View Full Version : Random events what's the worst so far
Red Dwarf Devil Aug 23, 2007, 09:56 PM Hi All,
Just got BTS and keeping with my normal setting I go for random almost everything so the random events was on .
Question: With random events on what is the worst thing that has happened to anyone as all bad ones for me have been minor issues
* A mine destroyed
* Revolt what do you want to do
Can I expect events to get more drastic as time goes on
Lord Neil Aug 23, 2007, 10:06 PM Ive gotten Volcano eruptions that destroy all improvements adjacent to it.
I guess when an unaranged wedding has madened people between your Civilization and a rival Civilization and later causes them to declare war can be bad too.
But the funniest event I have gotten so far is when during a theatre presentation a careless smoker burns down the whole theatre and causes the deaths of hundreds..... Still think it was an enemy spy...
50_dollar_bag Aug 23, 2007, 10:24 PM I hate the Tornado hits a city event. It virually always destroys 2 buildings usually granary and something else, worst I've had is Granary/Forge.
Jabarten Aug 23, 2007, 10:42 PM Civil unrest (after you have become a democracy basically), destroying multiple improvements, and buildings....
Bast Aug 23, 2007, 10:43 PM I hate the Tornado hits a city event. It virually always destroys 2 buildings usually granary and something else, worst I've had is Granary/Forge.
I hate it when it hits early in the game. It's a huge disadvantage. You have so few resources and trying to get that crucial first building going and losing it is really bad.
Yzman Aug 23, 2007, 11:00 PM Worst is the barbarian uprising one right in the beginning of the game...I had 5 barbarian troops come near my one archer defended capital...
axident Aug 23, 2007, 11:26 PM Most things are temporary. Even slave revolts that can REALLY hurt your research for a turn if it strikes your capital. But the "clunker coal" thing (-1 to coal tile) kinda sucks if you get it in a city that could use the hammers.
Jabarto Aug 24, 2007, 02:22 AM I'd say the worst one is either:
1. Having a pasture knocked down. This sounds minor, but it always happens at the worst possible times. I actually lost a game once because my horse pasture burned down on the same turn that I finished it, and was then overrun by barbarians because I didn't have any metal, and couldn't rebuild the pasture in time.
OR
2. The Barbarian uprising, which has already been covered.
But you needn't worry too much; while the overwhelming majority of them are negative, only a few of them are really serious. Most are just minor annoyances, like paying a pittance to stop a forest from burning down and things of that sort.
But the funniest event I have gotten so far is when during a theatre presentation a careless smoker burns down the whole theatre and causes the deaths of hundreds..... Still think it was an enemy spy...
I swear, I *always* get saddled with the most dangerously negligent citizens on the planet when I play. I've had forests, forges, farms, and/or theaters burn down within several turns of eachother more than a few times.
Robovski Aug 24, 2007, 03:40 AM I'm not that bothered by the set-back events. They do happen to me often enough, costing me money here and there or an improvement or building. What bothers me more is the Sea quest where you are to colonize say 16 different landmasses. I'm never going to do this - it's not worth the cost for the benefit.
But conventionally, the barbarian event usually is the worst, as a half-dozen units come at some city that usually has 1 or 2 defenders. But it's never happened in a way that I couldn't cover for.
RedRalphWiggum Aug 24, 2007, 03:43 AM I've had the same pasture right beside my capital destroyed by locusts within about 20 turns in my present game... driving me insane
King of Town Aug 24, 2007, 04:47 AM Well to me I have forest fires happen like 5 or 6 times in a row, and I usually want the forest. So that sucks. I don't like the ones that reoccur. The mining accidents every 50 turns on my only iron resource are a pain. On the whole though the negative events are far overpowered by the positive.
Hirken Aug 24, 2007, 07:35 AM I swear, I *always* get saddled with the most dangerously negligent citizens on the planet when I play. I've had forests, forges, farms, and/or theaters burn down within several turns of eachother more than a few times.
This happened with Bismarck's airline pilots in one of my games. Seriously, about eight of his passenger jets crashed during the game. Five in my territory and the other three dispersed in other civs. I wanted to ban his national airline.
I've not really recieved any really bad events, but I always get the quests right before they are ending, such as getting the Holy Mountain quest only to fail the next turn.
-Hirken
jodok Aug 24, 2007, 08:08 AM I've had 4 buildings in a city destroyed. And it was pretty expensive ones at that as well, like Forge and Courthouse.. Man that was annoying!
Evil Twin Aug 24, 2007, 08:24 AM I hate the riot event that destroys my Town tiles. Unwashed peasants, how dare they!
Still, all these events don't compare to Alpha Centauri, where a random event could turn your best city into a smoking crater. Literally.
Soneji Aug 24, 2007, 08:45 AM Riots in Aberdeen, Inverness and Sterling. Destoyed a lot of buildings, I've also had like dozons of my airships come down in enemy territory giving them heaps of EP's against me.... :?
Evil Twin Aug 24, 2007, 08:51 AM I've also had like dozons of my airships come down in enemy territory giving them heaps of EP's against me.... :?
Oh the humanity.
retarded fury Aug 24, 2007, 09:17 AM The worst for me was having a hurricane knock out my forge a turn or two before the colossus was going to be completed. Ugh.
petey Aug 24, 2007, 09:42 AM The most useless I've had was the Peace Negotiator while I was on Always War. The AI redeclared on me immediately after I pressed the button to accept peace.
Also, the ones to build seven libraries/forges while I was playing an OCC.
mnf Aug 24, 2007, 10:52 AM The barbarian uprising always seem to hit you when you're not prepared. I got a stack of four barbarian horse archers the one turn just outside my border, and the next turn it took my border city that had two axes defending it.
Things like slave riots one turn before you finish a wonder and the next turn someone else builds it. Or the volcano erupts and destroys your only gold mine and marble quarry just as you start on the Oracle. Or hurricane strikes and oh boy, this year's hurricane is especially strong, look how it took away your capital's library and that shining new forge you just completed two turns ago!
I find good events and bad events seem to come in streaks. Just like how you tend to get the same thing out of your first two goodie huts.
Carnage04 Aug 24, 2007, 11:00 AM I was in the middle of an early war and my capital city (also supplier of Iron) had a Tsunami (Or maybe a Torando or other disaster) wipe out three tiles worth of improvements. The Iron, a Cow Tile and some type of food tile. Suddenly my capital is starving and my civ has no Iron to war with. I was able to fix it easy enough, sure, but my workers were at least four turns away at the time...plus at least four turns to build a mine and a pastue.....that's huge early in the game.
Azander Aug 24, 2007, 02:53 PM Winning the holy mountain quest, and gaining nothing from it..!
jason77024 Aug 24, 2007, 05:05 PM There is also an Influenza event which will take 3 population off your city (at least for me it did). Also, if you don't pay to contain the outbreak, it can spread.
Lurking Liu Aug 24, 2007, 05:32 PM Uhh... Slave Revolts really aren't that bad. Maybe it's a glitch, but you still get the production for the turn. Take a close look--The next turn, the counter has gone down by one. At the very least, it always seems to happen to me.
GoodGame Aug 24, 2007, 05:50 PM I really hated the direct strike from a storm on a city. The choice was---1 pop dies, or a random number of buildings is destroyed (it turned out to be about 10 turns worth of buildings).
Most events are simply taxing---20-30 gold pieces as insurance will cover them. A few are investment opportunities. Mostly they trained me to keep over 100 gold pieces available at all times.
MrFrodo Aug 24, 2007, 06:03 PM Barabarian invasion sighted around capital with 1 defender!!! :cry:
Peng Qi Aug 24, 2007, 06:13 PM Worst is the barbarian uprising one right in the beginning of the game...I had 5 barbarian troops come near my one archer defended capital...I once had the AI Asoka get that event in the early game. Thing is, he had the Great Wall, so all six of the swordsmen wandered along his border until they found me. :p
Scramble Aug 24, 2007, 08:36 PM early early early getting hit by a hurricane and having your buildings destroyed after you already chopped away your forests
Kadasbrass Aug 24, 2007, 08:49 PM Had one game where my Marble Quarry got hit by something in at least three events, and then the AI decided to join in with spies :rolleyes:
Most annoying event is when the city gets hit by something when I spent time to build the lighthouse in order to build great lighthouse, and first thing that happens when I build the lighthouse is that its destoried...
Merkinball Aug 24, 2007, 08:56 PM I really hated the direct strike from a storm on a city. The choice was---1 pop dies, or a random number of buildings is destroyed (it turned out to be about 10 turns worth of buildings).
Most events are simply taxing---20-30 gold pieces as insurance will cover them. A few are investment opportunities. Mostly they trained me to keep over 100 gold pieces available at all times.
Oh yeah, I had my capital lose EVERY building in it once, including the ironworks. It's only been that serious once, usually just a couple buildings.
Coast Aug 25, 2007, 03:32 AM Multiple consecutive slave revolts in a city building a wonder. Paying the money to 'address the slave's wrongs' each and every time. My poor capital in that game wasn't allowed to grow past size 8 until I slipped out of slavery.
I have a mental picture of slaves with unions, striking, demanding pay raises..
Lord Olleus Aug 25, 2007, 04:05 AM A hurican destroying a river side town in my oxford university city. I was playing as the dutch too so that cost me about 25 science per turn for the rest of the game. Annoying.
A1CBOZ Aug 25, 2007, 08:28 AM The three worst (for me) in order where..
3. Plague strikes and kills like 3 or 4 pop and can spread...
2. Hurricane hit a coastal city and destroyed the library, and lighthouse.
and the most God awful thing possible..
1!!.. continued nuclear war results in the earth craking like an egg, ending the game for everyone!!!!!!!!!!!! ( i have a screen shot, will post later in the day.)
Kadasbrass Aug 25, 2007, 11:15 AM 1!!.. continued nuclear war results in the earth craking like an egg, ending the game for everyone!!!!!!!!!!!! ( i have a screen shot, will post later in the day.)
Thats part of the next war mod, not a random event in normal game. When you load the mod up I believe it even mentions that something bad happens when too many nukes are used, and when you use your first nuke it warns you that too many will weaken the earth...
Ticked my off too since the AI had used the most nukes, I joined in the fun only to be the one that cracks the earth with 8 nukes...
A1CBOZ Aug 25, 2007, 11:20 AM Oh yeah.. i was playing the next war mod... My bad....
Anyone know how I could add that to the regular game but raise the cap on how many nukes are required?
Iron_knuckle Aug 25, 2007, 12:16 PM The great depresion is fun. All players loses 25% of their gold :D
Quotey Aug 25, 2007, 03:28 PM Riots in Aberdeen, Inverness and Sterling.
Yeah, those things should just stay in Glasgow :P
The slavery revolt is aaaarrgggggg, and any quest random event because I always waste time and production trying to do it.
Delan Aug 25, 2007, 06:13 PM I had one of my destroyers disappear due to some unexplained phenomenon. I don't remember the exact message, but it alluded to something like the Bermuda triangle.
The one that hurt my civ the most was a volcano that destroyed 5 tiles worth of improvements. It was a single mountain tile near one of my better cities.
RockTheCazbah87 Aug 25, 2007, 06:19 PM I was once asked to build 34 Colosseums, when I had about 7 cities. Before the Modern Age.
It just so happened I was one turn from researching Refrigeration, advancing me to the Modern Age.
Bum.
(BTW, I was playing an Earth map as Gandhi. I got boxed in!) That's why I only built 7 cities.
Öjevind Lång Aug 26, 2007, 10:28 AM Well to me I have forest fires happen like 5 or 6 times in a row, and I usually want the forest. So that sucks. I don't like the ones that reoccur. The mining accidents every 50 turns on my only iron resource are a pain. On the whole though the negative events are far overpowered by the positive.
Save some money so you can save the forest. Running a budget surplus is pretty much a must now, I think, except if you just cashed in a great merchant or got into a lot of money some other way. Extra money is also needed to really exploit many of the good random events that come your way.
The worst random event that befell me was when a monastery was destroyed by a tornado after I had researched Scientific Method.
I also lost a destroyer once in the Bermuda Triangle - together with the only bomber I had built so far...
Öjevind Lång Aug 26, 2007, 10:33 AM I once had the AI Asoka get that event in the early game. Thing is, he had the Great Wall, so all six of the swordsmen wandered along his border until they found me. :p
I had the barbarian invasion happen in the shape of eight archers being boxed in between my recently finished Great Wall, a mountain and the sea. They paced back and forth on the three tiles at their disposition until they were expelled from the reservation by my expanding cultural borders. Then they took off in the direction of Asoka's lands.
50_dollar_bag Aug 26, 2007, 08:31 PM Man, reading all this makes me want to turn random events off :lol: .
I haven't had the barb uprising event yet and I can't say I'm looking forward to it either.
Regarding the slave revolt I always let it go on most I've had it last for 3 turns but normally it's 1 turn mind you it always in the capital :rolleyes: , the other options result in loss of pop and unhappiness. What does everyone else do?
romelus Aug 27, 2007, 02:38 AM nothing beats the riots that destroy several town tiles. in one game this just kept happening to my capital, and it had only cottages in the industrial age...
it's even more aggrevating when a military unit can only reduce a town to a village in one turn, and the mob with pitchforks can level it to bare ground :(
Öjevind Lång Aug 27, 2007, 06:53 AM nothing beats the riots that destroy several town tiles. in one game this just kept happening to my capital, and it had only cottages in the industrial age...
it's even more aggrevating when a military unit can only reduce a town to a village in one turn, and the mob with pitchforks can level it to bare ground :(
What civics did you have when this happened? Did they want emancipation?
hecubus Aug 27, 2007, 07:26 AM I got the barbarian uprising a couple times in a recent game with Julius Caesar. Had just taken out Cyrus and Isabella and was getting set to start building a few cities of my own. Archers popped outside my border but immediately dispersed instead of invading. Over the course of the rest of the game, though (and I just researched Democracy before going to bed), barbarians have been spawning around Madrid and Persepolis and invading. I've re-built so many improvements, and most of my military are doing patrols within my borders to kill off those wandering in. I only got 6 cities up total, and the rest of the map except a few areas north and south of me in the tundra have been filled up by Elizabeth and Hatty. I lost so much time early on rebuilding improvements, rebuilding workers and massacring encroaching barbarians that I didn't get enough cities planted.
Orion071 Aug 27, 2007, 01:31 PM My worst event was a tornado that hit my high-food, low hammer capital. It destroyed my Granary and my Forge when I was only 5 turns from finishing the Colossus. Luckily, I was still able to get the wonder.
Merkinball Aug 28, 2007, 09:17 PM My original space ship failed tonight :(
I dunno if it was a random event, but I wasn't too happy about it.
Rusty Edge Aug 28, 2007, 10:32 PM My original space ship failed tonight :(
I dunno if it was a random event, but I wasn't too happy about it.
I'm pretty sure it's Not a random event. Space travel has always been risky IRL, and BTS has changed the Space Ship to be more like CIV I & CIV II - you can take your time to build carefully and risk beeing beaten to Alpha Centauri - or act quickly and assume the risk of failure. Either way, more suspense and excitement.
Did you have a complete set of cassings, or did you take a shortcut?
I believe your chances of success are determined by the percentage of cassings, and the speed dependent on the # of engines and thrusters.
Rusty Edge Aug 28, 2007, 10:46 PM Worst random event for me was the combination of the early barbarian uprising and my pasture being eaten by locusts before I could complete any chariots :cry:
Fortunately, all but one or two of the barbs wailed on my neighbor instead and I survived.
King of Town Aug 29, 2007, 05:02 AM For some reason when I get the hurrican and it asks if I want to lose buildings or population, I can never choose population. I would gladly do so every time because you alwaays lose your forge, and the at least one or two other buildings. I would think my master blacksmith that my civ brags about wouldn't build his forge right on the beach.
Öjevind Lång Aug 29, 2007, 12:26 PM For some reason when I get the hurrican and it asks if I want to lose buildings or population, I can never choose population. I would gladly do so every time because you alwaays lose your forge, and the at least one or two other buildings. I would think my master blacksmith that my civ brags about wouldn't build his forge right on the beach.
Yes, why is that? Why is one option sometimes greyed out?
hecubus Aug 29, 2007, 02:09 PM Yes, why is that? Why is one option sometimes greyed out?
I think it has to do with your population -- not enough available to be killed without it wiping the city off the map. Same way some other event options will be grayed out if you don't have enough cash in your treasury for that option.
Öjevind Lång Aug 29, 2007, 02:54 PM I think it has to do with your population -- not enough available to be killed without it wiping the city off the map. Same way some other event options will be grayed out if you don't have enough cash in your treasury for that option.
I thought something like that too until a random event that included two alternatives, both of which I had the money for, but the better one was still greyed out.
Peng Qi Aug 29, 2007, 03:08 PM I thought something like that too until a random event that included two alternatives, both of which I had the money for, but the better one was still greyed out.I know that some of them are based on technology level. For example, in the "local musician writes heartrending ballad" one, you can only pick the recording contract option if you have Radio.
Lord_Zath Aug 31, 2007, 06:52 PM If you hold the cursor over the option, a popup will display indicating what the bonuses are. If you can't choose it, I have found it often tells me why I can't in that box (in red text). I know a couple times, I couldn't choose an option because I didn't have a certain building in that city or technology.
Öjevind Lång Aug 31, 2007, 11:29 PM :mad: If you hold the cursor over the option, a popup will display indicating what the bonuses are. If you can't choose it, I have found it often tells me why I can't in that box (in red text). I know a couple times, I couldn't choose an option because I didn't have a certain building in that city or technology.
I see. Thanks. :) I'll do that in the future. Incidentally, I love the random events, no matter how infuriating :mad: they can be at times.
Carnage04 Aug 31, 2007, 11:37 PM I think it has to do with your population -- not enough available to be killed without it wiping the city off the map. Same way some other event options will be grayed out if you don't have enough cash in your treasury for that option.
This happened to me in my last game VERY late in the game. I had plenty cash, I think I had all techs but four (Stealth, Fission, Laser, Something else) and the city was size 22.
aslindy Sep 01, 2007, 08:28 AM I never used to worry about having cash on hand in the early part of the game - I'd just keep my science as high as I could, even if I was losing money. Now I have to make sure to have enough money to pay for possible random events.
The best "bad" random event was the barbarian uprising after I had built the Great Wall. Ooooooo... a bunch of barbarians right outside my city.... so what?
The worst quest for me was the one where I was supposed to build so many horse archers (or some horse unit, can't remember) but I had no horses anywhere. The only horses anywhere close to me were in the middle of some other civ's land. I never had horses that entire game... that was not good. On the other hand, it's better than never having oil! (which has happened to me, too)
KMadCandy Sep 01, 2007, 12:01 PM I never used to worry about having cash on hand in the early part of the game - I'd just keep my science as high as I could, even if I was losing money. Now I have to make sure to have enough money to pay for possible random events.
i wonder how the AIs are handling that issue? they never did sit around with a big bank balance, they weren't programmed to. i never liked to have a lot around before just so that they couldn't come around demanding it. but now in BtS, i want to save some for events, and so that if they demand i get a peace treaty for 10 turns, nifty! as far as their own treasury goes, i've seen them lose food from their city's food stores, which if you pay gold you can prevent, so i know they don't get a free exemption from those events. how well do they handle the planning for a rainy day/investing in a "oh that's a great one, spend my gold on that opportunity!" random events?
Öjevind Lång Sep 01, 2007, 09:24 PM i wonder how the AIs are handling that issue? they never did sit around with a big bank balance, they weren't programmed to. i never liked to have a lot around before just so that they couldn't come around demanding it. but now in BtS, i want to save some for events, and so that if they demand i get a peace treaty for 10 turns, nifty! as far as their own treasury goes, i've seen them lose food from their city's food stores, which if you pay gold you can prevent, so i know they don't get a free exemption from those events. how well do they handle the planning for a rainy day/investing in a "oh that's a great one, spend my gold on that opportunity!" random events?
I've also noticed that when the slaves are rioting, the AI civs always mishandle the situation so the rioting continues. Presumably, that means that either they don't have the money, or else they can't bear to be parted from it.
DrewBledsoe Sep 01, 2007, 09:39 PM I've also noticed that when the slaves are rioting, the AI civs always mishandle the situation so the rioting continues. Presumably, that means that either they don't have the money, or else they can't bear to be parted from it.
No I always now pick this option too. The other options involve losing at least one pop point. Unless the city is building something really important, I'd rather keep the population as it is, and suffer a few (sometimes only one) turn/s of anarchy in the rioting city.The money is inconsequential.
Öjevind Lång Sep 01, 2007, 11:17 PM No I always now pick this option too. The other options involve losing at least one pop point. Unless the city is building something really important, I'd rather keep the population as it is, and suffer a few (sometimes only one) turn/s of anarchy in the rioting city.The money is inconsequential.
I seem to recall that you always lose one population, whatever you do.
DrewBledsoe Sep 02, 2007, 12:24 AM I seem to recall that you always lose one population, whatever you do.
No not if you select the "do nothing option".
meatwad4289 Sep 02, 2007, 12:57 AM depends on what event it is and what the situation was.. my current game i when I had settled my second city, I tried to boost production by building mines on the hills, my mines got destroyed by random events the turn after they were built, even had it where it was destroyed and a forest grew over it because my worker wasnt there lol.
Another bad event.. I was hit by Monsoon and my granary was destroyed, then I was hit with other bad weather and my farms and pastures were destroyed. Then, I got the Vermin in the food stores. my capital starved making tthe pyramids lol.
Few other bad ones are the raging barbarians that show up at your door step when your about to goto war. I rush to the Great wall so barbs dont bother me unless Im at war early i nthe game and my units are crossing thru the fog. but that slaughtered half my units, so I had to stop heal, and bring more.. but the Greeks showed up before reinforcements.
Another bad time was I had the raging Barb one again, and I decided I'm gonna wait it out, then I seen the message again, Mansa Musa got them.. There were two Stacks of barbs now between my territory and Mansa's and.. well he got a few cities taken a way and i used that to my advantage. and claimed them.
Few other bad ones are when your egging someone on to fight so u can pul lthe defensive pacts in rather than recruit during war, then a random event says they were nice, so It increases relations decreasing the chance of war lol
Peng Qi Sep 02, 2007, 01:14 AM depends on what event it is and what the situation was.. my current game i when I had settled my second city, I tried to boost production by building mines on the hills, my mines got destroyed by random events the turn after they were built, even had it where it was destroyed and a forest grew over it because my worker wasnt there lol.That sounds more like a positive event to me! Free forest to chop! :D
phlucas Sep 02, 2007, 10:13 AM My worst event was a tornado that hit my high-food, low hammer capital. It destroyed my Granary and my Forge when I was only 5 turns from finishing the Colossus. Luckily, I was still able to get the wonder.
Did you whip the forge in the very next turn? I could swear that when a Tornado destroyed the library in a city building the Great Library, the GL build was cancelled after the following turn.
Öjevind Lång Sep 02, 2007, 05:43 PM No not if you select the "do nothing option".
In that case, it's just stupid - you get a reward for sitting on your arse doing nothing.
50_dollar_bag Sep 02, 2007, 06:41 PM In that case, it's just stupid - you get a reward for sitting on your arse doing nothing.
I'm almost 100% sure that clicking do nothing actually does do nothing. If you look closel you'll see that your city will still add hammers to whatever you're building and commerce to the empire. I'm sure this will be addressed in the new patch.
Regarding the tornado knocking out buildings or population, I think it has something to do with buildings in a city, I had a size 3 city yesterday with 3 turns to a granary and no other improvements, the tornado hits and the only option was the loss of population obviously. My guess is that having a building destroyed always happens with buildings present.
Lord_Zath Sep 02, 2007, 06:56 PM I got owned by 4 barbarian horse archers. best unit available to me was an archer.
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