View Full Version : why does this mod delete custom assets or other mods?


Thornburgh
Sep 06, 2007, 10:18 PM
The download page says: INSTALLATION: (Warning: This will remove any mods currently in place. It’s recommended to backup your old CustomAssets folder.)

Why would this be so? Can't you keep all your mods, but only run one at a time?

Does it delete Blue Marble?

alerum68
Sep 06, 2007, 10:42 PM
It removes your CustomAssets folder when you run the setup file. If you download the zip and copy to Mods/BUG/ and rename CustomAssets as Assets, you can play it as a MOD, but have to start it up with each load, and can only play those games through the MOD, just like any other.

If you want to keep this as your CustomAssets folder, and your other MODs you'll have to do a bit of merging of files to make it work.

No it does not delete BlueMarble but it should be installed on top of BlueMarble to retain the ship scale, instead of installing BUG and then BlueMarble.

Cammagno
Sep 07, 2007, 04:35 AM
It removes your CustomAssets folder when you run the setup file. If you download the zip and copy to Mods/BUG/ and rename CustomAssets as Assets, you can play it as a MOD, but have to start it up with each load, and can only play those games through the MOD, just like any other.

If you want to keep this as your CustomAssets folder, and your other MODs you'll have to do a bit of merging of files to make it work.

No it does not delete BlueMarble but it should be installed on top of BlueMarble to retain the ship scale, instead of installing BUG and then BlueMarble.

Uhm... maybe it's better to put in the readme for the 1.00 release a more detailed version (like this one) of that warning, including also a note about the possibility to install the mod inside MODS folder. :crazyeye:

mice
Sep 08, 2007, 12:07 AM
Also you can put in the ini file of your mods the option that they don't see custom assets.

That way you can have BUG in custom assets, and it will not clash with your mods.

alerum68
Sep 08, 2007, 12:18 AM
Thanks Mice. You mind putting the string needed for this in the thread?

mice
Sep 10, 2007, 04:28 PM
Thanks Mice. You mind putting the string needed for this in the thread?

I dont know what a string is but ,

Beyond the Sword/Mods/Rise of Mankind(for example)/Configuration settings/

change; No Custom Assets = 0

to No Custom Assets = 1

Hope that's clear and correct.

Thornburgh
Sep 26, 2007, 01:06 AM
Thanks for the reply, but I'm still a bit confused. If it removes my custom assets folder, how can it not remove Blue Marble, which is in that folder?

I think I will try the mod folder route.

NikNaks
Sep 26, 2007, 01:11 AM
Why not just install BUG and then BM over the top of that? BM doesn't remove CustomAssets.

Cammagno
Sep 26, 2007, 02:29 AM
Thanks for the reply, but I'm still a bit confused. If it removes my custom assets folder, how can it not remove Blue Marble, which is in that folder?

I think I will try the mod folder route.

But BUG doesn't remove the Custom Assets folder!
At least, I don't know about the exe version, but for sure the zip version doesn't. And I don't see why the exe should do it.

But, of course, if you have in your CA folder some files with the same name of the files used by BUG, they will be overwritten.

Cammagno
Sep 26, 2007, 02:32 AM
It removes your CustomAssets folder when you run the setup file.

But why? If it does, IMO it's a bug and needs to be fixed... :confused:

alerum68
Sep 26, 2007, 08:38 AM
The current setup program actually just overwrites the files which are in the Archive. I still want to keep the message up though, so people will backup their directory.

EmperorFool
Sep 26, 2007, 12:17 PM
Can you at least change it to "overwrites your CustomAssets" directory instead of "removes"? It's still just as clear that danger exists while being factually correct. Plus it just looks hokey that we nuke your CA folder, like we're mean or lame or something, when most people know we shouldn't need to do that.