Methos
Aug 11, 2007, 03:18 PM
Term 6
Cities:
NoneOfTheAbove
EA
NoneOfTheBelow
Ainu
City #1
I'm not sure if anyone would find this useful, but here's the location (http://www.civfanatics.net/methos/games/dg2/) I keep my DG II pics at. It's just a list of every DGII pic I have and what you'll see in my posts. If anyone finds it useful, let me know and I'll keep the index file updated.
dutchfire
Aug 12, 2007, 06:28 AM
@Methos: Do you have FTP access to that place? I haven't updated the State of the Empire thread yet because the uploading through Imageshack is a real pain. Would it be possible and easy to use CFC someway?
Some ideas for the next TC:
City #1, why not build a lighthouse?
Ainu: Stagnate growth, build a forge and an observatory
EA: university and observatory
HUSch
Aug 12, 2007, 02:13 PM
City #1 a fishing boat and clearing the rice
Ainu a merchant from sea, or every 3. turn from wheat
Methos
Aug 12, 2007, 10:18 PM
@Methos: Do you have FTP access to that place? I haven't updated the State of the Empire thread yet because the uploading through Imageshack is a real pain. Would it be possible and easy to use CFC someway?
Yes, I have FTP access. I believe we've discussed before trying to get a location for our DG pics and saves, but I don't know how far it ever got.
HUSch
Aug 24, 2007, 03:17 PM
City 1
my opinion is: the best 1 building is forge, because we 've a free specialist and in the next future 2. So i vote for this.
Ainu
1 specialist to forger and a second to sea, grow in the next turn. If we 've free bts then jungle clearing.
EA
There will perhaps an academy, the decision is not so good, because EA lacks food, 1 mine and 2 forrest aren't working, not before biology will that be better; if we want there an acad, then perhaps we shuld build there Oxford.
NotA
I vote for building there Liberty, its better then River; and 2 of the 3 specialists to produce hamers
Notb
change from coast to farm
In the next turn begins the GA, perhaps then will it better to make another change in working tyles.