View Full Version : Features


zappara
Sep 13, 2007, 12:49 AM
Rise of Mankind Features

Rise of Mankind is a mod that is a conversion of my first mod, Epic (http://forums.civfanatics.com/showthread.php?t=229126), that was made for Warlords expansion. Rise of Mankind is made for Beyond the Sword expansion. Mod supports only English language.

Version 2.x features

Main features

* 242 Techs in tech tree
* 279 Units
* 178 Buildings
* 88 Wonders
* 35 National wonders
* 52 Civic options
* 26 Unit categories, modern units are superior to ancient units
* 19 New resources
* 14 New Improvements for terrain/resources
* 5 New Civilization: Hittites, Abyssinia, Siam, Iroquois, Assyria
* 4 New Projects
* 4 New Citizen types
* 4 New Religions
* 2 New Civic categories
* 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
* 2 New Gamespeed: Blitz 215 turns, Snail 3000 turns
* Support up to 34 Civilizations at game start, 40 Civs maximum with colonies
* Ethnically Diverse Units
* Ethnic Diverse Citystyles
* Modified Civics
* Modified Religions (each religion is more unique)
* New promotions (for air units too)
* New unit flags for Civilizations
* Sevopedia
* Upgradeable buildings
* More events
* Faster expansion in late game: Colonists and Pioneers build cities with preset buildings
* Inquisition, destroy religions
* Tech conquest, conquering enemy cities boosts your research
* Fight in the future era with futuristic units
* More game alerts, extra information about cities and diplomacy options
* Unit order enhancements, icons show each units current task
* Many other gameplay changes
* Earth map scenario included with 28 preset Civilizations on their historical locations
* User configurable options (see: Rise of Mankind Config.ini)

Mods combined fully or partially

BtS: Next War
BtS: Charlemagne (just the new units)
BtS: Final Frontier (just some unit graphics)
Ethnic Arstyles for BtS
Ethnically Diverse units
Better Espionage Screen for Civilization 4 BTS
The Lost Wonders of Civilization v1.3
Greenmod 2.10
Caravan mod
Modern Warfare
Civics'n'Stuff
Improved Leaders & Civics
Nautil's air units mod
Sevopedia 2.3.1
Specialist Stacker
BtSFlagMod
Enhanced Tech Conquest
Religion and Corporation Screens
Longer techbar in techscreen
Inquisition - Limited Religions
wide City bar
JKP1187's Event mod
Raw Commerce
Civ4lerts
zCivics
34 Civ DLL (Bhruic's patch included)
BUG Military Advisor

Mods that I have used as a guide when making my own mod

RAR 1.04 for Civilization 3
Sevomod
Visa
Eusubius World Religion - Revival mod
SD-Religion
Total Realism 2.1

zappara
Sep 13, 2007, 12:51 AM
Version 1.x Features

Feature list:

235 Techs in tech tree
262 Units
168 Buildings
82 Wonders (limited to 4 per city)
31 National wonders
21 New civic options
13 New resources
11 New Improvements for terrain/resources
4 New Projects
2 New Civic categories
4 New Citizen types
2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
2 New Game Speed modes: Blitz 215 turns, Snail 3076 turns
1 New Civilization: Hittites
Ethnically Diverse Units
Ethnic Diverse Citystyles
Modified Civics
Modified Religions (each religion is more unique)
New promotions (for air units too)
New unit categories, modern units are superior to ancient units
New unit flags for Civilizations
Sevopedia
Upgradeable buildings
Many other gameplay changes


Mods combined fully or partially

BtS: Next War
BtS: Charlemagne (just the new units)
BtS: Final Frontier (just some unit graphics)
Ethnic Arstyles for BtS
Ethnically Diverse units
Better Espionage Screen for Civilization 4 BTS
The Lost Wonders of Civilization v1.3
Greenmod 2.10
Caravan mod
Modern Warfare
Civics'n'Stuff
Improved Leaders & Civics
Nautil's air units mod
Sevopedia 2.3.1
Specialist Stacker
BtSFlagMod

Mods that I have used as a guide when making my own mod

RAR 1.04 for Civilization 3
Sevomod
Visa
Eusubius World Religion - Revival mod
SD-Religion
Total Realism 2.1

zappara
Sep 13, 2007, 12:51 AM
reserved 1

zappara
Apr 29, 2008, 09:05 AM
feature list updated

Matt0088
May 06, 2008, 04:58 PM
Zappara

I didn't know where to really ask this so I put it here.

I'm not a modder of any type, but I was wondering how I could help improve RoM besides giving you feedback.

zappara
May 06, 2008, 05:50 PM
Hmm.. well, I could use some help with strategy and quote texts, since those are still missing for almost all new things. This doesn't require any modding skills as you would just provide text that I then copy&paste to right objects.

Another thing if you are interested in history, is to go through different civilizations history and look for historical unit types. I like to add as many as possible these to make Civs feel more unique. When find something good information, provide link for it in discussions on this forum so I can check it up (I do read a lot ;)). Ancient unit types are preferred as info about those is harder to find (I can check Tank/Plane types for each Civ pretty easily).

You can suggest some mod components as well, I don't have time to check everything the community has made so some cool components might have passed by my "sensors". Adding new feature from mod components is bigger task usually so I might skip some components - I prefer to add components that enhance gameplay in way or another.

Matt0088
May 06, 2008, 06:35 PM
Well I'm glad that I can help you but one question.

For what would you like for me to get quotes for?