Chiyochan
Aug 08, 2007, 12:56 PM
If i ever get a place in redmond so im not biking four hours a day to get to work, then Ill be sure to get started on a Mod im planning aptly named the biggest mod ever, (which is :crazyeye: since im a total newb at this, but :goodjob:)
What does it do? The mod basicaly extends civ into the stars as well as fleshes out the beginning a bit more, the main idea behind this mod is the civ four game loader, pitifuly abandoned in newer versions of civ, This loader set the feel for an epic game, especialy the last few words, "Now they all but required one more ingredient, a great leader, to unite the querraling tribes, to harness the power of the land, to build a leagacy that will stand the test of time, A Civilization!"
This is what you will be doing in my mod, but instead of the traditional victory conditions, your goal is to stand the test of time, metaphoricaly anyway, this isnt civ 4 endless mode, With the sun set to expand in a few billion years at the beggining of man kind your tast is to get out of the solar system, But the quick start to apha centauri (which also happens to be a planetless wasteland of star) is not available, you will be slingshotting your way through mars jupiter and other terestrial moons in the outer solar system. all the while advancing technology to a point that you hope, could stand to reach another star,
impossible? probably, but ill try it anyway!, If anyone wants to help, maps of terrestrials and accompanying terrain mods would be extremely helpful, but anything is appriciated, i wont be able to start on this till i get some free time however.
In anycase here are a few features i've thought about including.
1.wandering: instead of settling down to build your city at turn one, you will have the option to wander around and settle somewhere else at no extra turn loss, only one square will be visible at a time, except ocean tiles, and any squares you've uncovered will be recovered after you move.
2.this feature is dual nature, but i would like this game to be playable on slower computers, so i either need to come up with some way to display tiles in square chunks, hiding the rest, or just create alot of smaller versions of planets.
3. cultural wonders, as a simple asthetic if its possible, editing wonders textures to match the culture that constructed it, so wonders wont look out of place.
4. readding exhastable resources.
5. variable leader traits.
What does it do? The mod basicaly extends civ into the stars as well as fleshes out the beginning a bit more, the main idea behind this mod is the civ four game loader, pitifuly abandoned in newer versions of civ, This loader set the feel for an epic game, especialy the last few words, "Now they all but required one more ingredient, a great leader, to unite the querraling tribes, to harness the power of the land, to build a leagacy that will stand the test of time, A Civilization!"
This is what you will be doing in my mod, but instead of the traditional victory conditions, your goal is to stand the test of time, metaphoricaly anyway, this isnt civ 4 endless mode, With the sun set to expand in a few billion years at the beggining of man kind your tast is to get out of the solar system, But the quick start to apha centauri (which also happens to be a planetless wasteland of star) is not available, you will be slingshotting your way through mars jupiter and other terestrial moons in the outer solar system. all the while advancing technology to a point that you hope, could stand to reach another star,
impossible? probably, but ill try it anyway!, If anyone wants to help, maps of terrestrials and accompanying terrain mods would be extremely helpful, but anything is appriciated, i wont be able to start on this till i get some free time however.
In anycase here are a few features i've thought about including.
1.wandering: instead of settling down to build your city at turn one, you will have the option to wander around and settle somewhere else at no extra turn loss, only one square will be visible at a time, except ocean tiles, and any squares you've uncovered will be recovered after you move.
2.this feature is dual nature, but i would like this game to be playable on slower computers, so i either need to come up with some way to display tiles in square chunks, hiding the rest, or just create alot of smaller versions of planets.
3. cultural wonders, as a simple asthetic if its possible, editing wonders textures to match the culture that constructed it, so wonders wont look out of place.
4. readding exhastable resources.
5. variable leader traits.