View Full Version : Term 6 Southwestern Aimag
ordinaryguy Aug 01, 2007, 04:30 AM Welcome!
Southwestern Aimag consists of Paris, Orleans, Coppertown, Rheims and Lyons.
I shall make Coppertown the capital again for this term.
And I welcome the additions to my aimag, Paris, Orleans and Lyons.
And commiserations to Marseilles and Pisae.
This term, I shall continue to improve Coppertown and make it the best production city.
Orleans and Paris shall be the hybrid cities.
Lyons and Rheims will be the commerce cities.
Any suggestions or opinions will be welcomed and taken into consideration.
ordinaryguy Aug 02, 2007, 04:46 AM Feel free to comment and suggest areas that can be improved.
Coppertown
Build Queue:
Complete university, after that builds are up to DP.
Worker Actions:
1) Knock down cottage 1N of city square and replace it with a farm.
2) Knock down farms 1SE and 2S1E of city square and replace them with workshops.
Change the current engineer specialist into a scientist specialist, so that there are 2 in total.
City tiles are up to DP.
Rheims
Complete caravel, then start bank.
Change the current merchant specialist into a scientist specialist ONLY IF it boosts beaker production more.
City tiles are up to DP.
Lyons
Complete caravel, then start a bank.
Change the current merchant specialist into a scientist specialist ONLY IF it boosts beaker production more.
City tiles are up to DP.
Orleans
Complete forge, then start harbour.
City tiles are up to DP.
Paris
Complete library, then start harbour.
Change some of the current merchant specialists into scientist specialists ONLY IF it boosts beaker production more.
City tiles are up to DP.
HUSch Aug 02, 2007, 10:38 AM I've no save, has Paris a bank, if not it will be better than harbour,
Change the current merchant specialist into a scientist specialist ONLY IF it boosts beaker production more. I don't understand the instruction, in the moment we need maximum. in the normal way:
for researching of techs it is best, if the commerce has the end 4 or 9,
in example
124 commerce for research give 150 beaker
123 commerce give only 148 beaker.
What is your goal for the decision of the DP: growth or production?
Joe Harker Aug 02, 2007, 12:53 PM Any chance of building some units?
ordinaryguy Aug 02, 2007, 11:03 PM I've no save, has Paris a bank, if not it will be better than harbour,
I don't understand the instruction, in the moment we need maximum. in the normal way:
for researching of techs it is best, if the commerce has the end 4 or 9,
in example
124 commerce for research give 150 beaker
123 commerce give only 148 beaker.
What is your goal for the decision of the DP: growth or production?
Yes, Paris has a bank.
Regarding the merchant and scientist specialist, I am trying to produce the most beakers for each city so that we can win the race to liberalism. If a scientist specialist would produce more beakers than a merchant specialist overall, then it would be better. (Because merchant specialist's beaker output depends on research slider)
For Paris, just grow to max size normally. Production is already near max, not much difference to make.
Sorry Joe, I don't have time to answer your question now. I will do so later.
ordinaryguy Aug 03, 2007, 12:17 AM Any chance of building some units?
Coppertown
Build Queue:
Complete university, after that builds are up to DP.
Yes, after Coppertown finishes university, it is free to build units (at the DP's discretion as mentioned in the instructions)
Provolution Aug 03, 2007, 04:34 AM I think catapults and macemen would cut it for the city assaults.
Double collateral cata and city raider/cover macemen.
fed1943 Aug 03, 2007, 05:12 AM Fellow SW: what do you think about we both consider share among Paris and
Berlin the task of build some workers to help other places?
If you think that could be useful, we could talk about in the meeting hall.
Best regards,
dutchfire Aug 03, 2007, 11:46 AM Orleans & Paris: Harbours are pretty useless because we are running mercantilism, I'd build a bank in Orleans and a university in Paris
ordinaryguy Aug 04, 2007, 12:11 AM Fellow SW: what do you think about we both consider share among Paris and
Berlin the task of build some workers to help other places?
If you think that could be useful, we could talk about in the meeting hall.
Best regards,
I have plans for Paris to continue constructing buildings. However, Coppertown could slip in a worker.
ordinaryguy Aug 04, 2007, 12:13 AM Orleans & Paris: Harbours are pretty useless because we are running mercantilism, I'd build a bank in Orleans and a university in Paris
Ok, I forgot about mercantilism. Will change builds.
ordinaryguy Aug 04, 2007, 12:20 AM Coppertown
Build Queue:
Complete university, then build a worker, followed by catapults continuously .
Worker Actions:
1) Knock down cottage 1N of city square and replace it with a farm.
2) Knock down farms 1SE and 2S1E of city square and replace them with workshops.
Change the current engineer specialist into a scientist specialist, so that there are 2 in total.
City tiles are up to DP.
Rheims
Complete caravel, then start bank.
Change the current merchant specialist into a scientist specialist ONLY IF it boosts beaker production more.
City tiles are up to DP.
Lyons
Complete caravel, then start a bank.
Change the current merchant specialist into a scientist specialist ONLY IF it boosts beaker production more.
City tiles are up to DP.
Orleans
Complete forge, then start bank.
City tiles are up to DP.
Paris
Complete library, then start university.
Change some of the current merchant specialists into scientist specialists ONLY IF it boosts beaker production more.
City tiles are up to DP.
HUSch Aug 08, 2007, 11:51 AM Ideas for the extra turn
Copper
ESS to NN +2 hamer; better is also specialist to S => BT in 2 turns
Orleans
specialist to E
Paris
better build a harbour
ordinaryguy Aug 08, 2007, 11:57 PM Ideas for the extra turn
Copper
ESS to NN +2 hamer; better is also specialist to S => BT in 2 turns
Orleans
specialist to E
Paris
better build a harbour
I don't understand your plan for Coppertown and Orleans. Please explain your abbreviations.
dutchfire Aug 09, 2007, 04:01 AM ESS is the tile east, south, south of coppertown (2 down, 1 to the right)
NN is the tile north, north of coppertown
etc.
ordinaryguy Aug 10, 2007, 04:58 AM Hmm... I think I will leave the city tiles to the DP, as what I usually do.
As for Paris, I'm still undecided what to build.
ordinaryguy Aug 12, 2007, 12:23 AM Coppertown
Worker, then units requested by Warlord
Workshop tiles 1SE and 2S1E of city square.
Grow to maximum population.
Move specialists to work tiles, appoint the free specialist as an engineer.
Tiles are up to DP.
Rheims
Bank, Observatory
Through irrigation, build farms on tiles 1S2E, 1S, 2S and 2S1E of city square.
Grow to maximum population.
Specialists and tiles are up to DP.
Lyons
Forge, Bank, University
Grow to maximum population.
Specialists and tiles are up to DP.
Orleans
Bank, Grocer
Cottage tile 1E of city square
Grow to maximum population.
Specialists and tiles are up to DP.
Paris
Harbor, Observatory
Cottage tile 2N of city square.
Grow to maximum population.
Specialists and tiles are up to DP.
Hyronymus Aug 12, 2007, 04:09 AM You missed the special gameplay session, ordinaryguy. I suggest you have a look at the current save and change your instructions accordingly.
ordinaryguy Aug 12, 2007, 06:17 AM You missed the special gameplay session, ordinaryguy. I suggest you have a look at the current save and change your instructions accordingly.
Wasn't the special TC only 1 turn? There wouldn't have been much difference.
HUSch Aug 12, 2007, 03:59 PM In Copper i don't understand the change from farm to workshop. I 'd build there only troops and set 1 scientist on the forrest NW to get knights in 2 turns.
In Reims i think a cottage is better than the 3 commerce from a citizen and i don't know how you get irrigation there.
In Orleans i 'd save the tile E for lumbermill (replacable parts) and set the engeneer on it.
In Paris the same as in Orleans save the tile for lumbermill.
Hyronymus Aug 12, 2007, 04:03 PM Knights are already produced in 2 turns but I would recommend a focus on production there too.
ordinaryguy Aug 13, 2007, 05:07 AM In Copper i don't understand the change from farm to workshop. I 'd build there only troops and set 1 scientist on the forrest NW to get knights in 2 turns.
In Reims i think a cottage is better than the 3 commerce from a citizen and i don't know how you get irrigation there.
In Orleans i 'd save the tile E for lumbermill (replacable parts) and set the engeneer on it.
In Paris the same as in Orleans save the tile for lumbermill.
I'll explain my decisions one at a time.
1. Change from farm to workshop in Coppertown is to max production as it will be a production city mainly training units. This city is not going to be a GP farm, so why waste the food on specialist? A workshop currently +2 production, later +1 production from a tech (I think it's Replaceable Parts) and +1 from railroads. A plains tile with workshop now gives +3 production (and I think 1 commerce).
2. What do you mean by 3 commerce from a citizen? You mean a merchant? Yes, I thought of that, but the city has no extra food to support more specialists. After building farms on the tiles as mentioned above, the city will have enough food to fix its max population (I think it's 17 or 18, some of its tiles belong to Coppertown).
For irrigation to Rheims, yes, I should have been more specific but I have no access to the save now. There is a river near Riversight (I think) which can be used for such a purpose.
3. I didn't give any specific instruction regarding how to work city tiles for Orleans. I thought all the city tiles have been improved, and don't recall seeing a forest there :confused: (Remember that we have one specialist from mercantilism, and it cannot be converted back to a citizen. to work tiles.) I decided to give the DP the freedom to allocate the tiles and the specialists.
4. Regarding your point on leaving the forest for a lumbermill, I also had considered that. But I felt that commerce would be better for our economy overall. But since you raised this point, I will reconsider my decision.
Thanks for your opinions and suggestions. I really appreciate it :goodjob:
ordinaryguy Aug 13, 2007, 05:51 AM I have removed my order to cottage the forest from my instructions in the TC thread. We can always cottage the tile later if we still want to after discussion.
fed1943 Aug 13, 2007, 09:29 AM You right, ordinaryguy.
Coppertown, as Munich, are powerhouses, hammers, military cities.Just needed
food, and commerce is a minor consideration.
Let all the other cities to care about gold and beakers.
Best regards,
HUSch Aug 13, 2007, 12:43 PM In Reims is a citizen with 1H and 3 Commerce to research (that isn't beakers). Perhaps this is a mistake, but it is so, i think the reason is the 3 Commerce.
Here is also a picture of Orleans
ordinaryguy Aug 13, 2007, 10:08 PM Regarding Rheims, I don't know why there is a citizen slacking when there is a cottage to be worked. I'll change that.
For Orleans, I think that an engineer specialist is better. I think it gives 1 more production compared to the plains forest tile.
fed1943 Aug 20, 2007, 11:16 AM Fellow SW:
In the thread "War plans" warmongers said need more mace and pike.
As is known, each mace costs 70H and each pike 60H. "My" Munich shall have
30H/turn and "your" Coppertown 50H/turn not to starve.
Both cities will complete its build queue in 1 turn.
So, I propose you, for the next play session, you build in Coppertown just
macemen while I build in Munich just pikemen.
Let us show everybody that our two cities alone can fill our barracks and the
whole World!
ordinaryguy Aug 21, 2007, 02:36 AM Fellow SW:
In the thread "War plans" warmongers said need more mace and pike.
As is known, each mace costs 70H and each pike 60H. "My" Munich shall have
30H/turn and "your" Coppertown 50H/turn not to starve.
Both cities will complete its build queue in 1 turn.
So, I propose you, for the next play session, you build in Coppertown just
macemen while I build in Munich just pikemen.
Let us show everybody that our two cities alone can fill our barracks and the
whole World!
That's a good idea. Unfortunately, our Warlord has been keeping silent on what units to build.
ordinaryguy Aug 21, 2007, 02:54 AM Coppertown
Build Queue: Knight, Confucian Missionaries and units required by Warlord
Specialists and city tiles up to DP.
Prevent starvation AND avoid growth.
Rheims
Build Queue: Observatory, 2 Work Boats
Specialists and city tiles up to DP.
Farm the tiles circled in red as shown in the picture below:
http://img401.imageshack.us/img401/1272/civ4screenshot0000kh7.jpg
Lyons
Build Queue: Forge, Bank, Observatory, University
Specialists and city tiles are up to DP.
Orleans
Build Queue: Bank, Buddhist Temple, Grocer
Specialists and city tiles are up to DP.
Paris
Build Queue: Observatory, Confucian Temple, Colosseum
Change the merchant specialist into an engineer specialist.
City tiles are up to DP.
HUSch Aug 21, 2007, 11:24 AM I hope that we get drama, because uproar.
So i wish for theatre.
ordinaryguy Aug 21, 2007, 09:45 PM I hope that we get drama, because uproar.
So i wish for theatre.
We don't have drama yet, so I can't put an order to build a theatre :)
HUSch Aug 24, 2007, 03:47 PM Copper
change to rice to grow this turn
Rheims
Here we get 26 commerce in the end (a long way to) after finishing obs, build bts, we need them to erect lumbermills
Lyons
here we get 31 commerce (same as above), i vote for growing maximize to pop 13 in 3 turns and then to pop 14 in additional 6 turns
Orleans
1 scientist at cottage; why the temple, O. is a commercial city, aso build market and grocery for luck and health, and unis and obs for more research
Paris build an arena, that is the most expensive way against uproar especially without drama; in between we 've 2 arenas build . drama is better.
in the next turns we will get GA, so it will allways best to change to sqares with Commerce or hamer
ordinaryguy Aug 28, 2007, 10:33 PM Coppertown
Build Queue: Units requested by Warlord
Rheims
Build Queue: Observatory -> University
Lyons
Build Queue: Observatory -> University -> Confucian Monastery
Orleans
Build Queue: Buddhist Temple -> Confucian Monastery -> Buddhist Monastery
Paris
Build Queue: Colosseum -> Barracks
I am open to suggestions and comments. Instructions still can be changed.
Provolution Aug 29, 2007, 09:21 AM try to add in a few macemen in Coppertown, or just fill in the blanks on the production targets in Governors Warpool, when you see what the other Governors are sending in.
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