purplexus
Aug 06, 2007, 08:40 AM
Submit your audio entries here so I can include them into the Universal Audio Files.
|
View Full Version : **add Your New Audio Entries Here!** purplexus Aug 06, 2007, 08:40 AM Submit your audio entries here so I can include them into the Universal Audio Files. Aranor Sep 09, 2007, 04:37 AM here is the Romania Select and order sound pack. http://forums.civfanatics.com/uploads/72349/selectorder.rar purplexus Sep 10, 2007, 07:39 AM I only thing i need is the XML entries in which to add to the Universal Audio File. rheinig Aug 04, 2008, 07:51 AM I'd plead to include the NextWar Mod's entries as well. If you do, consider deviating from your rules and insert them right after *_TUTORIAL_COMPLETE_0 - so a diff with the original BTS files is easier. Audio2DScripts.xml: <Script2DSound> <ScriptID>AS2D_TECH_ADVANCED_SHIELDING</ScriptID> <SoundID>SND_TECH_ADVANCED_SHIELDING</SoundID> <SoundType>GAME_SPEECH</SoundType> <iMinVolume>100</iMinVolume> <iMaxVolume>100</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>0</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> <iNotPlayPercent>0</iNotPlayPercent> </Script2DSound> <Script2DSound> <ScriptID>AS2D_TECH_AQUACULTURE</ScriptID> <SoundID>SND_TECH_AQUACULTURE</SoundID> <SoundType>GAME_SPEECH</SoundType> <iMinVolume>100</iMinVolume> <iMaxVolume>100</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>0</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> <iNotPlayPercent>0</iNotPlayPercent> </Script2DSound> <Script2DSound> <ScriptID>AS2D_TECH_BIOLOGICAL_WARFARE</ScriptID> <SoundID>SND_TECH_BIOLOGICAL_WARFARE</SoundID> <SoundType>GAME_SPEECH</SoundType> <iMinVolume>100</iMinVolume> <iMaxVolume>100</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>0</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> <iNotPlayPercent>0</iNotPlayPercent> </Script2DSound> <Script2DSound> <ScriptID>AS2D_TECH_BIONICS</ScriptID> <SoundID>SND_TECH_BIONICS</SoundID> <SoundType>GAME_SPEECH</SoundType> <iMinVolume>100</iMinVolume> <iMaxVolume>100</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>0</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> <iNotPlayPercent>0</iNotPlayPercent> </Script2DSound> <Script2DSound> <ScriptID>AS2D_TECH_CLONING</ScriptID> <SoundID>SND_TECH_CLONING</SoundID> <SoundType>GAME_SPEECH</SoundType> <iMinVolume>100</iMinVolume> <iMaxVolume>100</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>0</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> <iNotPlayPercent>0</iNotPlayPercent> </Script2DSound> <Script2DSound> <ScriptID>AS2D_TECH_COLD_FUSION</ScriptID> <SoundID>SND_TECH_COLD_FUSION</SoundID> <SoundType>GAME_SPEECH</SoundType> <iMinVolume>100</iMinVolume> <iMaxVolume>100</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>0</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> <iNotPlayPercent>0</iNotPlayPercent> </Script2DSound> <Script2DSound> <ScriptID>AS2D_TECH_CYBERNETICS</ScriptID> <SoundID>SND_TECH_CYBERNETICS</SoundID> <SoundType>GAME_SPEECH</SoundType> <iMinVolume>100</iMinVolume> <iMaxVolume>100</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>0</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> <iNotPlayPercent>0</iNotPlayPercent> </Script2DSound> <Script2DSound> <ScriptID>AS2D_TECH_HYDROPONICS</ScriptID> <SoundID>SND_TECH_HYDROPONICS</SoundID> <SoundType>GAME_SPEECH</SoundType> <iMinVolume>100</iMinVolume> <iMaxVolume>100</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>0</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> <iNotPlayPercent>0</iNotPlayPercent> </Script2DSound> <Script2DSound> <ScriptID>AS2D_TECH_SHIELDING</ScriptID> <SoundID>SND_TECH_SHIELDING</SoundID> <SoundType>GAME_SPEECH</SoundType> <iMinVolume>100</iMinVolume> <iMaxVolume>100</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>0</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> <iNotPlayPercent>0</iNotPlayPercent> </Script2DSound> <Script2DSound> <ScriptID>AS2D_TECH_ASTROGATION</ScriptID> <SoundID>SND_TECH_ASTROGATION</SoundID> <SoundType>GAME_SPEECH</SoundType> <iMinVolume>100</iMinVolume> <iMaxVolume>100</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>0</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> <iNotPlayPercent>0</iNotPlayPercent> </Script2DSound> AudioDefines.xml: <SoundData> <SoundID>SND_TECH_AQUACULTURE</SoundID> <Filename>Sounds/Tech/TECH_AQUACULTURE</Filename> <LoadType>DYNAMIC_RES</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> <SoundData> <SoundID>SND_TECH_BIOLOGICAL_WARFARE</SoundID> <Filename>Sounds/Tech/TECH_BIOLOGICAL_WARFARE</Filename> <LoadType>DYNAMIC_RES</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> <SoundData> <SoundID>SND_TECH_BIONICS</SoundID> <Filename>Sounds/Tech/TECH_BIONICS</Filename> <LoadType>DYNAMIC_RES</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> <SoundData> <SoundID>SND_TECH_CLONING</SoundID> <Filename>Sounds/Tech/TECH_CLONING</Filename> <LoadType>DYNAMIC_RES</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> <SoundData> <SoundID>SND_TECH_COLD_FUSION</SoundID> <Filename>Sounds/Tech/TECH_COLD_FUSION</Filename> <LoadType>DYNAMIC_RES</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> <SoundData> <SoundID>SND_TECH_CYBERNETICS</SoundID> <Filename>Sounds/Tech/TECH_CYBERNETICS</Filename> <LoadType>DYNAMIC_RES</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> <SoundData> <SoundID>SND_TECH_HYDROPONICS</SoundID> <Filename>Sounds/Tech/TECH_HYDROPONICS</Filename> <LoadType>DYNAMIC_RES</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> <SoundData> <SoundID>SND_TECH_SHIELDING</SoundID> <Filename>Sounds/Tech/TECH_SHIELDING</Filename> <LoadType>DYNAMIC_RES</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> <SoundData> <SoundID>SND_TECH_ASTROGATION</SoundID> <Filename>Sounds/Tech/TECH_ASTROGATION</Filename> <LoadType>DYNAMIC_RES</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> |
vBulletin® v3.6.8, Copyright ©2000-2008, Jelsoft Enterprises Ltd.