zappara
Sep 13, 2007, 12:49 AM
Rise of Mankind Features
Rise of Mankind is a mod that is a conversion of my first mod, Epic (http://forums.civfanatics.com/showthread.php?t=229126), that was made for Warlords expansion. Rise of Mankind is made for Beyond the Sword expansion. Mod supports only English language.
Version 2.x features
Main features
* 242 Techs in tech tree
* 279 Units
* 178 Buildings
* 88 Wonders
* 35 National wonders
* 52 Civic options
* 26 Unit categories, modern units are superior to ancient units
* 19 New resources
* 14 New Improvements for terrain/resources
* 5 New Civilization: Hittites, Abyssinia, Siam, Iroquois, Assyria
* 4 New Projects
* 4 New Citizen types
* 4 New Religions
* 2 New Civic categories
* 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
* 2 New Gamespeed: Blitz 215 turns, Snail 3000 turns
* Support up to 34 Civilizations at game start, 40 Civs maximum with colonies
* Ethnically Diverse Units
* Ethnic Diverse Citystyles
* Modified Civics
* Modified Religions (each religion is more unique)
* New promotions (for air units too)
* New unit flags for Civilizations
* Sevopedia
* Upgradeable buildings
* More events
* Faster expansion in late game: Colonists and Pioneers build cities with preset buildings
* Inquisition, destroy religions
* Tech conquest, conquering enemy cities boosts your research
* Fight in the future era with futuristic units
* More game alerts, extra information about cities and diplomacy options
* Unit order enhancements, icons show each units current task
* Many other gameplay changes
* Earth map scenario included with 28 preset Civilizations on their historical locations
* User configurable options (see: Rise of Mankind Config.ini)
Mods combined fully or partially
BtS: Next War
BtS: Charlemagne (just the new units)
BtS: Final Frontier (just some unit graphics)
Ethnic Arstyles for BtS
Ethnically Diverse units
Better Espionage Screen for Civilization 4 BTS
The Lost Wonders of Civilization v1.3
Greenmod 2.10
Caravan mod
Modern Warfare
Civics'n'Stuff
Improved Leaders & Civics
Nautil's air units mod
Sevopedia 2.3.1
Specialist Stacker
BtSFlagMod
Enhanced Tech Conquest
Religion and Corporation Screens
Longer techbar in techscreen
Inquisition - Limited Religions
wide City bar
JKP1187's Event mod
Raw Commerce
Civ4lerts
zCivics
34 Civ DLL (Bhruic's patch included)
BUG Military Advisor
Mods that I have used as a guide when making my own mod
RAR 1.04 for Civilization 3
Sevomod
Visa
Eusubius World Religion - Revival mod
SD-Religion
Total Realism 2.1
Rise of Mankind is a mod that is a conversion of my first mod, Epic (http://forums.civfanatics.com/showthread.php?t=229126), that was made for Warlords expansion. Rise of Mankind is made for Beyond the Sword expansion. Mod supports only English language.
Version 2.x features
Main features
* 242 Techs in tech tree
* 279 Units
* 178 Buildings
* 88 Wonders
* 35 National wonders
* 52 Civic options
* 26 Unit categories, modern units are superior to ancient units
* 19 New resources
* 14 New Improvements for terrain/resources
* 5 New Civilization: Hittites, Abyssinia, Siam, Iroquois, Assyria
* 4 New Projects
* 4 New Citizen types
* 4 New Religions
* 2 New Civic categories
* 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
* 2 New Gamespeed: Blitz 215 turns, Snail 3000 turns
* Support up to 34 Civilizations at game start, 40 Civs maximum with colonies
* Ethnically Diverse Units
* Ethnic Diverse Citystyles
* Modified Civics
* Modified Religions (each religion is more unique)
* New promotions (for air units too)
* New unit flags for Civilizations
* Sevopedia
* Upgradeable buildings
* More events
* Faster expansion in late game: Colonists and Pioneers build cities with preset buildings
* Inquisition, destroy religions
* Tech conquest, conquering enemy cities boosts your research
* Fight in the future era with futuristic units
* More game alerts, extra information about cities and diplomacy options
* Unit order enhancements, icons show each units current task
* Many other gameplay changes
* Earth map scenario included with 28 preset Civilizations on their historical locations
* User configurable options (see: Rise of Mankind Config.ini)
Mods combined fully or partially
BtS: Next War
BtS: Charlemagne (just the new units)
BtS: Final Frontier (just some unit graphics)
Ethnic Arstyles for BtS
Ethnically Diverse units
Better Espionage Screen for Civilization 4 BTS
The Lost Wonders of Civilization v1.3
Greenmod 2.10
Caravan mod
Modern Warfare
Civics'n'Stuff
Improved Leaders & Civics
Nautil's air units mod
Sevopedia 2.3.1
Specialist Stacker
BtSFlagMod
Enhanced Tech Conquest
Religion and Corporation Screens
Longer techbar in techscreen
Inquisition - Limited Religions
wide City bar
JKP1187's Event mod
Raw Commerce
Civ4lerts
zCivics
34 Civ DLL (Bhruic's patch included)
BUG Military Advisor
Mods that I have used as a guide when making my own mod
RAR 1.04 for Civilization 3
Sevomod
Visa
Eusubius World Religion - Revival mod
SD-Religion
Total Realism 2.1