View Full Version : Grenadiers Galore
bernie14 Aug 30, 2007, 01:14 AM some reskins and rebones, russian and british reskins thanks to walter hawkwood for originals, the guy in the californiano hat (thks rabbit,w) i use as an aztec, but coulf be from Cali, or mexican?...the chinese is opium war vintige, the islamic missionary on a er....different type of mission, the indian is my musketman reboned, the german was previuously released (fredrick's prussians), the american is ROYAL, but american nonetheless, and last but not least, the highlander, totally inspired by general matt and bakuel (thanks a lot)
DOWNLOAD (http://forums.civfanatics.com/downloads.php?do=file&id=6919)
all use grenadier animations
NikNaks Aug 30, 2007, 02:15 AM Cool! I'll be sure to use some of these. :goodjob:
Chuggi Aug 30, 2007, 02:35 AM Very creative! Thanks :)
Nice textures btw.
avain Aug 30, 2007, 02:42 AM Now we are talkin'!!!! :)
Excellent work!
woodelf Aug 30, 2007, 05:21 AM Those are some nice looking units bernie. Thanks.
sepamu92 Aug 30, 2007, 02:18 PM Absolutely wonderful! The Chinese one is a masterpiece! :D The Highlander could be used for the Celts
Dom Pedro II Aug 30, 2007, 08:17 PM Absolutely wonderful! The Chinese one is a masterpiece! :D The Highlander could be used for the Celts
I concur. The Chinese one is hands down, IMO, the best!
Impaler[WrG] Sep 02, 2007, 08:03 AM Amazing what can be done with a re-skin and a new hat, these need to get into the Art Style mods ASAP.
GeneralMatt Sep 02, 2007, 11:52 AM Very nice. :) Hopefully it will inspire me now that I have my PC back. :)
bernie14 Sep 03, 2007, 09:35 AM thanks to all!!!
ohcrapitsnico Sep 03, 2007, 01:02 PM The chinese and highlander ones are really awesome. Thanks for all your all work!:thumbsup:
Quueg Sep 09, 2007, 04:58 PM Agreed. Very nice work.
Ermelinho Sep 10, 2007, 07:26 AM hmm... Could you just briefly explain how implement them? i have only experience with ones that contain a .kfm file.
i tried the chinese grenadier like this:
<UnitArtInfo>
<Type>ART_DEF_UNIT_CHIGR</Type>
<Button>,Art/Interface/Buttons/Units/Grenadier.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,6</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Chigr/Chigr.nif</NIF>
<KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
<SHADERNIF>Art/Units/Grenadier/Grenadier_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.95</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
but still looks like normal grenadier. so only the .nif file is taken from chigr-drawer. i donīt know what fileīs doing what, but this way it doesnīt work... thanks
screenshots look great though, btw
Chuggi Sep 10, 2007, 07:41 AM you need to change the <shadernif> to correspond with the <nif>
Ermelinho Sep 10, 2007, 08:04 AM you need to change the <shadernif> to correspond with the <nif>
ok! thank you! thought there had to be a ...._FX.nif file.
Chuggi Sep 10, 2007, 08:10 AM That one probably is the FX nif file I think (if it contains gloss and team colour). But you only need one nif or the other (or both if you like). The difference is if you have them only pointing to the standard nif you won't get team colour or gloss. FX is the important one.
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