units from the start, less on buildings. Try going out to kill the frostling lairs with a couple pairs of scouts (enemies only spawn from lairs.) Get archers quick.
Or go down to warlord, the better AI made the game harder than average.
rastak Jul 25, 2007, 07:56 PM Focus more on units from the start, less on buildings. Try going out to kill the frostling lairs with a couple pairs of scouts (enemies only spawn from lairs.) Get archers quick.
Or go down to warlord, the better AI made the game harder than average.
Yea, I had to restart a couple of times as my hero got smoked immediately....took out the barb city and some frosties, now I have 2 cities
and a much better start.
Dale Jul 25, 2007, 10:17 PM I would rather they have invested some time adapting the full mod (or most of it) into BTS like they did with Final Frontier, rather than another WWII scenario that no one plays, frankly.
I would disagree considering the the number of emails / threads about Road to War. It is being played quite a bit (and not just by people from CFC & Poly going by emails I'm getting). ;)
Also, I had nothing to do with Age of Ice. The two mods had separate teams. So it's not "we concentrated on one and not the other".
LlamaCat Jul 25, 2007, 11:22 PM scenarios such as WWII and the new FFH are just not what draw people to Civ. the inherent attaction is the random map epic game, that really can't be disputed. sure, there is a small subsection of hard-core gamers who like these scenarios, I think they have their place. they are very well designed and clever. but I'm not in the minority when I say they get boring and confusing really quick, and they are not the reason I play Civ over and over... and over.. again.
but the Fall from Heaven experience as Kael and his team have designed is second to none. scenarions are not even in the same league. the mod has replayability. to say it's not feasible to port it into the expansion is a little disingenuous... of course it's feasible. the powers that be just made a decision to pick other things. it was the wrong decision in my opinion, that's all.
HiroHito Jul 25, 2007, 11:27 PM Dale dont you find it bizarre that german units in the '36 scenario speak english ?
Thanks for the efforts tho, great mod.
Nikis-Knight Jul 25, 2007, 11:35 PM to say it's not feasible to port it into the expansion is a little disingenuous... of course it's feasible.I mean in the time we had, in time for release. One of the stipulations was, of course, that everything in our scenario was made either by us or Firaxis artists/programmers. That means that all the button art, leaderheads, songs, etc., that we have placeholders for would have had to be replaced, in addition to transition to BtS code (which Kael is doing now, of course, but it would have been harder hitting a moving target), and testing to make it completely bug free. And not taking up the entire expansion. And just porting FfH 1 would have had little purpose, since that is already readily availible. (and has many of the same issues, anyway)
Given those constraints, Kael decided to go with an orignal scenario with some FfH features, and some new features, but generally pared down from the ambitious and even now not completed FfH 2.
I'm not trying to force you to like it, of course, play what you like. I just want to explain what I meant.
I agree that random maps are a large part of civ. But, the first time you play it, how is a scenario different from a random map?
Spearthrower Jul 25, 2007, 11:38 PM guys: I KNOW it's a scenario, that's what I'm trying to say. they took a great mod (the best one out there) and nerfed it into this lame scenario. that's my point, plain and simple. I'm not judging the original mod based on this BTS scenario.. I've been playing the FFH mods for a long time and I'm one of its biggest fans.
Do you think Kael et al had any choice over it? :)
They were asked to make a scenario. They made one that works, is nicely polished, balanced etc.
Can it possibly compare to FfH? Not in a million years, but then it's probably got 1% of the features you know very well that they will have in the mod.
You can argue if you like, but Firaxis to me only seem to put scenarios into the game that act as models of what can be achieved - it's been this way since Civ 3 Conquests. Look at the present scenarios, aside from the couple of fan based ones, the rest are to introduce core game dynamics.
Really, what Firaxis wanted from the fan designers were some scenarios to tip their hats to the modding community, to show what's possible and to immediately get a large number of people on board thanks to the already established fan base for those mods.
LlamaCat Jul 25, 2007, 11:56 PM I do understand what you're saying. I'm not blaming anyone, least of all the designers of these mods/scenarios! ultimately it's the company that decides what to include. I think it's perfectly fine that they were just giving a little flavor of what could be done. just had the distinct impression that it would be a little more like the FFH mod that's out there, but I was wrong clearly and I'm just disappointed. I guess some of the reviews were a bit misleading, but whatever. Final Frontier is great and seems to be a whole new environment, I love that one. if they could do that, I would have preferred they do something similar with FFH. but hey, if you say it was not possible under the time constraints or whatever, I sincerely believe you. but I would never believe an argument that it was not feasible due to budgetary reasons, for example.
the first time you play a scenario, it's very different from random map. it's very confusing to just jump into this whole world with sometimes hundreds of cities and units all over the place. then you look at the civilopedia and you get a headache. you basically have to learn everything on the fly. you have to evaluate all these cities and see what they are building, etc.
but when you start a clean map from 4000 bc, it's a huge different. this is the Sid genius at work. you are building an empire from scratch, slowing developing and learning as you build....
HiroHito Jul 25, 2007, 11:58 PM I for on do love the FfH scenario but didnt like the early versions of the mod, so much in fact that I never returned to it.
Nikis-Knight Jul 26, 2007, 12:15 AM the first time you play a scenario, it's very different from random map. it's very confusing to just jump into this whole world with sometimes hundreds of cities and units all over the place. then you look at the civilopedia and you get a headache. you basically have to learn everything on the fly. you have to evaluate all these cities and see what they are building, etc.Ah, now I agree with you here. As much as I admire Dale's accomplishment in recreating WW2, jumping right into the thick of things kind of makes me feel lost, too. Which is why I've yet to do much personally with the advanced start feature, for instance. (that and I get impatient with large-map lag. I'll have to try it again with my upgraded RAM, though.)
However, in AoI you do start small, just the one city and a hero, and there is still the whole map to explore, etc. There aren't dozens of units right off the bat, just your hero and a couple extra warriors. So I think some of your concerns are accounted for in the type of scenario it is.
Jorgen_CAB Jul 26, 2007, 04:56 AM I for one really love the Age of Ice scenario, though I have not had the time to finish it yet. I have played the current FFH2 a lot and I did not expect this scenario to be a full port of that mod or anything close to it.
But in my opinion it still feels as I play in the FFH universe.
I also agree that I normally think most scenarios are too confusing to play since you have not built up the world from the start.
In my opinion a good scenario is played in a relatively small area in a bigger world… If it were possible to link scenarios you could build it up into a bigger world as you go along or something. That would be cool in my book… :-)
Piko Jul 26, 2007, 05:19 AM For my quick 5 cents worth... How big is the FfH mod? 600MB? i think it would have bloated the DVD a little too much, I've never had to clear so much space for an expansion pack in my life!! another 500MB i think may have been pushing it a little.
Argroww Jul 26, 2007, 05:53 AM Personally I think the FFH scenario is great....although on my first run through I was defiantely challenged as I'm not normally a unit focused player, I kept making buildings instead, I think next time I'll go for the war-like hero and mass-produce units.
I can't wait to see how this scenario is changed (as this has been suggested on the FFH mod development thread) and what further scenarios are designed for FFH
DrLaban Jul 26, 2007, 06:16 AM I was happy when I saw that the scenario was about the amurites since they are my favourites in the regular FfH :)
I also can't wait until the BTS- upgraded version of FfH, that mod is the reason why I bought BtS.
Dale Jul 26, 2007, 06:18 AM Ah, now I agree with you here. As much as I admire Dale's accomplishment in recreating WW2, jumping right into the thick of things kind of makes me feel lost, too. Which is why I've yet to do much personally with the advanced start feature, for instance. (that and I get impatient with large-map lag. I'll have to try it again with my upgraded RAM, though.)
However, in AoI you do start small, just the one city and a hero, and there is still the whole map to explore, etc. There aren't dozens of units right off the bat, just your hero and a couple extra warriors. So I think some of your concerns are accounted for in the type of scenario it is.
Hehehe. I'm completely the opposite. I'm over the loooooooooooong buildup with big spots of little to do. :)
I love the fact that in my mods (Age of Discovery & Road to War) you're in the action straight away.
Nothing against the FfH guys (it is a GREAT scenario, I played it a few times during dev), it's just not my style now. :)
allansm Jul 26, 2007, 08:38 AM I liked the scenario. It's not as good as FFHII, but is very enjoyable. It seems more like a RPG than Civ, and everytime I play it, it makes me want to play more FFH. FFH team did a great jog :goodjob:
Medicine_Man_55 Jul 29, 2007, 12:27 AM I actually rather like the Age of Ice scenario. The story and atmosphere are quite well done. It really does have the feel of a lost tribe fighting a desperate struggle to survive in a dark age. I haven't previously tried any of the Fallen from Heaven mods, but if they're about the next age following the Age of Ice, I'm quite excited to see what happens to this world after the thawing.
mulkabu Jul 29, 2007, 05:57 PM The shortest way I could describe this scenario is to mention that although I have never installed a mod before playing Age of Ice, I will most certainly be doing so as soon as the next FFH mod is available.
It was the first BTS content I tried out, and I found it so thoroughly enjoyable that I continued playing games of it until I beat it, forsaking the lure of all the other mods.
It is a pity that it is limited to a static map, but that certainly helped the scenario tell the story. The unit images and animations were what made the mod - the professionalism was impressive, it was obvious that this wasn't the designers first rodeo.
So two thumbs up from me, fantastic scenario, looking forward to trying out more FFH :-)
Brian
Vanadium Jul 29, 2007, 07:03 PM is it possible to play multiplayer with a mod such as fall from heaven? (when it comes out designed to work with bts)
i always just play with a close freind or two against the AI and id love to try out some mods but im never sure if they will work when we go multi
Nikis-Knight Jul 29, 2007, 08:08 PM Yes in this case, and yes for most mods.
Just be sure you each are using the same version, as FfH is patched/updated often.
Ozbenno Jul 29, 2007, 10:27 PM I'll add my voice to those saying I loved playing this scenario. I had never played FfH before in any shape. Keen to play the full mod now.
Methos Jul 29, 2007, 10:59 PM It seems more like a RPG than Civ,
This is what has me really curious about this game. There's only two games I enjoy playing, Civ and DnD. This scenario appears to combine both. The problem is, first I wish to get familiar with BTS, than play Rhye's and Dale's. So hopefully, someday I'll try this out.
Is it a lot like DnD?
Rodman49 Aug 01, 2007, 01:20 AM Hmm I haven't played the scenario but the FFH mod for Civ4 was well done but not particularly balanced or easy to grasp.
Thonnas Aug 01, 2007, 01:59 AM I think if you have played FfH2 and thoroughly enjoyed, and then load the scenario expecting a fully polished version of FfH2, you will be disappointed. Otherwise, all of the nuanced details and mechanics in the scenario should pleasantly surprise you. It is far less complicated than the actual mod, though there are a few things that could have been explained better (I haven't even though to see if there's a readme on it, before now).
Being fantasy based seems to overshadow the basic fact that it is essentially a combat scenario. It's basically just a build your army and destroy your enemy scenario with some cool twists (pun intended).
I too, really like the Final Frontier mod, though it has some major deficiencies that people will probably realize once the novelty wears off. I hope the community can really take it and turn the basics of it into a real gem of a mod (Maybe a real star trek or star wars mod? [they BOTH rule, btw]).
Aside from Rhye's, which of course is excellent, none of the other mods have really been able to keep me playing very long. Not that a few of them don't seem pretty good, just not AS good.
Kranden Aug 01, 2007, 02:28 AM Final Frontier has TONS of potential more than any other mod included with BTS (Fall From heaven2 Is great dont get me wrong but the one included in BTS is nothing compared to the real thing) Frontier if worked on could be just amazing.
seZereth Aug 01, 2007, 03:00 AM We were asked for a scenario and it was a lot of fun to design. We never intended to create a dumped down or polished version of FfH.
A scenario gave us, compared to the epic mod, the possibility of creating all the art and pedia on our own, detailing every unit in the game, because it is a limited setting, not 21 civs with hundrets of units.
And a scenario gives you the possibility of including a personal Hero to choose from, a nicely detailed map, some events and finally a dragon and a god as opposition, while telling an introduction story to the world of erebus.
I think what was going wrong is, that we failed to state clearly, that Age of Ice is just a "simple" (with as few as possible SDK changes (which seemed a bit difficult when we started to develope) scenario, which tells you a very important part of FfH IIs deep World History, giving you a Prequel to the point where you start playing FfH II, which is already available out there, for free, still in developement.
We didnt state, that FfH II playes completely different and has the most amount of replayabilty i personally have seen in any game and has a lot more features and possibilities to offer (and much more to come).
thats the difficulty, we didnt inform you properly.
And if people expect something we didn`t create, because they didn`t know better, then they will be disappointed.
Nikis-Knight Aug 01, 2007, 08:55 AM It is far less complicated than the actual mod, though there are a few things that could have been explained better (I haven't even though to see if there's a readme on it, before now).I don't know about a readme, but in the BtS concepts section there are several entries on AoI specific things if you check in game.
slobberinbear Aug 02, 2007, 06:06 PM We're definatly interested in people's opinions--not least because we have several more scenarios planned, albeit ones using the full FfH 2 rules.
We tried to be upfront about what we were making, although that wasn't easy between some misleading previews and NDA.
The goals here were fun, accessiblity, and polish. A direct port of FfH 1 or 2 wasn't feasible , and some depth and certainly replayability was sacrificed.
However, we (designers & testers) all enjoyed it. I think many players will as well, at least once or twice, though not as much as the full FfH 2 mod.
I would be interested in hearing opinions especially of people who never played FfH before. Did this make you more or less interested?
I never played FfH until the BTS scenario.
I liked it, but there are some issues I have with the map. Without giving any spoilers, I was irritated at the resource locations, particularly for strategic resources. The resource location forced me to use my hero as a XP gatherer, so that he could take on city defenders after my archers barraged them down a bit. I eventually took out one of the AI civs with no strategic resources, but then my troops were horribly outgunned by the mythical critters coming down from the other civ.
Also, the sorceress hero has no real spellcasting, at least in the early games i've played -- just the blasting, which is nice. I was expecting to have spells. I did like the Great Person "chilren" that spawned, and thought that was a very cool idea.
This thread makes me want to download the FfH mods for vanilla or Warlords to see what i've been missing. Thanks for putting in the effort.
civ_king Aug 03, 2007, 04:31 PM its so sad i cant acess ANY interface in ffh scenario i cant play it.!!!!!!!!! help me before i break the disk :( :( :(
Nikis-Knight Aug 03, 2007, 05:13 PM I haven't heard of that before. I assume you have direct X up to date and BtS otherwise works fine?
If so, please post here
http://forums.civfanatics.com/forumdisplay.php?f=263
Include your video card specs, I guess.
Kranden Aug 03, 2007, 08:42 PM The FFH scenario isn't bad. It's just not the real thing =)
The Navy Seal Aug 03, 2007, 08:58 PM Wondering if anyone has tried this scenario/mod and their thoughts? I have seen suspiciously little discussion on it so far. I tried it once and so far I was really disappointed. Where are all the unique civs and traits, and the spells and abilities? This just seems to be a really nerfed version of it in a very specific scenario.
On the other hand, Final Frontier is just genius and I would not have expected that.
I was really looking forward to the FFH but alas, it seems I will have to play the regular mod outside of BTS to enjoy the reasons it became so popular. Well one thing is FFH uses a GIG of HD space (In that area), thats hard to make in a couple months.
Ploeperpengel Aug 04, 2007, 12:22 AM It's strange to see poeple complaining to not get the full mod for their money. I mean if you want that you can just download it for free after all!:confused:
Adding a half done total conversion(keep in mind FFH2 will probably need sevral months if not a year or two to be "finished") onto a cd you have to pay for is what I'd really call "nerfed". Btw if you read a book you don't expect the prologue to contain the whole story do you?;)
Kranden Aug 04, 2007, 04:18 AM if you read a book you don't expect the prologue to contain the whole story do you?;)
Pft who needs to read just wait for the movie adaption!
:D
phoulishwan Aug 06, 2007, 01:36 AM I sure enjoyed the scenario. I was a little disappointed that my hero didn't have the hero promotion I was expecting to see, and virtually none of the buildings in the real game are even in the scenario. I was also very sad that I couldn't research RoK, FoL or any religion for that matter...but it was a thoroughly enjoyable scenario in it's own right. I thought subdue animal was a nice touch to add, along with Epona's Fireball spell, it gave hints about what you could find in the real mod, but I never did get to find out if you could cage them up like in the real game, I just figured you couldn't seeing as you can't even build the Carnival. And as usual all my scouts got ate by rabid bears or spiders, so the only animal I managed to capture was the Stag and when I got the option to set him free, I knew that was the right thing to do and that he prolly wasn't subdueable after all! I just wish I hadn't let the Doviello survive but instead finished them off completely because I was never allowed to attack them again as I'd originally planned...and then they quickly rexpanded to nearly the same city sites which made completing the game real hard without his resources! I'll have to play it again, prolly using the scout or warrior hero's but sadly once you've been through it a couple times, I don't think even with all the polish and story that it has the replayability of the real mod, guess it'll be back to original Civ 4, without corporations and spies until the real thing gets completed, at least when I get bored of the vanilla BTS game.
PS. Sorry I don't have the patience for beta-testing the conversion package, especially not without half the features I've grown accustomed too from the FFH2 and no Svart mod to mod it even further! But the scenario was definately a very well told story, thanks to the team for a nice polished story.
3141592 Aug 06, 2007, 02:50 AM The scenario delivered everything I expected. Fast, engaging game play, with a good storyline and many surprises. I'm glad it wasn't just a port of FFH2, I can already get that for free. Instead it was very different and the kind of thing you can play for ten hours strait until three o'clock in the morning. ;)
Nearly all of the complaints are from people who have already played FFH2 and just can't except a small scenario (no matter how good it is in its own right). If you want replayability play FFH2. Only play the scenario if you are willing to except what it is.
I encourage all of you who have played the scenario to play the mod, it is incredible. It is only FFH2s greatness that could make this scenario seem inadequate.
hexagonian Aug 06, 2007, 09:41 AM ...and the scenario does exactly what it was intended to do. Introduce the first-time player to the world of Erebus. If you like that world, the full-scale mod is already available and it will become BtS compatible in the future.
What some fans do forget is that ffh is not simply a civ4 Mod. It may have started that way, but the project has now grown into a presentation of a realm, with it's own history/artwork/etc. Kael and team are now striving to present the history of Erebus in future ffh projects, which means that scenarios will become more prevalant. I applaud this, because the epic game in ffh2 is very polished, as it stands now. IMO there really isn't anything revolutionary that Kael can add to ffh2 setup from a gameplay perspective that will drastically change how epic ffh2 plays. They can add the elements presented in BtS such as espionage/corporations and these additions will add add some new angles for playstyle, but in the great scheme of things, they are minor simply because there are so many other things happening in the epic game platform.
But add specific scenarios that tell of the history of Erebus...this will make the world of Erebus more alive.
It was the AoI scenario that got me involved on the ffh project, because I saw the direction it was heading.
There was little to gain from simply porting ffh2 onto a civ4 disk, other than for prestige for the team. That Mod is already free for downloading. And to transfer ffh2 into the BtS platform while BtS was in a constant state of development is an invitation for a buggy, problem-filled game experience that would probably turn off many players to play it. Remember that ffh is fan-created by unpaid volunteers, who have to juggle personal time with regular jobs and a fanbase that wants them to spend time upgrading the current game - while those volunteers also try to port that game into a new system under a strict deadline due to the fact that it being released for sale by a business.
Not to mention that the majority of the artwork would also have to be created from scratch, because much of that artwork is not original. Lawsuit, anyone???
Now that BtS has been released, Kael has a stable gameplatform to make the transition. Which is happening as we speak.
And the fact that there are not a lot of spells in the scenario makes for a nice change of pace from the normal ffh Mod, because I do view the scenario as part of the history of Erebus.
The Navy Seal Aug 06, 2007, 10:40 AM It's strange to see poeple complaining to not get the full mod for their money. I mean if you want that you can just download it for free after all! Well lot's of people don't have the time to download 300MB.
Pft who needs to read just wait for the movie adaption! "I cannot live without books"
coolsaucex Aug 06, 2007, 03:58 PM AoI was an interesting and challenging scenario. However, aside from having the same creators I can't tell what this has to do with FfH. There's hardly any magic and the only similar unit i see is the skeleton, the story and races are also completely different. I'm just not sure how this qualifies as a FfH scenario.
Ploeperpengel Aug 06, 2007, 04:19 PM :confused: Amurites, Doviello, Illians before the Age of Rebirth...
hexagonian Aug 06, 2007, 08:57 PM Well lot's of people don't have the time to download 300MB.
If those people want the Mod enough, they will make the time to download it...and, although it may not be what you want to hear, the time needed to download a free Mod is not the team's problem.
Our job is to create the best available gaming experience that we can.
Perhaps if a player wants a disc, he/she can send a team member the money to ship it to them.
seZereth Aug 07, 2007, 03:50 PM AoI was an interesting and challenging scenario. However, aside from having the same creators I can't tell what this has to do with FfH. There's hardly any magic and the only similar unit i see is the skeleton, the story and races are also completely different. I'm just not sure how this qualifies as a FfH scenario.
are you talking about ffh 1 or ffh 2, you should play ffh2, ffh1 is nothing compared to ffh 2... play as amurites or doviello,... read some stuff on our homepage from the civilzation section about amurites:
Many peoples claim the blood of heroes or even gods amongst their ancestors; the Amurites are alone in believing themselves children of the one hero to have slain a god. Kylorin, the ageless sorcerer, adopted this people during the harsh Age of Ice, and with their help overthrew the dread god-king Mulcarn. He left behind the gift of unparalleled magical talents as well an insatiable curiosity for all things mystical. Their powers earn suspicion form the upright and envy from the fallen, and so that Valledia the Even and Dain the Caswallan must walk a careful path in this new age. Their skills and their secrets make them a dangerous target, but an inviting one nonetheless.
:)
And thanks Hex for finding the right words.
giddion Aug 07, 2007, 09:51 PM Many of you people are animals... The scenario was very good for what it was intended to be, there needs to be follow up scenarios to progress the story but as a starting point it was very good.
Fast engaging game play with a good story, not too many techs but this is part of the story (this includes religion, which by the way you do get a choice to convert to the Winter Religion, I didn't but now wish I did to see what would happen, prob auto loose)...
I like the idea of a small scenario like this, I hope that many more are made to progress the story.
Mind you I felt BTS as a whole was not worth what I paid for it, I would have paid the same money just for FFH2 as an expansion. :)
Thanks guys for making it free...
I would like to see the ability to craft magical items, weapons, Armour etc... Using different materials like gold silver platinum etc... With a random chance of being cursed etc... Maybe it will come in the next release of FFH.
Does anyone have an FFH Civ planner... I would like to easily know where to head with my techs for a particular race, I find some techs are useless for some, maybe they can be greyed out.
KieranC Aug 08, 2007, 05:20 PM I would like to see a Fall from Heaven II for BtS, i like Fall from Heaven but FfH II is awsome.
Ecofarm Aug 08, 2007, 08:16 PM Never played the mod. Have enjoyed the scenario. I won on noble, and will soon win on immortal. One cheat I like is giving children 3 marks of choice (getting a "crappy" one can be a real downer) when born. I also played it with giving myself the other 2 heros when I chose 1 on turn 1, so that I could check out the differences, but that was too easy (although I could not win on deity even with all 3 heros). Soon I will win on immortal with only the "3 marks per child" cheat.
Much fun, thx.
Next up, Final Frontier!
Hawe Hawe Aug 09, 2007, 01:49 AM Best scenario of all, as i expected, because i am a big fan of the FFH-Mod. Thanks to the development team again.
Everything fits. The story, the atmosphere of ice age and the units from the Frost-Giants to the Children of Kylorin units are so wonderful! But most important it is a fascinating gameplay experience. Full of quests and small details. And so diverse to the normal civ, because some standard strategies seem useless.
A small bug, that has already been mentioned: When C..., the Hunter Hero can be upgraded, you have two directions. The assasin upgrade is bugged: You don't get the unit action buttons and the escape-spell does not show/work.
But now my wish for the FFH-Mod: I can't wait to play the llinas in the FFH2-Mod, please let me bring winter back to Erebus!
seZereth Aug 09, 2007, 01:11 PM Everybody should try out Fall from Heaven II ;), the mod, not the scenario, but before you start it, read the homepage: www.civfanatics.com/ffh and get an overview about all the races and religions, otherwise you might be overwhelmed :) Age of Ice is just the introduction freing the world from winter to continue playing as one of 21 civs in the full mod (for free :P)
And it is in the progress of being converted to BtS. and in the Ice Phase (last developement phase of 4) the Illians will play a major part :) So, keep looking forward and help us smoothing out those bugs and provide us with valuable feedback, thanks guys
RobertTheBruce Aug 09, 2007, 01:52 PM I really enjoyed the Age of Ice. The scenario has a very hard start and a few surprises to prevent the coast to the finish which makes some civ games drag. Its a fast paced slugfest with a great atmosphere. I applaud the designers for producing a great scenario. With a couple more twists and a few more spellcasting features, it would be better than a lot of fantasy games on the store shelves.
I would suggest a small intro to rule changes at the start. I didn't realize how powerful barrage is until mid-game and I still don't know why silver is a strategic resource.
I've never played FfH and these changes are probably obvious to people who played it. The scenario is a nice taste of the designers work and I definitely will try FfH2.
p dandy Aug 09, 2007, 02:53 PM Well lot's of people don't have the time to download 300MB.
"I cannot live without books"
Unless they're still on dial up I don't understand how time is an issue. Just set it off and go out and do something else. No ones asking them to watch the progress bar.
giddion Aug 10, 2007, 01:06 AM Unless they're still on dial up I don't understand how time is an issue. Just set it off and go out and do something else. No ones asking them to watch the progress bar.
lol... Some people do not have a life... They could always start it D/L before you go to bed, or maybe they are D/L other things like XXX... :lol:
FFH2 is well worth the download.
hossam Aug 14, 2007, 12:25 PM i was wondering if some one could tell me the plot from age of ice scenario since im a fan of the fall from heaven mod but hve not yet got bts
Catharsis Aug 14, 2007, 04:33 PM I think the gist of it is: Bhall fell (can't remember why) so Mulcarn, the god he was 'balancing' so to speak, became more powerful, ushering in an 'Age of Ice'. The nature god whose name I can't remember tried to beat him but was killed. Then another god told Kylorin, an archmage, to go get the Godslayer (a big ol' sword which can be used because Mulcarn broke the 'agreement'; it's broken into three pieces around the map) and kill Mulcarn with it. Kylorin's leading the Amurites to try and do that, and Mulcarn's civ (again, can't remember the name) and the Doviello are trying to stop him doing that.
Heh. Can anyone tell I'm not a FfH player? :crazyeye:
Sweaty Llama Aug 17, 2007, 11:36 AM I would be interested in hearing opinions especially of people who never played FfH before. Did this make you more or less interested?
I love the AOI scenario. I have had only very minimal experience with the FFH2 mod, and this scenario has definitely made me more interested in the mod (or at least a bts version of it!). I find the AoI scenario to be very challenging as well, which is keeping me interested. I haven't been able to beat it yet!
jprc Sep 25, 2007, 09:48 AM I would be interested in hearing opinions especially of people who never played FfH before. Did this make you more or less interested?
Maputo, Mozambique, Tuesday 25 Sep, it is Holiday here and the weather is not nice enough for going to the beach...
I decided then to try a scenario and loaded "Ice Age".
I was defeated after 100 turns, roamming around and being amazed by the diffrent feeling I totally forgot that I had opponents!!!
I never heard before of "ffh" and do not know what it is, where to find it and what it does. At 49, you tend to try less things than when you are 19 or 29...
I am a role playing player (Ah!! the Elder Scrolls ... Baldur's gates... ), and my great pleasure was to find the feelings I had when playing also Warlord Battlecry (1, 2...), or Heroes of Might and Magic...
Having a hero coming (I still do not know what is the impact of choosing a hero and the real impact), reading the story, meeting the animals (hate the spider), having a ghost captain standing on his bridge, , crossing the path of blizzards, trying to decypher a totally unknown science tree, etc, again, I was so interrested in discovering that I actually forgot that my AI opponents were not just stats in the right corner.
It is really an amazing job.
Nikis-Knight, I can tell you that if it looks like an appetizer for some hard-core players, i.e. they want the real things and I red many unsure comments vs the "full" ffh (?), for an average French man it is like a foreplay in a love scene, i.e. very very promising.
I did not know about "fallen from Heaven". This "Ice Age" is definitely introducing VERY well what a "full" mod could do, and I say: chapeau bas monsieur.
:goodjob:
I forgot and edit my post:
Missing in the scenario a clear reference to your mod!!! If you do not come to a forum and search specifically about this scenario, you will NEVER know that it is only the top of an iceberg!!!
You should have added in the introduction text when opening the Age of Ice scenario, a clear link to http://kael.civfanatics.net/ !!!
Nikis-Knight Sep 25, 2007, 07:55 PM Glad to hear. (I loved Baldur's gate. Warlords Battlecry is quite underrated, too, imo.)
Well, there is a link to the webpage in the title screen of the mod... but it's such a pretty sceen, people are excused for not seeing it. I'll assume you've found the appropriate threads since.
SwordofStriker Sep 27, 2007, 08:11 PM I had never tried the Fall from Heaven mod before BTS. I started to become a little bored with Civ, and when I do, scenarios and mods are what I play with until I am ready to go back to the regular game. Most recently, Age of Ice was what I chose to try out to alleviate my boredom with the game.
I haven't played the regular game since then. Age of Ice introduced me to Fall from Heaven. I play both the BTS conversion when I want a single player experience, and the Civ Vanilaa version for multi-player until it's available for BTS. It's like having an entirely new game except I already know the basic rules!
I would say that Age of Ice did exactly what it was supposed to do, and introduced me to the Fall from Heaven mod, and a very small portion of what it has to offer. It was the signpost that led me to an amazing mod. Anyone who expected much more from that probably set themselves up for disappointment, but that has more to do with personal issues than with the scenario itself.
All in all, the Age of Ice scenario and the full Fall from Heaven mod are fantastic pieces of work and I congratulate the FfH team for doing an excellent job!
edwin562 Oct 30, 2008, 09:18 PM We're definatly interested in people's opinions--not least because we have several more scenarios planned, albeit ones using the full FfH 2 rules.
We tried to be upfront about what we were making, although that wasn't easy between some misleading previews and NDA.
The goals here were fun, accessiblity, and polish. A direct port of FfH 1 or 2 wasn't feasible , and some depth and certainly replayability was sacrificed.
However, we (designers & testers) all enjoyed it. I think many players will as well, at least once or twice, though not as much as the full FfH 2 mod.
I would be interested in hearing opinions especially of people who never played FfH before. Did this make you more or less interested?
i had never herd of fall from heaven untill i got the BtS expansion for civ4. I played reg civ for awhile and then started to play the sceniros. i like final frontier and the age of ice ones and got on this site to check out what people where saying and then i found the mother load. love the fall from heaven mod probably one of my fav games out there. just wanted to tell you guys that you did a great job nad to keep up the good work.
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