PSYX
Aug 25, 2007, 05:09 AM
It is the unique Rus unit of my mod...
(Remake of bernie14's norman knight)
Bojarian druzhinnik:
http://psyx.civfanatics.ru/files/Bojarian druzhinnik.jpg
Link:
http://forums.civfanatics.com/downloads.php?do=file&id=6847
Animation:
<UnitArtInfo>
<Type>ART_DEF_UNIT_BOJARIAN_DRUZHINNIK</Type>
<Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button>
<fScale>0.42</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Bojarian_Druzhinnik/knight.nif</NIF>
<KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM>
<SHADERNIF></SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
I think it need some fix of animation, but I dont know how to adopt to this unit "europian style of knight" animation...
You can use it in mods, just give me the credit:)
(Remake of bernie14's norman knight)
Bojarian druzhinnik:
http://psyx.civfanatics.ru/files/Bojarian druzhinnik.jpg
Link:
http://forums.civfanatics.com/downloads.php?do=file&id=6847
Animation:
<UnitArtInfo>
<Type>ART_DEF_UNIT_BOJARIAN_DRUZHINNIK</Type>
<Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button>
<fScale>0.42</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Bojarian_Druzhinnik/knight.nif</NIF>
<KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM>
<SHADERNIF></SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
I think it need some fix of animation, but I dont know how to adopt to this unit "europian style of knight" animation...
You can use it in mods, just give me the credit:)