View Full Version : BUG Plans


NikNaks
Sep 11, 2007, 12:05 AM
Flavorful BUG:
To add:

Update EDC to the new update - FIXED
Include Varietas Delectat as the flavor unit part - DONE
Make flags optional - Temporarily removed
Anything you want to seeBugs we're aware of:

None :)

BUG Base:
To add:

?Bugs we're aware of:

LHs are oddly stretched in the pedia

alerum68
Sep 11, 2007, 02:23 PM
I don't think the flags can be made optional. It's XML and from what EF said the Options Tab can ONLY handle Python because the XML is all loaded before the game. It doesn't make sense to me since you can change your player name, as well as Civ info in the "Your Details" tab, but I'm going to take his world for it.

I like the idea of adding VD. It's alot more units, but really fills out the diversity aspect.

And you get to keep this thread up to date since you started it.:p

Edit: Suggestion for FBUG... The Great Person with Renamer MOD. I think we should drop the Renamer part, but I always thought a GP deserved a Popup.

NikNaks
Sep 18, 2007, 02:34 PM
Okay, I've updated it slightly, but someone needs to tell me what to put in for BUG. ;)

Cammagno
Sep 18, 2007, 03:45 PM
To add:
Anything you want to see


Your unit formations! :)



Bugs we're aware of:
Caucasian worker art not displaying correctly [COLOR="Red"]Fixed


Also Babylonian knights were reported to be broken, have you already fixed it?

CellKu
Sep 30, 2007, 02:23 PM
Edit: Suggestion for FBUG... The Great Person with Renamer MOD. I think we should drop the Renamer part, but I always thought a GP deserved a Popup.

That is a great idea! I support it! :) But perhaps you could narrow or reposition the GP-window a bit, so that it doesn't block the other new information popping up. (Or has that been changed already?)

CellKu

CellKu
Sep 30, 2007, 02:26 PM
Oh, I forgot to ask: Is there a special policy with regard to components that can be suggested (such as not altering the SDK for the basic BUG version)?
Thanks
CellKu

OneBinary
Sep 30, 2007, 07:00 PM
That is a great idea! I support it! :) But perhaps you could narrow or reposition the GP-window a bit, so that it doesn't block the other new information popping up. (Or has that been changed already?)

CellKu

It has been addressed (I know the fix is in SVN, not sure if it's in EXE yet though).

http://forums.civfanatics.com/showpost.php?p=5969884&postcount=73

CellKu
Oct 01, 2007, 11:13 AM
It has been addressed (I know the fix is in SVN, not sure if it's in EXE yet though).


Thanks for the info! I am relieved that there is a fix.
CellKu

CellKu
Oct 01, 2007, 01:25 PM
Ups, double post, sorry.:blush: