View Full Version : Akula Submarine


Refar
Aug 28, 2007, 07:58 AM
This is a Akula submarine.

~ 550 faces, Damage Tex, Button and Animation are included.
fScale ~ 0.50. There is a shader (FX) and a non-shader (normal) NIF includedversion of the file, both having team color.
I would also suggest to change the <fRangedDeathTime> to 0.6 or 0.75 since my death animation is a bit longer, but this is not necessary.
There is a alternative - darker - texture included, wich looks more like a russian boat.

I made her to fill the role of a modern Hunter/Killer Sub in BTS, while puting the BTS stock sub in the Missile-Carrier role, which it obviously was made for. But of course you may use it as you like.

(It was kind of strange in BTS: The new stock model is obviosly a missile carrier - maybe Ohio or Delta - but in the game it is a attack boat, while the old WW2 sub is carrying misslies :confused: )

http://forums.civfanatics.com/downloads/akula_7qX.jpg

Download in the Database (http://forums.civfanatics.com/downloads.php?do=file&id=6899)

asioasioasio
Aug 28, 2007, 08:17 AM
Top class and top quality :)

GeoModder
Aug 28, 2007, 08:29 AM
Ah, this texture resembles the Firaxis texture much better then the other Akula model. :goodjob:

Refar
Aug 28, 2007, 08:42 AM
Ah, this texture resembles the Firaxis texture much better then the other Akula model. :goodjob:

It was the motivation :D. Actually i was planing to retexture Snafusmith's Akula. But i run into several problems with his unwrap, then with the damage textures and then with the animations, and ended up doing the thing from scratch :lol:

MaxRiga
Aug 28, 2007, 11:20 AM
great unit, replacing old akula with this one for my mod

Gedemon
Aug 28, 2007, 01:26 PM
yes, that's a nice one :D

will made a good ethnic attack sub... (and yeah, I've already switched the vanilla subs... first thing I've done when modding the fleet ;) )

snafusmith
Aug 28, 2007, 02:15 PM
Wow, I completely forgot I even made an Akula... sooo long ago. Anyway, yours is a thousand times better. Awesome!

GeneralMatt
Aug 28, 2007, 03:33 PM
Very nice! :) Top rate!

Razjel
Aug 29, 2007, 03:41 PM
Great submarine, it looks very nice!

Refar
Aug 30, 2007, 05:48 AM
Thanks all :D

I added a Shader version of the Nif. You can use the normal file for <NIF> and the _FX one for the <SHADERNIF> as done with the stock units.

Or you choose the version you like more and use it with <NIF> and <SHADERNIF>.

The file is now updated in the library.
Sorry if you already added it to your mod and have to re-do it now - i just figured out how to do shader.

MaxRiga
Aug 31, 2007, 04:00 PM
nice to see u still working on ur units to inprove it!

the video I made long ago about Akula - http://www.youtube.com/watch?v=f5tehCw9VeM

jade8880
Sep 18, 2007, 11:08 PM
The unit looks nice in game. But may problem is, whenever I try to produce the Attack Sub by clicking the button in the city window, the program crashes. Can anyone figure out what the problem is?
Here is my ArtDefine:
<UnitArtInfo>
<Type>ART_DEF_UNIT_ATTACK_SUBMARINE</Type>
<Button>,modules/units/Akula_Sub/Akula_Button.dds</Button>
<fScale>0.45</fScale>
<fInterfaceScale>1.2</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>modules/units/Akula_Sub/Akula_Sub.nif</NIF>
<KFM>modules/units/Akula_Sub/Akula_Sub.kfm</KFM>
<SHADERNIF>modules/units/Akula_Sub/Akula_Sub_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.001</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>0.55</fBattleDistance>
<fRangedDeathTime>0.6</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>.2</fBankRate>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_SUBMARINE</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_SUBMARINE</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_SUBMARINE_FORT</SelectionSound>
<ActionSound>AS3D_UN_SUBMARINE_FORT</ActionSound>
</UnitArtInfo>

I use the Akula to substitute original Attack SUb in the game.

snafusmith
Sep 18, 2007, 11:35 PM
<Button>,modules/units/Akula_Sub/Akula_Button.dds</Button>

the comma in front of modules is causeing the crash. change it to this:

<Button>modules/units/Akula_Sub/Akula_Button.dds</Button>

jade8880
Sep 19, 2007, 04:29 PM
Thanks, snafusmith. It works.

I am just curious, why does original ArtDefine have the comma? Is there a special reason for that?

asioasioasio
Sep 20, 2007, 12:09 AM
It's becose it refers to ButtonAtlasPack - the first one is to the seperate file, the second one to atlas. To differ it - firaxis uses coma.
When you link just to seperate button you need to make it without coma

adamamri
Oct 17, 2007, 05:22 AM
GREAT!!! your unite is splendid. You have a lot of talent. If one day you have the time can make CVN General of Gaul for me please.
It would be genial.
thank man.

GeoModder
Oct 17, 2007, 11:00 AM
The new British carrier class in the works would be more distinct. ;)
http://upload.wikimedia.org/wikipedia/en/e/e4/2006_CVF_STOVL.jpg

Refar
Oct 17, 2007, 02:49 PM
The De Gaulle looks closer to the Civ4 stock carrier - perhaps a brighter/cleaner retexture would do. The British one looks more interesting to me too - the superstructure with the two islands makes it very distinct.

Unfortunately i am short on time for now and already have some requests (of which the Asian Galleon is on the top of the stack, but i did not make too much progress on it yet :( )

Wolfshanze
Oct 17, 2007, 02:56 PM
I always thought the Invincible class of British carriers was sweet!

http://members.aol.com/mircogr/ill.JPG

GeoModder
Oct 17, 2007, 04:31 PM
I always thought the Invincible class of British carriers was sweet!

Snafusmith already made it. ;)
Modern Warfare Mod.

Wolfshanze
Oct 17, 2007, 04:49 PM
Snafusmith already made it. ;)
Modern Warfare Mod.
Ah cool... somehow I missed that... it's even installed on my hard drive.

Khai
Oct 21, 2007, 06:02 PM
Any chance that you're working on a Seawolf/Virginia class submarine Refar?

Refar
Oct 21, 2007, 06:43 PM
Unfortunately not anytime soon - i will add it to my list, however the list is already too long to be handeled i a near future. To make things worse i was not very productive over the past few weeks due to RL. :rolleyes: Sorry for now.

GeoModder
Oct 24, 2007, 10:14 AM
You should get a Game Life at once! :gripe:

Xenomorph
Oct 24, 2007, 09:43 PM
NICE model! You plan on doing any more Russian subs?
Anyone else love it when official names and code-names get confused? Like how the sub that NATO calls "Typhoon" is called "Akula" by the Russians, which is a completely different sub than this one?

And I have to agree with GeoModder, the new British carriers are much sexier. :)

Refar
Oct 25, 2007, 05:14 AM
Anyone else love it when official names and code-names get confused? Like how the sub that NATO calls "Typhoon" is called "Akula" by the Russians, which is a completely different sub than this one?

I hate those NATO guys, who feel they need to rename all our stuff :D

However in this case those the soviets them self are to blame, i think. The huge missile carrier sub developed as Project 941 Akula was widely known as Typhoon in russian as well.

The Akula here is the "other" Akula - the Hunter sub. The first Boat of the Project 971 series actually was Called "Akula" - i think its where the NAto guys got the designation from. I think by now the Nato designation Akula is actually applied to more than one Class of Soviet Subs, from which the one with this 'Blimp'-like Sonar thing - which was the first run of them - is the most recognizeable.

Xenomorph
Oct 26, 2007, 02:09 AM
I hate those NATO guys, who feel they need to rename all our stuff :D
To be fair, you guys weren't all that forthcoming with the names.

NATO: So, what do you call this?
Russia: It's a secret.
NATO: Oh, bollocks. Looks like we'll have to call it 'Tim.'

Of course, your four different methods of designation (design name, industry name, GRAU index and service designation) just helped to confuse the matter. :p

Refar
Mar 11, 2008, 01:20 AM
Reuploaded

GeoModder
Mar 11, 2008, 12:57 PM
Not to hurry you, but I'm starting to have an astute need of... :mischief: