View Full Version : how can i create a game with no human players?
Flamer123 Sep 02, 2007, 11:34 AM i know there's a way cause rhye's and fall does it.
i think that by repeatedly inserting the same leaders to the same map and finding out who wins, we'll find who the ai plays best and worst as. For example, I think it's very interesting to see if "agressive" trait helps or hinders the computer ai on ffa pangaea.
has anyone done that test before?
Arlborn Sep 02, 2007, 11:55 AM * Go into My Games Beyond the Sword folder and open the cfg file.
* Find the line CheatCode and change the 0 to chipotle
* Start your game, and hit ctrl z.
* Hit ~ and then type game.aiplay x
except substitue a number for the x. That's the number of turns that will progress before you can do anything in the game again.
Copied from explanation of: jpinard
phungus420 Sep 02, 2007, 01:55 PM * Go into My Games Beyond the Sword folder and open the cfg file.
* Find the line CheatCode and change the 0 to chipotle
* Start your game, and hit ctrl z.
* Hit ~ and then type game.aiplay x
except substitue a number for the x. That's the number of turns that will progress before you can do anything in the game again.
Copied from explanation of: jpinard
This is pretty much it, cept you'll get a syntax error if you do this. It's Game.AIPLay X (with X being the # of turns). If you mess up the capitalized letters, it wol't work, gotta be that exactly.
Arlborn Sep 02, 2007, 02:50 PM This is pretty much it, cept you'll get a syntax error if you do this. It's Game.AIPLay X (with X being the # of turns). If you mess up the capitalized letters, it wol't work, gotta be that exactly.
Thanks for the fix :)
bonafide11 Sep 02, 2007, 02:52 PM I'd like to see the results of this.
Arlborn Sep 02, 2007, 02:59 PM I'd like to see the results of this.
There was an idea from TheGreatApple, that didn't go anywhere after a while, where he tried to change AI by the results of auto-play. Somewhere in Customization.
It was fun to participate and give autoplays with the AI.
Daily Barrage Sep 02, 2007, 05:00 PM * Go into My Games Beyond the Sword folder and open the cfg file.
* Find the line CheatCode and change the 0 to chipotle
* Start your game, and hit ctrl z.
* Hit ~ and then type game.AIPLay x
except substitue a number for the x. That's the number of turns that will progress before you can do anything in the game again. I've tried doing this but the game always goes to "You have been defeated!" no matter how many turns you play or what the game config is. Also it goes to a lion standing on ice with a flag of your colours and showing in the hud as though it was one of your units. :confused:
phungus420 Sep 02, 2007, 10:28 PM I've tried doing this but the game always goes to "You have been defeated!" no matter how many turns you play or what the game config is. Also it goes to a lion standing on ice with a flag of your colours and showing in the hud as though it was one of your units. :confused:
Yep, it destroys your civilization, and lets the AI play out the # of turns you've selected, then places a lion at (0,0) on the map, so that you have a unit, and the game doesn't end. Basically this is for testing mods you've made, and seeing what would happen. Overall you can't just play the game without playing it, I guess. But the effect is the same, you let the AI play out a game, or however many turns you select, without you interacting. Also if the AI wins while the turn counter is in AI play mode, the game wol't end either, so you can keep going. Like I said, it's mainly for mod testing, or if you're just curious to see what the AI will do without human interference.
Flamer123 Sep 03, 2007, 03:28 AM first reviews from simulations -
i did 10 simulations - pangaea map, small, agressive ai, difficulty noble, all victory conditions/vassals allowed, with 5 leaders - capac, ginges, shaka, gandhi, and elizabeth.
my 4 first games, i didn't switch beteen the initial locations of the civilizations, and i had 2 wins capac, 1 win shaka, and 1 ginges. in all 4 games all of them were top 3 (actually capac and ginges were ranked top 2 in all game but shaka's win), gandhi died/dead last in all of them (guess who ranked 4 then :)).
i then thought - oh well, probably it depends on the initial locations, so i switched them around.
through the 10 simulations i had - 4 wins capac (have no idea how he does that but he managed to win/ranked #2 wherever i put the little bugger) 3 wins ginges (again, ranked #2 or #1 in most simulations), shaka won once but usually takes 3rd place, elizabeth won once (gave her, in my opinion, the best initial position in order for her to do it) otherwise was usually #4, and gandhi died in all but the one time he won.
a few additional notes -
1)the one time that gahndi managed to win was when i put him next to ginges and ginges spot was the worst - he could only build 3 cities before he needed to DOW on gandhi cause he had no place to expand to. the time gandhi won, ginges hit DOW too early, and lost to gandhi, gandhi went offensive on everyone and finished a domination victory.
However, I was so amazed gandhi won, that I restarted the game again, same settings and initial locations, this time ginges DOW on gandhi but won, and went about his buisness to becoming #1 again. if ginges pulled that off... he's really awsome.
2) Capac played extremely well too - expanding quietly even in hard places, and knownig when to DOW and not before, but i have no idea why he consistently played so much better than elizabeth since they both have financial trait and a 2nd non-militaristic trait.
3) games were usually decided by turn 300 (though i let them finish). However, up till then there were quite a few drastic changes in world rankings - though gandhi and elizabeth are good starters, they always lost in wars and drastically decreased in rankings. ginges and capac, no matter how low they started, managed to pick themselves up and win/#2.
4)dominance/diplomacy occured 9 times out of 10, one time was "time" victory. tech rate was really small IMO, with liberalism discovered as late as 1800 AD.
5)rarely a game gets to religious dominance where only one religious is used throught the world - kinda fun to see peace for so long in agressive ai setting.
thx to posters for telling me how to let the computer play against himself.
I'm trying to figure out which conditions are best to try on, since initial conditions are so important, and i'll sure like ur thoughts on the matter. duel mirror image is a nice option, but rarely people play on it, and i think it will lack the ffa nature of the game where it will favor agressive leaders. pangaea is still the best option IMO, but i will need to create a mirror 5 way pangaea. i'll not allow vassals next time - simply hate how it works now where civs just offer themselves to be vassals so fast for so little.
any thoughts?
Daily Barrage Sep 03, 2007, 03:49 PM Yep, it destroys your civilization, and lets the AI play out the # of turns you've selected, then places a lion at (0,0) on the map, so that you have a unit, and the game doesn't end. Basically this is for testing mods you've made, and seeing what would happen. Overall you can't just play the game without playing it, I guess. But the effect is the same, you let the AI play out a game, or however many turns you select, without you interacting. Also if the AI wins while the turn counter is in AI play mode, the game wol't end either, so you can keep going. Like I said, it's mainly for mod testing, or if you're just curious to see what the AI will do without human interference.
Ah cool, I see. Thanks for clearing that up. :goodjob:
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