View Full Version : should i care?


vhawk1951
Sep 01, 2007, 10:12 AM
as each city comes around i get to choose various things, sometimes i think ah, go on, lets have an aqueduct or a library or a forge etc.,- should i care?

and what is the significance of a collossus or pyramids or stone henge etc?


maybe the answer isRTFM but tfm does not help much

Ecofarm
Sep 01, 2007, 10:17 AM
Have you read the manual? Perhaps I do not understand your question.

No idea what RTFM means.

Virulent
Sep 01, 2007, 10:27 AM
Have you read the manual? Perhaps I do not understand your question.

No idea what RTFM means.

Ironically enough RTFM means: Read the ******* manual.

I'm pretty sure you can figure out what the blanked out word is.

Willem
Sep 01, 2007, 10:35 AM
as each city comes around i get to choose various things, sometimes i think ah, go on, lets have an aqueduct or a library or a forge etc.,- should i care?

and what is the significance of a collossus or pyramids or stone henge etc?


maybe the answer isRTFM but tfm does not help much

If you don't have a clue what any of these things do then yes, you do need to RTFM. Or at least the Civilopedia.

Lightwave
Sep 01, 2007, 11:50 AM
as each city comes around i get to choose various things, sometimes i think ah, go on, lets have an aqueduct or a library or a forge etc.,- should i care?

and what is the significance of a collossus or pyramids or stone henge etc?


To go ahead and give an answer, Collossus is very nice since it adds extra commerce to all sea tiles in all coastal cities. I personally like Stonehenge quite a bit because it is easy to build (I play on Prince and Monarch) and helps with city border expansion kind of like the Creative trait. It helps claim territory faster. I play industrious leaders mostly so I usually have a shot at getting the Pyramids, and as many others have said here, it is great to be able to switch to Representation near the ancient age. It gives a big boost when everyone else is stuck in authoritarian type rule for a long time. Oddly enough, with the wonder spam in Civ4, I no longer have "wonder addiction" since there are too many to choose from. There is another recent thread on the best wonders, so you might check it out for some experienced opinions on what wonders are best. The short story is pick a few that you really like and get those.

As far as the builds, I know it is not efficient, but I have tended in the past to just build everything everywhere just to get to the next turn. I want to try to change that in my next game and put the extra build time into units. I plan to still build libraries in all cities because that boosts science, but I will try to prioritize many of the others in different cities. Other buildings can be important because, for instance, you need several forges to be able to build Colossus in addition to the production boost they give.

GenocideBringer
Sep 01, 2007, 01:07 PM
as each city comes around i get to choose various things, sometimes i think ah, go on, lets have an aqueduct or a library or a forge etc.,- should i care?

and what is the significance of a collossus or pyramids or stone henge etc?


maybe the answer isRTFM but tfm does not help much

1) What, should you care what stuff you put in your city? Hell yes. You should most definitely care

2) Those are wonders that do different things. Colossus gives +2 trade routes in each coastal city. Stonehenge gives you a free monument in each city. Pyramids open up all Government civics.

3) Right click on anything to see a civilopedia entry for it. A button in the top right of the screen opens the civilopedia.

RockTheCazbah87
Sep 01, 2007, 01:12 PM
as each city comes around i get to choose various things, sometimes i think ah, go on, lets have an aqueduct or a library or a forge etc.,- should i care?

and what is the significance of a collossus or pyramids or stone henge etc?


maybe the answer isRTFM but tfm does not help much

Search for a user named Sisiutil, click the link to Beginner's Strategy Guide in his sig and download it. Helped me out loads.

bonafide11
Sep 01, 2007, 03:46 PM
Why wouldn't you care what you built in your cities? That's half of the game... It seems like that's the first thing you should care about when beginning to play the game

groan
Sep 01, 2007, 04:25 PM
Yes, read Sisiutil's beginner's guide, it will help lots.

After you have the basics down I would recommend reading some of his ALC games, particularly the earlier ones. They helped me out tons when I first started CIV.

omnimutant
Sep 01, 2007, 10:16 PM
Everything you put in your city does something to your city. Thats the whole point of the game really. :p

vhawk1951
Sep 02, 2007, 11:59 AM
Have you read the manual? Perhaps I do not understand your question.

No idea what RTFM means.


RTFM means read the f*******ing manual- i have read it but do not finfd it at all helpful - there is no index for example

Jedoc
Sep 02, 2007, 02:30 PM
Using the Civilopedia is a much more natural way to learn about stuff than just plowing through the manual. If you're curious about something, right-click on it, and chances are you'll get an informative and concise article, plus a free history lesson. For a concentrated dose of interesting things, read all the way through the "Hints" tab of the Civilopedia.

And Sisutil's guide is definitely the authority on getting into the game. Find it here. (http://forums.civfanatics.com/showthread.php?t=165632) Good luck, and welcome to the forums.

MrWhereItsAt
Sep 05, 2007, 08:58 AM
RTFM means read the f*******ing manual- i have read it but do not finfd it at all helpful - there is no index for example

vhawk, the manual is nowhere near as useful as the in-game Civilopedia, and post-release guides like the one mentioned in the thread so far. That's because the physical process of printing the manual means that later changes and tweaks can't be put in, but they can be in the Civilopedia.

I understand what you mean, I think. The answer is that you should care what to build in a city at any given time if you are 1. looking at the longer term and the bigger picture, and 2. if you are playing against an AI that is challenging you to do 1. If you are playing on a difficulty where you are running rings around the AI, it doesn't so much matter what you build when. If however you and the AI have roughly the same tech, land, resources etc, it can make a big difference.

Let's say you have the choice of an Aqueduct, Library or Barracks. Build a Barracks if that city is going to be building lots of soldiers. Library if it is or can get a lot of commerce, and an Aqueduct if you are going to run into health problems. It is more effective to have some level of specialisation in your cities - i.e. a few building all your soldiers (so they should all have Barracks and production-improving facilities), a few that you concentrate on science (so these should have the Science-improving wonders you can build as well as Libraries, Universities etc), and if you have a city that can grow bigger except it is unhealthy and thus you lose food, build an Aqueduct etc. Then there are secondary parts to the decision - if you build an Aqueduct only so the city can work two more coast tiles (with very little benefit), it is not so much a high priority as maybe something else. Perhaps you are close to getting a tech first, but you want to make sure of it, so working on Research for that extra boost to your science could be a better idea right then than building an Aqueduct which won't do much for you for a long time, and nothing at that moment.

All of these sorts of considerations aren't so much needed if you are not being challenged. When you ARE, however, every single decision like this can help make or break your game.

vhawk1951
Sep 06, 2007, 04:13 AM
thank you that is very helpful but i have no way of seeing the effect of what i build, in fact that isa problem with BTS there is no player feedback

Seras
Sep 06, 2007, 07:18 AM
if you examine a city(say by double clicking on it), on the left side you'll see a list of buildings it contains...along with what effects each has...and as always if you mouse over any buildings or values it'll give you extra details.

what do you mean by player feedback? this whole forum is player feedback, no?