View Full Version : Wolfshanze Civ4 BtS Modpack


Wolfshanze
Aug 20, 2007, 01:22 AM
I've been out of the Civilization mod business for awhile, but I was one of the first (the old Civ2 Fascist Patch mods were mine a long time ago). I had a request or two to post this work (which I was originally doing just for myself, so I'm not really promoting this, but rather sharing with those who may be interested in my vision of Civ4).

I'm getting a bit old to be doing all this fancy 3D model stuff, so I cleary (in advance) give all due credit to multiple folks in the Civ Fanatics community who have provided some excellent units of which this humble mod of mine contains. I claim zero credit to any of the 3D unit models in this mod! Having said that, let's get down to what this mod is/does:

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Civ4 Beyond the Sword Wolfshanze Mod
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This mod does many things... it lengthens the age of sail, as well as greatly expands upon the ship classes of the mid to late 1800s (between Ironclad Monitors and WWII-style battleships). Also, Hitler is now available to fight for or against as the German dictator during World War II and the swastika replaces the German cross (As a disclaimer, I do not support Adolf Hitler or his ideology). Many new units have been added, most of which are nation-specific... very little has been changed in game mechanics, mostly new looks or filling the gaps in the progression of units. I take ZERO credit for any of the artwork or units in this mod as the graphics are a collection of various authors in the Civ-Fanatics community. Also included is full support of the Civilopedia, which has been updated with complete backgrounds and histories of all the new units included in this mod. This mod is for Civilization IV: Beyond the Sword only.


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Description
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Using the graphics made by Elhoim, kodzi, Hadrean, Snafusmith, GeneralMatt, Houman and a few others (I lost track, sorry). I created this mod with a blend of new units to cover the 1800s in naval warfare, and put Hitler into the game.


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New Units
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Prussian Grenadier
Prussian Musketeer
Prussian Rifleman
Royal Foot (British Rifle)
French Rifleman
Ironclad Cruiser
Ironclad Battleship
Paddle Steamer (transport)
Pre-Dreadnought
Destroyer Escort (WWI-era)
Dreadnought (WWI-era)
German Machine Gun
Cruiser (WWII-era)
Bismarck Battleship
Hood Battleship
Yamato Battleship
Wehrmacht Infantry
Waffen SS


************
New Graphics
************

Immortals
Transport
Settlers (various ethnic)
Euro Swordsman
Euro Horseman
Euro Axeman

http://i84.photobucket.com/albums/k3/Wolfshanze/Misc/Civ4WolfMod2.jpg
a sampling of some of the new units

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Installation
************

1. Unzip the file to your Sid Meier's Civilization IV\BtS\Mods\ directory.
2. Start up Beyond the Sword.
3. Go to Advanced-Load Mod.
4. Load the "Wolfshanze" mod.
5. You can now use all that is in this mod!

Download now updated to v1.1 (note v2.x is now recomended in other thread)


Download Mod v1.1 here. (http://forums.civfanatics.com/uploads/4691/Civ4_BtS_WolfshanzeMod.zip)



COMPLETE FACELIFT ON THIS MOD... Go to Mod v2.x thread here. (http://forums.civfanatics.com/showthread.php?t=249129)

keldath
Aug 20, 2007, 08:50 AM
very nice gd work :)

Wolfshanze
Aug 20, 2007, 09:54 AM
Thanks... always kinda upset that Civ4 went from ocean-going frigates to coastal-only ironclads to WWII era battleships... made no sense to me, there were PLENTY of ships inbetween Merrimac-style ironclads and WWII battleships, so I added ocean-going ironclads of the mid-to-late 1800s, pre-dreadnoughts and the WWI-era dreadnoughts... THEN you go to WWII Battleships. Oh, and I also added the Paddle Steamer as a transport between the Galleon and modern transport. The artwork for these missing ships comes from GeneralMatt, who made this mod possible... something I always wanted to do but lacked the talent to make the artwork... also the popular animated Adolf Hitler leader is in this mod for BtS, and a few other units got some unique units and looks (didn't change much in stats from the basic game... wanted the gameplay to remain basically the same, but with an added naval program, the addition of Hitler and some nice new unit graphics along the way)... for instance, never liked the European Axeman, Swordsman or "Horse Archer" (since when did Europeans ever employ massive use of "Horse Archers"?). I added some Norman-looking (chainmail-wearing, early dark ages) units to use for Swordsman and a sword-weilding "Horseman" unit to replace the "Horse Archer" for European armies (Horse Archer still exists for other nations).

GeneralMatt
Aug 20, 2007, 09:56 AM
Can't wait to try!

keldath
Aug 20, 2007, 12:13 PM
yeah,
i agree, the vanilla civ 4 lacked the use of ww1-2 naval shps.

but, thats where we modders come in :)

keep your mod going :)

Laurencius
Aug 20, 2007, 06:41 PM
Thank you for putting this together. I have been wanting to see these early industrial units in a mod. :goodjob:

Laurencius
Aug 21, 2007, 12:04 AM
I spent some time playing the mod and have enjoyed it quite a bit. It's fun to play either Germany, France, or England, since these civs have most of the units added to the mod.

Would it be possible to add some units for other civs like:

French and Chinese Infantry
http://forums.civfanatics.com/showthread.php?t=235908

US Civil War Riflemen
http://forums.civfanatics.com/showthread.php?t=215977

Flavored Rifles
http://forums.civfanatics.com/showthread.php?t=228478

Russian Musketman
http://forums.civfanatics.com/showthread.php?t=207760

WWII Red Army Infantry
http://forums.civfanatics.com/showthread.php?t=222746

French Cavalry
http://forums.civfanatics.com/showthread.php?t=205963

Khyber Rifles
http://forums.civfanatics.com/showthread.php?t=201666

French Foreign legion
http://forums.civfanatics.com/showthread.php?t=173405

Infantry Japan
http://forums.civfanatics.com/showthread.php?t=207910


I would add them, but I get a million XML errors when I try to do so. :cry:

Wolfshanze
Aug 21, 2007, 08:19 AM
I spent some time playing the mod and have enjoyed it quite a bit. It's fun to play either Germany, France, or England, since these civs have most of the units added to the mod.

Would it be possible to add some units for other civs like (those I listed)

I would add them, but I get a million XML errors when I try to do so. :cry:
Thanks for the feedback Laurencius... wasn't even sure if I posted it folks would play it, as there are so many mods out there.

I really made this for myself, but got a few requests to post it so I did. Anyways, the mod is a work-in-progress... I have more I'd like to do with it, mostly adding more nation-specific looks (many like you suggest).

I posted the mod as-is now because I was at a "stopping point" that I figured I would play-test it myself in a full game, so I paused development, but yeah, I have more ideas I want to throw in there, including expanded tank warfare (from WWI to WWII and nation-specific tanks), along with a few of the units you listed above. I will get back in there and do more adds soon, then post an updated version once completed and playtested.

This version was 100% stable and I had just finished adding all the Civilopedia entries for the new units, so I went ahead and posted the version I'm playing myself right now. The main focus of THIS version was the expanded ironclad-to-WWI era of warships, which I'm very happy with the results. The next version will expand tank and air warfare and add more nation-specific looks.

Madfox
Aug 22, 2007, 12:42 PM
Nice work Wolfschanze. But I have a problem. The game crashes over and over again on my computer wenn I reach 1580/1600. Are there more people out there with the same problem?

Madfox:confused:

Wolfshanze
Aug 22, 2007, 02:40 PM
Hmmm... what version of BtS are you running?

I do remember playing the v3.00 BtS and one of my save games "got stuck" somewhere around that time frame... I was mad and thought I had a corrupted save file and lost my game, but I updated to v3.02 and the game proceeded-on normally without any problems... I played well into the 1940s without any problems using this mod and v3.02 of BtS (I don't recomend using v3.03 because the combat animations are broken with that version of BtS).

If you have v3.00 of BtS I recomend trying v3.02 (you can still find the file for v3.02... I really don't like v3.03).

Not sure if that's your problem or not, but it's worth giving a try if you are on v3.00.

Madfox
Aug 23, 2007, 03:03 PM
Thank you, I have version 3.03. I will try 3.02 and see what hapends.

Greetings, Madfox

arstal
Aug 23, 2007, 10:27 PM
This is great- I like how you added stuff and changed a few things and everything makes sense.

Some suggestions:

The Expanded Tanks- that sounds great.

I'd like to see some compatibility with Solver's events and AI fix mod- if someone can tell me how to combine all this into one mod- I'd give it a try myself

The One Area where I'd like to see a gameplay change- is there a good Air force mod yet that allows planes to work more like reality? I really feel the air units are kinda neglected.

You have a real winner already, I'll be keeping close track of this one to see where it's going- it's my favorite mod so far.

Wolfshanze
Aug 24, 2007, 09:32 AM
Thanks for the feedback... I appreciate the comments... expanded tanks is definately the next step (nation specific and more of them, including WWI). I may also get into the aircraft... Biplanes to WWII expanded (fighters, strategic bombers and tactical bombers).

It's all in the plans, but it's a lot of work to do a ton of XML... but it'll come!

arstal
Aug 25, 2007, 01:33 PM
It looks like for the aircraft- the Air Forces mod does that quite well, but loading it modular leads to a mess that involves the horse archers somehow (thinking your change to that messes it up)

As for the Tanks, it would be nice if a few tank techs were added- would also give people reason to build marines instead of just tanks.

There needs to be some way for Air Units to gain XP easier as well.

Wolfshanze
Aug 25, 2007, 07:47 PM
Hmmm... the only change(s) I did to Horse Archers was officially rename them "Horseman" and assign a euro-specific unit for the class (Norman Knight). Thought it was kinda stupid to have European Horse Archers... Europeans never really got on-board with the whole "Horse Archer" thing.

Fanatic Demon
Aug 25, 2007, 09:19 PM
Has your mod also incorperated several technological advances, like the Screw, Turret, Turbine, Naval Armor, Torpedo Belt?

arstal
Aug 25, 2007, 10:03 PM
I checked- it looks like while you get the error message- nothing else changed, so with a bit of work it could be thrown in as a start to the air units. Think you would just need an XML edit. Going to see if I can do it myself though I've never modded before.

Wolfshanze
Aug 26, 2007, 08:09 AM
Has your mod also incorperated several technological advances, like the Screw, Turret, Turbine, Naval Armor, Torpedo Belt?
At this time I have not altered or added any Civilization tech advances. All technologies remain the same as-in BtS, the only changes at present, are the addition of new units, and a couple of pre-existing units have had their tech requirements tweaked (as an example canons come earlier for instance, not later as-in BtS).

I've thought about doing something with the tech tree, but for the moment, I'm trying to keep this mostly on-line with the original BtS, but adding some missing units and/or adding more nation-specific variety to the units. My goal with this is not to completely overhaul Civ4 into something completely differant as others have done (certainly there are some great mods that do that), but rather to give you the "Firaxis" version of Civ4, with more nation specific units and to plug-in the holes on the tech tree (such as the missing ironclad fleets).

In other news, I've almost finished playing the mod I posted here... I'll get back on the adds I have planned soon.

Wolfshanze
Aug 26, 2007, 01:55 PM
I've just released v1.1 of this Mod... it's a small update over the original, but it is FULLY compatible with any Wolfshanze Mod save games you may have going, so it's worth a download.

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New in v1.1
***********
New graphics models for Pre-Dreadnought and Dreadnought.
German Panzer graphic changed from a Panther to Tiger-I tank.
Waffen SS no-longer gets Amphibious but gets Drill-II instead.
Naval tech tree cleaned-up a bit... you can't get Destroyers and Cruisers without
first getting Dreadnoughts now.
v1.1 is fully compatible with v1.0 (initial release) saved games.

=========
The new version is posted in the top-link. This is the LAST version that will be compatible with previous saved games... v2.0 of this mod will require a fresh start with a new game. Enjoy.

arstal
Aug 27, 2007, 07:56 PM
Noticed you still had the Military Academy bug from Vanilla.

Wolfshanze
Aug 27, 2007, 08:30 PM
Noticed you still had the Military Academy bug from Vanilla.
Huh? Please explain.

arstal
Aug 27, 2007, 09:53 PM
Military Academy is supposed to require Military Science.

You can build it without the tech in your mod (though also in Base BTS- but Solver posted a fix for it)

Wolfshanze
Aug 27, 2007, 11:40 PM
You speak of the Great General building a Military Academy or being able to build it without a Great General?

In either case, my mod is a mod to BtS... it's not a patch or a fix to anything. If it's in BtS, it's in my Mod... I'm only adding units or tweaking a couple of stats... I'm not "patching" anything, nor claim to.

I don't think it's fair to say "a bug is in my mod" when it's not my bug to begin with.

arstal
Aug 28, 2007, 10:23 AM
Ah. Understandable- will get fixed in the official patch anyways.

Wolfshanze
Oct 02, 2007, 06:08 PM
Just an update....

I'm updating it now with all these new units using "flavor" units for differant nations and ethnic groups. I'm doing it with the "BtS" method, instead of unique units (as-in Warlords and Vanilla Civ4), so it won't clutter up the civilopedia.

The Wolfshanze Mod (working on v2.0 right now) is mostly a graphical update for BtS, and it adds-in more naval units... Galleas in medieval times, and the industrial age has three Ironcload types, pre-dreadnoughts and protected cruisers, as well as dreadnoughts, WWI Destroyers and modern cruisers.

When I'm done, I'll have added WWI tanks and aircraft and (of course) unique units for nations from ancient times to WWII. This is a BtS mod only.

Other then adding-in flavour graphics, new naval units and WWI fighters and tanks, the base game is pretty-much unaltered. Oh... and I added Hitler and Hirohito to the game as leaders too.

What's here at the moment is still v1.x... not sure on the completion date of v2.0, but I'll have to host it elsewhere (but linked here), it's already a 60-meg download!

Sword_Of_Geddon
Oct 02, 2007, 07:39 PM
Im stupid I didn't read your post above sorry....

arstal
Oct 02, 2007, 11:49 PM
Glad to see it's still alive.

There are some gameplay changes that make sense. You do have a pretty good fix for the Industrial-era Trebs issue.

strategyonly
Oct 03, 2007, 03:12 AM
Just was looking over this and noticed this right away, the beginning says BtS (post 1) but down to the bottom says this??

************
Installation
************

1. Unzip the file to your Sid Meier's Civilization IV\BtS\Mods\ directory.
2. Start up Warlords.
3. Go to Advanced-Load Mod.
4. Load the "Wolfshanze" mod.
5. You can now use all that is in this mod!

Download now updated to v1.1.:mischief:

Wolfshanze
Oct 03, 2007, 07:28 AM
Just was looking over this and noticed this right away, the beginning says BtS (post 1) but down to the bottom says this??

************
Installation
************

1. Unzip the file to your Sid Meier's Civilization IV\BtS\Mods\ directory.
2. Start up Warlords.
3. Go to Advanced-Load Mod.
4. Load the "Wolfshanze" mod.
5. You can now use all that is in this mod!

Download now updated to v1.1.:mischief:
Typo... sorry about that.

Sword_Of_Geddon
Oct 04, 2007, 07:32 AM
If you want civ specific looks why not combine it with this mod: http://forums.civfanatics.com/showthread.php?t=237192

It has civilization specific cities and units for all the civs. Its quite easy to combine, I'm no XMLer but I figured it out fairly easily since much of its modular. The only part that might need figuring out is the ethnic cities.

Wolfshanze
Oct 06, 2007, 04:30 PM
If you want civ specific looks why not combine it with this mod: http://forums.civfanatics.com/showthread.php?t=237192

It has civilization specific cities and units for all the civs. Its quite easy to combine, I'm no XMLer but I figured it out fairly easily since much of its modular. The only part that might need figuring out is the ethnic cities.
It's nice but the base download doesn't work anymore!

Sword_Of_Geddon
Oct 06, 2007, 09:12 PM
I uploaded my copy to 3d downloads it should be up in a day. Then you can update your mod and integrate 1.7 of it into this great mod.

Wolfshanze
Oct 06, 2007, 09:54 PM
I uploaded my copy to 3d downloads it should be up in a day. Then you can update your mod and integrate 1.7 of it into this great mod.
That's cool... post a link when it's ready.

Sword_Of_Geddon
Oct 06, 2007, 10:45 PM
Will do Wolf.

Sword_Of_Geddon
Oct 07, 2007, 09:49 PM
Will have to wait till tommorow unfortunately they don't have the download link yet....:rolleyes: Hopefully they will soon.

Wolfshanze
Oct 08, 2007, 12:50 AM
Roger that... I found another download that had a ton of flavour units I hadn't found yet... so I'm keeping busy upgrading my mod.

Sword_Of_Geddon
Oct 08, 2007, 02:50 AM
You mean Diversica? I was actually playing around a bit with VD and your mod and I managed to combine them, it worked except for the Horse Archer flavor for some reason won't load those flavor graphics.

Great thing about VD is that it includes flavor citysets as well, so the Mesoamerican, Far Eastern, Indian, Native American etc all have unique city graphics in addition to unit graphics. It took awile for me to activate that in your mod from VD but eventually I figured it out. I couldn't have done it at all if it weren't for the fact that VD is a modular mod. And hence requires almost no XML editing(which I barely know how to do).

Sword_Of_Geddon
Oct 09, 2007, 11:19 AM
Aparently Avain is back and beat me to the punch, go to his VD mod thread and you can now download the VD mod in its entirety...yay!!! Lol...

Wolfshanze
Oct 09, 2007, 01:28 PM
Aparently Avain is back and beat me to the punch, go to his VD mod thread and you can now download the VD mod in its entirety...yay!!! Lol...
Cool... will-do. I've been busy all this week with graphics updates and XML modding.

Sword_Of_Geddon
Oct 10, 2007, 09:21 PM
One thing you should do with this mod is increase the appearance rate of coal, its very rare thing, almost never, to be able to build your new naval units.

arstal
Oct 10, 2007, 10:43 PM
I never had that problem- often those ironclad battleships won me games.
Looking forward to next version of this

Wolfshanze
Oct 11, 2007, 09:06 AM
I never had that problem- often those ironclad battleships won me games.
Looking forward to next version of this
It's getting closer to completion... slowly but surely.

I'm nearly done with ethnic diversity... pretty much all the unit graphics have changed for diversity... so looks will have a huge improvement when released... mostly along the lines of what others have done with diversity mods, though I'm sure I'll have a few things a little differant.

It's also done in "BtS" mode, so there won't be much too look at in the Civilopedia (you won't see 20 differant "Pikeman" entries for example). The only way to see the diversity is either in-game for each nation in the civilopedia (Germans will see German units in the Civilopedia), or (of course) seeing your opponents in-game on the map (but that's the whole-point).

The "What's differant other then looks" Dept:
For gameplay, we have new units... not much, but enough to fill holes...

NEW UNIT CLASSES:
Land...
Early Tank
Heavy Tank

Sea...
Galleass
Ironclad Cruiser
Ironclad Battleship
Protected Cruiser
Pre Dreadnought
Destroyer Escort
Dreadnought
Cruiser

Air...
Early Fighters
Early Bombers

NEW LEADERS:
Hitler (Germany)
Hirohito (Japan)

BIGGER NUKES:
Well, actually just "flashier" nuke explosions

I think that's it off the top of my head... mostly an improvement in graphics (diversity), units to fill what I thought were holes in the timeline and a couple of animated leaders that should already be in the game, but aren't... so I threw them in.

Except the addition of a few new units (listed above), gameplay is not altered from the basic BtS version of the game. I wanted to keep the feel of the gameplay the same, while filling holes and sprucing up the ethnic diversity. I'm not out to make the "biggest" mod, or the one with the most new units or changing the way the game plays (there's lots of folks making more major changes then me)... I just wanted some diversity and a few new units where I noticed the biggest holes.

Work on the new version is well-advanced... hope to have it out in the not-too-distant future.

arstal
Oct 11, 2007, 10:46 AM
Well you have made a couple of changes- though they've been good changes. (moving Cannons to Chemistry and giving Grens city attack made perfect sense to me)

Sword_Of_Geddon
Oct 11, 2007, 01:29 PM
One thing you should do before your done is add in ethnic citysets, just ask Geomodder on how to do so should take you five-ten minutes.

Wolfshanze
Oct 11, 2007, 06:14 PM
Well you have made a couple of changes- though they've been good changes. (moving Cannons to Chemistry and giving Grens city attack made perfect sense to me)
Yeah... honestly I forgot I did that, but yeah... I thought Cannons took too long to show-up and Grenadiers were always siege specialists.

Sword_Of_Geddon
Oct 11, 2007, 06:26 PM
Hey Wolfshanze did you see my last post about the citysets?

Merum
Nov 14, 2007, 12:59 AM
Nice mod, thanks for putting it together and thanks for pointing me here from the other thread.

I'd recommend adding in Bhruic's patch, as this mod appears to have the "vassal declares war on you when you create a colony" bug, and also military academies can be created before Military Science.

Also, ranged bombardment would be nice. :D

Wolfshanze
Nov 14, 2007, 11:01 AM
To be honest, the v2.x version is much better/improved over this older version... you might want to check out this thread for the latest version:
http://forums.civfanatics.com/showthread.php?t=249129

Preslav
Jun 22, 2008, 11:17 AM
ur mod is amazing i love it!

Wolfshanze
Jun 22, 2008, 11:20 AM
ur mod is amazing i love it!
Thanks... but talk about bringing back a thread from the dead!...

http://www.hookahforum.com/uploads/1165808825/gallery_2063_3_17264.jpg


This thread is for the old v1.x Wolfshanze Mod... which I no-longer really do anything with... I'd prefer folks to check out the much newer v2.x thread (http://forums.civfanatics.com/showthread.php?t=249129).