View Full Version : National Park + Oxford
Hero Jul 26, 2007, 10:58 AM In my second BTS game, I teched to Education pretty fast, and built Oxford in Madrid, which I had captured very early in the game. I was about to start chopping the forests around it (don't remember exactly what for) when I realized I'd be able to build the National Park soon. I built six Forest Preserves, then when NP finished, voila! Six free scientists! Seems like a decent combo. Not as much GP generating power as Oxford+NE, probably not as much beakers as Oxford+Commerce city, but since I still had the forests (I hadn't built nearly enough Workers or they'd have been cottaged a while ago), it worked out well.
madscientist Jul 26, 2007, 11:12 AM I have not gotten that far in the game yet but can you also build a lumbermill in a forrest preserve? Then i think an ironworks would also work nicely. No unhealthiness from the national park, lots of free engineers, lots of production.
Oxford I always prefer in the capital because it usually has lots of food and I run lots of specialists, plus beuaracracy.
largedarryl Jul 26, 2007, 11:13 AM You cannot put a forest preserve and a lumbermill on the same tile.
Common Sensei Jul 26, 2007, 11:14 AM I have not gotten that far in the game yet but can you also build a lumbermill in a forrest preserve? Then i think an ironworks would also work nicely. No unhealthiness from the national park, lots of free engineers, lots of production.
Oxford I always prefer in the capital because it usually has lots of food and I run lots of specialists, plus beuaracracy.
Forest preserve and lumbermill are exclusive. On top of that, even if they weren't, National Park removes its city's access to coal, which would undermine Ironworks.
madscientist Jul 26, 2007, 11:18 AM Forest preserve and lumbermill are exclusive. On top of that, even if they weren't, National Park removes its city's access to coal, which would undermine Ironworks.
OK, that makes sense. Scratch the iron works/national park idea.
bonafide11 Jul 26, 2007, 12:11 PM I've put the National Park and Globe Theatre together a few times and have found it to be quite useful. It acts like a second Great Person farm and it's terrific for drafting. Your cities become huge...
futurehermit Jul 26, 2007, 01:58 PM Yep NP + GT is a nice combo. The problem of course is no NE! So, what to do, what to do. One option is as the op mentioned: NP + OU.
But my thinking is that NE + NP is the way to go and then you just have to deal with :) (HR early and then :) "stuff" later is more available).
Drawmeus Jul 26, 2007, 02:05 PM If you want two GP generators, splitting up NE and NP is the way to do it, though.
largedarryl Jul 26, 2007, 02:11 PM I've been thinking that it would be possible to make a GP farm out of that useless tundra city that maxes at 3 pop. In most games I play I don't ussually have a hard time finding alot of tundra covered in trees. If you found a nice location with 20 forest tiles in the BFC, that would be a good city in what would normally be a never build area.
Virulent Jul 26, 2007, 02:15 PM In my first full game I used National Park + National Epic for my GP farm. It worked out nicely.
Pikkis Jul 26, 2007, 02:22 PM Yep NP + GT is a nice combo. The problem of course is no NE! So, what to do, what to do. One option is as the op mentioned: NP + OU.
But my thinking is that NE + NP is the way to go and then you just have to deal with :) (HR early and then :) "stuff" later is more available).
NP+GT is better than NP+NE, I think, if you use Pacifism as religious civic, or if you are Philosophical. Especially if both of those are true. Then NE's benefit would only be +1/3 GP birth rate, not anything that can compete with Globe Theatre.
Post #100! I'm Warlord now! :king:
Common Sensei Jul 26, 2007, 02:28 PM NP+GT is better than NP+NE, I think, if you use Pacifism as religious civic, or if you are Philosophical. Especially if both of those are true. Then NE's benefit would only be +1/3 GP birth rate, not anything that can compete with Globe Theatre.
Post #100! I'm Warlord now! :king:
Adding a Cereal Mills or Sid's Sushi with a good amount of resources behind them allows for even more specialists for Yellowstone Theater (NP + GT).
Jet Jul 26, 2007, 04:33 PM Certain combinations of Representation, Environmentalism, and/or a slider below around 70% can make the Preserve yield more beakers than a Town.
Good idea!
civictor Jul 26, 2007, 05:59 PM I've been thinking that it would be possible to make a GP farm out of that useless tundra city that maxes at 3 pop. In most games I play I don't ussually have a hard time finding alot of tundra covered in trees. If you found a nice location with 20 forest tiles in the BFC, that would be a good city in what would normally be a never build area.
Great idea!
Scaramanga Jul 26, 2007, 06:41 PM I know it's not a National Wonder but an Industrial Park could also go well with a National Park since the latter offsets the former's unhealthiness.
futurehermit Jul 26, 2007, 07:12 PM NP+GT is better than NP+NE, I think, if you use Pacifism as religious civic, or if you are Philosophical. Especially if both of those are true. Then NE's benefit would only be +1/3 GP birth rate, not anything that can compete with Globe Theatre.
Post #100! I'm Warlord now! :king:
that's a good point. since i often build GL + NE in my capital if i can't conquer early that would let me use an enemy capital with GT + NP be my full-fledged gpfarm later.
Virulent Jul 26, 2007, 07:46 PM I think NP+GT would be somewhat of a waste because forest preserves are supposed to give extra happiness and your are probably going to want a couple in your NP city radius.
|
|