thegreats
Aug 19, 2007, 04:44 PM
This is my first unit of Civ4 (originally made for my project of a Templar Civ).
It uses the Charlemagne Heavy Cavalry animation.
Feedback please.
http://forums.civfanatics.com/downloads.php?do=file&id=6753
sepamu92
Aug 19, 2007, 05:00 PM
Looks great :) The problems you're having don't sound like they come from the unit itself. Could you possibly give the coding for the unit as you have it in the Civ4ArtDefines_Unit.XML?
thegreats
Aug 19, 2007, 05:01 PM
Looks great :) The problems you're having don't sound like they come from the unit itself. Could you possibly give the coding for the unit as you have it in the Civ4ArtDefines_Unit.XML?
Yeah it might be.
<UnitArtInfo>
<Type>ART_DEF_UNIT_KNIGHT_TEMPLAR</Type>
<Button>,Art/Interface/Buttons/Units/Knight Templar.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,5</Button>
<fScale>0.61</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/knight templar/HeavyCavalry.nif</NIF>
<KFM>Art/Units/Charlemagne_HeavyCavalry/HeavyCavalry.kfm</KFM>
<SHADERNIF>Art/Units/knight templar/HeavyCavalry.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.28</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>