View Full Version : The biggest Mod ever


Chiyochan
Aug 08, 2007, 12:56 PM
If i ever get a place in redmond so im not biking four hours a day to get to work, then Ill be sure to get started on a Mod im planning aptly named the biggest mod ever, (which is :crazyeye: since im a total newb at this, but :goodjob:)

What does it do? The mod basicaly extends civ into the stars as well as fleshes out the beginning a bit more, the main idea behind this mod is the civ four game loader, pitifuly abandoned in newer versions of civ, This loader set the feel for an epic game, especialy the last few words, "Now they all but required one more ingredient, a great leader, to unite the querraling tribes, to harness the power of the land, to build a leagacy that will stand the test of time, A Civilization!"

This is what you will be doing in my mod, but instead of the traditional victory conditions, your goal is to stand the test of time, metaphoricaly anyway, this isnt civ 4 endless mode, With the sun set to expand in a few billion years at the beggining of man kind your tast is to get out of the solar system, But the quick start to apha centauri (which also happens to be a planetless wasteland of star) is not available, you will be slingshotting your way through mars jupiter and other terestrial moons in the outer solar system. all the while advancing technology to a point that you hope, could stand to reach another star,

impossible? probably, but ill try it anyway!, If anyone wants to help, maps of terrestrials and accompanying terrain mods would be extremely helpful, but anything is appriciated, i wont be able to start on this till i get some free time however.

In anycase here are a few features i've thought about including.
1.wandering: instead of settling down to build your city at turn one, you will have the option to wander around and settle somewhere else at no extra turn loss, only one square will be visible at a time, except ocean tiles, and any squares you've uncovered will be recovered after you move.
2.this feature is dual nature, but i would like this game to be playable on slower computers, so i either need to come up with some way to display tiles in square chunks, hiding the rest, or just create alot of smaller versions of planets.
3. cultural wonders, as a simple asthetic if its possible, editing wonders textures to match the culture that constructed it, so wonders wont look out of place.
4. readding exhastable resources.
5. variable leader traits.

JeBuS27
Aug 08, 2007, 01:05 PM
Sounds very ambitious. Part of it sounds like you'll be switching from normal civ terrain to Final Frontier terrain at a certain point. The rest of it I can't comment on.

Chiyochan
Aug 08, 2007, 01:11 PM
rather than terrain, the game just opens up into the exact FF mod, this is after you win the game. so its really not much of a switch of terrain. as it is a module, but who knows, i might decide to make my own FF styled end, but there wont be much to it, after you leave the solar system, its striclty sandbox play.

JeBuS27
Aug 08, 2007, 01:20 PM
So, what's the point in describing sling-shotting through the solar system? You devoted a large part of the description to that, and now you've said it will essentially not be part of your mod.

Chiyochan
Aug 09, 2007, 12:54 PM
well if its really THAT important I could have you move your spaceship in a strait line for a couple hundred turns or something, or you could just appear on the next moon or planet.

JeBuS27
Aug 09, 2007, 04:14 PM
:lol: I'm not saying it's important, I'm just saying that you described "The biggest mod ever" then took half of it away.

Chiyochan
Aug 10, 2007, 03:33 AM
I dont see how taking out the boaring waits for colony ships to reach the next planet or moon takes away half of the game, your going to be spending alot of the time colonizing places like mars and titan,

JeBuS27
Aug 10, 2007, 12:57 PM
Maybe I'm just not understanding what you described, then. Care to try to elaborate on your ideas again?