View Full Version : Myth mod, Needs people to help


SomeMan
Aug 11, 2007, 04:54 PM
Well, I need some help from some good modders if possible, Everything they do, I'll put in special Thanks into the mod for the people who help.

My mod is pretty simple, I need some people to do:
Some unit Graphics
Some how get some leaderheads to work
Edit the Religions
Edit the Civics (I can do this one, But I'm bad at balancing the effects)
New Technologies
Editing/making some Brand new civs, and getting rid of the un-used ones (once again I can do this but I would need City Name Ideas)
Maybe making some Building Graphics (not quite sure about this one though..)

Something NEW (I think):
adding new types of Civics, the "Bloodline" Civics
Depending on the Bloodline Chosen, how many Turns go by, ect. The Leader's NAME will change.

SomeMan
Aug 11, 2007, 04:55 PM
First off, forget the bloodline and that stuff

Civics:

Government:
Monarchy (Starter)
Empire (Empirialism)
Republic (Government Reform)
Democracy (Government Reform)

Military:
Militia (Starter)
Conscription (Also Starter)
Proffesional (Government Reform)
Military Houses (Empirialism

Labor:
Free-Labor (Starter)
Slavery (Slavery)
Caste System (Devine Rule)
Emancipation (Emancipation)

Market:
Barter (Starter)
Free Market (Advanced Market)
Isolation (Isolation)
State Control (Isolation)

Religion:
Pagen (Starter)
Organized Religion (Organized Practice)
Theocracy (Organized Practice)
(Can't think of Another here)

Religions:
Hammerite
The 12 Gods
The "Woodsey" One

Technologys:

Agriculture: Leads to Animal Breeding
Animal Breeding: Leads to Horse Riding
Horse Riding: Leads to nothing
Mining: Leads to smiths
Smiths: Leads to Advanced Building
Building: Leads to Advanced Building AND Advanced Sailing AND Orgaized Practice
Advanced Building: Leads to Emperialism AND Advanced Market
Emperialism: Leads to Government Reform AND Slavery AND Isolation
Government Reform: Leads to Emancipation AND Devine Rule
Emancipation: Leads to nothing
Isolation: Leads to nothing
Sailing: Leads to Advanced Sailing
Advanced Sailing: Leads to Advanced Market
Advanced Market: Leads to nothing
Organized Practice: Leads to Nothing


Units:

Settler
Worker
Slave Worker (Only works with Civic Slavery, Fast Worker Graphichs)
Hammerite Missionary (Christain Missionary)
The 12 Gods Missionary (Jewish Missionary)
The "Woodsey" One Missionary (Buddhist Missionary)
Work Boat (Needs Sailing)
Galley (Needs Sailing)
Trireme (Needs Sailing)
Galleon (Needs Advanced Sailing and Iron or Copper)
Frigate (Needs Advanced Sailing and Iron or Copper)
Swordsmen (Needs Smiths and Iron or Copper)
Denekari Swordsmen (Samurai Graphics)
Yoshima Swordsmen (Preatorian)
Spearmen (Needs Iron or copper)
Totomo Spearmen (Phalanx Graphics)
Mountain Spearmen (Impi Graphics)
Prototype gun (Needs Iron or Copper, and Government Reform, LONG time to make)

Now this is what I can think of for now...

SomeMan
Aug 11, 2007, 05:38 PM
oh, forgot, this is Warlords Mod

SomeMan
Aug 12, 2007, 11:16 AM
Can't someone help? I'll get what the map looks like... once I figure out HOW to take a picture again..

JeBuS27
Aug 12, 2007, 11:43 AM
In your language, 'simple' must mean something other than what a modder knows as 'simple'. :p

Seriously, though. There are a lot of people working on their own stuff right now. The best thing you can do for yourself is to go into a very descriptive account of what you want done. Perhaps if you show the necessary planning / foresight, someone will come along to seriously donate their time.

SomeMan
Aug 12, 2007, 12:26 PM
In your language, 'simple' must mean something other than what a modder knows as 'simple'. :p

Seriously, though. There are a lot of people working on their own stuff right now. The best thing you can do for yourself is to go into a very descriptive account of what you want done. Perhaps if you show the necessary planning / foresight, someone will come along to seriously donate their time.

oh, on the Simple part, I forgot I put that it. T_T
But anyway, I'm working on the Techs, and units. I'm almost done...

SomeMan
Aug 12, 2007, 01:47 PM
Ok, the 2nd post is now Majorly updated!