zappara
Sep 13, 2007, 01:49 AM
Rise of Mankind Features
Rise of Mankind is a mod that is a conversion of my first mod, Epic (http://forums.civfanatics.com/showthread.php?t=229126), that was made for Warlords expansion. Rise of Mankind is made for Beyond the Sword expansion. Mod supports only English language.
Version 2.x features
Main features
Features
* 288 Techs in tech tree
* 300+ Units total
* 199 Buildings
* 107 New Random events
* 84 Wonders
* 53 National wonders
* 54 Civic options
* 52 Improvements for terrain/resources
* 33 Unit categories, modern units are superior to ancient units
* 34 New resources
* 35 Pre made maps included: various Earth maps and scenarios and fictional maps
* 23 New Leaders for default civs
* 7 New Projects
* 6 New Route types
* 5 New Civilizations (65 with extra civ addon pack)
* 4 New Citizen types
* 4 New Religions
* 2 New Civic categories
* 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
* 2 New Gamespeed: Blitz 215 turns, Snail 3000 turns
* 1 New terrain type: Marsh
* AI Autoplay
* Better BTS AI 0.84b
* Corporation specific buildings
* Civic specific buildings
* Dynamic Civ Names
* Enhanced Interface (BUG 4.3 mod)
* Ethnically Diverse Units
* Cultural Citystyles 0.95
* Faster expansion in late game: Colonists and Pioneers build cities with preset buildings
* Fight in the future era with futuristic units
* Influence Driven War
* Inquisition, destroy religions
* Modified Civics
* Modified Religions (each religion is more unique)
* More game alerts, extra information about cities and diplomacy options
* New promotions (for air units too)
* New unit flags for Civilizations
* Revolutions
* Ranged Bombardment
* Sevopedia
* Super Spies (promotions for spies)
* Supports maximum of 50 players
* Tech conquest, conquering enemy cities boosts your research
* Tech diffusion, civs can't fall too far behind in tech race
* Unit order enhancements, icons show each units current task
* Unofficial Patch 1.40
* Upgradeable buildings
* User configurable options (see: BUG options and Rise of Mankind Config.ini)
+ much more, see RoM Concepts pedia pages in-game ;)
Mods combined fully or partially
* BtS: Next War
* BtS: Charlemagne (just the new units)
* BtS: Final Frontier (just some unit graphics)
* Cultural Citystyles 0.95
* Ethnically Diverse units
* The Lost Wonders of Civilization v1.3
* Greenmod 2.10
* Caravan mod
* Modern Warfare
* Nautil's air units mod
* Sevopedia 2.3.1
* Specialist Stacker
* BtSFlagMod
* Enhanced Tech Conquest
* Longer techbar in techscreen
* OrionVeteran's Inquisition 2.00d
* wide City bar
* JKP1187's Event mod
* Raw Commerce
* Civ4lerts
* zCivics
* 50 Civ DLL
* UN Forces
* Asphalt Roads
* BUG 4.3
* BULL 1.1
* RevolutionDCM 2.7
* Super Spies 1.3
* Better BTS AI 0.84b
* Unofficial patch 1.40
* Influence Driven War 1.1
* Static Leaderheads
* Holy Wars 0.2a
* Advanced Combat Odds 1.0
* Plenty of Routes
* Examine City at Conquest
* Global Warming mod
* Antilogic's Events Pack
* Vincentz' Warlords II modules
* Vincentz' Industry modules
* Vincentz' Jungle Camp module
Mods that I have used as a guide when making my own mod
RAR 1.04 for Civilization 3
Sevomod
Visa
Eusubius World Religion - Revival mod
SD-Religion
Total Realism 2.1
Rise of Mankind is a mod that is a conversion of my first mod, Epic (http://forums.civfanatics.com/showthread.php?t=229126), that was made for Warlords expansion. Rise of Mankind is made for Beyond the Sword expansion. Mod supports only English language.
Version 2.x features
Main features
Features
* 288 Techs in tech tree
* 300+ Units total
* 199 Buildings
* 107 New Random events
* 84 Wonders
* 53 National wonders
* 54 Civic options
* 52 Improvements for terrain/resources
* 33 Unit categories, modern units are superior to ancient units
* 34 New resources
* 35 Pre made maps included: various Earth maps and scenarios and fictional maps
* 23 New Leaders for default civs
* 7 New Projects
* 6 New Route types
* 5 New Civilizations (65 with extra civ addon pack)
* 4 New Citizen types
* 4 New Religions
* 2 New Civic categories
* 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
* 2 New Gamespeed: Blitz 215 turns, Snail 3000 turns
* 1 New terrain type: Marsh
* AI Autoplay
* Better BTS AI 0.84b
* Corporation specific buildings
* Civic specific buildings
* Dynamic Civ Names
* Enhanced Interface (BUG 4.3 mod)
* Ethnically Diverse Units
* Cultural Citystyles 0.95
* Faster expansion in late game: Colonists and Pioneers build cities with preset buildings
* Fight in the future era with futuristic units
* Influence Driven War
* Inquisition, destroy religions
* Modified Civics
* Modified Religions (each religion is more unique)
* More game alerts, extra information about cities and diplomacy options
* New promotions (for air units too)
* New unit flags for Civilizations
* Revolutions
* Ranged Bombardment
* Sevopedia
* Super Spies (promotions for spies)
* Supports maximum of 50 players
* Tech conquest, conquering enemy cities boosts your research
* Tech diffusion, civs can't fall too far behind in tech race
* Unit order enhancements, icons show each units current task
* Unofficial Patch 1.40
* Upgradeable buildings
* User configurable options (see: BUG options and Rise of Mankind Config.ini)
+ much more, see RoM Concepts pedia pages in-game ;)
Mods combined fully or partially
* BtS: Next War
* BtS: Charlemagne (just the new units)
* BtS: Final Frontier (just some unit graphics)
* Cultural Citystyles 0.95
* Ethnically Diverse units
* The Lost Wonders of Civilization v1.3
* Greenmod 2.10
* Caravan mod
* Modern Warfare
* Nautil's air units mod
* Sevopedia 2.3.1
* Specialist Stacker
* BtSFlagMod
* Enhanced Tech Conquest
* Longer techbar in techscreen
* OrionVeteran's Inquisition 2.00d
* wide City bar
* JKP1187's Event mod
* Raw Commerce
* Civ4lerts
* zCivics
* 50 Civ DLL
* UN Forces
* Asphalt Roads
* BUG 4.3
* BULL 1.1
* RevolutionDCM 2.7
* Super Spies 1.3
* Better BTS AI 0.84b
* Unofficial patch 1.40
* Influence Driven War 1.1
* Static Leaderheads
* Holy Wars 0.2a
* Advanced Combat Odds 1.0
* Plenty of Routes
* Examine City at Conquest
* Global Warming mod
* Antilogic's Events Pack
* Vincentz' Warlords II modules
* Vincentz' Industry modules
* Vincentz' Jungle Camp module
Mods that I have used as a guide when making my own mod
RAR 1.04 for Civilization 3
Sevomod
Visa
Eusubius World Religion - Revival mod
SD-Religion
Total Realism 2.1