Elda King
Aug 31, 2007, 02:54 PM
Here are my ideas for the Quest for the Silmarils... No, we won't have the army of the Valar spawning. It's VERY hard, makes even less sense when we have the Vanyar as a civ, and would not be really a lot of fun.
The Eärendil Victory is a peaceful victory condition that should be available at the late First Age, replacing the Spaceship victory. The main trouble would just make it available only for a limited amount of time - otherwise, all players would have a lot of time to finish it, making game boring after it. But we can simply obsolete all comps with the first techs of the Second Age. Oh, and of course the Shadow can't build it.
History:
Morgoth destroyed almost all the realms of Men and Elves, and there was little hope for them. The only true hope was send someone to ask the Valar for forgiveness and help, in the name of both Elves and Men. Earendil was a half elf, as his wife, and they - carrying one Silmaril recovered from Morgoth - reached the immortal land and did so. Then the Valar made war upon Morgoth, defeat him, and all ended OK (truly, then started the Second Age, but...).
There are several ways it could work like (only scattered ideas):
1) Build the many pieces of Vingilot, Earendil's great ship
2) You need to recover one Silmaril to try it
3) You need specific heroes to build it (for example, Earendil )
4) You have x turns after the building of the first prereq (like Apollo Program) by someone to finish the victory prereqs or it becomes inavailable to all
5) After you end the prereqs, there're still some turns before you win - so you must keep yourself alive until it (the Valar need time to prepare for the war, and attack)
6) You need to build everything that lead to the voyage, including the marriages between elves and men, the help of Ulmo (one Vala) and such
7) The hardest way, my first idea (when I was still thinking only about a Silmarillion scenario) was to actually make incredibly powerful Maiar units spawn in the map . I don't really consider this idea no longer
The Eärendil Victory is a peaceful victory condition that should be available at the late First Age, replacing the Spaceship victory. The main trouble would just make it available only for a limited amount of time - otherwise, all players would have a lot of time to finish it, making game boring after it. But we can simply obsolete all comps with the first techs of the Second Age. Oh, and of course the Shadow can't build it.
History:
Morgoth destroyed almost all the realms of Men and Elves, and there was little hope for them. The only true hope was send someone to ask the Valar for forgiveness and help, in the name of both Elves and Men. Earendil was a half elf, as his wife, and they - carrying one Silmaril recovered from Morgoth - reached the immortal land and did so. Then the Valar made war upon Morgoth, defeat him, and all ended OK (truly, then started the Second Age, but...).
There are several ways it could work like (only scattered ideas):
1) Build the many pieces of Vingilot, Earendil's great ship
2) You need to recover one Silmaril to try it
3) You need specific heroes to build it (for example, Earendil )
4) You have x turns after the building of the first prereq (like Apollo Program) by someone to finish the victory prereqs or it becomes inavailable to all
5) After you end the prereqs, there're still some turns before you win - so you must keep yourself alive until it (the Valar need time to prepare for the war, and attack)
6) You need to build everything that lead to the voyage, including the marriages between elves and men, the help of Ulmo (one Vala) and such
7) The hardest way, my first idea (when I was still thinking only about a Silmarillion scenario) was to actually make incredibly powerful Maiar units spawn in the map . I don't really consider this idea no longer