View Full Version : Alex Earth Map BtS-32 +34civ mod
korny3354 Sep 09, 2007, 09:20 AM updated @ 2 feb 2008 - includes Civchanger, 3 new civs (Sibirian, Kiev(ukraine) & Zimbabwe) and custom civics
THANKS GOES TO: DALE and RHYE
recomend epic or norm speed
updated for Civ4 BTS Patch v3.13
removed all civs in americas and have modded some additional stuff if youonly want to use themap its located in thepublicmaps folder in themod folder
place it in your bts/mods folder
Alexmod
DOWNLOAD:http://forums.civfanatics.com/downloads.php?do=file&id=6982
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ive updated the map, so delete the old saves n replace with these and place the mod in mod folder;)
major mod changes : units have double movement, religions are more likely to befounded in india/china/arabia/persia/babylon or rome
catapults are enebled by math tech, changed traits of some leaders and changed their behaviour,AI is more likely to declare war.
can "only" build 2 world wonders per city, improvements takes double time to make.
Rhye's Earth map but i have made ALOT of changes to balance it the way i want it, my goal was to make the most realistic game and still balanced i could, hope you enjoy, note you need one of the many mods that unlocks so u can play with 34 or more civs, hope you enjoy.
the mod fixes the problem with religion spread, ive tested the mod many times and tweaked it, the religion will spread almost nothing, the controller of a religion will hafto work on spreading it with missonaries wish the AI has no problem doing, so no more hinduism in england in ancient times ^^ .
I Have made a lot of thought about barbarians and the AI diff. I dont like to play any diffculty above noble since the AI has the same abilities as you and no "advantage" or cheating. The AI's stupid behaviour is the problem, unfortunatley i lack the skill to do some real modding in AI's behaviour, but in the mod i changed the way the AI spend their commerce so they will spend all on research and not waste it on EP or culture or gold. added a diffculty instead of diety named ALEX, this diffculty is harder than Noble but easier than Prince, the AI gets no bonus on production so they build research the same as you, but they pay a little less money on unit costs, civic upkeep and inflation percent.
the problem with barbarians is that the AI gets a large bonus on fighting them on lower diffculty levels so the cities will just fall fast, and if u give them lots of units and wall in barb cities they will not fall until late game when the AI dont get bonus vs them and jerusalem will with 2 holy city religion status will take half barbylons lands and turkish lands. so the city "needs" to fall to any of these countrys.
and the balance, well the map is not meant to be balanced at all so china and russia will probly be the major nations, this is becouse of the amount of cities they can have so on, im going to look into how i can strenghten some of the other nations.
thats why i left out portugal and dutch to give france , spain and germany more space /power to grow.
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the civs are
India-Gandhi - Rome-Augustus Caesar - Cathrine-Russia
Persia-Cyrus - Germany-Fredrick - Native American-Sitting Bull
Mongolia-Genghis Khan - Inca-Huayna Capac - Babylon-Hammurabi
Wu-Sun Quan(China-MaoZedong) - Spain-Isabella - Maurya-Asoka(India)
Maya-Pacal - France-Louis XIV - Mali-Mansa Musa - China-Qin Shi Huang
Turks-Mehmed - Greeks-Pericles - Aztec-Montezuma - Egypt-Ramesses II
Vikings-Ragnar - Arabia-Saladin - Zulu-Shaka
Srivijaya-Dapunta Jayanasa (Gilgamesh,Sumeria,Starts in indonesia)
Khmer-Suryavarman II - Japan-Tokugawa - English-Victoria
Korea-Wang Kon - Huns-Attila (Kublai Khan,Mongol, Starts East Europe)
Ethiopian-Zara Yaqob - Carthage-Hannibal
Scythian-Edekon (Darius,Persia, Starts in Khazakstan)
Kiev (ukraine)
Sibirian civ
Zimbabwe
to play run the Alexmod mod den the scenario alex world map. Hope u Enjoy, Put the world302_34 folder in your mods folder in civ directory.
korny3354 Sep 12, 2007, 05:02 AM First off the map and with all 32 civs works smoothly totaly playable, ive playtested it myself more than 50 times and made changed to map/civs everytime and this is the end restult so far. Posting some Screens.
What i wanted to do was a earth map, bts, with all / as many civs as possible for BtS. Started off with celts, holy rome, portugal, aztecs, natives and so on, later removed natives and all american civs switch around the locations of civs and resources expermenting alot.
My Goal was to make the game as realistic as possible, since i have no knowledge of modding or programming, the things a could do wasnt much, i can only change the map and civs, still i try to make it as realistic as possible.
One problem was, HOW can India found both Hinduism and Buddhism, its impossible with 31 or more other civs researching for religions. So i though maybe india was more than one civ, ive heard of ancient indian civs in history before so i started researching it and eventualy found that india in ancient had 2 diffrent civs along to diffrent rivers in india, so i added the civ that asoka controlled in reality wish also was at war in real life with another city state or civ in real life thus makeing this quite accurate and would simulate the diffrent intresets and wars withing india itself. Thats is the explenation why india has 2 civs.
Next Holy Rome, Portugal, Celts, Dutch, Byzantine , was in my few first tests, but the map is simply to small to hold so many civs in europe and i dont want a larger map, becouse then it will take more time for civs to settle the entire map and thous plan wars, and then all the ancient-mideival wars would not happen, wish was also a goal for me, makeing the AI start wars as early as possible, since history is full of them. So i didnet exclude dutch, celts, porto becouse i felt their contribution to earths history was to small just becouse there isnt enought room for them, and holy rome, byzantine, celts seesed to excist anyway, so history for dutch would be incorperated into germany or french and porto as as spain.
I added some more oasis and resources into arbian lands trying to make it prossible for them to found a religion wish is possible in later game, i also changed alot in egypt to balance so they can be a super power in ancient times but probly wont be in later game.
Also i decided that it is more fun to have all the american ancient civs, aztecs, natives and so on , despite the fact that there is a chance they found a religon and wonders witch they didnt build but this is not very likely since i changed alot around them in terrain and resources. The "Modern Americans" aka USA are not in the game since they where european settlers so on you get the idea.
Had to change alot of terrain in ethopia and zulu lands to make them less powerfull becouse they grew very powerfull as it was. Also hade same problem with Russia who grew to extreme power fast, that is the reason why i added the Huns, witsh was there in history, i know they are seen as barbarians and are in random event as attila and huns comes, but they where not more barbarians than genghis khan and the mongols and they are a civ in the game, so i see no reason why not attila and the huns shouldnt be in the game, they extorted protection money from the roman empire in real life and to do that in the game u hafto be a civ :p . Next i removed sumeria for the same reason as the rest there is no room for them, and they are represented by the babylon in later game and babylon also represent all other non-arabic peoples in the area after ancient times. Turks start in the middle of turkey since they acctualy concqured constantinople/instanbul was part of they empire to start with but the name/city will be in the wrong place but to be honest its just names it doesnt matter. And to getback to huns, they also represent all other peoples/civs in that area wish wasnt part of the sovjet/russia, but was maybe conqured later.
Persia was also a problem since babylon is there and so on persia spreads north, up into what is russia/khazakstan and so on mongolia. I stopped this by adding the scythians wish had some good weight on ancient history, they where also a large kingdom, so darius will represent them and they will represent Khazakstan in latergame wish is a large country but mostly desert areas.
Its is also very unlikly that any of my own custom civs will build any wonders or found religons, so that was important aswell, except asoka and sun quan has possibility for wonders and religion witch is accurate since they represent diffrent factions within india and china. thatbrings me to the Wu Empire lead by Sun Quan (Mao) wish represent the 3 kingdoms time before chinas unification and also if the unfication didnt happen and or other factions withing china u get the general idea.
another problem was the settling in indonesia by china, india, persia, khmer, japan... i needed as civ to take up this empty space, so i researched and found out about ancient java / indonesian empires and added one of them wish had a great importans to history in reality. anyway hope someone enjoys the map, but i mainly did it for myself, but maybe someone is tired of all the mods and just want a earth map w/o mods.
any feedback is appreciated :goodjob:
korny3354 Sep 15, 2007, 04:53 PM updated, changed some resources and terrains and moves huns alittle east and moved scythia north, also moved mali south, map has also a religons version where all religons are founded at start, and a barbarian city, jerusalem is holy city for christians and jews, it pop size 3 at start so i wont get auto razed and starts with wall so it can be to easaly taken.
Hulk Sep 18, 2007, 09:16 PM Hello ,well done man. Sorry i am a little bit slow , cause i do an alexworldmap at marathon/prince as the english. Its 4.20 in the morning after 12 hours playing the map. THX for doing it.
Hulk:scan:
korny3354 Sep 19, 2007, 06:14 AM thx, cool, glad someone likes it :) , can also download a newer version its been in moderation que for 3 days :mischief: but is now approved. nice that u have patience to play marathon and prince, marathon is the most realistic gamespeed but it can also be alot more boring especialy in the early years.
Ayahuasca Sep 19, 2007, 04:21 PM Hey I've played through one game on your map so far and just started on another one.
The one I finished I was going for domination victory as Rome but ended up winning space-race instead. Started out conquering France and Spain and later Carthage and Greece. Catherine was my . .. .. .. .. . and not a problem but Qin Shi Gang or whatever his name is kept vassaling everything that moved and made further conquers to the east impossible as he was the strongest nation by far. Ended up with most of Europe and all of Africa. That was on emperor difficulty and I really enjoyed that game. Went by surprisingly fast for a marathon game.
Second one (current) is as Babylon going for cultural (perhaps) victory, emperor difficulty as well. It's still early but so far I've conquered Jerusalem (and Arabia), spread christianity throughout all of Europe and Africa and most of western Asia. I'm making 90g/turn @ 100 research with a mere 5 cities (though maybe 6 units/city - Babylon, Jerusalem, Mecka and the other two cities Saladin builds) and I'm at the top of the score ranking with everybody loving me - pleased or friendly, no exception in the Christian gang. The game's been a breeze so far but they've just caught up with me in the tech race and Cath and Cyrus are getting closer score-wise as well. Real fun game so far but I reckon the mid-end & end game will be tough as I really lack production and areas to expand.
Couple of comments:
One, you need to change something regarding Jerusalems defences. This time I just built a semi-decent army, temporarily fortifying them on the forest covered hill next to the city and suddenly all defending forces, three archers plus two warriors, steps out of the city to the south (opposite direction) and the archers disappears (!). As if they were disbanded. This made the conquering... uh... a slight bit too easy. Some sort of AI issue there.
Two, the spreading of religion in the western part of asia all the way to the south of Africa and all of Europe is just to rapid as soon as you build the "religion building" (Temple of Salomon, Church of Nativity etc). I send two missionaries as soon as I got my building up and suddenly Christianity was spreading to two to four cities every turn. Insane. As I had the pyramids I changed to Universal Suffrage and simply bought every unit I needed. The disgustingly high income also helped me buy 2-3 wonders I wouldn't had even thought about building (at least not on emperor diff). Maybe reverting to the first release and putting on of the religions somewhere else may help prevent this as it simply makes the middle east country that captures Jerusalem too powerful (esp. since that basically creates a border-wall towards Arabia and effectively puts Islam out of the picture if you're fast enough). That would cut down on the realism though.
Three, the map is pretty imbalanced. Russia and China (obviously), maybe Persia and the religious civs like Babylon and (previously) Rome, are too strong. Many minor countries are too weak. Ethiopia, Mali, the whole American continent, Spain, France, England etc... too weak. They won't stand a chance as long as the AI controls them.
ANYWAY, I gotta go to work in like four hours so that's all the input you gonna get for now. Appreciate all the work you put in to this map, looking forward to the next update. Maybe add some more, better fortified, barbarian cities too?
Later
korny3354 Sep 20, 2007, 08:17 AM Thanks for your feedback and im glad you enjoyed the map, im currently working on a mod for the map, wish will fix the problem with religion spread, ive tested the mod many times and tweaked it, the religion will spread almost nothing, the controller of a religion will hafto work on spreading it with missonaries wish the AI has no problem doing, so no more hinduism in england in ancient times ^^ .
I Have made a lot of thought about barbarians and the AI diff. I dont like to play any diffculty above noble since the AI has the same abilities as you and no "advantage" or cheating. The AI's stupid behaviour is the problem, unfortunatley i lack the skill to do some real modding in AI's behaviour, but in the mod i changed the way the AI spend their commerce so they will spend all on research and not waste it on EP or culture or gold. added a diffculty instead of diety named ALEX, this diffculty is harder than Noble but easier than Prince, the AI gets no bonus on production so they build research the same as you, but they pay a little less money on unit costs, civic upkeep and inflation percent.
the problem with barbarians is that the AI gets a large bonus on fighting them on lower diffculty levels so the cities will just fall fast, and if u give them lots of units and wall in barb cities they will not fall until late game when the AI dont get bonus vs them and jerusalem will with 2 holy city religion status will take half barbylons lands and turkish lands. so the city "needs" to fall to any of these countrys.
im looking into these things now as i think u have a good point, will upload the updated map and mod aswell will probly be ready in some days.
and the balance, well the map is not meant to be balanced at all so china and russia will probly be the major nations, this is becouse of the amount of cities they can have so on, im going to look into how i can strenghten some of the other nations.
thats why i left out portugal and dutch to give france , spain and germany more space /power to grow.
Lachlan Sep 20, 2007, 04:05 PM Your file is in moderation queue and i can't download :(
korny3354 Sep 21, 2007, 06:32 AM yes i know, give it a day or two for moderator to check it
korny3354 Sep 22, 2007, 06:07 AM the mod is now up, delete old map and place in mod folder, maps are in the mod folder
Ayahuasca Sep 22, 2007, 08:19 AM Cool, I'll give it a go on my new computer (duo 2.4ghz, 4gb ram, gf 8600m gt laptop w. 24" @ 1900x1200). Lategame was a bit slow on the old one :)
Ill let u know how it goes..
korny3354 Sep 22, 2007, 10:21 AM nice:) thats a monster computer shouldnt have any problems on that
Hulk Sep 30, 2007, 06:46 PM Hello again ..
Only a little thing , plz give a fish to north japan.
Greets Hulk
korny3354 Oct 03, 2007, 04:50 AM hehe okay hulk, ;D im currently makeing a mod testing it alot, it will add 4 new civics, changes to the civics already there, changes in buildings, changes in leaders behaviour, no founded religions are founded by tech but much earlier techs, more wonders and other changes, ill put it up when im done balanceing testing
HazeClarity Oct 06, 2007, 01:26 PM Hey, I've got some trouble loading it. After downloading the .rar i unpack and copy the folder to my Mods folder. It shows up in the game but fails to load. Any tips on solving the issue?
Mef Oct 06, 2007, 06:26 PM Hey, I've got some trouble loading it. After downloading the .rar i unpack and copy the folder to my Mods folder. It shows up in the game but fails to load. Any tips on solving the issue?
no tips on solving but the reason: the mod isn't compatible to the new patch yet ;)
korny3354 Oct 09, 2007, 08:01 AM im working on it give couple of hours ^^
Lachlan Oct 11, 2007, 11:05 AM The religions are not fixed in a departure town...
I cant see new civics...
Yeah if not i love your map !
Can you tell me that you will add ?
With my future Core 2 Duo 6850 3 Ghz + 8800 GTS 640 Mo (8800 GTX 768 Mo perhaps ?) + 3 x 1 Go DDR 2 800 Mhz bicanale on Win Xp should be cool !
Your map is very stable ! No crash ! The save was even 750 Ko !
korny3354 Oct 12, 2007, 08:12 PM i had redone all civics, goverment civics was all new, labour, law and economy, was playtesting and then the patch 3.13 came out and messed upp my work ^^ so i deleted everything, ill maybe try to remake the stuff i did.
departure town? im not quite done with religions yet hard to get it perfect so ill start testing the map and working on it.
thanks for your feedback :)
Bastian-Bux Oct 13, 2007, 11:10 AM Is it intentional that no GP % boni are working when using your mod?
korny3354 Oct 14, 2007, 01:13 PM no idea what that is bastian sorry, i have stopped modding and working on this map cus i got some strange bug so game crashes and i dont know why, so im a bit irretated, so ive stop working on this.
Lachlan Oct 15, 2007, 07:08 AM :( :( :( :( :(
korny3354 Oct 15, 2007, 12:43 PM awh ^^ hehe i might work on the map more just not right now maybe in a couple of days, to do the things i want to add takes about 1 hour maybe then i just need to remember to save in steps before i change anything that might make a game crash
Lachlan Oct 16, 2007, 03:19 PM Thanks ! Because your Scenario/Map with Civs not originally finded in Civ 4 is very pleasant :)
This idea to have two civs of same culture is great !
I plan to have a new pc (specially) for Civ 4 and these two giga maps that are Carter Map (classic game) and yours (evolued game)... ;)
Oh, i think also to City Life 2008 and Empire Earth 3 and after... nothing :lol:
Because i understood that only 1-5 per cent of games are good on PC and consoles, i understood this year...
I prefer three games functionning perfectly well on my pc than ten games funtionning mediocraly...
Good work :goodjob:
korny3354 Oct 16, 2007, 06:50 PM thanks lachlan ye i made the map for personal use playing a world map game but shareing it easy so its fun someone more than me likes it, ye civ4 is about the only game i play most games are crap, id rather play nintendo 8-bits ice climber than another stupid new hyped games. nice i wish i had money myself for a nice new pc but mine i still enough for my map and carters giant maps thank god ;D +
updated @ 17 okt 07 - delete old replace - alexmod
recomend epic or norm speed
Hulk Oct 17, 2007, 12:47 AM Dear: REPORT IN TEAM!
I load the new file : no prob
Install it : no prob
Load mod : no prob
Choose Empire: no ...
Launch game : Crash to desktop
Greets and hope it will work soon, Hulk
Lachlan Oct 17, 2007, 07:20 AM I will test soon to see if it produce same effect to me...
Whats new on 17 Oct Version ?
Python or SDK are very capricious, i would like me too too create mods, but please, why firaxis has not included an xml editor ? or sdk editor ?
Like in Civ 2 :confused:
EDIT : no problem constated on loading
I took Viking, Normal Speed and Noble
And you Hulk ?
korny3354 Oct 17, 2007, 03:36 PM AH i think i know why it dosent work for you /some ppl hulk, you probly took extract to Alexmod folder in the mods folder, then inside the alexmod folder is another alexmod folder this is why mod wont work. When you enter the Mod folder in this case the Alexmod folder you should see this --> a Assets folder and a PublicMaps and some .ini file directly in the alexmod folder not anthoer folder okay maybhe thats theproblem
works fine for me, hmm, try to delete the mod folder and everything and re-download exstract in mod folder, make sure it in civ4/bts/mods
and lach i only edited with xml files no python/sdk except so allowes more than 18 players. the changes are religions are founded earlier to attempt to make later religions equal to older. also the traits and flavor/behaviour of the leaders of diffrent civs to make religions being morelikely founded in china/india/middleeast and rome.
Hulk Oct 18, 2007, 06:54 AM THX korny , but i doin civ since civ1 and i know the path thing real good since civ 3. But maybe i do an 2th install ....
+ Lachlan : I play prince and marathon
Lachlan Oct 19, 2007, 03:16 PM in "modpacks" section this is a mod which add negative traits to alls leaders
each leader has two positive traits and two negatives traits...
"saints and sinners" is the title :)
I have a save who have a tall of 1200 Ko from your map/mod
I will give a try to the mod of "isau"/"saints and sinners"
You could integrate it... by making a new map/scn...
Why not create a 110 AD scn or 1000 AD scn ?
korny3354 Oct 28, 2007, 10:31 AM help needed to continue
http://forums.civfanatics.com/showthread.php?t=249043 :confused:
Feeder74 Nov 03, 2007, 10:43 AM I been reading your post, and I while I don't have a hell of a lot of time spare, I think your ideas might be good.
Must just say though that (imo) some of the things you are asking are big edits of the C++ SDK, and I am no pro C++ coder, though my native language is C#, and I can kind of follow a decent amount of it.
In short - I hate to see you have to quit your mod for lack of support, so if you are still around - let me know - and I'll see what I can try and do, though I have no hope of putting in any real hours, I might still be able to find a few minutes of spare time to chip at your problem bit by bit.
korny3354 Nov 03, 2007, 06:07 PM :goodjob: im greatfull for any help i can find, and im still around, thank you, im not in a hurry if i say so any help is good and ofc i dont expect anyone to take their time with this but if someone would its awsome :)
Hulk Nov 06, 2007, 03:03 AM Crash to desktop
C:\DOKUME~1\DIEFET~1\LOKALE~1\Temp\3182_appcompat. txt
Hulk
Lachlan Nov 06, 2007, 08:13 AM Hulk, your problem seems to be have a german civ 4 disk but i think if you switch the language to english...
For example, me i'm perhaps french but i have an english/uk Civ4/Warlords/Bts because when civ4 was relesed i knew that full of mods and scenarios will be in english... Like in Civ 3
It's annoying that non-anglo-saxons Civ Communities are only about a few percents of Civfanatics.com which is the leader...
Michael17J Nov 16, 2007, 03:17 PM Does your mod include Next War tech/ units?
korny3354 Feb 02, 2008, 07:43 AM updated 2 feb 2008 includes civchanger, 3 new civs and custom civics enjoy, keep in mind im only doing this mod/map for fun, and for myself im just shareing it for those who want to take a look, have fun ;) nothing serious
michael = no it does not sorry
Lachlan Feb 02, 2008, 02:09 PM Glad to see you alive :)
Titus001 Mar 11, 2008, 04:45 PM Would someone kindly re-upload it if possible? Or provide an external link, please?
Kaiserisak May 12, 2008, 08:01 PM Hi i just want to say that i have been playing this mod alot with my friends since i downloaded it in december, and i must say that its probably the best of its kind out there and I really appreciate all the work u have done with this!
However, there is one mayor flaw while playing this, and that is the way everybody declare war on civs at the other side of the world and quite often also manages to take land there. I have however experienced, that by postphone open border agreements until nationalism is a fruitful way of dealing with this, as i then only experienced border wars until the discovery of nationalism, a discovery that should come in a period where waring on the other side of the world might be a bit more common. This causes then another problem, as open border agreements are the essensial way of difusing your religion. To fix this, i have made all missionaries be able to go trough enemy territory.
This is not an ideal solution, but in my opinion its far better then the one there is, so i would suggest u also included this in your next upgrade.
Btw, is there a way of removing the 3-tiles rule for cities, the rule that there have to be two tiles between cities?
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