View Full Version : Turn chat 1270 AD (June 9)
Jun 05, 2002, 07:22 PM
The turn chat for the game year beginning 1270 AD is scheduled for Sunday, June 9, 2002 at 11:59 pm (Greenwich time) which is 6:59 pm east coast US time.
Turn chat 1230 AD (June 5) thread. (http://forums.civfanatics.com/showthread.php?s=&threadid=23980)
The modernization of our armed forces has begun and we are on the verge of becoming a truly industrialized nation. We have completed a couple wonders (Smith's and the Forbidden Palace), another is just around the corner (Wall St.) and we are about to embark on a program to try for three more (universal suffrage, theory of evolution and Hoover Dam). We will be working on our railroad system and going for the elusive tech lead!
Please do not use this as a discussion thread! Leaders and governors should now be posting their turn chat instructions here!
Turn chat 1315 AD (June 12) (http://forums.civfanatics.com/showthread.php?s=&threadid=24529)
Jun 06, 2002, 03:00 AM
As of now, the build queues are:
Cyrus - Granary, University, Aqueduct
Alexandria - Aqueduct, University, Market
Heliopolis - Temple, Worker, University, Granary
Please do not change these unless you intend to rush a cultural improvement immediately, then go back to the queue.
There are three workers in Kashmir. The one that's mining by Cyrus should be clearing jungle SE of where he is now. The one that's irrigating by Heliopolis should be mining the mountains,and the one that clearing jungle by Helio can either finish that jungle tile or go start mining.
The entertainer in Alexandria should be working the plains and the citizen working the flood plain should be moved to the mountain. This shouldn't stop the WLTK day. My thinking is this move will get the aqueduct completed quicker.
Heliopolis should have two entertainers. Citizens should be working 1 grassland, 1 hill, 2 montains (1 w/gold, 1/saltpeter), and the rest on the flood plains.
Cyrus is fine.
Jun 06, 2002, 10:22 AM
Railroads are needed around PDX.
Hook up the coal near Civanatoria so we can build the ironworks there!
There are still three knights to be upgraded. Funds allocated during last turn chat.
Jun 06, 2002, 03:41 PM
Cultural Ministry Recommendations
Upon completing its marketplace, Thebes needs a cathedral. It is growing quickly and already had two unhappy citizens.
Upon completing its marketplace, Valhall needs a cathedral to get WLT*D.
Memphis no longer needs a courthouse, and should immediately switch to a temple, to maintain WLT*D with fewer entertainers.
Upon completing its marketplace, Shailonegha needs a cathedral to get WLT*D.
This isn't culture related, but Alexandria has no use for its entertainer.
Cyrus has no obvious use for a granary, and should be immediately switched to its university.
Seattle could use a temple.
San Francisco could make use of cathedral.
Upon completing its marketplace, Miami could use a cathedral.
Chie could use a university.
Anyang no longer has use for a courthouse and should immediately switch to a university.
Mailnalco could use a university after its harbor is complete.
Callisto no longer needs a courthouse and should switch to a university immediately.
Justinian could use a university.
Jun 06, 2002, 09:01 PM
Remember PB to check borders, if sufficient criteria met, change the queue, but be sure to keep limits, such as Chondote is untouchable for itis on a worker program, and many more are and queue changes might be deadly to that plan. Therefore be very cautious.
Jun 07, 2002, 07:46 AM
I'm not changing the queue for anything, these are merely suggestions. I'm not inclined to use the power to override governor's decisions, I'm just letting them know. They can adjust accordingly if they see fit.
Jun 07, 2002, 08:37 AM
PDX: prebuild factory with Palace[c]/ Coal plant or wonder?
Pherris:Wall street[c]/ military acadamy
New falcons heaven: Cathedral[c] /harbor
Shailonegha: marketplace[c]/ Cavalry/ Catheadral
Port Gisnod: marketplace[c]/ temple/ barracks
Miami: marketplace[c]/ Barracks/ Catheadral
Boston: aqueduct[c]/ worker / marketplace
Valhall: marketplace[c] / worker/ Cavalry
Chicago: temple[c]/ marketplace
Jun 08, 2002, 11:16 AM
If industrilization is completed continue up the queue.
Refining or Steel (poll will be posted)
Loser of the above poll
Jun 08, 2002, 11:38 AM
Foreign Affairs Instructions
Renegotiate peace for their treasury (17 gold and 28 gold).
ROP <-> ROP
Today I proposed gpt gifts to improve our relations:
gift 1 gpt (note the attitude)
if the attitude does not improve, another 1gpt gift.
Because of the limited debate time, I give the chat the power to overturn this by vote.
Our ROP expires. Try to let it go, if not, go for up to 10 gold on renegotiation. If not, even deal ok.
Try to let the ROPs slide. If they call us, go for up to 10 gold up front. Even deal is ok.
I also want to point out that new Foreign Policy has passed. The Foreign Affairs official stance to other nations' proposed Alliances, MPPs, and Embargos is that they are not to be signed during chat unless specifically noted otherwise. Any proposed agreements should be noted so that we can discuss them on our terms for the following round.
Jun 08, 2002, 03:20 PM
Strider, where are those trade suggestions you showed me in PM? You should post them here.
Jun 09, 2002, 09:11 AM
Workers around PDX should be set in groups that finish a rail in 1-2 turns. Each time a rail is finished the workers in the city should be optimized.
The workers built in Chondote should immediately be sent to Thebes, and then given orders to build a railroad to PDX. Workers completed by other cities should immediately begin improving tiles in their province.
The Province of Istar
Fox's Nest: Bank(c), Rifleman, Rifleman (Should we finish researching industrialization before the second rifleman is complete, switch immediately to factory)
Eyr: granary (switch immediately from cathedral), worker, cathedral
Khatovar: university(c), worker, Rifleman, Factory
Malinalco: harbor(c), worker, granary, Factory
Asyut: granary(c), worker, worker, aqueduct
Lutetia: cathedral(c), granary
Chie: barracks (switch from rifleman), rifleman
Switch one of the workers on the mined plains that Fox's Nest shares with Eyr to the mined hills to the SE. Switch one of Eyr's population from the coast to the free mined plain. Use the worker built in Eyr to railroad all tiles that lie between Eyr and Fox's Nest. The worker built in Khatovar should be sent to railroad around Chie, and the workers built in Asyut should cut forests and bring fresh water to the area north of the city. Rails should be built on each newly irrigated tile.
For the next 8 turns, all gold in excess of 1000 should be allocated for military upgrades. This includes extra gold once Wall Street is constructed. I hope to get at least one veteran rifleman in each border city. I would not doubt it if someone threatened us soon, and I intend our military to be sufficiently equipped to defend our borders.
Once our borders are secure, money will be allocated to other departments. Foreign affairs may spend up to 5gpt should it be needed.
Jun 09, 2002, 01:21 PM
El Amarna - temple, marketplace, granary, harbor
-> please move one labourer from hills to irr-plains
Callisto - marketplace, granary, barracks
Abydos - temple, marketplace, aqueduct
Memphis - temple, worker, marketplace, cathedral
Thebes - marketplace, worker, cathedral, university
Byblos - cavalry, marketplace, harbor
Elephantine - marketplace, aqueduct, cathedral
-> please change tax-collector to work irr-plains
Anyang - marketplace, temple, harbor, granary
Jun 09, 2002, 01:46 PM
Possible trades:World map for World Map
Active trades: Gift of Horses (10 turns till expires) Right of passage (19 turns till expires)
Possilbe trades:World map for World Map, World Map 8 GPT 20 lump sum for Steam Power
Active trades: 1 GPT for Incense, Ivory, Iron (expired)
Possible trades: World map for World Map
Active trades: Right of Passage (expired), Gave Ivory for Silks (15 turns left), We gave Gift of 2 GPT (19 turn left)
Possible trades: World map for World Map, They give furs for World map and 910 gold (lump sum)
Active trades: Peace treaty(expires in 4 turns)
Possible trades: None (that is fair)
Activate trades: None (but peace treaty)
Note: China is poor, not wise, and is by fair in a bad state.
Possilbe trades:World map for World Map
Active trades: Right of passage(expires in 4 turns), They gave 4 GPT for spice(expires in 14 turns)
Possible trades: World map for World map and 14 gold(lumo sum) from us.
Acivate trades: They gave 3 GPT for Dyes(expired), Right of passage(expired), We gave gift of 1 GPT, They give 4 GPT for gems(expires in 4 turns), They give 11 GPT for Incense and spices(expires in 7 turns), We gave gift of 2 GPT(expires in 19 turns)
Possible trades:World map for are World map and 3 gold(lump sum)
Active trades:Right of passage(expired), We give gift of 1 GPT, Peace Treaty(expires in 10 turns, They gave 11 GPT for Ivory(expires in 14 turns)
Active trades: They gave wines for are spices(expires in 7 turns)
Deals we can remake:
Aztecs:They give World Map, 9 GPT, and 20 gold(lump sum) for Incense and Ivory
Iroquois: They give World Map, 25 GPT, and 110 gold(lump sum) for Dyes
I suggest we take the aztecs and the Iroquois up for their deals. Through I don't know what Chieftess wants to do.
Aztecs:Cancel the active deal, make the deal listed above.
Rome: Trade World map for World Map
India: Trade World Map for World Map
Babylon: World Map for World Map
Zululand: World map for World Map
Iroquois: Cancel active trade 3 GPT for are dyes, remake the deal asking them what they want for dyes, remake the deal.
Jun 09, 2002, 05:43 PM
End of turn 0/1: phoenatica1270adend.zip (http://www.civfanatics.net/uploads/phoenatica1270adend.zip) (We started at the beginning of 1270 AD rather than the end of it!)
End of turn 5 save: phoenatica1290ad.zip (http://www.civfanatics.net/uploads/phoenatica1290ad.zip)
End of turn 10 save: phoenatica1315ad.zip (http://www.civfanatics.net/uploads/phoenatica1315ad.zip)
June ( chat log: june9log.zip (http://www.civfanatics.net/uploads/june9log.zip)
Jun 09, 2002, 09:07 PM
We have made great strides in the modernization of our military forces. All our knights have been upgraded and we have only one musketman unit to upgrade! We have 27 riflemen and 23 cavalry. Still to be upgraded are 27 pikemen and 2 catapults.
This was accomplished because of the boost to our economy from Wall St. and our trade department. The bad news on the trading front is that our wine import deal with England has ended. Citizens in Atlanta rioted when the pubs closed for lack of wines. We do hope the trade department can re-establish a deal soon. We are still selling gems to Hiawatha for a pittance and that deal should be ended post haste!
On the tech front we have learned industrialization and are currently looking into the science of medicine which we hope to have mastered in about 15 years.
Our first factories will be built in Fox Nest and Civanatoria and the latter city will then begin an iron works project. Pherris is building a military academy and PDX is agitating for universal suffrage. Much railroading is being done around PDX in an effort to make Phoenatica the first country to grant universal suffrage.
Many other railroading projects are in the works thanks to our governors' response to our domestic leader's call for workers. The National Employment Program (NEP) is working on railroads between Fox Nest and Eyr, Khatovar and Malinalco, Valhall and Atlanta, Seattle and San Francisco, Memphis and Abydos, Thebes and Heliopolis, Heliopolis and Alexandria and between Chondote and Cyrus.
Many buildings were constructed in our fine cities as listed below:
ROP w/England - Eliz. is still polite.
Gave 1 gpt to Alex, still annoyed; gave another and he is cautious
Renegotiated peace w/China, got 17 gold, Mao is annoyed
Renegotiated peace w/Aztecs, got 28 gold, Montezuma is furious
Traded ivory and incense for WM & 8 gpt (Aztecs/furious) - left out iron and raised price
Traded dyes to Hiawatha for 25 g/t, WP and 110 gold - was 3 g/t (still cautious)
Traded WM with Ceasar, Shaka (annoyed) Hammurabi (furious) and Ghandi (polite)
Upgraded 2 muskets in Justinian (80) and 3 in Memphis (120)
1270 AD / 997 gold, 104 g/t , ind. in 8
NY builds University and goes to bank
Babylon is building Univ. Suffrage
WLTED in Heliopolis
Knights upgraded in Fox Nest and Memphis(40)
Musket in memphis upgraded (40)
raills near PDX
1275 AD, 1021 gold, +105 g/t, ind. in 5 - end of turn 2
Granary in Eyr, starts worker
market in Elephantine done, aqueduct started
Wall St. built in Pherris! Military Academy started
harbor in Malinalco finsihed, worker started
worker in San Fran finished, another started
El-Armana temple done, market begun
Chie makes barracks and starts recruiting riflemen
Port Gisnod finishes market and starts temple
Indians, Iroquois and Greeks are building univ. suffrage
Upgraded musket in Justinian, and 2 in Memphis (120 gold)
end of turn 3, 1280 AD, 1006 gold, +156 g/t, ind. in 4
Valhall makes market and startes worker
Memphis builds temple and starts worker
Eyr recruits worker and starts cathedral
Heliopolis opens temple and starts worker
Malinalco recruits worker and starts granary
WLTED in Port Gisnod
1285 AD, 1162 gold, +154 g/t and ind. in 3
Upgraded musket in Justinian, 2 in Memphis and one in Fox Nest (160 gold)
treasury now at 1002
1285 AD, 1002 gold, +154 g/t and ind in 3 end of turn 4
Fox Nest opens a bank, starts riflemen recruiting
Boston completes aqueduct and recruiting of worker begins
Anyang makes market and starts temple
San Fran recruits worker and starts granary
Iron near Elephantine exhausted
1290 AD, 1157 gold, +223 g/t, ind. in 2 end of turn 5
Valhall finished worker and starts cavalry
Memphis makes worker and starts market
Heliopolis builds worker and starts university
Miami builds market and starts barracks
1295 AD, 1380 gold, +224 g/t, ind. next
7 muskets upgraded for 280 gold
1295 AD, 100 gold, +220 g/t, ind. next, end of turn 6
We get indus and start med
Thebes makes a market and starts worker
Shailonegha makes market and starts cavalry
Chondote makes worker and starts another
upgraded 2 muskets (80)
1300 AD, 1240 gold, +97 g/t, medicine in 6 turns, end of turn 7
Thebes makes worker and starts cathedral
Boston makes worker and starts market
Abydos finished temple and starts market
Asyut builds granary and starts worker
upgraded a knight (20)
1305 AD, 1235 gold, +95 g/t, medicine in 5 end of turn 8
Khatovar completes university and starts worker
Alexandria makes aqueduct and starts university
Macao finished cathedral and starts a barracks
upgraded a musket (40)
1310 AD, 1292 gold, +91 g/t, med in 4 and end of turn 9
Wines for Spices deal with England ends
Khatovar makes worker and starts riflemen
Wine riots in Atlanta
Malinalco builds granary and starts cavalry
Byblos makes cavalry and starts market
Asyut makes worker and starts another
Upgraded 2 more muskets
1315 AD, 1303 gold, +86 g/t, medicine in 3 turns end of turn 10
The final save: phoenatica1315ad.zip (http://www.civfanatics.net/uploads/phoenatica1315ad.zip)
June 9 chat log: june9log.zip (http://www.civfanatics.net/uploads/june9log.zip)
Turn chat 1315 AD (June 12) (http://forums.civfanatics.com/showthread.php?s=&threadid=24529)
Jun 09, 2002, 09:14 PM
Chat log: june9log.zip (http://www.civfanatics.net/uploads/june9log.zip)