Watiggi
Jul 29, 2007, 10:31 PM
Did Blake have any input into the new BtS AI, or was someone else/other people responsible?
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View Full Version : Did Blake help with BtS AI? Watiggi Jul 29, 2007, 10:31 PM Did Blake have any input into the new BtS AI, or was someone else/other people responsible? mjs0 Jul 29, 2007, 11:00 PM Did Blake have any input into the new BtS AI, or was someone else/other people responsible? By all accounts he was very heavily involved. For example, check out this thread started by Blake over at Apolyton. http://apolyton.net/forums/showthread.php?s=&threadid=168349 Pay particular attention to his title. :) Watiggi Jul 30, 2007, 07:35 AM Thanks for that. Yeah, his title says it all :) Solver Jul 30, 2007, 08:30 AM I could set anyone's title to whatever I want to over there, don't rely on that too much :p But yeah, Blake is entirely responsible for the BtS AI. He wrote the AI logic for the new components and rewrote much of the old AI. phungus420 Jul 31, 2007, 04:39 PM Solver I noticed with your new AI code changes (the unoficial patch) you've made some improvements to AI logic when it comes to domination victory. Any chance the AI could also tech a little more efficiently here? Thing is AI came real close a game I was playing, but it totally neglected Assembly Line, and instead started researching more economic techs. If the AI had belined for AL he would have crushed Charlamagne and won a domination win. I mean he was real close, but passed up AL for like 4 other techs, while at war when he was like 5% land away from winning, and AL would have given him the push in the war to win. Watiggi Jul 31, 2007, 10:03 PM But yeah, Blake is entirely responsible for the BtS AI. He wrote the AI logic for the new components and rewrote much of the old AI.Wow. I sure hope he's being compensated for it ;) Solver I noticed with your new AI code changes (the unoficial patch) you've made some improvements to AI logic when it comes to domination victory.Umm, Solver didn't make the changes, Blake did (as he just stated). Solver Aug 01, 2007, 05:24 AM He's referring to a few small AI changes I made yesterday. Don't count on me improving AI behaviour much, all in all, I am only able to make small & simple tweaks presently, I just lack the understanding. Watiggi Aug 02, 2007, 12:12 AM Where are these changes? Or are you modifying the BetterAI mod? edit: Ahh, just found your 'unofficial patch' thread (by Methos) :) Damn things are moving fast in the BtS forum! darko82 Aug 02, 2007, 04:28 AM I've played one game so far. The new AI needS some fixes, I guess. Things to improve based on my game are: (EMPEROR WITH AGRESSIVE AI) - AI still cannot estimate the chances of winning a battle. Sometimes it makes the right decision not to attack because it would lose, but many times it can't calculate that the chances very low. - There was a situation where it attacked with one catapult to decrease the defences. Right thing to do, but it should have at least 4-5 catapults, otherwise, it standed with the stack waiting ages to decrease the city defences, which was over 100% percent, allowing the foe to put enough units to defend itself. Finally, when it decreased the defences to 75%, it decided to attack with the stack only to lose it all in one turn. Again, wrong calculations, why it waited till 75% if it still had no chances of winning ??? - The attacks of Churchill were conducted very poorly because he attacked with around 6 units every 2-3 turns. Why didn't he gather all of them wipe my city - thinking that 6 units would be enough ??? Wrong calculations... |
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