View Full Version : Tech Tree


T_F
Aug 21, 2007, 11:55 AM
Can anybody post a list/diagram of [what we have of] the tech tree? I've got some ideas for quotes, but I don't know which technologies to be looking for.

thomas.berubeg
Aug 21, 2007, 01:21 PM
elda king has a list somewhere. elda, can you please copy that here?

Elda King
Aug 21, 2007, 03:58 PM
I've already found quotes for all the techs, searching in the PDFs of the books, but many of them are not very good... The list of the techs is, by age (I think it's not complete, but most of them are here. I'll see if I can take screens of the complete tech tree this weekend):
AGE OF THE STARS
Mining, Copper Working, Bronze Working, Jewelry, Wood Working, Fishing, Sailing, The Runes, Farming, Domestication, Hunting, Fortification
FIRST AGE OF THE SUN
Archery, Iron Working, Steel Working, Masonry, Chain Mail, Weaponry, Professional Armies, Mounted Combat, Siege Warfare, Tradition Keeping, Poetry, Music, Monarchy, Trade, Heraldry, Diplomacy, The Court, Infantry Tactics, Horseback Riding, Stone Working, Cavalry Tactics, Smithing, Ship Building
SECOND AGE OF THE SUN
Chivalry, Pole Weapons, Navigation, Naval Warfare, Construction, Mithril Working, Sharpshooting, Strategy, Composed Armies, Outposts, Trade Posts, Healing, Vassalage, Migration, Long Swords, Battle Axes, Fortresses, Improved Warfare, Literature, Commerce, Treaties, Council of Wises, Improved Smithing
THIRD AGE OF THE SUN
Advanced Smithing, War Hammers, Weapon Mastery, Longbows, Superior Pole Weapons, Swordsmanship, Advanced Siege Warfare, Ballistics, Engineering, Military Training, Horsemanship, Naval Tatics, Signal Fires, Exploration, Alliances, History, Great Trade Routes, Currency, The Wizards, The White Council, Stewardship, Total War
FOURTH AGE OF THE SUN
Crossbows, Trebuchets, Plate Armor, Machines, Feudalism, The Peace, Age of Men (Future Tech)

T_F
Aug 21, 2007, 05:18 PM
Thanks very much.

xmen510
Aug 21, 2007, 06:00 PM
That tech tree look sreally good. keep up the great work.

T_F
Aug 21, 2007, 08:36 PM
These may come in single-tech posts.

Advanced Siege Warfare:
'Grond! Grond! Grond! Grond!'
-The Army of Mordor

Love
Aug 22, 2007, 12:33 PM
http://img249.imageshack.us/img249/7339/whitecouncilkh3.jpg (http://imageshack.us)

The White council

http://img502.imageshack.us/img502/9808/signalfiresek5.jpg (http://imageshack.us)

Signal Fires

Chainmails

http://img265.imageshack.us/img265/679/chainmailgy6.jpg (http://imageshack.us)

The Wizards

http://img508.imageshack.us/img508/5923/istarufa7.jpg (http://imageshack.us)

So far whith tech...

Elda King
Aug 22, 2007, 05:34 PM
Great... It's a good quote, and very good icons.

T_F
Aug 22, 2007, 08:05 PM
Thanks. I'll watch the movie again with the tech list in mind (perhaps printed and in front of me). Unless this is strictly a book-related mod, in which case I'll read the book with the tech list in front of me.

Love
Aug 23, 2007, 06:48 AM
It was what i could make in less than 10 minutes...

thomas.berubeg
Aug 23, 2007, 08:48 AM
it's very good. when your done, ghandi, can you put them all in a zip and upload them here?

Love
Aug 23, 2007, 11:25 AM
emm, ok...

Tell me what you need...

thomas.berubeg
Aug 23, 2007, 04:57 PM
whatever you do. as soon as elda king gets finished with the tech file, i'll send it to you so you know what our techs are.

can you convert them to .dds?

Elda King
Aug 23, 2007, 05:35 PM
As soon as I get enougth time to start it... All the time I get to post here is being taken from my school works, that seem to never end.
Well, this is a book-based mod, but as long as the movie doesn't contradicts the books, we use movie content freely.

Love
Aug 24, 2007, 05:52 AM
I think i can, but it will slow it mucho...

thomas.berubeg
Aug 26, 2007, 10:56 AM
i've jsut added the tech file Elda sent me. right now, i'm going through and removing every reference to an old tech. (and it's taking forever)
http://static.filefront.com/images/personal/t/thomasberubeg/89243/imltkujbjn.thumb500.jpg
http://static.filefront.com/images/personal/t/thomasberubeg/89243/jelveqmsgy.jpg

Elda King
Aug 26, 2007, 11:54 AM
Oh no, that again! It was one of the hardest parts of doing the tech tree the first time...

Love
Aug 26, 2007, 12:50 PM
Great, i can see the start tech icons, will work further...

Death900
Aug 27, 2007, 07:57 AM
Great work guys! That's getting into shape, I love it.

bob bobato
Aug 29, 2007, 08:42 AM
What does 'Wizards' do? 'cause you really shouldn't be able to build wizards.

Elda King
Aug 29, 2007, 02:04 PM
The heroes like Gandalf and Radagast... And perhaps it gives a small bonus, or something. But it also makes more difficult to get the White Council.

bob bobato
Aug 30, 2007, 06:02 PM
Maybe all 5 wizards (Gandalf, Saruman, Radagast, and two more who never apear who's names I forgot) could be heroes, and the first five civs to research 'wizards' could get one.

Elda King
Aug 31, 2007, 01:40 PM
At this moment, the idea is that Saruman will be a leader (nothing definitive about leader units), Gandalf and Radagast will be heroes, and the other 2 Great Spies.
A thing to think is that there were other Wizards, but these 5 were most known because they arrived in the part of Middle-Earth were the story is set.

Love
Aug 31, 2007, 01:55 PM
there where not other wizards than these five, valars choosed them and sent them to ME

Elda King
Aug 31, 2007, 02:35 PM
There were!
"Of this Order the number is unknown; but of those that came to the North of Middle-earth, where there was most hope (because of the remnant of the Dunedain and of the Eldar that abode there), the chiefs was five. The first to come was one of noble mien and bearing, with raven hair, and a fair voice, and he was clad in white; great skill he had in works of hand, and he was regarded by well-nigh all, even by the Eldar, as the head of the Order. Others there were also: two clad in sea-blue, and one in earthen brown; and the
last came one who seemed the least, less tall than the others, and in looks more aged, grey-haired and greyclad, and leaning on a staff. But Círdan from their first meeting at the Grey Havens divined in him reverence, and he gave to his keeping the Third Ring, Narya the Red." (The Unfinished Tales)

bob bobato
Sep 01, 2007, 08:04 AM
So there were other wizards... but how are you going to use them? You can't build them, because they were sent by the valar. They could apear in random places, but what would their names be? Make them up, or take them from the net? If you do make them up or take them from the net, then it won't be tolkien's arda, it would be yours, and have little to do with the 'real' Arda. I understand making things up to fill in the gaps, but if you don't have to make things up, you shouldn't.

Elda King
Sep 01, 2007, 09:02 AM
We really had no intention of putting them in the mod before now... Not even remember them. But one thing you have to put in mind, the top priority is fun, not fidelity to the world. Of course having random wizards would be more adequate to the story, but how would you feel about don't being able to create or use some of the funniest units in the game? If we do put these extra wizards, they would be a national unit called "wizard" that you may build only if you have a rare resource. And, by this kind of reasoning, The Shadow should start the game with some Balrog units, as Balrogs were Maiar and couldn't be created. But the thing is: when you build a unit, you are truly equiping/training/preparing your people to fight, not "creating" people. The Wizards came to the world, and allied themselves with some peoples to fight the evil (at least in the beggining), so you may get the help of one of them. How to put it ingame, simply and balanced? Build them as other units!

bob bobato
Sep 01, 2007, 09:48 AM
But Middle-Earth isn't balanced. Gondor has nothing to counter the Nazgul with, and Rohan has no Saruman. That was one of the themes of the books, that the Shadow was much stronger than the free people, yet the free peoples still won. To make the free civs equal to the shadow would get rid of the desperation the main characters in LOTR felt. If Tolkien's Middle-Earth were balanced, there would have been no need to destroy the Ring, because they could have just attacked Mordor.

So, my idea is, to make it possible for the 'free peoples' in the mod to win against the shadow, they should have more religious bonuses if they pick a 'good' religion, and maybe, once in a while get powerfull units, such as wizards, or eagles. They basic units should be more powerfull than 'shadow' units, but more expensive, and basic 'shadow' units should be weaker, but cheaper. So there could be large 'shadow' hordes who could overpower the 'good' units, but the 'goo'd civs could have very powerfull units to counter these.

Elda King
Sep 01, 2007, 03:47 PM
The Shadow is incredibly more powerful than the others - military. They would have to unite to defeat it, thought they certainly could defeat it by strength of arms depending on the game; they may win the game by ways The Shadow can't, and are economicaly/culturaly stronger. But The Shadow has a large number of units with no equivalents for the other civs (Balrogs, Dragons, Trolls) and more heroes. But the "good civs" (they can all turn to evil like the Haradrim/Numenoreans, though Elves are less likely to do so) can build powerful forces, and if the player is far more advanced it could even defeat the Shadow - remember, Ar-Pharazon was stronger than Sauron, and Sauron could only defeat Numenor by treachery, just for one example.

bob bobato
Sep 01, 2007, 04:05 PM
Makes sense.

T_F
Sep 01, 2007, 04:11 PM
I like the Shadow units being cheap and weak - generally, the Shadow defeated people by sheer force of numbers, not skill of arms. (Quantity, not quality.)

thomas.berubeg
Sep 01, 2007, 04:19 PM
i just thought of this. when a civ turns evil, parts of it's military are sent to the shadow as tribute.

T_F
Sep 01, 2007, 04:30 PM
When it accepts Darkness as its state religion?
Do they get a choice which units?

thomas.berubeg
Sep 01, 2007, 04:33 PM
When it accepts Darkness as its state religion?
Do they get a choice which units?

i don't think they should get a choice... but it gives a temporary mutual defence pact between the shadow and the civ that is turnign evil. after X turns, when the civ has had time to build up it's military, the mutual defence pact disseapers

what do you think?

T_F
Sep 01, 2007, 04:49 PM
That's good. Would the Shadow accept any future defense pact offers, or would that be the only one ('You're doing fine on your own')?

bob bobato
Sep 01, 2007, 06:23 PM
i don't think they should get a choice... but it gives a temporary mutual defence pact between the shadow and the civ that is turnign evil.

Why shouldn't they get a choice? The evil in LOTR tried to convert the 'free peoples'. They asked the dwarves to help in the first book, Rohan might have been sending them horses, and in the last book asked Gondor if it wanted to become vassals to Mordor, though that mgiht be too light a word. Middle-Earth is seperated into Black & White, but that wasn't (isn't, hasn't, or wasn't? So hard with fiction) always clear to the people who lived there. All the civs should have a choice in the mod, including Harad and Rhun, who supported Sauron but were seperate from him.

Elda King
Sep 02, 2007, 04:13 AM
The choice in this case is about wich units it would send if it converted to the Worship the Darkness; the choice is wether you choose to convert to it or not.
I think it's great, but perhaps it could happen only when you become a vassal of The Shadow, and you would not become automatically a vassal, only the diplomacy bonuses would make it more likely to happen. Numenor, for example, turned to evil, but didn't give units to Sauron.

thomas.berubeg
Jul 07, 2008, 07:39 AM
I need someone to do the Techs, with the FFH schema

Sifaus
Jul 07, 2008, 12:41 PM
i can try =)

thomas.berubeg
Jul 07, 2008, 04:37 PM
thanks.

Use the FFH tech file as a base.