Random Passerby
Jun 01, 2002, 08:03 PM
Despite the convention of including username in NES thread titles, no, this is not an actual NES starting up, at least not yet. I would kinda like to try my hand at running a NES game, although I still am pretty new; however, this right here is just a theoretical discussion.
A while back das tried to run a NES with a random world and random countries thrown in, which was a pretty good idea in my view, but it flopped for lack of interest. I was wondering two things: 1. How many people might be interested in something along such lines, and 2. What public opinion would be as to how such a game should be configured.
Currently I'm fiddling around with ways to make a nice clean map suitable for managing in a NES thread using Civ3's random map generator--with touch-ups, of course, to maximize readability and playability. The question remains, though, as to what sort of map should be used: Pangaea? Archipelago? Lots of water or little? I'm just using blank featureless terrain, so the heat/humidity settings don't really matter. I think the best way to do a random-map NES would be to use real-world nation/civs rather than making up new random ones, even if the fictitious nation/civs were based off of real ones; the game's just more accessible that way, which is probably a major reason why the Civilization series uses real-world names in the first place. However, how should territory be divvied up? Should the moderator divide the world's territory amongst various predefined civs, or should starting players get to pick their own territories with some moderator supervision and tweaking? There is, of course, no historical basis for territorial control, so if it could be managed fairly, having players define their own territory might make for a fun starting twist.
Any comments or ideas?
A while back das tried to run a NES with a random world and random countries thrown in, which was a pretty good idea in my view, but it flopped for lack of interest. I was wondering two things: 1. How many people might be interested in something along such lines, and 2. What public opinion would be as to how such a game should be configured.
Currently I'm fiddling around with ways to make a nice clean map suitable for managing in a NES thread using Civ3's random map generator--with touch-ups, of course, to maximize readability and playability. The question remains, though, as to what sort of map should be used: Pangaea? Archipelago? Lots of water or little? I'm just using blank featureless terrain, so the heat/humidity settings don't really matter. I think the best way to do a random-map NES would be to use real-world nation/civs rather than making up new random ones, even if the fictitious nation/civs were based off of real ones; the game's just more accessible that way, which is probably a major reason why the Civilization series uses real-world names in the first place. However, how should territory be divvied up? Should the moderator divide the world's territory amongst various predefined civs, or should starting players get to pick their own territories with some moderator supervision and tweaking? There is, of course, no historical basis for territorial control, so if it could be managed fairly, having players define their own territory might make for a fun starting twist.
Any comments or ideas?