View Full Version : Destroying spaceships by razing capitals after launch
gdpdht Aug 07, 2007, 09:14 AM In a recent game I was near to the completion of my spaceship when suddenly Napoleon launched his spaceship. Thought I had lost, but on the next turn decided to launch all my nukes at Paris and take the city and raze it. I was a bit surprised when I was informed that all progress on Napoleon's spaceship had been lost!!!
Great....then I reloaded my game from a few turns before Napoleon's launch and razed Paris again. This time the spaceship was intact...what!
I find it a bit strange that razing a capital after a launch, but not before, destroys the spaceship. Is this really working as intended?
Also, often one of my spaceship parts were destroyed by spies but I can't find that option with my own spies. Am I missing something?
Game_Mieser Aug 07, 2007, 09:34 AM In a recent game I was near to the completion of my spaceship when suddenly Napoleon launched his spaceship. Thought I had lost, but on the next turn decided to launch all my nukes at Paris and take the city and raze it. I was a bit surprised when I was informed that all progress on Napoleon's spaceship had been lost!!!
Great....then I reloaded my game from a few turns before Napoleon's launch and razed Paris again. This time the spaceship was intact...what!
I find it a bit strange that razing a capital after a launch, but not before, destroys the spaceship. Is this really working as intended?
Also, often one of my spaceship parts were destroyed by spies but I can't find that option with my own spies. Am I missing something?
I'm not sure about the city razing issue but the way to destroy the spaceparts before they are completed would be by destroying production I believe.
I had never thought of getting rid of the spaceship after launch I just accepted that it was a forgone conclusion that the first out of the gate would be the winner if they had all the parts correctly. IMHO
Tatran Aug 07, 2007, 10:38 AM Also, often one of my spaceship parts were destroyed by spies but I can't find that option with my own spies.
Chose the destroy project option.
the_elf Aug 07, 2007, 12:19 PM Your razing Paris and Napoleon's ship colliding with an asteroid might have been an unrelated coincidence. The space race has a certain chance of failure if you short your ship parts, or don't pack enough redundant systems.
Rince Aug 07, 2007, 12:24 PM My interpretation:
If you raze Paris before the launch, the French still have the chance to build a backup command center in another city. If you do it after launch, the command center looses connection to the ship, causing system failure.
MrFrodo Aug 07, 2007, 01:14 PM > Chose the destroy project option.
You will need a minimum amount of Espionage points with France to get the option to do this. If you didn't funnel espionage their way during the game you wont see the option.
Not sure what is happening here. Either it was a coincidence as the_elf stated or there is some mechanic that allows you to foil a space race game by razing the opponents capital while their spaceship is in flight. I would guess the former but /shrug. It seems like razing their capital before launch would just ruin whatever piece they were building in their capital.
Rabbit, White Aug 07, 2007, 01:28 PM Rince has got it. When the spaceship is launched, you can ruin the mission as it were by taking the capitol, idea behind it is that you destroy the control center. However, if you destroy the capitol before the ship is launched then it just moves to another city, and with it the control center.
Rockstone Aug 07, 2007, 01:51 PM Well, so much for realism. The spaceship launches from the capital, regardless of where its built. That I can understand. But how does the launchpad and the ship move to a different city, when the capital is taken?
I know you can have these moveable platforms, but they move on very slow speed (like 5 km/h), surely that won't outrun an attacking army that was able to take the capital!
Besides, controlcenter? There is no mention of that anywhere. I launched the ship without ever building one. And it looks to me that the ship runs itself (everyone in stacis).
But gamewise I agree with it. I think its great there is some way to win, even when somebody else has already launched the ship. Otherwise the 15 turn wait would be pointless (other than for final adjustments to the score) and even frustrating. This then is better.
MrFrodo Aug 07, 2007, 02:16 PM But gamewise I agree with it. I think its great there is some way to win, even when somebody else has already launched the ship. Otherwise the 15 turn wait would be pointless (other than for final adjustments to the score) and even frustrating. This then is better.
Supposedly you can beat someone that launches their spaceship before you if their spaceship only has the minimum parts and yours is more decked out with extra engines and support parts. I guess their spaceship can crash too if they don't ahve the support pieces?
Rabbit, White Aug 07, 2007, 02:36 PM Well, so much for realism. The spaceship launches from the capital, regardless of where its built. That I can understand. But how does the launchpad and the ship move to a different city, when the capital is taken?
Not the launchpad, the control center. Who the heck launches a spaceship from their capitol, and how would destroying the launchpad after launch affect the spaceship in space?
Now, obviously in real life it wouldn't have been as easy to move even just the control center, nor the capitol but you gotta give up some realism for gameplay. Also of course the control center does usually reside at the same place as the launchpad but if you imagine them having dedicated, high-bandwidth, secure networks then the control center can be located anywhere, regardless of where the actual ship is, and if need be can move too.
Anyway, this was added more for gameplay than realism. It adds to the whole thing where being the first to launch the spaceship doesn't necessarily means you've won. Good thing 's far as I'm concerned.
Zetetic Apparat Aug 07, 2007, 02:58 PM Why would there be a control centre on Earth in the first place? By the time that the thing is slowing down, it's got to be several years of lag to communicate with it. (Sure, sure, there are reasons why you might want to send info out to the ship, but all that involves is a large-ish transmitter and a desktop PC...)
Why, since I built a Space Elevator, would I build my spaceship on Earth? Why did I even bother building a Space Elevator?
Why did the scum aboard the 'ship rebuild it phallus-style during the journey?
It'd make more sense that it launched from your Apollo Prog. city. Once it's launched, then the only way to avoid defeat should be to achieve victory before it gets there. While it's being built then capturing Apollo Prog. city should destroy all progress.
Tatran Aug 07, 2007, 05:01 PM When the spaceship is launched, you can ruin the mission as it were by taking the capitol, idea behind it is that you destroy the control center.
I'm glad to see some old features from previous civs (1 and 2) are back.
But what happens if the opponent is a team? Do you have to capture/destroy both capitals?
KrakenRouge Aug 07, 2007, 05:17 PM Why would there be a control centre on Earth in the first place? By the time that the thing is slowing down, it's got to be several years of lag to communicate with it. (Sure, sure, there are reasons why you might want to send info out to the ship, but all that involves is a large-ish transmitter and a desktop PC...)
Why, since I built a Space Elevator, would I build my spaceship on Earth? Why did I even bother building a Space Elevator?
Why did the scum aboard the 'ship rebuild it phallus-style during the journey?
It'd make more sense that it launched from your Apollo Prog. city. Once it's launched, then the only way to avoid defeat should be to achieve victory before it gets there. While it's being built then capturing Apollo Prog. city should destroy all progress.
Phallus style:lol: I agree with your points on the Apollo prog. idea.
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