View Full Version : Cage vs Niklas and Cubsfan


Beorn-eL-Feared
Sep 05, 2007, 05:42 AM
Ok, tiny pangea, we'll have to think about very early UU's, very early units, no govt techs. And pick civs so that we have all the techs we need.

They went Aztecs.

We'll need BW, IW, Mas, Alpha, Math, WC, pots, Wheel and HBR. That's 6 we can have as first, though I definitely wouldn't go Jap.

Persia: BW-Mas
Rome: Alpha-WC
Celts: Pots
Iro: Pots-Alpha
Greece: BW-Alpha
Egypt: Mas
Hitties: Alpha-Pots
Carthage: Mas-Alpha
Zulu: WC-Pots
Sumer: BW-Pots

I think the most powerful combos in this setting involve Sumer, Zulu, Persia, Rome and Iro. I like the ability to dis/reconnect for Persia and Rome, thing you can't get with the mounted units. Impis could be spectacular in small maps with early warfare focus. Iro and Sumer are AGR, QED.

We need BW for starters and WC wouldn't be luxury.

I'm leaning Persia-Zulu, Persia-Rome or Rome-Sumer.

Thoughts?

Whomp
Sep 05, 2007, 04:18 PM
I'm inclined to go Rome-Sumer. That's quite a combo of starting techs/traits and gives us a good shot a philo free tech which could be critical in this type of game. The other alternative could be Persia with Iroquois which would give us similar traits with a fast unit.

Beorn-eL-Feared
Sep 05, 2007, 04:24 PM
I didn't think we'd be researching writing at all. Should we go Rome, my plan would be to stay despot, pump a lot of 5spt / 10 spt warriors and massively upgrade them all into legionnaries with ressource sharing or reconnection. The techs I wrote up there are the ones I thought we needed - at all. This is partly why I put a lot of emphasis on starting techs, since they're a large part of our research total.

Whomp
Sep 05, 2007, 04:28 PM
OK fair enough. Maybe having a fast unit would be helpful since I've seen Akots rip someone apart, using Rome, playing as Egypt.

Beorn-eL-Feared
Sep 05, 2007, 04:35 PM
Rome-Egypt is good, so is Rome-Iro or Persia-Iro or Persia-Egypt.

Everyone feel free to crash in, we're influenceable ;)

Whomp
Sep 05, 2007, 04:40 PM
I'm inclined to have at least one ag so Iroquois is always a favorite. Having a powerful defensive unit along with the commercial trait for Rome makes them mighty enticing.

Beorn-eL-Feared
Sep 05, 2007, 04:49 PM
How about

Name: Beorn
Formal: Babes
Noun: Romans
Adjective: Roman
Title: Bear

Name: Whomp
Formal: Babes
Noun: Iroquois
Adjective: Iroquois
Title: Panda

Admiral Kutzov
Sep 05, 2007, 05:00 PM
How about

Name: Beorn
Formal: Babes with big...
Noun: Romans
Adjective: Roman
Title: Bear

Name: Whomp
Formal: Babes with less...
Noun: Iroquois
Adjective: Iroquois
Title: Panda

sorry, just being silly. :crazyeye: :beer:

gmaharriet
Sep 05, 2007, 05:03 PM
Just what is a "cage" game? Is it like a PBEM, but with locked alliances? :confused:

Whomp
Sep 05, 2007, 05:06 PM
Yep it's AW as a team. No holds barred and since I've SG'd with Cubsfan we have a good chance of whacking him early. MM'ing nightmare that guy.

gmaharriet
Sep 05, 2007, 10:38 PM
Yep it's AW as a team. No holds barred and since I've SG'd with Cubsfan we have a good chance of whacking him early. MM'ing nightmare that guy.

Yes, I followed an SG where you had to play right behind him. If he has to do his own MMing, he'll shoot himself in the foot for sure.

Beorn-eL-Feared
Sep 06, 2007, 05:44 AM
We intend to help him there.

Beorn-eL-Feared
Sep 06, 2007, 01:49 PM
Marsden (saber) has put 300g on our loss, should we deal with him for a 300 in-game bet?

Beorn-eL-Feared
Sep 10, 2007, 04:09 PM
Alright, it's in the mail. Considering the UU discrepancy, I'll assume they are opting for a disruption strategy. They both have cheap, fast units that can efficiently come in and pillage our stocks.

I did a test run on a tiny emperor map and it would take me less than 30 turns to get IW, probably only a handful of those working on BW. That means I'll have a vet archer and/or spear ready for their first runner. The second settler is likely to be on time for iron.

I'll try a couple AWE games against the 2 civs of theirs and see how it goes.

Whomp
Sep 10, 2007, 08:30 PM
Sounds good. Wheel/HBR while making rax/archer/spear?

Beorn-eL-Feared
Sep 10, 2007, 08:45 PM
That's the ticket.

So we need a bigger picture match plan - Starcraft/Warcraft college years taught me that much. General strategies that I think are useable in this context include:
- rush
- guerilla
- steamroller
- siege
- counter-siege

On our side we have great UU for a steamroller: whatever they do, they can't counter a big offensive of ours, shield for shield.

With their UU and traits, they are in a strong position to play guerilla. Solid disruptor in the EW, cheap fast bugger in JW. My guess is they will use this. They absolutely do not want us to massively build Legs and MW's. They'll level the play field by the bottom and try to pick us down off our momentum. Trust the Warcraft experience, it works and it's nasty.

The danger on our side is to remain static and defend our position with massed troops. They want to pillage, threaten workers and settlers, we don't want them to. If they manage to stall our development, they win because they keep the field on stone age warfare where they have an edge. They achieve this if we play the counter-siege card from T=0 because it is not really a siege, just a mock one they'll set up to disrupt our productivity.

The way I see it, the play we have is to rush. If we send a small, coherent threat to their homes (Niklas' is the one I have in mind), they'll have to fend it off with expensive warriors and that's not optimal. They'll burn double GA very very early. Niklas will have expensive warriors, cubs wil have cheap spears so my target of choice is clear. We can hammer down cubsfan as soon as we get real units going.

Should we manage to buy ourselves a few dozen turns that way, we'll be that much closer to Legs and MW's. At that point, enter Leg pillage and MW fast movement abuse. We can evaluate wether to siege, steamroll or guerilla the playground at that point, but until then we must force the fight back to their places.

Beorn-eL-Feared
Sep 10, 2007, 08:50 PM
Oh, and we need to know precisely where they are ASAP. I'll start my queue with a warrior.

Whomp
Sep 10, 2007, 08:53 PM
Understood. Should I queue a warrior too then?

Beorn-eL-Feared
Sep 10, 2007, 08:58 PM
I think so. From Niklas' comment we might get starts not unlike the one from the Darwin Island game (http://civ3duelzone.com/forum/topic.asp?TOPIC_ID=4724). So a pair of early warriors won't delay our production powerhouses much. I might even do two.

Beorn-eL-Feared
Sep 11, 2007, 12:59 PM
Public spoiler posted. (http://forums.civfanatics.com/showthread.php?p=5936723#post5936723) I'm slightly reluctant but the masses need games. Bread too, which is to be furnished by Marsden's team... eventually.

Beorn-eL-Feared
Sep 26, 2007, 11:50 AM
Here's the spreadsheet I cooked for you, Whomp. You have a chop, I don't, so your granary comes earlier. It also means you'll have to produce spears and archers from remote locations. It will however give you a fair amount of upgradeable vet warriors so you can have MP's and eventually swords to retaliate with. Take it or leave it or tweak it, whichever. Everyone is welcome to give it a shot.

Highlighted are the current turn, the first settler, the opening of the 4-turner and that of the full 4-turn warrior-settler pump (same turn for me).

Your factory grows to warrior-settler at one point, but you can keep working the unmined silk every turn except on warrior turns. We both enter full factory capacity on turn 52, though you will have had 6 settlers out to my 3. These cities will HAVE to pump military out, quick. I'll do barracks first in most if not all instances, you'll have to find clever things to do ;)

Hopefully Niklas won't do a barrack - mass jags from scratch. That could be very disruptive on a tiny map. I still think we could hold him off but it would cost us.

Beorn-eL-Feared
Sep 26, 2007, 06:12 PM
Re-worked plan for Whomp, in .gif

http://i169.photobucket.com/albums/u204/CFC_Beorn/Plan10-40.gif
http://i169.photobucket.com/albums/u204/CFC_Beorn/Plan40-70.gif

Whomp
Oct 04, 2007, 07:44 PM
My warrior found what looks like a possible land bridge. I'll post a picture next turn to see what we've got.

Beorn-eL-Feared
Oct 04, 2007, 08:35 PM
I think I'll start forwarding you (and the team email?) my received save along with yours so you can take a look. I think I have hit a well prepared choke point where a tile is surrounded on all sides by rivers. Perfect defensive location.

Whomp
Oct 07, 2007, 07:20 AM
Here's a picture of the land bridge. Two turns to wheel.

http://img120.imageshack.us/img120/6341/abcgo8.jpg

Whomp
Oct 10, 2007, 08:32 PM
B--I think my first city should plant right on the horse hill. I know it's XoX off the capital but it will hook up horses so much faster and I really doubt I'll need all the tiles in the capital.

Beorn-eL-Feared
Oct 10, 2007, 10:02 PM
I'm also an adept of XoX 2nd, for convenience reasons, see my dutch spoiler on CDZ. I'm all for it.

Beorn-eL-Feared
Oct 16, 2007, 07:36 PM
I trust you're on schedule for that #2 settler, I'm building 2 spears after my barrack finishes, then 2 settlers. There's a 2-tile choke on the channel so I'll send them up there.

Sent this one to the team email for anyone to go see.

team.babe@gmail.com - nuts

cubsfan's save: Rome - canuck
Beorn's save: Iroquois - grossman

Whomp
Oct 16, 2007, 07:55 PM
I'll get my settler this turn and the second settler will be started. I'm not sure where the 3rd city should be so I'll post a pic. I'm wondering if it would be beneficial to have cities south and east (further from them) since I'll have the benefit of speed.

btw I do have excel on this machine after all. :mischief:

Whomp
Oct 16, 2007, 08:54 PM
Settler going to the hill. The chop came in after I hit enter and HBR in ~8. :devil:
Pink dot possibly next?
We may have another land bridge. :mischief:

http://img205.imageshack.us/img205/1127/cageas9.jpg

DaveShack
Oct 16, 2007, 10:35 PM
Aha, this explains it. I got this email with two saves of games I'm not involved in... have the babe address autoforwarded. :)

Beorn-eL-Feared
Oct 17, 2007, 05:27 AM
... have the babe address autoforwarded. :)I'm soooo stealing that idea :D

Beorn-eL-Feared
Mar 01, 2008, 09:42 PM
So, even with civivor done, most of my (few) PBEM's either over or in the way early turns, nothing on the schedule from Mauer's tournament at CDZ and backing away from both Larkin's SG and the current SGOTM, I'm finding less and less time for civ.

Got a full time grad load plus a part-time teaching task and it's eating away every brain cell I have that used to be chilling around the games alley. I'm starting to feel a bit like those uncles I have who get home from the job, open a beer and go brain dead on the couch for a while to recharge their batteries before dinner. I'm not sure whether that makes me old or just means I'm too busy.

Either way, I'd like a sub for the game against Council. I realize most people have probably read their spoiler thread, so it might be hard to come by. Still, on the off chance someone kept it one-sided, my seat is eagerly vacant.

It is now at a very interesting stage, with both teams having a lot of ways to win it. This is not a second-rate deal.[/used car salesman voice]

Anyone interested?

ThERat
Mar 02, 2008, 05:43 PM
I would jump in but I followed both spoilers threads and thus, not able to play, sorry :(