View Full Version : Guerilla/Woodsman?


GenocideBringer
Sep 09, 2007, 01:07 PM
I used to think these promos were mostly useless, as it required that the enemy attack you on well protected ground. However, I had a look...

Woodsman 3 gives 2 first strikes, 15% extra healing in the same tile (Better than medic 1) and 50% attack on jungles/forests (allowing you to attack with no penalty)

Guerilla 3 gives you 50% withdrawal chance!


What do you think? Are they worth it?

Almond
Sep 09, 2007, 01:11 PM
I would think that it depends on the map. Most of a highlands map, for example, is hills and forests so, yes, they are worth it. I would think that on a normal map that there are always better promotions depending on the unit. The one exception to this might be pillaging units.

Gooblah
Sep 09, 2007, 02:10 PM
Explorers should be given either Guerilla or Woodsman depending on the lands they'll be exploring.

Polycrates
Sep 09, 2007, 07:04 PM
Totally worth it!
These promos are great (guerrilla in particular), and people who deride the Gallic have no idea what they're on about! :p

Anyway, here's a thread with some good info: http://forums.civfanatics.com/showthread.php?t=241116

Defiance
Sep 09, 2007, 08:24 PM
The thing about the withdrawl rate is just like the first strikes you don't have to be attacking someone in a forest/hill it's all the time, you basically get 50% withdrawl rate swordsman as the celts. Same goes for Jags it takes a couple more battles then a Charismatic leader but you basically get +15% heal and +2 first strike swordsman, except the jags are a little weaker but the gallics are badass swordsman.

The dun can be useful if you put your cities on hills as the gurilla promotion goes to archers for free.

[db]Perseforis
Sep 09, 2007, 11:01 PM
...another feature of the promotions that can easily be overrated is the extra movement when you hit lvl 2 of either promotion.

I love giving my scouts/warriors woodsman I then II early on - having a warrior who can move through woods at double rate is an awesome advantage moving through the heavily forested/wooded areas of a large continent.

TeraHammer
Sep 10, 2007, 08:20 AM
play some multiplayer man. Totally worth it.

Big Boss Man
Oct 10, 2007, 01:15 AM
I can see nothing wrong with the promotions - with them your standing army is more robust with specialists units . In certain situations they can indeed be very handy . The extra movement alone is worth at least one units take'n the upgrade path for G or W .

danciez
Oct 10, 2007, 03:47 AM
I love the 50% withdrawal and extra movement. Playing as the Celts you can make a really nice assault on high defense cities without huge losses or having to wait for catapults. Win one fight with Boudica and you've got Guerilla 3 already.

Party
Oct 11, 2007, 09:35 PM
If you have your climate set to tropical Wodsman III is for you! I once had a fort, on a hill/woods tile, and a machine gun with woods III on it (with few other assorted units). This was at a bottle neck on a continental map and I swear England lost a stack of 30 infantry in one turn on it!
I kept that fort! :D