SoAB
Aug 11, 2007, 10:48 AM
I'm playing on Monarch diffculty.
Right now I'm trying something out air transports. I went through my mod and got rid of the "airlift" flag for most ground units. At the same time I got rid of the rebase flag for air transports (like a C-17) but gave them a operational range of 100.
The idea is 3 fold:
1) With modern air refueling and engine technology aircraft are pretty much limited by crew indurance. If something needs to be dropped on the other side of the world we can do it. Hence the range of 100.
2) I got rid the immobile flag out of the idea that only certain facilites can house and operate these large aircraft. So it is assumed that the city that built the transport also built the facilities to maintain them.
3) Here's the most important one. I never quite liked the notion that you could simply "airlift" lots of troops between 2 cities with airports, esp during times of war when the airspace is contested.
Theoretically if you try to airlift something the enemy will try to shoot it down. If you can interdict naval convoys you should be able to intercept airborne ones.
Sounds good right? Well the problem is the A.I. now doesn't to seem to be so trigger happy about building air transports and using them. I'm 100% sure I have the transport flag checked. Perhaps they wisely don't want to paradrop into hostile airspace.
Perhaps putting a stealth flag on the transports would make the A.I. a bit more brazen.
Then again I've had small island garrisons that have been complete wiped out by enemy airpower and at the same time I know (from spies) that the enemy has transports to do a paradrop.
But the question is, how can I get the A.I. to use these air transports about half as much as they use naval transports? Is there a fundamental flaw in taking away the rebase flag when it comes to the A.I. use of aircraft?
Right now I'm trying something out air transports. I went through my mod and got rid of the "airlift" flag for most ground units. At the same time I got rid of the rebase flag for air transports (like a C-17) but gave them a operational range of 100.
The idea is 3 fold:
1) With modern air refueling and engine technology aircraft are pretty much limited by crew indurance. If something needs to be dropped on the other side of the world we can do it. Hence the range of 100.
2) I got rid the immobile flag out of the idea that only certain facilites can house and operate these large aircraft. So it is assumed that the city that built the transport also built the facilities to maintain them.
3) Here's the most important one. I never quite liked the notion that you could simply "airlift" lots of troops between 2 cities with airports, esp during times of war when the airspace is contested.
Theoretically if you try to airlift something the enemy will try to shoot it down. If you can interdict naval convoys you should be able to intercept airborne ones.
Sounds good right? Well the problem is the A.I. now doesn't to seem to be so trigger happy about building air transports and using them. I'm 100% sure I have the transport flag checked. Perhaps they wisely don't want to paradrop into hostile airspace.
Perhaps putting a stealth flag on the transports would make the A.I. a bit more brazen.
Then again I've had small island garrisons that have been complete wiped out by enemy airpower and at the same time I know (from spies) that the enemy has transports to do a paradrop.
But the question is, how can I get the A.I. to use these air transports about half as much as they use naval transports? Is there a fundamental flaw in taking away the rebase flag when it comes to the A.I. use of aircraft?