View Full Version : 11 Kievan Rus Units
danrell Aug 07, 2007, 09:26 PM http://forums.civfanatics.com/downloads/kievan_rus_01_c08.jpg
http://forums.civfanatics.com/downloads/kievan_rus_02_LzH.jpg
http://forums.civfanatics.com/downloads/kievan_rus_03_yw6.jpg
http://forums.civfanatics.com/downloads/kievan_rus_04_J5l.jpg
Enjoy :)
http://forums.civfanatics.com/downloads.php?do=file&id=6609&act=down
Axeman -----------------------------use "Warrior" animations
Archer--------------------------------use "Archer" animations
Swordsman------------------------included
Pikeman----------------------------use "Pikeman" animations
Spearman--------------------------included
Maceman---------------------------included
Chariot------------------------------included
Knight-------------------------------included
Horseman-------------------------use "Knight" animations
Crossbowman-------------------use "Crossbowman" animations
Longbowman---------------------use "Longbowman" animations
Rabbit,White 's "How to add units, a guide."
http://forums.civfanatics.com/showthread.php?t=176460
aman2192 Aug 07, 2007, 09:45 PM Very nice all are amazing as usual.
Cafegio Aug 07, 2007, 10:49 PM For some reason I cant download the units. Its saying unauthorized. Amazing Units
Wolfshanze Aug 07, 2007, 10:56 PM For some reason I cant download the units. Its saying unauthorized. Amazing Units
Concur... I can't access this download either... the units look very good too!
Aztec_Snoopy Aug 07, 2007, 11:26 PM wow im amazed at your great work
danrell Aug 08, 2007, 12:50 AM please wait for authorize
snafusmith Aug 08, 2007, 01:10 AM Those are really really well done - definitely some of your best.
danrell Aug 08, 2007, 01:30 AM Those are really really well done - definitely some of your best.
Thanks snafusmith
I used more your modern units in game :)
someone can give me Portugal/Holland unit's photo ?
asioasioasio Aug 08, 2007, 01:36 AM Wow very nice units :) - again top quality :)
avain Aug 08, 2007, 02:42 AM danrell, I just hope you are not going to stop making these units anytime soon!:goodjob:
onedreamer Aug 08, 2007, 04:51 AM superb !!!
woodelf Aug 08, 2007, 05:13 AM Approved and ready for download.
Great work danrell.
edit - ahem, please enter your stuff into the update thread danrell. ;)
danrell Aug 08, 2007, 06:01 AM Approved and ready for download.
Great work danrell.
edit - ahem, please enter your stuff into the update thread danrell. ;)
Where the update thread ??
asioasioasio Aug 08, 2007, 06:08 AM http://forums.civfanatics.com/showthread.php?t=181026&page=31
danrell Aug 08, 2007, 06:21 AM http://forums.civfanatics.com/showthread.php?t=181026&page=31
Thanks asioasioasio !
Cafegio Aug 08, 2007, 06:59 AM Danrell any chance you can give me a heads up what other civ units you plan on doing. Im close to finishing a mod that I have been working on for some time but before I release it Id like to get your units in. The initial version is the best civ specific units for every civ.
Head Serf Aug 08, 2007, 07:41 AM Yes! Finally some good art for the Russian Pikemen in the European Middle Ages Mod!
Chuggi Aug 08, 2007, 08:00 AM These ones are awesome and really authentic! I love the knight!
The Navy Seal Aug 08, 2007, 10:29 AM What program do you use to make these?
ohcrapitsnico Aug 08, 2007, 11:12 AM I love your shield and the units especially the knights. You are an awesome unit maker.:)
Gedemon Aug 08, 2007, 01:00 PM Oh no Danrell, because of you I must delay my mod's update again :D
I just can't release it before adding those splendid russian, german and french units ;)
great job :goodjob:
Wolfshanze Aug 08, 2007, 02:58 PM Axeman -----------------------------use "Warrior" animations
Archer--------------------------------use "Archer" animations
Swordsman------------------------included
Pikeman----------------------------use "Pikeman" animations
Spearman--------------------------included
Maceman---------------------------included
Chariot------------------------------included
Knight-------------------------------included
Horseman-------------------------use "Knight" animations
Crossbowman-------------------use "Crossbowman" animations
Longbowman---------------------use "Longbowman" animations
I was wondering, it says for the "Horseman" unit to use the "Knight" animation. I can't help but notice this is a sword-wielding horseman and the BtS Knight uses a Lance. I'm under the assumption the Warlords and earlier versions of the game has a differant "Knight" animation then the BtS "Knight" animation with the lance?
Which "Knight" animation do we use with the Horseman, or is the BtS Knight the same as the vanilla Knight animation?
Thanks again.
danrell Aug 09, 2007, 03:47 AM I was wondering, it says for the "Horseman" unit to use the "Knight" animation. I can't help but notice this is a sword-wielding horseman and the BtS Knight uses a Lance. I'm under the assumption the Warlords and earlier versions of the game has a differant "Knight" animation then the BtS "Knight" animation with the lance?
Which "Knight" animation do we use with the Horseman, or is the BtS Knight the same as the vanilla Knight animation?
Thanks again.
In Bts/Vanilla 's CIV4ArtDefines_Unit.xml, you can find "ART_DEF_UNIT_KNIGHT",not "ART_DEF_UNIT_KNIGHT_EUROPEAN" or others,
just copy & paste this:
<KFM>Art/Units/Knight/Knight.kfm</KFM>
sorry my bad english :)
FK2006 Aug 09, 2007, 07:38 AM hello is there a problem with the spearman it's pink all the others (teut fra poland) are ok ?
Gedemon Aug 12, 2007, 05:10 PM hello is there a problem with the spearman it's pink all the others (teut fra poland) are ok ?
same problem here.
danrell Aug 12, 2007, 08:38 PM Sorry, I have forgotten !!
Chuggi Aug 12, 2007, 10:33 PM All the right files were there before if you guys had looked, you just had to get them out of the archer's and knight's folders.
Gedemon Aug 13, 2007, 01:01 AM Sorry, I have forgotten !!
thanx for the fix ;)
Aeven Aug 13, 2007, 03:07 AM Oh my, these are gorgeous :) You really should make some more units :)
0R4NG3 Aug 20, 2007, 08:48 PM Great work!!
One question though: How come the macemen don't have maces? Or am I missing something?
NikNaks Aug 21, 2007, 01:31 AM I think they're supposed to represent any Medieval Infantry (like Civ 3).
Great job on these, danrell!
0R4NG3 Aug 21, 2007, 10:48 AM I'm new to all of this moding business so sorry for asking a "silly" question, but is there no easy way of using these units?? Do I really have to go through all of those tedious steps from the "[TUT] Adding newly created units to Civ4 in 6 "easy" steps"? All I want is for these units to replace my current Russian units.
NikNaks Aug 21, 2007, 10:50 AM Alas, yes. That's the only way to get them in. Alternatively, use a mod which already has them included.
0R4NG3 Aug 21, 2007, 11:04 AM Thanks for the quick response NikNaks93!
Annoying, I would've thought that the creator of these units would've tested them in the game, meaning that he would probably have all the files required for them to work. Just trying to find shortcuts :)
Is there such a mod of which you speak? :)
Chuggi Aug 21, 2007, 11:15 AM Not yet but plenty of mods should be coming out with all danrell's awesome units in soon..
0R4NG3 Aug 21, 2007, 11:23 AM "Soon" is not soon enough :) but oh well, will have to wait then. Thanks.
VSPavlov Aug 22, 2007, 03:38 PM Perfect! Great work! I tell it as a Russian :)
elder abuser Aug 23, 2007, 11:56 AM Where would I be able to find that mod once it comes out? I, like 0R4NG3 am new and could not seem to figure out how to change the unit graphics....a mod would be great!
karaza Aug 23, 2007, 05:01 PM If you have BTS and just want to add these units for each civ replacing the default swordsman, pikeman, ect then this guide is probably best:
http://forums.civfanatics.com/showthread.php?t=229557
3.0 Unit Art Styles
There has been a lot of amazing work done creating new unit art for civilization 4. Many of these units have been implemented as “flavor” units, sharing identical stats but added to the game to vary the artwork of different civilizations. Unfortunately this requires a new unit to be added to the game, a swordsman (for example) that is a duplicate in every way except its art definition.
BtS allows us to define unit art types, similar to the building art types in warlords. With it you can have one unit definition but configure different civilizations to use different art for that unit. So the Greek scout can be made to look different than an Aztec scout without adding a new unit to the game.
There are 3 steps required to enable this.
3.1 Step 1: CIV4CivilizationsInfos.xml
In this file we need to define the civilizations Unit Art Style as follows:
Code:
<CivilizationInfo>
<Type>CIVILIZATION_AMERICA</Type>
<Description>TXT_KEY_CIV_AMERICA_DESC</Description>
<ShortDescription>TXT_KEY_CIV_AMERICA_SHORT_DESC </ShortDescription>
<Adjective>TXT_KEY_CIV_AMERICA_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_AMERICA_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_BLUE</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_AMERICA</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_EUROPEAN</UnitArtStyleType>
This is very similar to the way city art styles were defined in warlords but added as a separate attribute so modders can use different unit and city building styles. A NONE value will cause the Civ to use all default Unit Art.
3.2 Step 2: CIV4UnitArtStyleTypeInfos.xml
This is a new XML file in BtS. It contains the definition for the Unit Art Style and allows a new unit art meshes to be used for a given unit. In the example below the ART_DEF_UNIT_ARCHER_EURASIAN is the Early art definition used for an Archer and ART_DEF_UNIT_ARCHER_EUROPEAN is used in the middle and late periods. The Archer like most units has only one UnitMesh as specified on its CIV4UnitInfos.xml element. But units can actually have any number of Meshes, the Settler units are the only Original game units to use more then one Mesh and to modify these simply list the replacement Meshes as <UnitMeshGroup> elements, they will be matched in the order with the CIV4UnitInfos meshes and replace it one for one, any number of Meshes can be present in a Unit and all can be substituted in this way.
Any Unit not given replacements for a StyleType will simply be defaulted to the Art from the UnitInfos.xml file and any individual ARTDEFs can be referenced any number of times and in as many different StyleTypes as desired allowing considerable sharing and creation of Styles which differ only at certain time periods to reflect cultures branching and merging.
Code:
<UnitArtStyleTypeInfo>
<Type>UNIT_ARTSTYLE_EUROPEAN</Type>
<StyleUnits>
<StyleUnit>
<UnitType>UNIT_ARCHER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ARCHER_EURASIAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ARCHER_EUROPEAN</LateArtDefineTag>
<MiddleArtDefineTag> ART_DEF_UNIT_ARCHER_EUROPEAN </MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
<StyleUnit>
<UnitType>UNIT_SETTLER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_SETTLER_MALE_EUROPEAN </EarlyArtDefineTag>
<LateArtDefineTag> ART_DEF_SETTLER_MALE_EUROPEAN </LateArtDefineTag>
<MiddleArtDefineTag> ART_DEF_SETTLER_MALE_EUROPEAN </MiddleArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_SETTLER_FEMALE </EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_SETTLER_FEMALE </LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_SETTLER_FEMALE </MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
</StyleUnits>
</UnitArtStyleTypeInfo>
Step 3: CIV4ArtDefines_Unit.xml
Just as in Civ4 the Unit Art Information has to exist for the unit. But instead of using the default one assigned to that unit in the Civ4UnitInfos.xml (ART_DEF_UNIT_ARCHER for example) Unit Art Styles allowed us to use a alternate one such as this:
Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_ARCHER_EUROPEAN</Type>
<Button>,Art/Interface/Buttons/Units/Archer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,1</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Archer_European/Archer_European.nif</NIF>
<KFM>Art/Units/Archer_European/Archer.kfm</KFM>
<SHADERNIF>Art/Units/Archer_European/Archer_European_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.85</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
By modifying the SDK you can create alternative types of StyleUnit logic with their own xml files and logic structures such as Units which show different Artwork based on how heavily they are damaged or the presense of specific Promotions.
Chuggi Aug 24, 2007, 07:04 AM Note that the unit button graphic is defined on the UnitArtInfo, it is no longer set in the CIV4UnitInfos.xml file. This allows us to use different buttons for different unit art styles. This change will also require modders converting older mods to BtS to move all their button info into the art file.
This doesn't actually work atm, it always uses the button art for the default unit, not what you define for the various different art styles. Impaler's working on a bug fix for it though.
karaza Aug 24, 2007, 07:55 AM ah my mistake, not my guide, just copy and pasted it from the link at the top for easier access for those interested as I found it easier to follow for just subbing in new models for existing units for someone new to civ modding like myself. I removed that part from the guide in my post though.
Chuggi Aug 24, 2007, 09:00 AM It's a good guide nonetheless. Hopefully Impaler will fix the button part so we can implement lots of wonderful ethnic buttons.
mamba Aug 25, 2007, 12:02 PM Thanks for these units danrell, I like them so much I started learning how to edit the CIV xml files in order to add them :)
As other people who want to use them will have to go through the same steps, I decided to post a mod here which replaces all the standard civs with alternatives which use your units.
If you are iterested in it, get it here (http://forums.civfanatics.com/showthread.php?t=240115)
All units are included, so you do not need to download them separately.
mrkingkong Aug 25, 2007, 12:15 PM Cani just say, the only problems im having with these units is WHERE to fit them in my mod- great job! And the way you have included animations and pics of the units really saves me some time-other unit makers should include take note and include these aswell. Adds so much conveniance!
Thanks again! Keep it up :)
mrkingkong
danrell Aug 25, 2007, 02:07 PM thanks mamba made the "Diversica'', This will give some people help :)
mamba Aug 25, 2007, 02:58 PM You are welcome, keep up the good work, I will gladly add more units :)
Quueg Sep 03, 2007, 06:01 PM Great work! I'm using these for my early units in a Confederacy mod I'm working on.
One problem: On the Knight, I get my Civ flag, instead of the gold/red cross. The Reb Stars and Bars actually look pretty good on the shield, but I'm wondering why it shows up that way only on the Knight.
The other shield units look fine. Problem is only with the Knight. Any suggestions?
Tekee Sep 04, 2007, 02:12 PM is it possible to make these units only appear for when I or someone else plays Russia? It would be great to see these cultural units? Any guide on how to make these units ONLY replace the russian/ukrainian units not everyone's units?
0R4NG3 Sep 04, 2007, 07:31 PM is it possible to make these units only appear for when I or someone else plays Russia? It would be great to see these cultural units? Any guide on how to make these units ONLY replace the russian/ukrainian units not everyone's units?
Use mamba's mod - "Diversica"!
http://forums.civfanatics.com/showthread.php?t=240115
karaza Sep 05, 2007, 06:23 AM is it possible to make these units only appear for when I or someone else plays Russia? It would be great to see these cultural units? Any guide on how to make these units ONLY replace the russian/ukrainian units not everyone's units?
EDU extreme mod has them added along with most of Danrell's other models and a few other people's work.
http://forums.civfanatics.com/showthread.php?t=240320
Zerver Sep 10, 2007, 06:20 PM Russian medvieal soldiers MUST have a moustache :p . Good job.
Tekee Sep 20, 2007, 07:29 AM very good looking units!
Wolfshanze Sep 21, 2007, 09:12 PM is it possible to make these units only appear for when I or someone else plays Russia? It would be great to see these cultural units? Any guide on how to make these units ONLY replace the russian/ukrainian units not everyone's units?
Yes, there's two ways to do it... the "old fashioned" way (Vanilla and Warlords) would be to make the unit a "nation specific" unit... like the Panzer is to the tank or the Redcoat is to the Rifleman.
This requires adding a lot of new units (and a lot more txt) to the Civ4UnitInfos.xml, and you'll see a lot more entries into the Civilopedia (like 12 differant "Spearmen" if you used 12 differant national spearmen in this fashion), but it WILL work, and it will only appear for the nation you want it to.
The newer (and probably prefered/easier) way is the "BtS" method of adding a new Unit Art Style to the Civ4UnitArtStyleTypeInfos.xml. For instance, there's a "EUROPEAN" art style which applies to French, German, English, etc... this gives unique looking units to anyone who is coded "European"... but you can change and/or add these types of art styles... so you could have a 'French' art style, an 'English' art style and a 'German' art style. This requires less xml work, less civilopedia entries, is a lot easier to do, and will only show the units for a specific nation (no free peeks at the artwork in the Civilopedia though... you'll only see the artwork if you play as that nation or see that nation's units in-game).
Wolfshanze Oct 07, 2007, 12:51 AM Is it just me, or am I the only one the "Maceman" (aka swordsman w/shield) doesn't work for?
I can't get it to work... I've had success with all the other units EXCEPT the Kiev Maceman(hvysword) guy.
I've checked and rechecked the XML entries... deleted/restored... I keep getting junk... I tried changing the KFM source from that provided to a differant hvysword kfm and got one-step closer to an image, but not enough, so I'm wondering is some of the files are either missing or corrupted in the download.
I'm sure it's not an XML error, as I've gone over the XML countless times and have had no problem with other units from this same download.
Chuggi Oct 07, 2007, 02:03 AM I got it to work :) Also please give some details as to what the actual problem is rather than saying you're just getting junk, and also posting your xml would be helpful. At the moment your post is pretty spammy :)
Wolfshanze Oct 07, 2007, 10:18 AM I got it to work :) Also please give some details as to what the actual problem is rather than saying you're just getting junk, and also posting your xml would be helpful. At the moment your post is pretty spammy :)
I was just looking to see if I was the only one... but I can get specific... okay... here's the DETAILS...
First-off, I'm using the Russian "Maceman" (HeavySwordsman) as my REGULAR Russian Swordsman (I'm not fond of removing every single Mace unit from the game... at least let the Europeans have a few maces!). I'm doing this "BtS" style, as-in a flavored nation-specific unit, NOT a UU. I've done the XML a bajillion times already on flavored units, so I'm pretty confident I have the sequence down-pat.
So I make a folder for the Russian swordsman, and dump all of Danrell's Russian Maceman files in it... 42 files to be exact. Here's the initial attempt at the XML:
<UnitArtInfo>
<Type>ART_DEF_UNIT_SWORDSMAN_RUSSIAN</Type>
<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Russian/Swordsman/HeavySwordsman.nif</NIF>
<KFM>Art/Units/Russian/Swordsman/HeavySwordsman.kfm</KFM>
<SHADERNIF>Art/Units/Russian/Swordsman/HeavySwordsman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
This is the result:
http://i84.photobucket.com/albums/k3/Wolfshanze/Games/RussSword1.jpg
*****
Feeling pretty confident about my ability to get the XML right, and knowing that a lot more of these files on the forum are getting corrupted then folks may want to admit, I decided to change the KFM to a differant heavyswordsman kfm I already had... if I got a differant result, I would know it wasn't the XML, but the files... so, I swapped the KFM line and pointed it to a differant directory with a heavyswordsman.kfm... nothing else changed in the XML... this is what I used:
<KFM>Art/Units/Babylon/Maceman/HeavySwordsman.kfm</KFM>
What was the result? This:
http://i84.photobucket.com/albums/k3/Wolfshanze/Games/RussSword2.jpg
IMHO, that's a clear sign the XML is not to blame, but something goofy in the download. Either corrupted or missing... I did redownload the thing 3-times to ensure it wasn't a one-time goof on download on my end....
I'm pretty sure the file(s) is to blame.
NikNaks Oct 07, 2007, 10:46 AM Nope, it's the XML for sure. The first error is because the KFM wasn't in the place you referenced (in the <KFM> line). The second is the same problem with the nifs. Check you've got the folder structure exactly the same.
Wolfshanze Oct 07, 2007, 10:58 AM Nope, it's the XML for sure. The first error is because the KFM wasn't in the place you referenced (in the <KFM> line). The second is the same problem with the nifs. Check you've got the folder structure exactly the same.
Well I'm led to believe you're mistaken in your analysis of both... the KFM file WAS EXACTLY where I pointed it to be... it's just F'd-up... the KFM file is corrupted IMHO, because the KFM is EXACTLY where I pointed it to the first time.
(Art/Units/Russian/Swordsman/HeavySwordsman.kfm)
You get a blank screen like that if it's not there (and it WAS) or if it's corrupted (which I believe to be the case).
In the 2nd example, yeah... there's a problem with the NIFs because I was using a differant modified KFM (not the same one from the Kiev download)... I used a DIFFERANT KFM from this download... I did that to test to see if the original Kiev KFM I downloaded was F'd-up... seems clear it is.
It's not an XML error. There's a problem with the download and/or a missing/corrupted file.
I've been very thorough with my XML entries... I'm not new to changing unit looks... I've done about a hundred successfully already, and I'm confident I know what I'm doing with the XML.
Someone could do me a BIG favor if they uploaded their WORKING copy of the Kiev Maceman (all 42 files, or more if I'm missing one).
Wolfshanze Oct 07, 2007, 03:16 PM I've been vindicated...
I downloaded this from another source (a differant pack), and using THE EXACT SAME XML, it worked just fine.
Something is wrong with this download, at least concerning the HeavySwordsman... I'm not saying it's always been that way, but something may have gotten corrupted on the server.
Bospor Oct 11, 2007, 11:27 AM Love these Russian units! However, being a noob in Civ and also not so computer coding expert either, I have a question. From what I can tell, you basicaly have to replace strings of text in the original files for some strings of text of these new files (units), correct? If that is true and someone already had done it in their BTS game, why can't you guys post that modified file here? This way noobs can just copy/paste the entire modified file into their BTS mod folders and we can have these nice units in the game for the Russians? If that is possible, we only just need one smart guy who knows how to add these units into the game, and than he can just share his final modified files with the rest of the community and all the noobs and dumbasses like myself can just copy/replace the files in the BTS! Is it possible?
agentsmith952 Oct 11, 2007, 11:34 AM Love these Russian units! However, being a noob in Civ and also not so computer coding expert either, I have a question. From what I can tell, you basicaly have to replace strings of text in the original files for some strings of text of these new files (units), correct? If that is true and someone already had done it in their BTS game, why can't you guys post that modified file here? This way noobs can just copy/paste the entire modified file into their BTS mod folders and we can have these nice units in the game for the Russians? If that is possible, we only just need one smart guy who knows how to add these units into the game, and than he can just share his final modified files with the rest of the community and all the noobs and dumbasses like myself can just copy/replace the files in the BTS! Is it possible?
It is possible to just modify the art styles files, and with the addition of modular modding it's simple really.
I think most people don't do that because everyone is different and some people only take bits and pieces for their mods. My Ukrainian mod that I'm working on is going to incorporate several of these wonderful Kievan Rus units (thank you so much!), but I'm not using them all to keep some differentiation between time periods. So, you'd probably still get people requesting you redo it with small modifications here and there. Might as well not do it at all and avoid the trouble ;)
Since I've done a few, once I'm done with my mod (should be this weekend) I'll just redo the art styles for the Kievan Rus units to incorporate them all and send them to danrell to include in his files if he wants.
mamba Oct 11, 2007, 12:01 PM Love these Russian units! However, being a noob in Civ and also not so computer coding expert either, I have a question. From what I can tell, you basicaly have to replace strings of text in the original files for some strings of text of these new files (units), correct? If that is true and someone already had done it in their BTS game, why can't you guys post that modified file here?
Who says this hasn't been done already ? ;)
You could get Diversica (http://forums.civfanatics.com/showthread.php?t=240115) or EDU Extreme (http://forums.civfanatics.com/showthread.php?p=5870151) and probably some other mods as well, which include these units.
If you do not know how to add units (or are too lazy to do so), take a look around the graphical mods, many contain units which have been posted around here (danrell and others).
Another mod along those lines is Varietas Delectat (http://forums.civfanatics.com/showthread.php?t=237192), I do not believe it contains all danrell units however (but uses different ones), the first two I mentioned definitely do.
imo you should go with Diversica or VD, both offer plenty of units and are well maintained, EDU Extreme 'only' contains the danrell units and hasn't been updated in a while (but then there weren't many new danrell units since).
Bospor Oct 11, 2007, 01:07 PM How hard is it to add your Diversica mod to my BTS game? Does it change the appropriet units for appropriet nations (f.e. these Kievan Rus' units for the Russian side only or for all the swordsman, spearman, etc. in the BTS)?
mamba Oct 11, 2007, 01:11 PM It should be real easy, extract it to Civ4/BtS/Mods and you are done. The russian units are used by Russia only (the german ones by Germany, the chinese by China etc.).
If you just would like the russians to use russian units and everybody else to still use the regular units, delete all other civilizations under Diversica/Assets/Modules/Custom Civilizations (or keep whichever other civs you want with their custom units).
mamba Oct 11, 2007, 01:12 PM It should be real easy, extract it to Civ4/BtS/Mods and you are done. the russian units are used by the russians only.
If you just would like the russians to use russian units and everybody else to still use the regular units, delete all other civilitations under Diversica/Assets/Modules/Custom Civilizations (or keep whichever other civs you want with their custom units).
agentsmith952 Oct 11, 2007, 01:28 PM It should be real easy, extract it to Civ4/BtS/Mods and you are done. the russian units are used by the russians only.
If you just would like the russians to use russian units and everybody else to still use the regular units, delete all other civilitations under Diversica/Assets/Modules/Custom Civilizations (or keep whichever other civs you want with their custom units).
So easy it needed to be explained twice :lol:
Sorry, couldn't help myself...
Bospor Oct 11, 2007, 01:31 PM That is what I was looking for... Thanks guys! I will try it tonight and let you know how it went!
God bless THE WHOLE WORLD, not just one country!
mamba Oct 11, 2007, 02:39 PM So easy it needed to be explained twice :lol:
Sorry, couldn't help myself...
actually I just wanted to fix some typos but then it somehow hang and got posted a second time around ;)
Bospor Oct 12, 2007, 09:46 AM It works! Thanks so much for these great units Danrell and for putting them in the game Mamba.
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