View Full Version : New Unit: MechWalker
May 31, 2002, 08:45 AM
This is my first unit what do you think?
Updated to fix colors and offsets
I can't upload the new file, I wiil attach the files down a few posts.
Here is a old preveiw
May 31, 2002, 10:10 AM
Did you have any luck fixing your graphical problems?
I think I'm going to use this as a Metal gear, all I need to do now is a Solid snake unit. :lol:
I like the death animation, probably the best vehicle death Iv'e seen in a while.
Raw is War?
May 31, 2002, 11:51 AM
That looks Ace! good job :)
May 31, 2002, 09:29 PM
good job on the movements looks so real i'm not good at movments when it comes to ground units so i really honor that
May 31, 2002, 11:01 PM
that looks cool!:goodjob: :goodjob: :goodjob: :goodjob: :egypt: :goodjob:
Jun 03, 2002, 12:22 PM
Yes i did fix most of the problems it still has smeared frames in one animation and the window has civ color neither are very noticeable.
The death would look even better if i could use more colors.
sas330 what is a kwajibo?
Can i add a counter or is that only for attached files?
Jun 04, 2002, 03:58 AM
Aug 07, 2002, 01:51 AM
Updated to fix colors
Get both parts
Aug 07, 2002, 01:55 AM
Sep 10, 2002, 07:51 PM
Im not sure if the fixed colors were for the small and large civilopedia icons..... They were BMP and not usable in the civilopedia. So I'll attatch them here.
Sep 11, 2002, 10:45 AM
They are PCXs, are they in the wrong fromat?
Sep 11, 2002, 01:40 PM
Actually they were BMPs I think, PSP 7.0 couldn't open them, siad not a valid pcx file, and in the civilopedia the pictures were just blank.
Sep 23, 2002, 09:04 AM
cool unit. what program did you use?
Sep 23, 2002, 11:42 AM
I used 3D Studio Max.
Nov 06, 2003, 01:56 PM