View Full Version : How to calculate GNP??


Yanik
Aug 02, 2007, 04:57 AM
Hello,

Do you know how to calculate the GNP exactly ?

Is it only gold coins in tales? certainly not, sometimes it goes up 2000...
Does it calculate bonuses from buildings ? Trade routes?

I guess it also counts shrines, corps and stuff, but it seem something has changed a lot in gnp from warlords to bts.

Any explanations are welcome,


Thanks

Vivaldi
Aug 02, 2007, 05:24 AM
It's just the total commerce generated by your cities. Extra income from specialists, shrines etc. does not count.

EDIT: Yes, and I mean commerce, not gold.

LDeska
Aug 02, 2007, 05:30 AM
No it's not - yesterday I noticed that GNP was varying a _lot_ - from (if I remember well) 200 to 500. It was caused by changing the science slider. I think that GNp now takes into account boost from buildings. I had Oxford in my capital so my total science boost was 20% (monasteries) +25% (library) +25% (university) +50% (Academy) +100% (Oxford) = 225%. For cash I had only +25% from Market. So I think that this difference in GNP was cause by buildings boost.
I was not changing anything in commerce generated, only how I used this commerce.

Vivaldi
Aug 02, 2007, 05:36 AM
Hmm... Alright, then. I didn't test it with buildings, so forgive my inaccuracy. But I do know for sure that specialists don't affect this... Or maybe that has been changed. I'm still playing vanilla, you know.

EDIT: I just tested this again, but it seems that in vanilla, buildings have no effect on GNP. Only commerce seems to affect it.

LDeska
Aug 02, 2007, 05:45 AM
Hmmm have you notices that we are in 'Civ4 - Beyond the Sword' forum? :) Of course we all know how GNP worked in vanilla and Warlords (before last patch) but it changed a lot in BtS. It seems to count even population points, but I might be wrong on this.
I will check c++ source which they bundle with BtS - mabe I will find how they compute it. I found there how they compute population of city (in thousands of people) from city size, so maybe I will find this as well.

Vivaldi
Aug 02, 2007, 05:57 AM
Yes, I did notice that. I just assumed it would be the same.

Yanik
Aug 02, 2007, 08:58 AM
Thx for the lil debate =)

It did changed alot, i wish someone could tell us the exact way its calculated.

Sometimes my gnp sux bad and sometimes it just sky rocket...

Yanik
Aug 03, 2007, 05:42 PM
After a few tests, the GNP changes depending on your slider.

I thought the less research u have, the more gold, but its the contrary. The more you invest in research the bigger you GNP is...

Amask
Aug 03, 2007, 05:50 PM
after taking a pop point off a grassland forest tile (no commerce at all) and making him a scientist in a city with a library, my GNP rose by 5
3 x 1.25 is 3.75
meaning, WTF

this is all I can say so far
I am just glad specialists finally count, so now the graph is actually worth smth... before, with everyone doing SE it was friken pointless
GNPs of -50 and researching techs in 2-3 turns
yea...
THANK YOU

a_civilian
Aug 03, 2007, 07:50 PM
After a few tests, the GNP changes depending on your slider.

I thought the less research u have, the more gold, but its the contrary. The more you invest in research the bigger you GNP is...

Do you have more research-multiplying than gold-multiplying buildings?

Yanik
Aug 07, 2007, 06:44 AM
Do you have more research-multiplying than gold-multiplying buildings?

In average yes, in order i build:

Library, monastery, market, universitiy, grocer, bank, observatory, etc...

I rarely have more gold than research =)

Yanik
Aug 07, 2007, 06:47 AM
before, with everyone doing SE it was friken pointless
GNPs of -50 and researching techs in 2-3 turns
yea...
THANK YOU

lol thats true :)

I wonder why they call it GNP(Gold) in the graph, it should be more like GNP(Research)