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whiplash_CDC
Nov 27, 2007, 07:50 AM
It is a bit annoying that this had to come after nearly every player had played their turns,

Thats because he waited for the timer to nearly run out in order to set up the DM. This reinforces my earlier point that if DM's are allowed the game will take longer to finish.

BCLG100
Nov 27, 2007, 10:19 AM
what are you talking about whiplash? for a start your implying i intentionally ignored one of the rules and delayed the game in order to play- which i did not i just happened to log in whilst CH was there also.

Secondly HAK was talking about the turn that was just about to be finished! therefore having nothing to do with me but with your sloweness in taking the game down, if anything this reinforces the point that if DM's are allowed the game would be over quicker as we would have no pointless delays such as this.

whiplash_CDC
Nov 27, 2007, 11:06 AM
OK, I misunderstood; but the point is still valid. Intentional double movers will wait until the timer runs out to set up the double move. Also, the intended target may do the same in order to try to prevent the double move.

BCLG100
Nov 27, 2007, 11:57 AM
I generally think that having a turn end before its allotted time is up is a complete luxury, i never expect someone to finish a turn. Taking say an hour over every turn is going to be better than stopping for 26-48 hours every few weeks when there is a DM.

IglooDude
Nov 27, 2007, 12:24 PM
I disagree that DM are fair. Just because you don't like the rule for this game doesn't give you the right to violate it. I think it's pretty clear from the 4 minute time span that you willfully violated the game rule. The game should not be decided by players who use clock manipulation. In this case civstats was not down. I have played in about a dozen pitboss games that did not have fights over DM. Especially in this game, where teammates can share passwords to play for another, a team can wait to avoid a DM. If DM is allowed the game will take much longer to complete as you will have many turns where some player(s) will be waiting for the timer to expire in order to get the first move in the next turn to complete the DM.

I've run multiple games both ways, and truthfully haven't noticed much difference between the two. At worst, it is a turn per day, and given some players' inability to log in more often than once per day, it eventually becomes a wash anyway. I do know that the "DMs are allowed" type never had a "the DM rule has been violated and a reload is necessary" discussion that has halted this game for over a full day now, along with the unpleasantness that invariably goes along with it.

If the majority of teams want to change the rule now that can be done; but the origional rule should apply until that happens.

Indeed.

Shall we now open the voting for a future rule change, then? I submit the following amendment to the rules for consideration:

"Doublemoves (as previously defined) are allowed in all cases except when a declaration of war is made concurrently with either of the two moves."

I don't think I'm going out on a limb when I say that CDZ votes in favor of the amendment.

PAL: ?
CFC: ?
STG: ?
CDZ: Yay

Mighty Dwaarf
Nov 27, 2007, 12:25 PM
I generally think that having a turn end before its allotted time is up is a complete luxury, i never expect someone to finish a turn. Taking say an hour over every turn is going to be better than stopping for 26-48 hours every few weeks when there is a DM.

We wouldnt have to stop every few weeks if people played by the rules and did not commit such blatant DM's. I agree that the fair reload would be at the noted turn rollover and allow Sonny to go before BCLG100 as he had when BCLG troops came close enough to be visible and to continue to go first in the turn until such a time as the battle between BCLG100 and Sonny is resolved. As I've stated before I believe you gained a definitive advantage by DMing Im not going to go into lots of detail on a public forum and you cannot possibly be aware of all options available to us, If you prove us wrong then I will eat my preverbial hat.

Mighty Dwaarf
Nov 27, 2007, 12:49 PM
I've run multiple games both ways, and truthfully haven't noticed much difference between the two. At worst, it is a turn per day, and given some players' inability to log in more often than once per day, it eventually becomes a wash anyway. I do know that the "DMs are allowed" type never had a "the DM rule has been violated and a reload is necessary" discussion that has halted this game for over a full day now, along with the unpleasantness that invariably goes along with it.



Indeed.

Shall we now open the voting for a future rule change, then? I submit the following amendment to the rules for consideration:

"Doublemoves (as previously defined) are allowed in all cases except when a declaration of war is made concurrently with either of the two moves."

I don't think I'm going out on a limb when I say that CDZ votes in favor of the amendment.

PAL: ?
CFC: ?
STG: ?
CDZ: Yay

I cant yet speak for the whole team but, personally, I am categorically against double moves being allowed in all cases. In fact in this game there is less of a reason for double moves as other team members are able to log in and take turns for team members who are unavailable at the end of a turn. I play in a number of Pitboss games all of which have an agreement that double moving is 99.9% of the time is unacceptable. My circumstances are that unfortunately most of my time is taken up with work and sleep and therefore am not able to pick and choose when I take my turn during the turnset. I am sure there are others who have similiar circumstances. If a double move free for all is to be accepted in this game then it would give an unfair advantage to those teams with more team members in terms of quantity and flexability. It would open the oppurtunity for these teams to sit until end of turns to be able to take advantage of this. I then becomes less of a game of strategy and judgement, which are the reasons I play, and more of a game of advantageous personal circumstances and deception.

Sonnybonds
Nov 27, 2007, 12:51 PM
BCLG100 How can you say you are against double turning and do a double turning at the same time???? sounds a bit stupid to me. then you say the DM doenst matter anything wich is a lie.

I vote for reload of the game. DM are not alowed in this game so i think its as clear as glas.

whiplash_CDC
Nov 27, 2007, 04:18 PM
OK, I will load the save from the rollover to 650BC. I note that sonny plays his turn nearly always around 1:00PM my local time, US Central Standard Time, GMT-6

I will load this tomorrow morning about 7:00 AM.

BCLG and his teammates (if they played the prior turn after sonny) need to wait for sonny to play the turn.

BCLG100
Nov 27, 2007, 05:18 PM
Is that 7am GMT whip? or GMT-6? i wasnt sure from the post.

A double turn for me is an act where someone has purposefully waited for the turn to end to play his turn and thus gain an advantage, i on the other hand had just woken up after being busy the night before so that was my first oppertunity to play the game. Playing the turn straight after seemed a logical idea when i thought id have to go into uni and then to watch the footy.

Maybe you and i play with different sets of people MD but currently im involved in 5 pitboss's, this is the only one that has a constant rule against DM's. Initially when people first realised that a DM was so powerful people took advantage of it but i trust the players im playing with to not purposefully wait around to play a turn and if they have to DM when its something so petty as moving units, not even attacking i generally don't care.

robboo
Nov 27, 2007, 05:32 PM
We wouldnt have to stop every few weeks if people played by the rules and did not commit such blatant DM's.

before you throw stones....your team DM'd me prior to this. I dint raise hell because I did not see any "aggressive" move. FR and sonny both did a Dm early in the war...chariots dont move 3 tiles in one turn nor do they move 2 tiles through forest. AGAIN...it didnt matter because all I was doing was pressing enter. BOTH of these instances were during civstats outages.

IF we are going to have a rule it needs to be clearly defined. There seems to be multiple definitions of what a DM is.

I agree that the fair reload would be at the noted turn rollover and allow Sonny to go before BCLG100 as he had when BCLG troops came close enough to be visible and to continue to go first in the turn until such a time as the battle between BCLG100 and Sonny is resolved.

Thats not the rule..the rule is after 9 hours have passed(I rather 12 hours) its free for the opponent to DM by playing their turn whether the opposing civ played or not.

post 9...
POINTS OF INTEREST:
I think the best rule for this is that double moves in wartime are disallowed; and a 9 hour window for defense against the double move following notification should be used. CivStats does not work with BtS, so monitoring to see a double move is not possible except for the host. OverLoad is expected to come up with CivStats for BtS but there is no deadline for this.



Therefore...if Sonny doesn't play in the first 9 hours of the turn...BC can play regardless if its a Dm or not. Whiplash is that correct. We need this point confirmed

Kingpin
Nov 27, 2007, 05:53 PM
I would like to go on record as being against double moves on the first half of the timer.

HitAnyKey
Nov 27, 2007, 06:12 PM
I would like to go on record as being against double moves on the first half of the timer.

I also am going on record as being against double moves on the first half of the timer. And as I have a good feeling both CB & Spike will probably agree, it may as well be counted as the STG vote.

Now whether it's 9 hours or 12 hours, doesn't really matter to me. I just feel there needs to be sufficient time for an opponent to log in such that a DM wouldn't occur before a player is "forced" to have to make a DM. I also would hope we could trust each other enough that someone wouldn't simply log in after the 9(12) hours and do a DM if they know that they would be able to do so a few hours later, and hence giving the opponent more time to get their a$$ into the game to play their turn in sequence. And even in many of those cases, you still should be able to avoid a DM by having one of your teammates log in for you if you know you won't be able to log in before the end of the turn with your opponent having still not played theirs.

robboo
Nov 27, 2007, 06:44 PM
as i said before if i wanted someone else to play my turns i wouldnt have joined...therefore i wont ask my teammate to play later on if i am within the rules to play.

whiplash_CDC
Nov 27, 2007, 08:02 PM
I have sent this e-mail to sonny:

Please check the Intersite thread on civfanatics to understand the current status of the game.

HIGHLIGHTS:

I will load the save for the rollover to 650BC at about 7:00 AM (GMT-6) tomorrow. That's 7 o'clock in the morning in the US Central Time Zone. This is intended for you to have the opportunity to avoid the double move that occured in the prior round. Under the current rule, BCLG and his teammates will not play their turns until after you do, provided you play your turn within 9 hours of the time of the reload. If you do not play your turn within 9 hours of the reload BCLG and/or any of his teammates are free to play the turn.

It would be helpful if you were to share your game password with your teammates so that they could play your turn for you if necessary.

whiplash

I also expect that none of sonny's teammates will make a double move.

HitAnyKey
Nov 28, 2007, 06:52 AM
So....it's already 8am....when we coming back up? :D

CB Droege
Nov 28, 2007, 06:56 AM
It's still 4 minutes to 7 in the Central time zone HAK...:rolleyes:

Have a gram of patience, teammate.:cool:

whiplash_CDC
Nov 28, 2007, 07:11 AM
It's up. ---

HitAnyKey
Nov 28, 2007, 07:13 AM
Ah, right. He said GMT-6 and not GMT-5. I was just joking around cuz I actually woke up earlier than I expected, anyway. Now to go back to bed since I have the day off from work. :sleep:

EDIT: well after I play my turn that is, now that he put it up as I was typing this. :D

BCLG100
Nov 28, 2007, 08:14 AM
Is there anyway we can get civstats working properly? i logged in and moved my boats beforei even realised sonny hadn't been.

I dont think the game will need to come down as i only moved them one or two paces and i didnt land any troops so there would be little sonny could do to stop me there.

HitAnyKey
Nov 28, 2007, 09:25 AM
I doubt civstats will be fixed until tonight when whiplash gets home again.

In the meantime Sonny (or anyone else) will need to post here as soon as Sonny has played his turn so BCLG knows that he can log in to do so as well.

whiplash_CDC
Nov 28, 2007, 12:06 PM
I loaded civstats 2 minutes after putting the game up and it looked fine then.

I reloaded it just now and it appears to be working ok, no sonny yet though.

whiplash_CDC
Nov 28, 2007, 12:19 PM
Civstats is doing some odd things. Maybe it's acting quirky due to the reload.

Anyway it shows sonny finishing his turn 2 minutes ago and I can confirm that in the pitboss screen.

HitAnyKey
Nov 28, 2007, 12:38 PM
well whatever is going on, civstats is still wonky as everytime someone logs in it shows a couple dozen Finished Turn notifications.

Did you try rebooting your computer at any point? Maybe do a manual save, reboot, and load everything up again.

Sonnybonds
Nov 28, 2007, 12:39 PM
i just played my turn.

whiplash_CDC
Nov 28, 2007, 01:12 PM
well whatever is going on, civstats is still wonky as everytime someone logs in it shows a couple dozen Finished Turn notifications.

Did you try rebooting your computer at any point? Maybe do a manual save, reboot, and load everything up again.

I expect civstats to be ok next turn. Right now it is showing who has completed the turn properly.

robboo
Nov 28, 2007, 06:14 PM
all of this for a worse tactical position for Sonny....what a waste of 48 hours. Now instead of a city with troops in it the city is empty......

WOW. I never seen such a defense before...I am dumb founded. As to why we had to replay this turn. The only difference is BCs units which you cant hurt are on a plains and your city is empty instead of a unit. Brilliant tactics...wow no wonder you guys couldnt kill me 2 vs 1.

whiplash_CDC
Nov 28, 2007, 07:09 PM
Civstats shows everyone completing the turn for 650 but in actuallity Kingpin, Spike, and TestofTime have yet to play the turn. The clock is correct at 10 hours.

Hopefully civstats will straighten around on the next turn.

whiplash_CDC
Nov 28, 2007, 07:21 PM
Only Spike left to play this turn now.

robboo
Nov 28, 2007, 07:57 PM
This is going to make a DM rule hard to watch. No one can tell who played and now its going to be peoples word against each other. Without civstats you cant not possibly KNOW when a DM occured?

player x..."He played before me and DM 'd me"
Player Y... " nope played after 9 hours passed"
Player x..." no you didnt it was 8 hours"

You need to get this fixed. Perhaps restart the game and civstats.

whiplash_CDC
Nov 28, 2007, 07:59 PM
As I said earlier, I think it will fix itself upon the turn rollover. If not, I'll tinker with it.

robboo
Nov 28, 2007, 08:10 PM
ok... I just want the game to keep moving. Stoppages suck and people can "replay" turns and possible gain advantages if we continue to reload.

Beorn-eL-Feared
Nov 28, 2007, 11:53 PM
Spamming to subscribe, say hi, share my amused opinion about the DM lawyering issue and manifest the fact that I will sub for CDZ every now and then.

Mighty Dwaarf
Nov 29, 2007, 02:16 AM
I have sent numerous messages to SOnny requesting him to take his turn asap or let CH know if he cant, I am at work until approx 6pm GMT so cant. Please ensure he is given sufficient time to play his turn before BCLG.

whiplash_CDC
Nov 29, 2007, 06:20 AM
Sonny is pretty consistant at playing his turn around 1:00 PM my time.

whiplash_CDC
Nov 29, 2007, 06:21 AM
As I said earlier, I think it will fix itself upon the turn rollover. If not, I'll tinker with it.

As predicted, it's working OK.

robboo
Nov 29, 2007, 06:40 AM
As predicted, it's working OK.Good to know since DM-ing is hard enough to keep track of

BCLG100
Nov 29, 2007, 06:53 AM
I have sent numerous messages to SOnny requesting him to take his turn asap or let CH know if he cant, I am at work until approx 6pm GMT so cant. Please ensure he is given sufficient time to play his turn before BCLG.

I'll play to the letter of the law :)

BCLG100
Nov 29, 2007, 08:08 AM
Im also going to have to take my turn soon, i've got to go get a train and so within the next half an hour. Beorn will be subbing for me for the next few turns.

HitAnyKey
Nov 29, 2007, 08:10 AM
Well if Beorn will be subbing for you, can't he just take your turn later after Sonny goes?

BCLG100
Nov 29, 2007, 08:16 AM
Perhaps could but i'd prefer to take it, especially at a crucial turn. After the previous turns misunderstandings i wouldnt want to put sonny in the position where he might have to DM me by my civ missing a turn :)

Also 9 hours+ have gone past since the turn roll over.

can anyone play his turn? i've been waiting ingame for 10-15 minutes.

edit- i can't wait anylonger im afraid. Sonny is a GMT+'er so it can't be that he's in bed. I dont expect there should be any reloads as i have waited the 9hours and then some to play the turn.

HitAnyKey
Nov 29, 2007, 10:17 PM
Whiplash, please reboot your computer and restart the game and civstats. Maybe that will finally stop this wonky civstats reporting. Either that or get ahold of Overload and ask him to help you fix it. It's definitely not fixed.

robboo
Nov 30, 2007, 05:59 AM
it looks OK to me other than very early in the turn..lets see what the next turn over brings

whiplash_CDC
Nov 30, 2007, 09:10 AM
Well, I was forced to reboot as I ran into a screen freeze.

No change in the civstats reporting. These are civstats glitches. Just ignore the odd reports after the turn rollover.

Sonnybonds
Nov 30, 2007, 02:49 PM
My civ is dead. I coulndt take my turn earlier. I would have saved my cap if i could take the turn 2 hours earlier but thats the way things go i think.

Good luck with the game guys.

robboo
Nov 30, 2007, 05:52 PM
My civ is dead. I coulndt take my turn earlier. I would have saved my cap if i could take the turn 2 hours earlier but thats the way things go i think.

Good luck with the game guys.

Good game....I told you not to attack me. :mischief: :)

SO CFC...peace or should we stay at long distance war...peace will cost you.

IglooDude
Dec 01, 2007, 06:36 AM
Game appears to be down?

whiplash_CDC
Dec 01, 2007, 06:51 AM
It's back up.

HitAnyKey
Dec 01, 2007, 10:46 PM
My civ is dead. I coulndt take my turn earlier. I would have saved my cap if i could take the turn 2 hours earlier but thats the way things go i think.

Good luck with the game guys.
So is Sonny still planning on logging in? If he's really completely doomed and isn't going to log in (and no one from his team is either) then someone should at least log in as him and then Retire to AI.

Mighty Dwaarf
Dec 02, 2007, 05:03 AM
So is Sonny still planning on logging in? If he's really completely doomed and isn't going to log in (and no one from his team is either) then someone should at least log in as him and then Retire to AI.

From what I saw when I logged in today I am sure he has moved since yesterday when I logged in. He is not in the greatest situation but is not doomed, so he should be continuing playing. Unfortunately despite numerous requests he has failed to supply his password for his civ to myself or Classical Hero, which is unbelievably annoying as a lot of the trouble he is currently in would have been avoided if he had. I have sent him messages asking if he plans to continue, if I dont get a reply or he fails to login this turn the only thing I can suggest is for Whip to boot him to AI so me and CH can take over him until we hear from him.

whiplash_CDC
Dec 02, 2007, 08:54 AM
"Annoying" seems an understatement to me. Playing with an uncooperative teammate is aggravation. I'll kick him whenever you ask.

CB Droege
Dec 02, 2007, 09:49 AM
games down

whiplash_CDC
Dec 02, 2007, 10:33 AM
It's back up.

Bad weather here. My Internet connection is very slow. My cable TV reception is fuzzy so my cable ISP must be having line problems.

robboo
Dec 02, 2007, 02:35 PM
he is dead soon...3 to 5 turns. bank on it. No use booting him...save yourself the time.

HitAnyKey
Dec 02, 2007, 02:53 PM
Booting to AI takes no time. And doing so for someone that's not going to log in saves time on the clock and also makes it so it's not an idle civ for someone to attack. If the civ isn't going to be played to fight it out until the end, then it should be booted so the AI can do it.

Sonnybonds
Dec 02, 2007, 02:59 PM
well you can boot me to AI if you like.
i can hold off Robboo but thats all i can do so not very interresting for me to do for the next 100 turns i think.

robboo
Dec 02, 2007, 05:16 PM
100 turns...are you delusional?

PROVE ME WRONG........YOU ARE DEAD BEFORE DECEMBER 15.

No one else's troops just mine.

HitAnyKey
Dec 03, 2007, 06:33 AM
game is down

whiplash_CDC
Dec 03, 2007, 07:33 AM
My ISP says weather related problems will result in service interuptions through Tuesday.

I put the game back up with fingers crossed. IglooDude needs to redo his turn.

classical_hero
Dec 03, 2007, 07:33 AM
i CONCUR WITH THE ABOVE.

IglooDude
Dec 03, 2007, 08:59 AM
My ISP says weather related problems will result in service interuptions through Tuesday.

I put the game back up with fingers crossed. IglooDude needs to redo his turn.

Thanks, I'll get it tonight.

Sonnybonds
Dec 04, 2007, 12:41 PM
100 turns...are you delusional?

PROVE ME WRONG........YOU ARE DEAD BEFORE DECEMBER 15.

No one else's troops just mine.

LOL i like your way of saying thing.:lol:

whiplash_CDC
Dec 04, 2007, 03:37 PM
Are players getting e-mail notification? my system is acting up.

robboo
Dec 04, 2007, 04:36 PM
LOL i like your way of saying thing.:lol:

I guess we will see wont we.

HitAnyKey
Dec 04, 2007, 06:04 PM
Are players getting e-mail notification? my system is acting up.

I am getting them. Though some seem to come through WAAAY late, while others come through ontime.

Kingpin
Dec 04, 2007, 07:23 PM
Are players getting e-mail notification? my system is acting up.

No, I'm not getting any. I'm not surprised, though, since our e-mails seem to have trouble reaching each other anyway.

whiplash_CDC
Dec 04, 2007, 08:55 PM
Are players getting e-mail notification? my system is acting up.

After 1/2 hour on the phone with tech support with somebody in India I was transfered to "Troy" who informed me that the problem will be fixed in 24 - 48 hours.:lol:

whiplash_CDC
Dec 05, 2007, 06:10 AM
Well, my very odd problem is fixed. It never really affected this game.

Sonnybonds
Dec 06, 2007, 12:45 PM
I guess we will see wont we.

Ok I wil play until 15 dec then. We will see who s still alive then and who s not. But i am not gonna make any bets.

robboo
Dec 06, 2007, 06:14 PM
you probably will be since I lost a 80% battle...

Mighty Dwaarf
Dec 07, 2007, 06:24 AM
you probably will be since I lost a 80% battle...

starting to make up for when you took our city on a hill from the sea!!

HitAnyKey
Dec 07, 2007, 12:41 PM
Tony, when logging in as Whiplash can you please add something at the end of your name signifying such? It gets very confusing seeing your name twice all the time.

Thx

robboo
Dec 07, 2007, 06:43 PM
starting to make up for when you took our city on a hill from the sea!!
YEP...RNG balances out.. :)

BCLG100
Dec 07, 2007, 08:01 PM
starting to make up for when you took our city on a hill from the sea!!

I had one 30% battle that i lost and one 45% that i won. i expected to lose both and have the other two to finish the job off. You were defending against dogs with a warrior... :)

Mighty Dwaarf
Dec 08, 2007, 04:03 AM
I had one 30% battle that i lost and one 45% that i won. i expected to lose both and have the other two to finish the job off. You were defending against dogs with a warrior... :)

Thats not what the combat log said!!! Archer v's archer 0% and less than 20%, now thats what I call lucky.

robboo
Dec 09, 2007, 08:55 AM
I am going to have to move before Sonny... if he doesnt play within the next 30 to 60 minutes. I will be out most of the day and will play my turn before leaving.

No aggressive moves will be made unless he moved something that I can kill...which is doubtful since he doesnt have much.

You guys need to get his password so you can play for him.

Sonnybonds
Dec 09, 2007, 09:03 AM
i played my turn

robboo
Dec 09, 2007, 09:56 AM
Thanks..I was able to wait a bit longer...playing now.

BCLG100
Dec 09, 2007, 04:26 PM
Thats not what the combat log said!!! Archer v's archer 0% and less than 20%, now thats what I call lucky.

Does it take into account the combined 10 first strikes i had?

Mighty Dwaarf
Dec 09, 2007, 05:32 PM
Does it take into account the combined 10 first strikes i had?

:lol:
Yes along with the CG15 promotion our archer had. :p

robboo
Dec 10, 2007, 06:01 AM
going to have to play soon.. the flipping of the game clock to ending before I get home from work has pushed meinto playing now.

Sonny... I am DMing you.After this DM I will try to play after you. If it doesnt work out.I will maintain the first turn position. no attacks planned but that can change depending on what I feel in the game.

I will not ask my team to play since who knows how long the game will continue ending when I am at work.

whiplash_CDC
Dec 10, 2007, 08:00 PM
Game just crashed while I was logged in at the turn change.

It's back up. I had to reboot due to error loading Warlords.

robboo
Dec 11, 2007, 06:20 AM
Whiplash/Sonny/Team CFC... looks like I will be playing prior to Sonny. Sonny you wont be dead by the 15th but if this war continues...it wont be long....maybe by New Years.

BCLG100
Dec 11, 2007, 07:35 AM
Whiplash/Sonny/Team CFC... looks like I will be playing prior to Sonny. Sonny you wont be dead by the 15th but if this war continues...it wont be long....maybe by New Years.

I destroy two capitals and you can't even get rid of one poxy size one city! :mischief: ;)

whiplash_CDC
Dec 11, 2007, 07:41 AM
An ice storm has taken out my internet connection. Tree limbs and wires falling all over town.

Sonnybonds
Dec 11, 2007, 12:18 PM
Whiplash/Sonny/Team CFC... looks like I will be playing prior to Sonny. Sonny you wont be dead by the 15th but if this war continues...it wont be long....maybe by New Years.

LOL first it was 15 december now its newyear. How about never???:lol:
It s not to late to make peace and hope your civ isnt gonna be destroyed soon.

whiplash_CDC
Dec 11, 2007, 02:24 PM
Game is up. Sonnybonds has 2 hours to finish the turn.

robboo
Dec 11, 2007, 06:23 PM
LOL first it was 15 december now its newyear. How about never???:lol:
It s not to late to make peace and hope your civ isnt gonna be destroyed soon.

yeah ok bring it.....

your death is but a formality. Its better for me to take care of my whole civ than to concentrate on just you. You know settle more than one other city in a pathetic location that is food limited(as you did). While you keep whipping units on a poor food city...its only a matter of time.

I could get help from my team to get rid of you now or I can kill you myself. Guess which one I will enjoy more especially due to your whiny PMs.

I am death and the last living thing your civ will see. Have a great day. :crazyeye:

HitAnyKey
Dec 13, 2007, 10:47 AM
Mighty Dwarf, think you could please alter your name a bit when logging in as Classical Hero? It's very frustrating not being able to tell the difference between the two Civs on civstats and in the game.
Thanks.

HitAnyKey
Dec 14, 2007, 05:36 PM
Game is down

whiplash_CDC
Dec 14, 2007, 08:46 PM
Up now with 16 hours to play the turn.

robboo
Dec 15, 2007, 02:15 PM
SONNY you DM'd.... BLATANTLY without posting any reason.

You played at 430am according to my Civstats then you played again at 1:30pm with over 19 hours on the clock. You no longer can complain about DMs and I will DM your civ any chance I get. Once I have done my "illegal DM" then I will abide by the no DM rule. When I did the DM I reported here and gave you and your team adequate warning as per the rules.

I am tired of this...play by the rules you agreed to or just call it a free for all between us in way of turns. I have played with in the rules...this is the third time you( or FR once) have broken the DM rule against me.( 4 tile moving chariots) I never complained because I honestly dont care at the time BUT now that you have made this an issue when BC killed your city...I will make an issue of it.

PLAY ON...when I DM you...it will be nothing you can complain about.

Whiplash...keep it running unless sonny or someone else wants to restart. I hate to restart and waste more time.

robboo
Dec 16, 2007, 09:29 PM
games down...930pm central USA time

IF you get it back up after 7am central i request that you hold the turn a bit so I can play. I will attempt to get a team mate...but at that time it will be difficult due to time zones.

Robi D
Dec 17, 2007, 05:39 AM
The game is still down with 2 hrs on the timer left according to civstats.
If you could at least leave 8hrs on the clock when its back up again that would be great.

whiplash_CDC
Dec 17, 2007, 06:57 AM
Network Socket Error on Beorn's play; he needs to replay the turn.

11 1/2 hours on the timer.

Kingpin
Dec 17, 2007, 05:18 PM
Game is timing out again...

robboo
Dec 17, 2007, 05:51 PM
yep dead here also....

Beorn=BC who is out for a while.

whiplash_CDC
Dec 17, 2007, 07:48 PM
It's up with 2 1/2 hours on the clock for CH, Mightydwaarf, and Roboo needing to finish the turn.

robboo
Dec 17, 2007, 08:57 PM
played....thanks man. your doing a good job with all the problems your server is having.

SONNY....I will be DM-ing you this turn. Not because I will be attacking you but because I CAN...due to your previous DM.( see post #343) This balances things out. After this I expect you to honor the rules as I have been.

whiplash_CDC
Dec 17, 2007, 09:19 PM
Only CH left to play the turn with an hour to go.

robboo
Dec 17, 2007, 10:34 PM
I DMed as I said before....we are even now sonny. I made no aggressive moves. I did this also because I am away from Civ due to a Christmas party for the next 20 hours. My team is short one person and I am in a war and prefer to make the moves and decisions.

So what will it be me first then you or you first then me. If you dont reply I will continue going first.

HitAnyKey
Dec 18, 2007, 07:40 AM
civstats is offline I believe

classical_hero
Dec 18, 2007, 08:04 AM
The game is down also.

I am just playing these turns until MD is back, since he is having internet problems.

whiplash_CDC
Dec 18, 2007, 11:19 AM
It was running OK 45 minutes before the last post when I left for work.

I'll be home to fix it in about 5 hours.

BCLG100
Dec 18, 2007, 12:39 PM
Is there any plans to take this down over christmas/new years?

Personally i'd prefer if it was :)

whiplash_CDC
Dec 18, 2007, 04:22 PM
I reloaded from the point that I left for work.

Nearly 14 hours to go in 150BC

robboo
Dec 18, 2007, 05:27 PM
take down or stay up is no difference to me.. I am here every day.

Beorn-eL-Feared
Dec 18, 2007, 05:33 PM
I get my kicks out of mismanaging BC's empire but taking it down could be sensible for a lot of people.

whiplash_CDC
Dec 18, 2007, 05:49 PM
As far as the server is concerned, I have no holiday travel plans so I could keep it going.

HitAnyKey
Dec 18, 2007, 08:55 PM
speaking of keeping it going....looks like it's down again

whiplash_CDC
Dec 19, 2007, 05:45 AM
speaking of keeping it going....looks like it's down again

I intentionally took it down for 10 minutes to do a virus scan.

whiplash_CDC
Dec 19, 2007, 05:51 AM
CB |StG| Unknown 364 Offline
CH (CF) Unknown 309 Offline
Mighty Dwaarf (CF) Unknown 306 Offline
Sonnybonds Unknown 248 Offline
Beorn]CDZ[ Unknown 227 Offline

These players have 2 hours left on the turn.

BCLG100
Dec 19, 2007, 05:59 AM
I played my turn over 12 hours ago (beorn) how can i have two hours left to play?

I can play but others may not be able too.

Sonnybonds
Dec 19, 2007, 11:45 AM
I DMed as I said before....we are even now sonny. I made no aggressive moves. I did this also because I am away from Civ due to a Christmas party for the next 20 hours. My team is short one person and I am in a war and prefer to make the moves and decisions.

So what will it be me first then you or you first then me. If you dont reply I will continue going first.

sorry for the DM but i had go and couldnt wait any longer. I didnt made any agresive moves or attacked you so i though it would be OK.

I understand you are a bit angry now and i dont think its because of the DM. It looks like your attack on my city turned into a retreat to your cap!!!:lol: Are you willing to negotiat for a reasenable peace deal?

whiplash_CDC
Dec 19, 2007, 03:56 PM
I played my turn over 12 hours ago (beorn) how can i have two hours left to play?

I can play but others may not be able too.

Often when the game goes down the recovery file does not have the last player's move.

HitAnyKey
Dec 19, 2007, 06:42 PM
I played my turn over 12 hours ago (beorn) how can i have two hours left to play?

I can play but others may not be able too.

Often when the game goes down the recovery file does not have the last player's move.

And that's because each players "recovery" save is created at the time they log into the game. So anything they did after they logged in isn't saved. So when the game needs to be reloaded, whichever player's recovery save was used would have to replay their turn.

robboo
Dec 19, 2007, 09:17 PM
sorry for the DM but i had go and couldnt wait any longer. I didnt made any agresive moves or attacked you so i though it would be OK.

I understand you are a bit angry now and i dont think its because of the DM. It looks like your attack on my city turned into a retreat to your cap!!!:lol: Are you willing to negotiat for a reasenable peace deal?


No I had to retreat due to your DM...it allowed you to sneak away and towards my city. So I had to cover your Dm to prevent your chariots from sneaking past.
Alls good...you go first in the turn and I will follow you.

Make me an offer if you want peace. Let me hear what you have to say.

whiplash_CDC
Dec 21, 2007, 06:26 AM
Reloaded due to network socket error.

Ian, CB, and Sonny have 7 1/2 hours to finish the turn.

HitAnyKey
Dec 21, 2007, 12:48 PM
Weird...according to Civstats everyone has finished their turns...yet the turn hasn't rolled over yet.

robboo
Dec 23, 2007, 08:54 AM
loss connection while loading....851am

On civ stats it shows me loggin in and then eliminating 2 teammates and all of CFC.... :) I think something is screwed up. I mean only sonny should have been eliminated not all of them.



Tried again and it worked and let me in so must of been a small problem

whiplash_CDC
Dec 23, 2007, 09:01 AM
Server crashed; it's back up with 7+ hours to go.

HitAnyKey
Dec 23, 2007, 02:09 PM
Looks like IglooDude has to replay his turn. Don't know why though as loading up the recovery save from Robboo should have had ID's finished turn in it.

IglooDude
Dec 23, 2007, 06:35 PM
Looks like IglooDude has to replay his turn. Don't know why though as loading up the recovery save from Robboo should have had ID's finished turn in it.

Very odd, dunno. Anyway, next turn is up.

robboo
Dec 24, 2007, 11:41 AM
Merry Christmas....

Sonny that in game message was just to wish you a personal Merry Christmas to show no hard feelings. It wasnt a serious peace offering..unless you do want to give me all your techs for 10 turns peace.

whiplash_CDC
Dec 24, 2007, 10:58 PM
Classical and Igloo have 2 1/2 hours to play the turn.

HitAnyKey
Dec 24, 2007, 11:04 PM
Why did we just go back to 25BC? The 0 AD turn had just started a few hours ago. If you had to reload, you should have reloaded that autosave...
Or actually, the autosave of Robi D at 10:36pm EST.

BCLG100
Dec 25, 2007, 04:19 AM
Any ideas why the game keeps crashing whip?

IanDC
Dec 26, 2007, 03:44 AM
Just to say the game has ticked over to the new turn & is still running.

I think Civstats may have hit the AD BTS bug, I think there was an update from Overload that fixed the problem -

http://www.civstats.com/download.php

whiplash_CDC
Dec 26, 2007, 07:03 AM
Just to say the game has ticked over to the new turn & is still running.

I think Civstats may have hit the AD BTS bug, I think there was an update from Overload that fixed the problem -

http://www.civstats.com/download.php

Fixed! Thanx Ian.

robboo
Dec 26, 2007, 10:51 AM
Sonny... I played prior to you...nothing moved in or out of my city. I am out till late late tonight playing with my kids and visiting relatives for Christmas.

Sonnybonds
Dec 27, 2007, 05:00 AM
well i dont know anymore who has to take turns first and who second.
but i just finished the turn first so maybe we should keep it that way?

Sonnybonds
Dec 29, 2007, 04:52 AM
Well Robboo your reinforcement came just in time. without your teammates you would be finished i think.

robboo
Dec 29, 2007, 08:44 AM
ha ha...yeah maybe. :) I can only lose so many favorable RNG rolls so perhaps this time I will get better luck

Care to make peace...

Robi D
Dec 30, 2007, 05:36 AM
Well Robboo your reinforcement came just in time. without your teammates you would be finished i think.

And you would be finished without your iron import

Mighty Dwaarf
Dec 30, 2007, 06:39 AM
And you would be finished without your iron import

Touche with Robboo's Bronze!!

robboo
Dec 31, 2007, 12:51 AM
sonny..my early login was to check on a trade...nothing else.I stil will move after you or 12 hours

HitAnyKey
Dec 31, 2007, 03:01 PM
Now if only that bum Igloo would log in...then I could play my next turn before heading off for my New Year's party. :p

IglooDude
Dec 31, 2007, 06:42 PM
Better late than never, eh? :p

Robi D
Jan 01, 2008, 04:28 AM
A happy new year to the PAL team, so overjoyed by the festivities they stumbled their way over my border on mass...without asking.

whiplash_CDC
Jan 02, 2008, 04:21 PM
Server crashed shortly after turn rollover.

Mighty Dwaarf, you need to replay your turn.

HitAnyKey
Jan 02, 2008, 06:59 PM
Looks like the game just crashed again

Kingpin
Jan 02, 2008, 07:07 PM
HAK logged on while I was playing my turn and bumped me out of the game. My login attempts all timeout now.

EDIT: And perhaps that's why the game crashed...

whiplash_CDC
Jan 02, 2008, 09:07 PM
It's back up with 17 hours left in the turn.

CB Droege
Jan 05, 2008, 09:29 AM
It's timing out on me.

HitAnyKey
Jan 05, 2008, 01:04 PM
Looks like Kingpin and Tony broke it this time. :D

HitAnyKey
Jan 06, 2008, 09:23 AM
Hey Whip, looks like the civstats is down. Robboo and BCLG still have their turns to play with about 3 1/2 hrs left.

robboo
Jan 06, 2008, 10:29 AM
The game I think Died when I was in it. I hit enter and it kicked me out..."pitboss connection loss"

I went in and had to replay my turn.... It just flipped over but put up some sort of out of sync error.

HitAnyKey
Jan 06, 2008, 10:32 AM
Post back here when you've done so, since we won't see that it's rolled over until Whip fixes the civstats.

robboo
Jan 06, 2008, 12:57 PM
ok sorry..I played and it rolled over

robboo
Jan 10, 2008, 06:15 AM
game down...

whiplash_CDC
Jan 10, 2008, 07:15 AM
Back up.

4 1/3 hours for mighty dwaarf, ch, Igloo, and Robboo.

robboo
Jan 10, 2008, 05:26 PM
yep missed it....due to work

whiplash_CDC
Jan 11, 2008, 06:17 AM
PitBoss reports to me that the game went out of synch due to a player with "different values" entering the game.

robboo
Jan 11, 2008, 06:35 AM
Can you tell who it is?

IIRC If everyone is patched up the only way someone could have different values would to have a mod or patch running which may or may not be "legal"/authorized.

whiplash_CDC
Jan 11, 2008, 08:37 AM
The only way I could tell for sure would be to constantly monitor pitboss. The oos message shows up, but there is no time stamp. Since I don't know just when it ocurred I can't trace the event using civstats to see who tripped it.

I don't think anything sinister is going on; it might just be somebody accidentally trying to enter through Warlords.

robboo
Jan 11, 2008, 07:52 PM
The only way I could tell for sure would be to constantly monitor pitboss. The oos message shows up, but there is no time stamp. Since I don't know just when it ocurred I can't trace the event using civstats to see who tripped it.

I don't think anything sinister is going on; it might just be somebody accidentally trying to enter through Warlords.

when I said illegal...read that as non Firaxis not a cheat.

whiplash_CDC
Jan 12, 2008, 11:32 AM
Robboo, why did you not take your turn for AD450?

You apparently had time to post here but not to play the turn.

As a result of an "incident" I am proposing modification/clarification of the "no double move" rule.

Double moves during wartime are permitted when there remains less than 2 hours on the play clock.

This rule will be upheld unless further discussion here suggests otherwise.

Mighty Dwaarf
Jan 12, 2008, 12:36 PM
Robboo, why did you not take your turn for AD450?

You apparently had time to post here but not to play the turn.

As a result of an "incident" I am proposing modification/clarification of the "no double move" rule.

Double moves during wartime are permitted when there remains less than 2 hours on the play clock.

This rule will be upheld unless further discussion here suggests otherwise.

Why change from the previous idea which was allowed after 8-9 hrs of turn??

Without knowing the details of this "incident" it would be hard to judge whether a change in rules is necessary.

robboo
Jan 12, 2008, 06:36 PM
You dont need to change anything..I simply didnt have time to play when I posted as I was not on a civ computer. And I never got back in time to play. I dont understand why its an incident since I missed my turn due to my own actions unlike when you reloaded and I missed it because there was only 3 hours left on the timer.

There is no need to change the rules since sonny played his turn.. and we already have the previous rule. In addition there is NO rule that says a player HAS to play every turn. Sometimes its beneficial to miss a turn or 2. You can sorta "prebuild" a unit as a tech is founded since hammers carry over.

This game should demonstrate one thing...the futility and absolute annoyance of trying to enforce a no DM rule for the every turn. In a way, I actually look forward to not having to play this gamewhen i am eliminated or its over, trying to figure out when I am allowed to play instead of when I can play based on my schedule is a royal pain in the backside.

Sonnybonds
Jan 13, 2008, 05:17 AM
You dont need to change anything..I simply didnt have time to play when I posted as I was not on a civ computer. And I never got back in time to play. I dont understand why its an incident since I missed my turn due to my own actions unlike when you reloaded and I missed it because there was only 3 hours left on the timer.

There is no need to change the rules since sonny played his turn.. and we already have the previous rule. In addition there is NO rule that says a player HAS to play every turn. Sometimes its beneficial to miss a turn or 2. You can sorta "prebuild" a unit as a tech is founded since hammers carry over.

This game should demonstrate one thing...the futility and absolute annoyance of trying to enforce a no DM rule for the every turn. In a way, I actually look forward to not having to play this gamewhen i am eliminated or its over, trying to figure out when I am allowed to play instead of when I can play based on my schedule is a royal pain in the backside.

I sense a bit frustration here.:mad:

robboo
Jan 13, 2008, 08:38 AM
I sense a bit frustration here.:mad:

Not with the game itself BUT with the timing of the turns and having to make sure I check who played when. We at CDZ knew what was up and what was coming once you and FR attacked me. We also knew that another team would either attack us or CFC since we were at war so long...its the logical action. Of course, now that team is a virtual lock to win this game, They would have to let my 3 year old manage their empires not to win.

Again its how things usually go in multiplayer civs, the team that picks the best moment usually wins. CFC is out since they are 3( and you with only 1 city), we are gone since your attack on me. StG unless they have lots of land to themselves wont be able to overcome PALs new territory pumping out troops along with the highly promoted ones that are war hardened. PAL is a virtual lock to win either by simply out teching and going space or by warring with CFC or StG. All they have to do is kill one on StG and the game is over. You wont be able to compete....of course you could have game long peace deals in place in which case your hosed by their increased production and tech rate.

Quick "first" wars are the only way to go in multiplayer...otherwise both lose. The long "second" war that occurs in midgame..usually determines the winner. End game wars never seem to work to determine the game if both parties unless one has used the first or second war to gain a advantage. Look back on this post in a few months and see if I(we really) called it right.

Another prediction...CFC is or will become a vassal in order to stay in the game.

Sonnybonds
Jan 13, 2008, 11:48 AM
Not with the game itself BUT with the timing of the turns and having to make sure I check who played when. We at CDZ knew what was up and what was coming once you and FR attacked me. We also knew that another team would either attack us or CFC since we were at war so long...its the logical action. Of course, now that team is a virtual lock to win this game, They would have to let my 3 year old manage their empires not to win.

Again its how things usually go in multiplayer civs, the team that picks the best moment usually wins. CFC is out since they are 3( and you with only 1 city), we are gone since your attack on me. StG unless they have lots of land to themselves wont be able to overcome PALs new territory pumping out troops along with the highly promoted ones that are war hardened. PAL is a virtual lock to win either by simply out teching and going space or by warring with CFC or StG. All they have to do is kill one on StG and the game is over. You wont be able to compete....of course you could have game long peace deals in place in which case your hosed by their increased production and tech rate.

Quick "first" wars are the only way to go in multiplayer...otherwise both lose. The long "second" war that occurs in midgame..usually determines the winner. End game wars never seem to work to determine the game if both parties unless one has used the first or second war to gain a advantage. Look back on this post in a few months and see if I(we really) called it right.

Another prediction...CFC is or will become a vassal in order to stay in the game.

Well thats a nice lesson in Civ4 warfare. This war against you was meant to be a quick first war you mention. But you got copper via your trade route and it turned out to be a much longer war then expected.

And here is a prediction from me: your team and my team will not be long in this game.

robboo
Jan 13, 2008, 01:02 PM
Well thats a nice lesson in Civ4 warfare. This war against you was meant to be a quick first war you mention. But you got copper via your trade route and it turned out to be a much longer war then expected.

And here is a prediction from me: your team and my team will not be long in this game.

YEP...agree on both...unless you become a vassal ;)

whiplash_CDC
Jan 14, 2008, 07:34 AM
I woke up to find the connection dead. Recovery file loaded.

RobiD (ID) and BCLG100 have a little less than 4 hours to finish the turn.

HitAnyKey
Jan 14, 2008, 10:36 PM
Game is down. Looks like it crashed while I was in it, as my Civ game crashed at that time.

whiplash_CDC
Jan 15, 2008, 06:34 AM
It was put back up after only 1/2 hour down time.

Kingpin and HAK have 4 1/2 hours left.

HitAnyKey
Jan 15, 2008, 07:14 AM
Don't you mean me and BCLG still need to play?

Sonnybonds
Jan 16, 2008, 02:01 PM
cant connect

whiplash_CDC
Jan 16, 2008, 05:41 PM
I came home from work to find the connection dead again. My problem has been a faulty USB connection. That being fixed by plugging in the modem to a different USB port things should be ok.


I reloaded to the beginning of the new turn. HitAnyKey needs to retake his turn.

robboo
Jan 22, 2008, 09:00 PM
remember when we had to replay a turn because sonny complained about a double move...

Count back how many times he has done it since then. He did it again today. He also attacked me. I am just pointing out his disregard for the rules. He abides by them when its in his favor....nice reputation to have.

We need a judgement, if this is allowed say it and let the free turn taking begin. I am no longer following the no DM rule if this is allowed to continue.

whiplash_CDC
Jan 23, 2008, 06:57 AM
remember when we had to replay a turn because sonny complained about a double move...

Count back how many times he has done it since then. He did it again today. He also attacked me. I am just pointing out his disregard for the rules. He abides by them when its in his favor....nice reputation to have.

We need a judgement, if this is allowed say it and let the free turn taking begin. I am no longer following the no DM rule if this is allowed to continue.


I would like to hear a response from Sonny on this.

When I got out of bed and checked the server PitBoss reports 4 consecutive Out of Synch errors due to a player with different values entering the game. This was followed by the Network Socket Error. I loaded thee Robi D recovery file.

Any of you guys trying to play with a funky BtS version?

whiplash_CDC
Jan 23, 2008, 09:39 AM
I didn't have a chance to do anything but get the server back up this morning as I was late for work. I now see from civstats that sonny did make a double move with the turn rollover.

I can't reload now as I am at work. Lacking a convincing argument to the contrary I intend to reload the prior turn this evening, about 7 hours from now.

Sonnybonds
Jan 23, 2008, 11:23 AM
yeah i know i DM. sorry for that i should have told you earlier. I was the last one taking the turn and i hit enter the next turn. I shouldnt have done that.
but no reload is needed or complaining. I didnt do anything the second turn but hit enter. If you check the log you can see i only attacked in the first turn (and lost a 75% battle with only a scratch on your horse archer).

whiplash_CDC
Jan 23, 2008, 12:20 PM
If robboo agrees to this I won't reload it.

whiplash_CDC
Jan 23, 2008, 04:05 PM
Reloaded........

robboo
Jan 23, 2008, 05:56 PM
you didnt have to reload but no matter...its done.
/more reasons for the no non-coded rules side....

whiplash_CDC
Jan 24, 2008, 03:15 PM
Reloaded Recovery File for Robi D following network socket error.

One hour left on the clock for Robi D, CB and Mighty dwaarf (2).

CB Droege
Jan 26, 2008, 08:36 AM
Game is down. Hopefully, I don't miss my turn, as I'm not sure if I'll have time later today after it comes back up. :(

whiplash_CDC
Jan 26, 2008, 09:59 AM
It's back up with 7 hours left in the turn.

whiplash_CDC
Jan 31, 2008, 05:39 AM
Network Socket Error on HitAnyKey.

Turn has 16 hours left with only Crazy Joe and Kingpin having played the turn.

BCLG100
Feb 02, 2008, 07:01 AM
Is the game down again? i lost connection when tryiong to connect and then when trying again i was timing out.

Sonnybonds
Feb 02, 2008, 08:33 AM
Looks like it. i cant connect too

Kingpin
Feb 02, 2008, 11:05 AM
Still down...

whiplash_CDC
Feb 02, 2008, 05:44 PM
UP now. 14 hours left on the turn.

HitAnyKey
Feb 02, 2008, 09:57 PM
Civstats is down though.

IglooDude
Feb 03, 2008, 07:05 AM
Timing out for me at the moment, can't connect.

whiplash_CDC
Feb 03, 2008, 07:48 AM
up again.

12 need to play with 14 hours to go.

GO GIANTS!

whiplash_CDC
Feb 04, 2008, 11:16 AM
GO GIANTS!


It worked. I understand from my team forum that the game is down. I'll fix it in 5 hours when I return home.

Sonnybonds
Feb 04, 2008, 12:53 PM
yeah nice a reload.
Now i see a maceman in Robboo s city. where did he come from?

Ellestar
Feb 04, 2008, 02:17 PM
It worked. I understand from my team forum that the game is down. I'll fix it in 5 hours when I return home.
Actually, it isn't. I thought it's down but it's just that game doesn't allow to reconnect from the same IP after you get disconnected.

robboo
Feb 04, 2008, 07:00 PM
yeah nice a reload.
Now i see a maceman in Robboo s city. where did he come from?
its called PRODUCTION..

IglooDude
Feb 05, 2008, 03:53 PM
Is there a new IP? Because I can't connect again.

Edit: nevermind, worked this time.

Sonnybonds
Feb 06, 2008, 04:05 AM
Nice playing Robboo. It was fun. you should have taken a peacedeal earlier but that too late now. see you in a next Pitboss game!!!

whiplash_CDC
Feb 06, 2008, 08:29 AM
R.I.P.

Robboo

IglooDude
Feb 06, 2008, 10:01 AM
Well played, folks. I'm going to retire to AI to speed the game up and my teammates can log in if they see something useful to do with the remains of my civ.

BCLG100
Feb 06, 2008, 01:11 PM
I would just like to point out the other teams have handed the game to PAL.

robboo
Feb 06, 2008, 06:37 PM
Nice playing Robboo. It was fun. you should have taken a peacedeal earlier but that too late now. see you in a next Pitboss game!!!

None was offered, that I was aware of. no matter. Writing was on the wall from early on.

This game took a very definite course once the first war started. I kind of disagree with my teammates that the game was "given" to PAL. I suspect they will win but it will be because of initial placement of civs more so than anything they did or anyone else didnt do. All 4 of them together...only team like that. So if anything this shows better map generation is needed in a team game. Its random and stuff happens.

nice game sonny. I cant wait to see how this one plays out. If any one has any need for a player in a pitboss. Give me a shout.

Mighty Dwaarf
Feb 07, 2008, 02:25 AM
None was offered, that I was aware of. no matter. Writing was on the wall from early on.

This game took a very definite course once the first war started. I kind of disagree with my teammates that the game was "given" to PAL. I suspect they will win but it will be because of initial placement of civs more so than anything they did or anyone else didnt do. All 4 of them together...only team like that. So if anything this shows better map generation is needed in a team game. Its random and stuff happens.

nice game sonny. I cant wait to see how this one plays out. If any one has any need for a player in a pitboss. Give me a shout.

I completely agree with Roboo on this and I certainly know that Classical Hero felt the same. Now that the full world map can be viewed it is clear that all teams bar PAL have at least 1 or 2 people on either small, distant islands or in some very poor terrain.

whiplash_CDC
Feb 07, 2008, 06:09 AM
nice game sonny. I cant wait to see how this one plays out. If any one has any need for a player in a pitboss. Give me a shout.

You might be interested in this:

http://apolyton.net/forums/forumdisplay.php?s=&forumid=326

I am organizing a team for the competition.

whiplash_CDC
Feb 07, 2008, 06:12 AM
As to this game, the early war between CF and CDZ doomed both of them. I expected you guys to make peace, maybe even ally, when it became clear that CDZ would not roll CF.

robboo
Feb 07, 2008, 06:20 AM
As to this game, the early war between CF and CDZ doomed both of them. I expected you guys to make peace, maybe even ally, when it became clear that CDZ would not roll CF.

YEp early wars that gain nothing end up losing for both civs

Sonnybonds
Feb 08, 2008, 12:33 PM
game is down

whiplash_CDC
Feb 08, 2008, 03:20 PM
It's back up. CH needs to redo his turn. 7 1/2 hours to go.

HitAnyKey
Feb 08, 2008, 08:34 PM
civstats is still down

whiplash_CDC
Feb 08, 2008, 11:59 PM
Sorry, back up now.

Sonnybonds
Feb 10, 2008, 08:16 AM
I retire from this game. It was fun but now there nothing left to do. Wish you guys the best for the rest of the game. See you in another Pitboss game.

robboo
Feb 10, 2008, 08:19 AM
WOW... good team mate.

Writes name on list of people not to team with EVER.

BCLG100
Feb 10, 2008, 05:49 PM
Anyone fancy allying with the remaining cdz nation and city?

Sonnybonds
Feb 11, 2008, 02:06 PM
WOW... good team mate.

Writes name on list of people not to team with EVER.

Well actualy i m the 3th quitting this team so i dont think i m a bad teammate. we played with 2 people for a while in this team but u didnt noticed i guess.

Ellestar
Feb 12, 2008, 02:15 AM
See you in another Pitboss game.
I hope next time we'll have a map with a better balance. Random maps are good for singleplayer but they aren't that good for multiplayer.

whiplash_CDC
Feb 12, 2008, 05:58 AM
The guys at Apolyton have developed and used a few balanced maps for PitBoss. Next game I host will be using one of them. Also an unbalancing factor in this game was the huts. PAL had insane luck for tech with their hut pops.

whiplash_CDC
Feb 12, 2008, 07:28 PM
Network Socket Error, Elucidus needs to repeat his turn.

robboo
Feb 13, 2008, 06:26 AM
whiplash... I would be interested in that game where will you post about it.

BCLG100
Feb 14, 2008, 05:09 AM
The guys at Apolyton have developed and used a few balanced maps for PitBoss. Next game I host will be using one of them. Also an unbalancing factor in this game was the huts. PAL had insane luck for tech with their hut pops.

Would that mean everyone knows the layout before the game starts?

Elucidus
Feb 14, 2008, 12:20 PM
Oh sorry I missed that, network socket error.

Its weird some people were in different places this time around... Oh well maybe they went before me this time around.

dutchfire
Feb 14, 2008, 02:01 PM
Isn't there some sort of option in civ itself to place teams together?

Beorn-eL-Feared
Feb 14, 2008, 02:16 PM
I think they were together "enough", distance-wise, for the most part. The problem is that some islands are isolated from others and, unless the map is pre-generated to have exactly even numbers of starting locations together everywhere, it won't be perfect and really imbalance the game.

In this case here, it wasn't so bad until everyone realized the layout and reacted to it. I don't think Robi D's England had a really good shot at survival once the world map was known. Not that the invasion wasn't conclusive - it was pretty good actually - but it does tilt the balance.

Kingpin
Feb 17, 2008, 03:15 PM
The game is down.

whiplash_CDC
Feb 18, 2008, 07:30 AM
A local ice storm has me disconnected from my ISP. My cable company is sending a tech to check the wiring Wednesday morning. The game will be down until then.

BCLG100
Feb 18, 2008, 07:56 AM
Does any other team think that they can beat PAL, by this i mean does STG think they can? (no offence to CFC but they're nearly as out of it as we are!)

Just it seems little point carrying on playing whilst PAL rack up the points for whatever victory they want.

whiplash_CDC
Feb 18, 2008, 07:16 PM
My ISP is connected again so I guess they fixed the problem somewhere outside of the building. Game will go back up in 22 hours.

Kingpin
Feb 18, 2008, 09:17 PM
Does any other team think that they can beat PAL, by this i mean does STG think they can? (no offence to CFC but they're nearly as out of it as we are!)

Just it seems little point carrying on playing whilst PAL rack up the points for whatever victory they want.

Beating PAL would be a challenge...

BCLG100
Feb 19, 2008, 06:15 AM
Beating PAL would be a challenge...

But a challenge you think you've got any hope in doing? Im quite happy to go down fighting in the hope someone will beat them but not so much in 50 turns where you realise you can't.

whiplash_CDC
Feb 19, 2008, 03:24 PM
Game is back up. I moved back a little on the reload for clock time. 1080AD, seven have played the turn with 15 1/2 hours left on the clock.

whiplash_CDC
Feb 19, 2008, 07:11 PM
Network Socket Error, HitAnyKey needs to retake his turn.

Kingpin
Feb 20, 2008, 07:20 PM
Game is timing out again. Is there a new IP address?

HitAnyKey
Feb 20, 2008, 09:57 PM
It looks down. Civstats is offline too.

HitAnyKey
Feb 21, 2008, 06:34 AM
Game just crashed on me while I was doing my turn. Whiplash hopefully you are around right now to fix it, because if not there's a big issue this turn if I miss playing mine because of the crash and I'll ask for a reload from my last login tonight so that I can do so. I only have half an hour before I have to leave for work though.

Kingpin
Feb 21, 2008, 06:02 PM
Game is still down. I haven't been able to play a turn since the game went up on Wednesday.

Kingpin
Feb 21, 2008, 08:47 PM
Okay... I'm in now...

aw, crap... I think I broke it again.

whiplash_CDC
Feb 21, 2008, 09:03 PM
Up now,,,,,,,,,

Ellestar
Feb 22, 2008, 05:12 AM
StG declared a war on PAL? Didn't we have a non-agression? We even offered you a shared victory with a Permanent Alliance so not to fight between us. Well, whatever.

robboo
Feb 22, 2008, 05:54 AM
NOW things are clear...

HitAnyKey
Feb 22, 2008, 06:35 AM
StG declared a war on PAL? Didn't we have a non-agression? We even offered you a shared victory with a Permanent Alliance so not to fight between us. Well, whatever.

As I said in the other thread, you declared on CFC the same turn they were becoming our Vassal. I logged in to accept the Vassalage and when I clicked accept I found at you guys were already at war as that automatically made us at war also. There is Peace in the land again.

classical_hero
Feb 22, 2008, 08:44 AM
The guys at Apolyton have developed and used a few balanced maps for PitBoss. Next game I host will be using one of them. Also an unbalancing factor in this game was the huts. PAL had insane luck for tech with their hut pops.

That Is why I left this game so early, because it was so unbalanced. One team had basically every resource available and the other teams had very little resources.

robboo
Feb 22, 2008, 10:25 PM
a shared victory in a team game...has to be a weak sort of kissing your sister feeling.

whiplash_CDC
Feb 23, 2008, 05:25 AM
ISP went down on me during the night. 1110 AD reload is up with 6 players having 13 hours to play the turn.

HitAnyKey
Feb 23, 2008, 08:40 AM
a shared victory in a team game...has to be a weak sort of kissing your sister feeling.

There was/is never any intentions for any sort of shared victory.

BCLG100
Feb 24, 2008, 07:12 PM
Right so if you two are sharing victory just why do i keep logging in?

HitAnyKey
Feb 24, 2008, 08:18 PM
Right so if you two are sharing victory just why do i keep logging in?

Didn't I just say that there is no shared victory?

robboo
Feb 24, 2008, 10:45 PM
I get it...a 2 team space race....with no attacking. BORING.

HitAnyKey
Feb 26, 2008, 06:50 AM
game is down, looks like it crashed on BCLG

whiplash_CDC
Feb 26, 2008, 06:53 AM
game is down, looks like it crashed on BCLG


Yep was down for an hour. BCLG needs to replay the turn. 8+ hours left on the turn.

whiplash_CDC
Mar 01, 2008, 06:28 PM
NSE on BCLG. He needs to replay the turn. 14+ hours left.

BCLG100
Mar 08, 2008, 05:28 AM
Games down, is it just coincidence it goes down when i log in or am i doing something?

whiplash_CDC
Mar 08, 2008, 06:44 AM
Games down, is it just coincidence it goes down when i log in or am i doing something?

I have no idea. PitBoss reports Network Socket Error ... disconnected.

Reloaded. You and Tony have less than 2 hours to play the turn.

CB Droege
Mar 08, 2008, 08:53 AM
Games down, is it just coincidence it goes down when i log in or am i doing something?

I think it happens on you too often to be coincidence, but there is nothing we can do for it.

BCLG100
Mar 08, 2008, 09:03 AM
I think it happens on you too often to be coincidence, but there is nothing we can do for it.

Well im unsure how i can be causing it is all, i can log in to other games just fine :confused:

HitAnyKey
Mar 08, 2008, 10:44 AM
I have no idea. PitBoss reports Network Socket Error ... disconnected.

Reloaded. You and Tony have less than 2 hours to play the turn.

Can you restart civstats again too? It appears to be down.

Kingpin
Mar 08, 2008, 09:32 PM
Well im unsure how i can be causing it is all, i can log in to other games just fine :confused:

It has happened to Elucidus and me too. I've been exiting to the menu before closing the game down and, perhaps it is a coincidence, but it seems to have helped.