View Full Version : Maps for RoM
zappara Sep 15, 2007, 01:58 AM People have started requesting (Earth) maps for Rise of Mankind so I thought that we should make own thread for them. Please post here any maps you've made for this mod. :)
If I find enough time, I'll try to edit and add at least one earth map that will work with RoM v1.0 (just max 18 civs).
I'd guess you'd have to add those new resources to existing map mods, so you can't directly use them in RoM. So if you're having trouble with those.. don't complain here how low amount of sulphur you're getting in those un-edited maps ;)
zappara Sep 15, 2007, 02:49 AM Rise of Mankind 2.x Maps
RiseOfMankind2Maps0.4.zip will hold the BtS map files that I or other modders have converted to Rise of Mankind 2.x. Currently there's 4 maps.
Unzip the file to 'Mods\Rise of Mankind\PublicMaps' -folder and when starting game choose Custom Scenario.
Download map pack (http://forums.civfanatics.com/downloads.php?do=file&id=9709)
Maps
RiseOfMankind2EarthStd12Civ
- Standard size (84x52) Earth map with 12 preset civs, 8 of them in old world and 4 in new world
- requires Rise of Mankind v2.12
- Credits to Munch, vladstrutzu and Tacy for original map file
- Original map thread: http://forums.civfanatics.com/showthread.php?t=275018
RiseOfMankind2NewWorldColonizationNoCivs
- Huge size map (58x72) of North and South America
- No preset Civilization (max 40)
- Resources adjusted for Rise of Mankind v2.12
- Credits to Reveilled for original map file
- Original map's discussion thread: http://forums.civfanatics.com/showthread.php?t=146807
RiseOfMankind2Mediterranean
- Mediterranean Standard size map (64x44)
- 10 preset Civs
- requires Rise of Mankind v2.12
- Resources adjusted for Rise of Mankind v2.12
- Original civs are Egypt (Ptolemies), Rome, Greece, Celts, Persia (Seleucids) and Carthage.
- Added couple new Civs that weren't in original map: England, Iberian (Spain), Germany and Hittite
- Credits to el_hidalgo for original map file
- original map's discussion thread: http://forums.civfanatics.com/showthread.php?t=272606
RiseOfMankind2NewZealand
- New Zealand Huge size map (79x99)
- No preset Civs
- Game speed: Marathon
- Victory types: Conquest, Domination, Cultural
- Other settings: Raging Barbarians
- Credits to CMKMStephens for making and tweaking the map for Rise of Mankind 2
zappara Sep 15, 2007, 02:50 AM Rise of Mankind v1.x Maps
Nagz's maps:
EArth Map based ON Carter 18 civ for ROM (http://forums.civfanatics.com/downloads.php?do=file&id=7658)
REsources may be unbalances and not throughly tested as well !!
DEtails:
grid width=192
grid height=120
top latitude=90
bottom latitude=-66
wrap X=1
wrap Y=0
world size=WORLDSIZE_HUGE
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_MEDIUM
num plots written=23040
Giant_earthmap_for_RoM.zip (http://forums.civfanatics.com/attachment.php?attachmentid=160246&d=1189768918)
- map is set up for 18 civ, as the horses are just 2 or 3 in the map (untested BtS 3.13 and RoM 1.0)
RoM_Modern_Era.zip (http://forums.civfanatics.com/attachment.php?attachmentid=160303&d=1189811388)
- same map as above but starts from Modern Era. (untested BtS 3.13 and RoM 1.0)
------------------------------------------------------------------------------
Kalimakhus' maps: (untested BtS 3.13 and RoM 1.0)
Giant earth map (http://forums.civfanatics.com/uploads/115758/Giant_earthmap_for_RoM_2.rar)
- Requires Kalimakhus extra stuff for RoM
To turn it into a scenario:
1 - Put the map in /Beyond the Sword/Public Maps/
2 - Start the game and load RoM.
3 - Select single game --> Custom Scenario
4 - Select the map in the list of scenarios.
5 - In the custom game screen select all the civs you like to place on the map.
6 - You can activate players up to 18 and more if you like.
7 - Launch the game.
8 - Now the real work, when the game starts civs are thrown all over the map and not in their proper places.
9 - Get into the WB and start looking for the initial units for each player.
10 - Remove the units placed by the game and then place them in their appropriate locations.
11 - Get out of WB then in again and save a WorldBuilderSave file.
------------------------------------------------------------------------------
Bastian-Bux's RoM - Earth Standard - 34 Civs download (http://forums.civfanatics.com/attachment.php?attachmentid=162704&d=1192951003)
------------------------------------------------------------------------------
Zappara's Huge Earth map (217x119) (http://forums.civfanatics.com/downloads.php?do=file&id=7664) with 18 Civs.
- Map is kurt-roqes huge Earth map
- Only starting techs have been changed and RoM resources added to the map.
nagz Sep 26, 2007, 04:47 PM HEy thanks ZAp ! Thanks for putting my map....Just took some time off from routine and I am back and the best thing is I have just quit my Job (rather inbetween Job !!lol) so i have some time ..And currently working a earth map with better resourse placement and scenario too......So look out...
Lachlan Sep 28, 2007, 02:38 PM I prefer Standard to Large Maps instead of too Big Maps
Because i have an old PC (2 Years and a few months) :(
johnjohn Sep 28, 2007, 11:05 PM use the Earth2 map script; works like a CHAMP and great on my average PC. Been using it with this mod and haven't had problems (until Ind Age crashes everyone else having).
Lachlan Sep 29, 2007, 05:46 AM But it seems that this Earth2 map script had only standard ressources...:(
johnjohn Oct 02, 2007, 07:05 PM The script seems to add in the resources ok. I've had all the new resources in all my games using Earth2 script.
Sanotsuke Oct 08, 2007, 12:13 AM Apart from the earth 2 script and giant map , any specific maps are in progress?
Bastian-Bux Oct 21, 2007, 02:17 AM Yes, one new map. Its basically Tarks ViSa map changed to work with BtS 3.13 and all 34 civs.
I tried to place them as historical as possible but had to move most civs around 1 or 2 plost. This was usualy to allow them to take best advantage of accessable space/ressources and/or allow the player to choose the capital spot strategicaly.
The following civs have seriously changed starting positions:
Portugal: Brazil
HRE: Eastern Europe
Russia: Eastern Russia
Sumer: South India
Netherlands: Borneo
Celts: Southeast Australia
In all cases this gives them significantly more "breathing room" plus access to several ressources.
Ressource placement wasn't changed from Tarks map at all, so some balancing might be necessary.
Sanotsuke Oct 26, 2007, 03:52 AM thanks for the map
nagz Nov 20, 2007, 07:05 AM EArth Map based ON Carter 18 civ for ROM.....
REsources may be unbalances and not throughly tested as well !!
DEtails:
grid width=192
grid height=120
top latitude=90
bottom latitude=-66
wrap X=1
wrap Y=0
world size=WORLDSIZE_HUGE
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_MEDIUM
num plots written=23040
And Also the link:
http://forums.civfanatics.com/./downloads.php?do=file&id=7658
Enjoy!!!::D
zappara Nov 20, 2007, 02:25 PM Added map download links to first posts. Uploaded huge earth map to database.
xbeanerx Nov 20, 2007, 02:56 PM Hi Zap how can we get more than 18 Civs?
Thanks for the map it cool!
I am a fan of all your work thank you for this Great experiance!
zappara Nov 20, 2007, 03:01 PM @xbeanerx
I'm no expert on map editing but would assume that you'd have to start game with 34 civs, then enter the worldbuilder when game has loaded with random map and then edit map. Or you could just edit one of those existing maps that have been made for 34 Civs. I'm not sure if Kalimakhus extra stuff patch allows you to start game with more than 18 civs (since playing with more than 18 civs requires SDK changes to DLL) since I haven't had time to start new game yet with that extra stuff.
wotan321 Nov 20, 2007, 03:14 PM Kalimakhus' blurb at the top of the thread says:
You can activate players up to 18 and more if you like.
... which is a bit vague... is it up to 18, or is it more than 18?
I would think you could cut and paste the giant map onto the 34 civ scenario and it would work. In other words, take all the text after BeginMap till the end of the file and paste it onto the scenario that has the 34 civs in it.
zappara Nov 20, 2007, 03:55 PM I would think you could cut and paste the giant map onto the 34 civ scenario and it would work. In other words, take all the text after BeginMap till the end of the file and paste it onto the scenario that has the 34 civs in it.Now why I didn't think of that! Thanks :D
wotan321 Nov 20, 2007, 04:56 PM The civs will probably be in the wrong spots, but that is curable.
wotan321 Nov 21, 2007, 07:09 PM Okay, to get more than 18 civs to work, you need to install the 40 Civs mod, which is really easy to do. I did that, then opened up my Frankensteined map with 22 Civs on the Giant earth, and it loaded and came up. Hoooray!
xbeanerx Nov 21, 2007, 10:29 PM Okay, to get more than 18 civs to work, you need to install the 40 Civs mod, which is really easy to do. I did that, then opened up my Frankensteined map with 22 Civs on the Giant earth, and it loaded and came up. Hoooray!
Where can i get a 40 civ Mod?
alireza1354 Nov 22, 2007, 08:25 AM How about a huge earth map with 34 civs for RoM? That would keep me bussy for a year :)
Freakwave Nov 22, 2007, 08:49 AM use the search function xbean i use it all the time :)
alireza1354 Nov 22, 2007, 06:04 PM Kalimakhus' blurb at the top of the thread says:
... which is a bit vague... is it up to 18, or is it more than 18?
I would think you could cut and paste the giant map onto the 34 civ scenario and it would work. In other words, take all the text after BeginMap till the end of the file and paste it onto the scenario that has the 34 civs in it.
You are really reading my mind.. Thats what I want!!
wotan321 Nov 23, 2007, 07:02 AM The 40 Civ mod is here:
http://forums.civfanatics.com/showthread.php?t=234779&highlight=Bastian-Bux%27s
its by Lt. Bob, and easy to add into RoM. It makes room for all the civs and future colonies.
alireza1354 Nov 25, 2007, 09:14 AM The 40 Civ mod is here:
http://forums.civfanatics.com/showthread.php?t=234779&highlight=Bastian-Bux%27s
its by Lt. Bob, and easy to add into RoM. It makes room for all the civs and future colonies.
"Add into RoM?" How do u mean? Do I have to merge the mod with RoM? If yes, how? If no, what do u mean?
wotan321 Nov 26, 2007, 01:11 PM what do u mean?
Well, download and unzip the aforementioned mod. If I remember correctly, there is an .ini file, and then the .dll file in a folder. Simply put the .ini file where it belongs, and overwrite the old .dll file with that new one. Then start the game, and you can have 30+ civs.
If these instructions are too confusing, then you need to do some more reading on modding, specifically on folder structure inside the mod folders. RoM is the Rise of Mankind mod, which is the title of this forum thread.
I hope this helps.
alireza1354 Nov 27, 2007, 01:31 PM Okay, to get more than 18 civs to work, you need to install the 40 Civs mod, which is really easy to do. I did that, then opened up my Frankensteined map with 22 Civs on the Giant earth, and it loaded and came up. Hoooray!
OoooOOooOo can u plz put that map here for download?
strategyonly Nov 27, 2007, 02:02 PM Now do these maps include ALL the resources that RoM has??
alireza1354 Nov 29, 2007, 09:33 AM Yes, one new map. Its basically Tarks ViSa map changed to work with BtS 3.13 and all 34 civs.
I tried to place them as historical as possible but had to move most civs around 1 or 2 plost. This was usualy to allow them to take best advantage of accessable space/ressources and/or allow the player to choose the capital spot strategicaly.
The following civs have seriously changed starting positions:
Portugal: Brazil
HRE: Eastern Europe
Russia: Eastern Russia
Sumer: South India
Netherlands: Borneo
Celts: Southeast Australia
In all cases this gives them significantly more "breathing room" plus access to several ressources.
Ressource placement wasn't changed from Tarks map at all, so some balancing might be necessary.
Why Standard OMG.. PLZ give HUGE map
alireza1354 Nov 29, 2007, 09:34 AM Now do these maps include ALL the resources that RoM has??
Sure HOPE so!
alireza1354 Nov 29, 2007, 10:18 AM Plz I would like to request a huge world map with 32 civs on realistic starting positions (except for perhaps celts, sumerians and dutch to fill in gaps in asia and/or africa)
I am really waiting for weeks, but all maps are either standard (????) or have only 18 civs. Plz can someone make the requested map??
If I could do it by myself, I would. But I cant :(
PLZ someone help me
alireza1354 Nov 29, 2007, 10:43 AM Nagz's maps:
EArth Map based ON Carter 18 civ for ROM (http://forums.civfanatics.com/downloads.php?do=file&id=7658)
REsources may be unbalances and not throughly tested as well !!
DEtails:
grid width=192
grid height=120
top latitude=90
bottom latitude=-66
wrap X=1
wrap Y=0
world size=WORLDSIZE_HUGE
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_MEDIUM
num plots written=23040
Giant_earthmap_for_RoM.zip (http://forums.civfanatics.com/attachment.php?attachmentid=160246&d=1189768918)
- map is set up for 18 civ, as the horses are just 2 or 3 in the map (untested BtS 3.13 and RoM 1.0)
RoM_Modern_Era.zip (http://forums.civfanatics.com/attachment.php?attachmentid=160303&d=1189811388)
- same map as above but starts from Modern Era. (untested BtS 3.13 and RoM 1.0)
------------------------------------------------------------------------------
Kalimakhus' maps: (untested BtS 3.13 and RoM 1.0)
Giant earth map (http://forums.civfanatics.com/uploads/115758/Giant_earthmap_for_RoM_2.rar)
- Requires Kalimakhus extra stuff for RoM
To turn it into a scenario:
1 - Put the map in /Beyond the Sword/Public Maps/
2 - Start the game and load RoM.
3 - Select single game --> Custom Scenario
4 - Select the map in the list of scenarios.
5 - In the custom game screen select all the civs you like to place on the map.
6 - You can activate players up to 18 and more if you like.
7 - Launch the game.
8 - Now the real work, when the game starts civs are thrown all over the map and not in their proper places.
9 - Get into the WB and start looking for the initial units for each player.
10 - Remove the units placed by the game and then place them in their appropriate locations.
11 - Get out of WB then in again and save a WorldBuilderSave file.
------------------------------------------------------------------------------
Bastian-Bux's RoM - Earth Standard - 34 Civs download (http://forums.civfanatics.com/attachment.php?attachmentid=162704&d=1192951003)
------------------------------------------------------------------------------
Zappara's Huge Earth map (217x119) (http://forums.civfanatics.com/downloads.php?do=file&id=7664) with 18 Civs.
- Map is kurt-roqes huge Earth map
- Only starting techs have been changed and RoM resources added to the map.
Hi there Zap!
None of these maps work, they all crash when loading graphics. Any idea why? My RoM installation is perfect. Works with random maps and with different map scripts. But I dont seem to have the luck to play ur terrific mod on a world map.
Help?
alireza1354 Nov 29, 2007, 10:46 AM EArth Map based ON Carter 18 civ for ROM.....
REsources may be unbalances and not throughly tested as well !!
DEtails:
grid width=192
grid height=120
top latitude=90
bottom latitude=-66
wrap X=1
wrap Y=0
world size=WORLDSIZE_HUGE
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_MEDIUM
num plots written=23040
And Also the link:
http://forums.civfanatics.com/./downloads.php?do=file&id=7658
Enjoy!!!::D
Why not 30+ civs?
Preytor Dec 30, 2007, 06:36 PM I would like to request a set of tiny, small, and standard Earth maps.
No limit on Civs on any of the maps, and the Civs to be placed in the correct/appropriate locations.
All resources to be placed, somewhat relative to the real world/balanced.
I know it's probably a big task to make this all happen as stated. This would be the best map set I've ever seen!
After the first three sizes, adding Large, Huge and Gigantic would be nice too - and easier after the first three are done.
Thank you kindly
P
HannibalBarka Jan 02, 2008, 06:27 AM Yes, one new map. Its basically Tarks ViSa map changed to work with BtS 3.13 and all 34 civs.
I tried to place them as historical as possible but had to move most civs around 1 or 2 plost. This was usualy to allow them to take best advantage of accessable space/ressources and/or allow the player to choose the capital spot strategicaly.
The following civs have seriously changed starting positions:
Portugal: Brazil
HRE: Eastern Europe
Russia: Eastern Russia
Sumer: South India
Netherlands: Borneo
Celts: Southeast Australia
In all cases this gives them significantly more "breathing room" plus access to several ressources.
Ressource placement wasn't changed from Tarks map at all, so some balancing might be necessary.
Would you please tell us how exactly you use this map? How can you use more than 18 civ in RoM. I've read posts about using another mod, but I still don't understnd how to "merge" the two? Thanks
Bastian-Bux Jan 08, 2008, 03:21 PM I made this map for an older version of RoM, where you could easily replace the dll with a 40 civ version. I'm not sure if this can be done without problems with the newest RoM version, without provoking bugs.
Hydromancerx Feb 27, 2008, 12:48 AM I really like this "Rise of Mankind" mod however I do not like these earth maps. Is there a way I can use the Grave-Davbenback Earth map for "History in the Making" mod? Also how would one add 2 more civilizations such as the "plug and play" Aborigines and Polynesians?
You see I would like to play a game with that map with 20 civs (Ramses (Egyptian), Mansa Musa (Malinese), Shaka (Zulu), Boudica (Celts), Ragnar (Viking), Julius Caesar (Rome), Pericles (Greece) Cyrus (Persian), Asoka (Indian), Genghis Khan (Mongolian),Mao Zedong (Chinese), Wang Kon (Korean), Tokugawa (Japanese), Suryavarman (Khmer), Montezuma (Aztec), Pacal II (Maya), Sitting Bull (Native American), Huayna Capac (Incan), Yagan (Aborigines), Salamasina (Polynesia)) and the rest of the features of "Rise of Mankind".
Is this even possible?
EDIT: Well I am getting closer.
1st I loaded the "Rise of Mankind" Mod and picked all the civs i wanted (except for the add on ones) up to 18. Then saved it.
2nd I opened up the Grave-Dave Map for "History in the Making" and saved that under a new name.
3rd I opened both files in notepad and copied over the and "Begin Game" and "Begin Player" code from the civs i choose to the map I liked. However when I loaded it would crash.
So then I looked over the code and change the "ModPath" to "ModPath=Mods/Rise of Mankind" and poof it accepted it and my civs of course are in the wrong locations. Buts thats an easy fix.
Now the hard part will be trying to add the plug n play civs to the mod as well as the mod file. However if I don't get it to work at least I know I have 18 of my favorite civs on my favorite map :D
EDIT2:
Ok some more progress. Apparently the plugin play version was very easy to import into the mod. So i put in the Aborigine civ.
After it was put in I loaded the mod and made a new game and saved. Then I copied the civ info like before and tried to add it as the 19th civ but it did not work.
So I overrode the Greeks slot and poof it worked! So i have now 17 base game civs and 1 mod civ in my mod that has my favorite map.
So now the big question is how do you add more than 18 civs? Anyone know if there is already something to support this for "Rise of Mankind" mod?
zappara Feb 27, 2008, 08:50 AM So now the big question is how do you add more than 18 civs? Anyone know if there is already something to support this for "Rise of Mankind" mod?To get more than 18 civs, you need new DLL that supports say 34 civs.
Hydromancerx Feb 27, 2008, 09:07 AM To get more than 18 civs, you need new DLL that supports say 34 civs.
Yeah thats what I was finding out. I tried to add "Blacksun's More Civs DLL" fiels but apparently this DLL was change in some way already and is incompatible. :(
Blacksun's More Civs DLL
http://forums.civfanatics.com/showthread.php?t=192620
So I download STK to and an DLL reader. STK was too complex and the DLL reader just went on forever. I would have no idea where to look and where to change.
Any suggestions? On what do do? Or should i just sticky with the 18 civs I got.
EDIT: I must be tired. Now it works for the 34 civ version. I had to delete the old 1st then put the other one in. If i just replaced it it went all weird. Hazzah! Now I just have to figure out how to add more civs to the map without it crashing.
EDIT2: I got it all to work! Plus added many more and have 36 civilizations in historical locations. :D Its much too complete to upload here but atleast now you guys can get an idea on how to do it with civs you want.
As an overview ...
To get more than 18 Civs, download "Blacksun's More Civs DLL".
To merge your favorite map with a "RoM" mod, change the "ModPath".
To import more custom civs, download plug-n-play or civ gold versions.
To pick the civs you like on your favorite map, cut and paste the "Begin Game" and "Begin Player" code.
Who knew I could actually learn all this in 2 days :D Hope this helps anyone else who was wanting to mod this cool mod.
NoManners Feb 28, 2008, 01:58 PM I made this map for an older version of RoM, where you could easily replace the dll with a 40 civ version. I'm not sure if this can be done without problems with the newest RoM version, without provoking bugs.
I tried to add "Blacksun's More Civs DLL" fiels but apparently this DLL was change in some way already and is incompatible.
I tried 40Civ from the above mentioned link (version 4.0e) with Rom1.0.2 and extra stuff today on BastianBux' RoMEarthStd34-Map.
(Just downloaded 40Civ, replaced dll and copied additional ini to the RoM modfolder; startet map as scenario from ingame-menu)
Played for about 100 Turns with no Problems... I hope that means I can finish a nice game with lots of Civs :)
zappara Feb 28, 2008, 02:24 PM To pick the civs you like on your favorite map, cut and paste the "Begin Game" and "Begin Player" code.don't forget to add following lines for each civ:
CivicOption=CIVICOPTION_HEALTHCARE, Civic=CIVIC_SHAMANISM
CivicOption=CIVICOPTION_EDUCATION, Civic=CIVIC_IGNORANCE
If you don't add those lines, at start all civs will have despotism x3 on their default civics and it's huge imbalance. You need to also check starting tech section, as those have been changed in RoM.
Hydromancerx Feb 29, 2008, 01:19 AM don't forget to add following lines for each civ:
CivicOption=CIVICOPTION_HEALTHCARE, Civic=CIVIC_SHAMANISM
CivicOption=CIVICOPTION_EDUCATION, Civic=CIVIC_IGNORANCE
If you don't add those lines, at start all civs will have despotism x3 on their default civics and it's huge imbalance. You need to also check starting tech section, as those have been changed in RoM.
Thanks. This has helped balance it a lot.
Also anyone who makes their own modded mod, don't forget to add the new resources in RoM. Otherwise some techs are not as effective without them.
NoManners Mar 03, 2008, 09:51 AM Played for about 100 Turns with no Problems... I hope that means I can finish a nice game with lots of Civs :)
Seems, that Ranged Bombardment does not work anymore after replacing original RoM-dll. Is there any chance to solve this?
Dewion Apr 29, 2008, 10:08 AM after those updates, its seems none of those worldmaps work with RoM..
is anyone going to make working huge/giant worldmap for RoM 1.0.3v or the new 2.0?
zappara Apr 29, 2008, 10:10 AM 2.0 has huge earth map included with 28 preset Civs. :)
Dewion Apr 29, 2008, 10:31 AM yea, i noticed that right after my previous post.. :D
i'm downloading latest 2.x version.. :P
JEELEN Apr 29, 2008, 11:03 AM A silly (but to me quite important) question maybe: what's the mapsize compared to Ghenghis_Kai's GEM?:confused:
zappara Apr 29, 2008, 11:15 AM Map included is 124x68 (Ghengis_Kai's map is 210x90).
JEELEN Apr 29, 2008, 12:05 PM OK, thx!:)
Another question: will it work w/RoM v. 2 or will you update?:mischief:
zappara May 02, 2008, 06:20 AM Ghenghis_Kai's map needs some changes before it works with RoM v2.
Basically to make any map work with RoM, this is what needs to be changed:
- set start year to 6000BC
- fix turn amount number if it is set (RoM adds more turns to all speeds)
- add new RoM resources to map
- change civs' starting techs (Mining => Stone Tools, Mysticism => Ritualism)
- change civs starting civics if they are set in the map file (RoM's Civ4CivilizationInfos.xml has initial civics listed).
Peter1501 Jun 04, 2008, 09:41 AM Hi Zappara!
I have got a problem with the maps for RoM version 2.01. The 28Civ-Map which comes with the mod works. I get a crash while the other maps load, I could not figure out the problem, which causes the crash!
Could you please make the changes that we can play thesemaps too?
Thanks!
zappara Jun 04, 2008, 06:01 PM All the maps that are posted in this thread are made originally to work with Rise of Mankind v1.0x and haven't been tested on RoM 2.0. I haven't had time to check/edit any map files as it's enough time consuming just to edit the main mod. I would like to get some new maps for RoM 2, like medieval europe, mediterranean (ancient Rome), "colonization" and world war -type of maps.
Map files are just text files that can be edited in Notepad and in-game with Worldbuilder. While it's rather easy to edit them, it does take time to modify them to be Rise of Mankind compatible.
Maybe I'll try find some time for map editing after next patch. :)
CMKMStephens Jun 04, 2008, 09:35 PM I wouldn't mind having my NZ map (http://forums.civfanatics.com/downloads.php?do=file&id=9667) converted for RoM. I can't get it to work myself, if it's working I'll do the resource placement. If you can add the Maori civilization (http://forums.civfanatics.com/showthread.php?t=273618&page=3), I'll be able to make a NZ scenario.
Also, a Greece Scenario would be cool: http://forums.civfanatics.com/showpost.php?p=6889006&postcount=383
We have Macedon, Greece, Hittites, Persians, Minoans, Mycenae, Byzantines, etc already.
Peter1501 Jun 05, 2008, 08:31 AM That sounds good! I tried to change the gameinfo with notepad, but they still crashed to desktop. If I can find the time I will try it again!
Anyway: Thanks for this great mod!
srholmes Jun 08, 2008, 04:51 AM Hi, are there any maps smaller than 'Huge' that have been set up for ROM 2.0 with pre-set civ starting locations (including outside the 'old world')? I haven't found one yet and I think my PC cannot complete a game on a 'Huge' map.
Thanks
zappara Jun 08, 2008, 11:09 AM @srholmes
There wasn't yet any new map files for RoM 2.x except the one that was included with the mod. I've now started converting some maps and will add them from time to time in my Rise of Mankind 2 map pack. First one is Standard size Earth map. See this post (http://forums.civfanatics.com/showpost.php?p=5949332&postcount=2) for download link if you want to try it out.
srholmes Jun 08, 2008, 04:41 PM Zappara. Thanks. I have tried it with ROM 2.12 - unfortunately my game keeps crashing to desktop (I am at 1300 BC). I'm not sure it is a problem with my PC processing power as on the previous version of ROM (2.01) I was able to play the huge earth map until the late game (1936 AD). If you have any suggestions please let me know. Also - thanks a lot for proving this MOD, it adds a lot of extra interest to Civ 4.
zappara Jun 09, 2008, 02:42 AM I wouldn't mind having my NZ map (http://forums.civfanatics.com/downloads.php?do=file&id=9667) converted for RoM. I can't get it to work myself, if it's working I'll do the resource placement. If you can add the Maori civilization (http://forums.civfanatics.com/showthread.php?t=273618&page=3), I'll be able to make a NZ scenario.Here you go, I converted it to work with RoM v2.12. I place couple resources to that map: lemons, salt, sulphur but without better knowledge and without more than couple web searches I stopped and leave that task to you. Just post the map once you've edited it and I'll add it to RoM map pack ;)
zappara Jun 09, 2008, 02:46 AM Zappara. Thanks. I have tried it with ROM 2.12 - unfortunately my game keeps crashing to desktop (I am at 1300 BC). I'm not sure it is a problem with my PC processing power as on the previous version of ROM (2.01) I was able to play the huge earth map until the late game (1936 AD). If you have any suggestions please let me know. Also - thanks a lot for proving this MOD, it adds a lot of extra interest to Civ 4.I've played that standard map up to 300AD on India but then Persia took over my capital city and I kind of lost whole game - I should have developed Elephant Riding lot earlier, my archers were no match for Immortals and swordsmen.
zappara Jun 09, 2008, 07:38 AM Another map added to my RoM map pack. New map is map of North/South America without preset Civs - great map for making some Colonial scenarios. ;) Rise of mankind resources and some BtS resources added to map (tried to place them to real life locations).
CMKMStephens Jun 09, 2008, 09:38 AM Pearls - used this to represent mainly Paua (http://www.stats.govt.nz/NR/rdonlyres/16F160EC-E4E8-414E-B7AA-BDAE5495F671/0/paua.pdf) - more common the colder it gets, the largest commercial harvest comes from the Chathams (the island way off shore).
Sulphur - No changes really, good job. NZ is the result of two tectonic plates smushing each other. Subsequently it explodes around the place. Especially volcanic is the central north island with the highly active Mt. Ruapehu which goes off every decade or two. While dealing with the central area I changed the mountain placement as it was quite a bit off for some reason =/
Added White Island (http://en.wikipedia.org/wiki/Whakaari/White_Island) though, the entire island is made of sulphur.
For Hemp (representing Flax), going from this map (http://www.teara.govt.nz/TheBush/NativePlantsAndFungi/FlaxAndFlaxWorking/3/ENZ-Resources/Standard/3/en). Early settlers found it made excellent rope for ships, ships being the only way to and from NZ. Subsequently one of the first real trade relationships was Maori making flax, and trading it to settlers.
Salt - Apart from Lake Grassmere (Malborough sounds) which you've already covered, not sure wherelse to shove it. NZ has no actual salt deposits. (http://www.teara.govt.nz/EarthSeaAndSky/MineralResources/Salt/1/en)
Potatoes - the ones in the north represent Kumara (sweet potato), the ones near fur represent the typical introduction by sealers and whalers (since they grow easily), and a few more (South island west coast, lower central north island) to represent the modern potato industry.
Coffee - a problem here, coffee really isn't commerically viable here. I chucked one up north at least, but in the end a few more might be arbitrary tossed about
Lemons - small citrus industries confined to the North and west coast of the north island. (http://ceventura.ucdavis.edu/ben/citrus/misc/new_zealand.htm)
Cotton - Another problem. Wrong climate, and traditionally: WOOL WOOL WOOL SHEEP SHEEP SHEEP. Can't think of anywhere to put it.
Olives - Confined to Far North and top of the South Island (from here (http://www.olivesnz.org.nz/Olive_History.cfm)
Apples - Large apples industry, mostly in the Nelson region (middle West coast, North island). A few more added to areas with rivers, though only a couple in the south due to the cold.
Tobacco - not really an industry here, just added to the typical settler sites.
Rubber - huge problem. Does not exist.
Overall I've also trimmed back resources in some areas as it's completely laden now (it was a bit heavy before). While in reality every hill would have sheep and every grassland cows, it would sorta screw things up :P
There is a huge disparity in terms of variety between North and South, but this reflects the actual situation as it has always been. On top of this, reflecting the settler mentality, these resources in turn tend to cluster around the natural harbours and bays, and along rivers.
If you started in the south it would be party time in the ancient age with all the stone, marble, copper, and gold. However in the North once things get going you'll benefit heavily from the variety of food and luxury resources.
Most abundant are coal, sheep, cows, fish, whales.
zappara Jun 09, 2008, 10:08 AM @CMKMStephens
I think you can leave out those general resources that aren't used in NZ industry. New strategic resources like Sulphur and Salt are more important since there are buildings/units/other resources that require these bonuses. For Sulphur I looked volcano map and placed resource on those hot spots :) Same for Salt, since Lake Grassmere is in middle of map, it also works as cause for conflicts because the resource isn't available anywhere else on that map. Clustering some resources to different parts of map will help on trading between players. Rubber you can skip totally if you want - there's building that makes synthetic rubber (made of oil products) so units can use that instead of vulcanized rubber (made of rubber). Downside is that units requiring any rubber resources will appear later in game. Coffee/Cotton/Tobacco you don't really need on that map as those are just health/happiness/gold resources.
Edit: Once you save that map in worldbuilder mode it puts changes some infos in the map file - it adds all those Civs that you have in current game, their starting locations and all game settings. I found it best to keep copy of map before it was edited and from it copy the default settings I want to have in that map file. Oh, I think I forgot to remove some starting location infos from civ starting coordinates after I had edited the map...
zappara Jun 09, 2008, 12:46 PM 3rd map added to RoM 2 map pack.. this time standard size Mediterranean map with 10 preset civs - with Revolution this map might be fun... :)
CMKMStephens Jun 09, 2008, 05:44 PM @CMKMStephens
I think you can leave out those general resources that aren't used in NZ industry. New strategic resources like Sulphur and Salt are more important since there are buildings/units/other resources that require these bonuses. For Sulphur I looked volcano map and placed resource on those hot spots :) Same for Salt, since Lake Grassmere is in middle of map, it also works as cause for conflicts because the resource isn't available anywhere else on that map. Clustering some resources to different parts of map will help on trading between players. Rubber you can skip totally if you want - there's building that makes synthetic rubber (made of oil products) so units can use that instead of vulcanized rubber (made of rubber). Downside is that units requiring any rubber resources will appear later in game. Coffee/Cotton/Tobacco you don't really need on that map as those are just health/happiness/gold resources.
Edit: Once you save that map in worldbuilder mode it puts changes some infos in the map file - it adds all those Civs that you have in current game, their starting locations and all game settings. I found it best to keep copy of map before it was edited and from it copy the default settings I want to have in that map file. Oh, I think I forgot to remove some starting location infos from civ starting coordinates after I had edited the map...
Yeah, there was a bunch of civs lurking around. I'm not quite sure how to dispose of them since my own attempts to convert the map didn't work.
zappara Jun 09, 2008, 06:32 PM If you don't want any preset Civs in the map ie. you want random civs and random amount of them in random locations do this after you've placed resources:
You can remove units in worldbuilder by choosing civ (leader) and then right clicking its units to delete them. After that fix the visibility map for each leader in worldbuilder (can be done in notepad too but it's faster in worldbuilder). Save the map and open it in notepad. Then copy next text block over the stuff that's currently in the map file:
BeginGame
Calendar=CALENDAR_DEFAULT
GameTurn=0
StartYear=-6000
Description= add your map description here....
ModPath=
EndGame
BeginTeam
TeamID=0
ContactWithTeam=0
RevealMap=0
EndTeam
BeginTeam
TeamID=1
ContactWithTeam=1
RevealMap=0
EndTeam
BeginTeam
TeamID=2
ContactWithTeam=2
RevealMap=0
EndTeam
BeginTeam
TeamID=3
ContactWithTeam=3
RevealMap=0
EndTeam
BeginTeam
TeamID=4
ContactWithTeam=4
RevealMap=0
EndTeam
BeginTeam
TeamID=5
ContactWithTeam=5
RevealMap=0
EndTeam
BeginTeam
TeamID=6
ContactWithTeam=6
RevealMap=0
EndTeam
BeginTeam
TeamID=7
ContactWithTeam=7
RevealMap=0
EndTeam
BeginTeam
TeamID=8
ContactWithTeam=8
RevealMap=0
EndTeam
BeginTeam
TeamID=9
ContactWithTeam=9
RevealMap=0
EndTeam
BeginTeam
TeamID=10
ContactWithTeam=10
RevealMap=0
EndTeam
BeginTeam
TeamID=11
ContactWithTeam=11
RevealMap=0
EndTeam
BeginTeam
TeamID=12
ContactWithTeam=12
RevealMap=0
EndTeam
BeginTeam
TeamID=13
ContactWithTeam=13
RevealMap=0
EndTeam
BeginTeam
TeamID=14
ContactWithTeam=14
RevealMap=0
EndTeam
BeginTeam
TeamID=15
ContactWithTeam=15
RevealMap=0
EndTeam
BeginTeam
TeamID=16
ContactWithTeam=16
RevealMap=0
EndTeam
BeginTeam
TeamID=17
ContactWithTeam=17
RevealMap=0
EndTeam
BeginTeam
TeamID=18
ContactWithTeam=18
RevealMap=0
EndTeam
BeginTeam
TeamID=19
ContactWithTeam=19
RevealMap=0
EndTeam
BeginTeam
TeamID=20
ContactWithTeam=20
RevealMap=0
EndTeam
BeginTeam
TeamID=21
ContactWithTeam=21
RevealMap=0
EndTeam
BeginTeam
TeamID=22
ContactWithTeam=22
RevealMap=0
EndTeam
BeginTeam
TeamID=23
ContactWithTeam=23
RevealMap=0
EndTeam
BeginTeam
TeamID=24
ContactWithTeam=24
RevealMap=0
EndTeam
BeginTeam
TeamID=25
ContactWithTeam=25
RevealMap=0
EndTeam
BeginTeam
TeamID=26
ContactWithTeam=26
RevealMap=0
EndTeam
BeginTeam
TeamID=27
ContactWithTeam=27
RevealMap=0
EndTeam
BeginTeam
TeamID=28
ContactWithTeam=28
RevealMap=0
EndTeam
BeginTeam
TeamID=29
ContactWithTeam=29
RevealMap=0
EndTeam
BeginTeam
TeamID=30
ContactWithTeam=30
RevealMap=0
EndTeam
BeginTeam
TeamID=31
ContactWithTeam=31
RevealMap=0
EndTeam
BeginTeam
TeamID=32
ContactWithTeam=32
RevealMap=0
EndTeam
BeginTeam
TeamID=33
ContactWithTeam=33
RevealMap=0
EndTeam
BeginTeam
TeamID=34
ContactWithTeam=34
RevealMap=0
EndTeam
BeginTeam
TeamID=35
ContactWithTeam=35
RevealMap=0
EndTeam
BeginTeam
TeamID=36
ContactWithTeam=36
RevealMap=0
EndTeam
BeginTeam
TeamID=37
ContactWithTeam=37
RevealMap=0
EndTeam
BeginTeam
TeamID=38
ContactWithTeam=38
RevealMap=0
EndTeam
BeginTeam
TeamID=39
ContactWithTeam=39
RevealMap=0
EndTeam
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=0
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=1
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=2
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=3
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=4
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=5
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=6
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=7
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=8
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=9
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=10
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=11
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=12
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=13
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=14
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=15
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=16
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=17
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=18
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=19
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=20
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=21
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=22
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=23
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=24
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=25
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=26
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=27
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=28
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=29
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=30
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=31
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=32
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=33
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=34
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=35
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=36
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=37
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=38
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayer
BeginPlayer
Team=39
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
EndPlayerWith above defines player can choose game speed, game options like victory conditions, civ amount (2-40) and they'll start at random locations.
You'll have now good base if you want to make more scenarios on the same map - to make scenario, just choose the options you want for map and the civs you want there to be and just save the map in worldbuilder with a name that describes the scenario. It's probably possible to make Maori "civ" out of Barbarian civ by forcing different name for it and have them act like barbarians.. or make them minor unplayable civ. For example I forced in Mediterranean map spanish people to appear as Iberians who originally were the tribe people that lived in spain's area.
CMKMStephens Jun 09, 2008, 06:39 PM I figured it out anyway :P
Why doesn't this game have a real map editor =/
zappara Jun 09, 2008, 06:53 PM @CMKMStephens
There's TeamReveal=0,3, etc. in most map coordinates on that map. That means those coords are visible to Teams with those numbers. There's map mode in worldbuilder to change the visibility fog. Each player has own settings for all coords... but seems you added zeros in front of teams for teams 0-9 so all players probably have completely black map at start anyway...
CMKMStephens Jun 09, 2008, 07:22 PM Ok, revealed tiles disposed of.
zappara Jun 10, 2008, 12:20 PM That New Zealand map is now included in the map pack. :)
I had started making "Colonization" -type of map with preset Civilizations and today I read here on forums that Firaxis has announced Colonization 2 game. Got to try finish my Colonization map before that game is released :D
My colonization map (North+South America) will have Native American, Iroquois, Aztec, Maya, Inca civs at their correct places - some with several cities, each native civ will have techs at the same level as they had in real life. European Civs will start on locations they originally founded their first colonies and their tech trees are updated up to start of Renaissance era. Not sure if they actually have 1st city already started or if they have settler+musketman in galleon at the game start. So far Native American (Sioux), Iroquois and Aztec have been made so there's still lots of stuff left to do.
Another map that I've started converting to RoM 2 is the Demographica (http://forums.civfanatics.com/showthread.php?t=264530) - europe map which to me seem to be better than the one I already converted. Some half dozen Civs has been so far added to the map and some resources have been tweaked a bit.
I'm looking for Africa map and Australia map (with indonesia and surrounding islands included). Both could be used for colonial time scenarios.
But first I like to convert and make pack of basic maps that can be later used for different kind of scenarios by anyone who wants to make scenarios for RoM 2.
CMKMStephens Jun 12, 2008, 01:50 AM I've said it before, but while you're updating the addon Civ pack, could you add the Maori's into there as well? I can make all sorts of similarly interesting colonisation Scenario's once that's done. The main problem is seperating the English Civ from the NZ civ, and trying not to offend anyone with the whole conquest of race thing.
The best situation I can think of is a 1700's start, Maori's start on NZ with a few towns, other civs (English, French, Australians, Dutch) start off with settlers in Galleons. Peace for a large number of turns (so that Galleon's don't sink each other...), civs are free to sail and settle somewhere nice. The biggest problem is here as in your America one is also tech, in all honesty the Maori hardly built in stone, let alone work metal (comparison to Aztecs, both made sharpened Jade/greenstone weapons). The European civs would be well loaded up to pre-industrial techs.
The Maori upon contact with europeans adapted their things like agricultural techniques, trade, Muskets, tactics, and so on within a space of 50 years prior to the signing of the treaty of Waitangi. Very rapid. This was due to early settlers being quite reliant on Maori for things like food and service, and subsequently trading these aforementioned kinds of things for them. Other things such as laws, religion, and literacy were gained through interaction with Missionaries. When the English settlers filled with social darwinist ideas post 1850's attempted to take their land thinking they'd overwhelm them with ease, they were rudely suprised. The Maori even elected a King to give a more united war effort.
The problem is, what incentive is there in the game for the European civs to cough up their techs rather than just rush build musketmen and dispose of the Maori? On the flipside, what incentive is there for the Maori civ not to rushbuild axemen or whatever and dispose of the Europeans? I'm not sure if there's any way to actually reflect this situation at all in a scenario, and in the end just start everyone off with no techs bar their two starters.
Alternatively,
1800's start: Several Maori towns
French start on South Island - West Coast with Capital city of Akaroa
English Start on North Island - Far north with Capital of Russell
1860s: Landwars 1v1: large Maori presence in Central North Island, North of South island, NZ civ cities on the periphery.
All interested parties scenario: Though placements would be weird, Maori, English, Scottish, Irish, (New Zealand?), Australia, Polynesia, French, Dutch.
Maybe some silly Japanese invasion WWII scenario as well between Japan, NZ, and Australia.
Appologies for bombarding you with New Zealandness :P
CMKMStephens Jun 12, 2008, 02:03 AM I've noticed a problem I can't get rid of, the map always starts you in the same position atm, the farthest north.
sartha Jul 15, 2008, 03:23 PM I just finished making a RoM 2.2 version of Giant Earth Map (Ancient Resources 5.1) by Genghis Kai... but I'm not sure how to put it up for download or if I need permission to do it so if someone could help me with that, I'd appreciate it @.@
It's a massive Earth map which I fit ALL the empires of RoM 2.2 (without the addons) so that's a total of 39 empires...
The empires have been placed as close to their historical sites as I could guesstimate. The exception is Byzantine and Ottoman empires... Since they both start in the same place (Constantinople/Istanbul) I put the Ottomans north west of the actual starting location and kept Constantinople in the proper place... The reason for North West instead of in the country of Turkey was because I already have other civs in Turkey and there wasn't any room left ^.^;;
Those that aren't familiar with Giant Earth Map, it's a 210x90 map of Earth with enlarged Eurasian continent. (and for those that learned the 7 continent system, European and Asian continents)
There's lots of islands, especially in the pacific... and lots of space in general.
I sprinkled RoM 2.2 resources in their historic locations, the only one I didn't quite know much about was Salt which I put a little bit everywhere on the shores next to oceans since you can technically get salt from the ocean.
I think this map is good for long games, especially at Snail pace.
zappara Jul 15, 2008, 04:09 PM @sartha
Zip the map and then upload it to Earth map section (http://forums.civfanatics.com/downloads.php?do=cat&id=62) or attach the zip file to your post. Though it's easier to find if it's uploaded to the file database -> most people look files from there. Just mention that it requires RoM 2.2 so people won't try running that map without RoM 2.2. I'll try to include ready made maps to RoM patches as well.
Phreak Jul 23, 2008, 03:58 AM Hi!
At first i have to say i love RoM! ts one of the best mods for Civ/Bts!
But here is my problem
I've tried to make this map (giant europe) run under RoM2.2:
http://forums.civfanatics.com/showthread.php?t=151241
But it crashes to desktop at "initializing" when the map is loading.
what do i have to do to make it run?
-civics are added (health & education)
-startyear is -6000
-start-techs are changed mining -> stone tools; mysticism -> ritualism
-changed flags
-changed artstyles
zappara Jul 24, 2008, 09:39 AM @Phreak
Change maximum player/team amounts to 40 and it should work. Remember to also add RoM resources to map after you have successfully loaded the map in-game.
Phreak Jul 24, 2008, 01:34 PM It works.
I've put some RoM ressources into the map.
added 2 civs:
Vikings in Scandinavia
Celts in the area of Poland/Eastern Europe
moved Saladin from middle east to Turkey.
should be more fun this way.
Download here:
http://rapidshare.com/files/132165415/RiseOfMankind_Europe_Huge_13_Civs.CivBeyondSwordWB Save.html?killcode=15550137561068148762
Once again: this is not my map! its the european map by bohemus.
I just modified it.
Aleenik Jul 27, 2008, 02:35 PM says it was removed
Phreak Jul 28, 2008, 05:31 AM http://rapidshare.com/files/133037396/Europe_RoM_13_Civs_Giant.CivBeyondSwordWBSave.html
sorry, i've posted the wrong link in the earlier reply.
Aleenik Jul 28, 2008, 07:34 PM cool gonna check it out thanks for quick response
Aleenik Jul 28, 2008, 07:37 PM O snap its a Giant Map:)..I cant even really Handel Huge maps with my PC that exceedes reccomended specs:)...well Gonna try it anyways
Aleenik Jul 28, 2008, 07:40 PM lags me a lot:)..but heres some input-France is too big and Italy and Spain are too Small
Phreak Jul 29, 2008, 02:47 AM Yea, i have to do some work with it.
Greece needs more space too.
another problem is saladin. he's just expanding in western direction.
and russia is overrun by babarians.
JEELEN Aug 06, 2008, 01:47 AM Huge Earthmap 18 civs for RoM 2.2
Rise of Mankind 2.2 Huge Earthmap with 18 civs for Rise of Mankind 2.2
================================================== ===
Civs present:
Egypt
India
China
Greece
Rome
Persia
Japan
Germany
Mongolia
France
Arabia
Spain
England
Russia
Mali
Inca
Aztec
America
Version: 1.0
Size: 748 KB (unzipped).
Download HERE: http://forums.civfanatics.com/downloads.php?do=file&id=10207
Aleenik Aug 06, 2008, 01:55 AM Huge Earthmap 18 civs for RoM 2.2
Rise of Mankind 2.2 Huge Earthmap with 18 civs for Rise of Mankind 2.2
================================================== ===
Civs present:
Egypt
India
China
Greece
Rome
Persia
Japan
Germany
Mongolia
France
Arabia
Spain
Ebgland
Russia
Mali
Inca
Aztec
America
Version: 1.0
Size: 748 KB (unzipped).
Download HERE: http://forums.civfanatics.com/downloads.php?do=file&id=10207
EBGLAND WTF PWNS:)
It crashes for me when I try to play it.
I have version 2.2 of RoM
Dunno Why it crashes, im shure its me..
I put it in public maps area though and extracted it there
genine Aug 06, 2008, 02:46 AM EBGLAND WTF PWNS:)
It crashes for me when I try to play it.
I have version 2.2 of RoM
Dunno Why it crashes, im shure its me..
I put it in public maps area though and extracted it there
It doesn't work with rev/dcm addon so if you have that install you have to uninstall or rename the folder and install rom 2.2 only
JEELEN Aug 06, 2008, 10:58 AM Dunno Why it crashes, im shure its me..
Yes, well, I thought it wasn't you, really. Anyway, I've been requested to do a RoM scenario conversion, but being not that familiar with RoM (which, BTW, I think is a brilliant mod), an 18 civ map seemed like a good starting point. There used to be one, and as I was diffling around with an 18 civ map, I thought I'd upload one myself. I consider this to be a rough version though, and any comments from users are most welcome. (Also, if zappara - or anyone - would want to do a fully RoM compatible 18 civ version for the mappack, feel free.)
In the meantime I'll probably start with an 1066 AD for RoM 2.2 conversion, but I'm open to requests. (Eligible candidates are in my sig below.) ;)
EDIT: errr...fiddling, that is.
Aleenik Aug 07, 2008, 12:32 PM It doesn't work with rev/dcm addon so if you have that install you have to uninstall or rename the folder and install rom 2.2 only
mhhhhh..so that explains it
I have Rev/Dcm addon so ya...
JEELEN Aug 08, 2008, 05:31 AM Huge Earthmap 18 civs for RoM 2.2 now has 100+ downloads. Version 1.1 coming soon!;)
genine Aug 08, 2008, 05:57 AM Huge Earthmap 18 civs for RoM 2.2 now has 100+ downloads. Version 1.1 coming soon!;)
Great work JEELEN I played this map and enjoyed it very much:goodjob:
there was only one minor thing I won a time victory in 750AD could you make it so we can play till 2050 (normal game) thanks
JEELEN Aug 08, 2008, 10:34 AM :goodjob: Huge Earthmap 18 civs for RoM 2.2 (version 1.1)
Rise of Mankind 2.2 Huge Earthmap with 18 civs for Rise of Mankind 2.2
================================================== ===
Civs present:
Egypt
India
China
Greece
Rome
Persia
Japan
Germany
Mongolia
France
Arabia
Spain
England
Russia
Mali
Inca
Aztec
America
Version: 1.1 (version 1.0 removed after 105 downloads)
Change:
- fixed end turn limit (game no longer ends in 750 AD).
Size: 748 KB (unzipped).
Same Download Page: http://forums.civfanatics.com/downloads.php?do=file&id=10207
__________________________________________________ ________________________________
@genine: Thx for the praise and here you go!
JEELEN Aug 09, 2008, 06:43 PM It doesn't work with rev/dcm addon so if you have that install you have to uninstall or rename the folder and install rom 2.2 only
You can also have a folder for RoM 2.2 and one for RoM 2.2 + Add-on.
My map indeed doesn't work with the Add-on (which I also haven't got installed), partly because I'm waiting for a bugfree version.
Tandur Aug 11, 2008, 02:32 AM Thanks JEELEN, I was just looking for this map/scenario from your main scenario thread (http://forums.civfanatics.com/showthread.php?t=252554), but the link there is broken. Or atleast, it didn't work for me.
Now the bigger question is how far can I get into a game b4 the turnlag causes me to give up and retire in impatience?
JEELEN Aug 11, 2008, 04:10 AM Thk you, Tandur! (Link fixed in 1st post of JEELEN's Scenarios & Maps thread. Checked all links to the RoM2.2HugeEarth18civs map and they should all be fine now.);)
Preytor Aug 11, 2008, 08:06 AM :goodjob: Huge Earthmap 18 civs for RoM 2.2 (version 1.1)
Rise of Mankind 2.2 Huge Earthmap with 18 civs for Rise of Mankind 2.2
================================================== ===
Civs present:
Egypt
India
China
Greece
Rome
Persia
Japan
Germany
Mongolia
France
Arabia
Spain
Ebgland
Russia
Mali
Inca
Aztec
America
Is Ebgland actually England?
JEELEN Aug 11, 2008, 11:35 PM Yea, 'tis. Thank ye for noticing.;)
BTW, RoM2.2Earth18 civ is now at 200 downloads.
Cassus_Belli Aug 14, 2008, 07:32 PM Hi Zappara,
First I'd like to thank you for all the time and effort you've put into this wonderful MOD.
I've been an enthusiastic Civ player for many years now and it's MODs like yours that keeps me interested in this game.
I enjoy playing slow games so that I can savor the flavor of each age without that hurried pace to continue on to the next, for example, if I'm playing the Romans, I like their golden age of legions to last as long as possible, after all, that is why I'm playing as the Romans, right.
I also like playing on very large realistic earth maps (Huge or bigger, the better). I like to follow the course of history as best I can, with whichever civilization I'm playing, within the games limitations.
So your MOD is right up my alley.
I am currently playing on a PC with Win XP SP2
AMD x2 CPU (2.4 Ghz)
3 GB RAM
Nvidia GeForce 7900 GT GPU
Have Civ 4 BTS ver. 3.17
I downloaded /installed ROM Version: 2.2 and can play without a hitch, so far.
However:
In your your Version: 2.2 readme
You state:
========================
2. Features
========================
* 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
Question:
Where do I find these Giant & Gigantic size maps????
========================
3. About the mod
========================
I recommend playing this mod on Marathon game speed and on huge map size. I prefer making custom game and use Smartmap (you need to download it) mapscript for making good continental maps. Mod has also pre-made huge Earth map scenario with 28 Civilizations which all are on their historical starting locations.
Questions:
I've searched throughout this MOD and nowhere can I find the " pre-made huge Earth map scenario with 28 Civilizations" as you've described. Where do I go to get this Map???
Also, unable to locate in the forums a BTS ver. 3.17 copy of "Smartmap mapscript" could you direct me to where I can find a current download?
I'd like to say that I have downloaded/installed the:
Rise of Mankind 2.x Map pack
Likewise:
JEELEN's Huge Earthmap 18 civs for RoM 2.2
Both of these seem to load and play well... so far.
Somwhere I found a separate download " RiseOfMankind28CivEarth.CivBeyondSwordWBSave" and thought that this was the missing map you described in the readme, however whether I place this in a
Beyond The Swords\PublicMaps folder
or a Beyond The Swords\Mods\Rise of Mankind\PublicMaps folder
I get an error message when the map is trying to load.
I have installed "XXL World" and it seems to work well, but it is a separate MOD for supersized, non-earth maps.
I say all this because I don't think that my PC is at fault regarding the above RiseOfMankind28CivEarth.CivBeyondSwordWBSave file but I'm not sure where the problem lies, if this is infact the Map that you described in the Readme.
Your assistance in locating a good download of this map, or a fix that I can implement to make the existing copy work in your mod would be appreciated.
Once again, my very sincere and grateful thanks for all of your unselfish effort.
Cassus
Added Note:
The creation date on the RiseOfMankind28CivEarth.CivBeyondSwordWBSave I downloaded is Thursday, June 05, 2008, 6:49:36 PM
Is it possible that this particular map is not compatible with the 2.2 version of ROM?
If that is the case awhere can I download the compatible version that was supposed to be in cluded with the Mod?
Still waiting for a response?
Milford Cubicle Aug 15, 2008, 08:43 AM I would like to see the huge Europe map you get in vanilla, updated to work with 3.17 and Rise of Mankind, with no pre-placed civs, everytime i try and use the one on vanilla i get an error message
JEELEN Aug 15, 2008, 11:21 AM * 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
Question:
Where do I find these Giant & Gigantic size maps????
As it says, they're map sizes, i.e. for generated maps other than Earth. (Although a Giant Earth Map for RoM is currently a work in progress, last time I checked.)
BTW, did you finish a game on RoM2.2HugeEarth18civs yet? :confused: (Because I got a report of an 18th century CTD, but no one else has reported a CTD.)
@Milford Cubicle: If I have time I may look into it, but you might want to post a Map Request in the general Maps section (as there are quite a few map creators, that might be quicker).;)
Cassus_Belli Aug 15, 2008, 12:52 PM Ahhh, so ROM 2.2 is capable of generating non-earth like Giant & Gigantic size maps similar to the XXL World mod.
Thank you JEELEN for that clarification.
Regarding playing your Huge Earthmap 18 civs for RoM 2.2
I'm still in the Ancient Age. Will sure let you know if I see anything that looks "buggy."
JEELEN perhaps you can assist me with the rest of my query below?
I still haven't got a response from Zappara or anyone regarding the second and third questions:
ROM Version: 2.2 readme
========================
3. About the mod
========================
I recommend playing this mod on Marathon game speed and on huge map size. I prefer making custom game and use Smartmap you need to download it) mapscript (for making good continental maps. Mod has also pre-made huge Earth map scenario with 28 Civilizations which all are on their historical starting locations.
Questions:
I've searched throughout this MOD and nowhere can I find the " pre-made huge Earth map scenario with 28 Civilizations" as you've described.
Where do I go to get this Map???
Also, unable to locate in the forums a BTS ver. 3.17 copy of "Smartmap mapscript."
Could you direct me to where I can find a current download?
Any help that anyone can provide with the above is appreciated.
Thank you
Cassus
JEELEN Aug 15, 2008, 01:37 PM ========================
3. About the mod
========================
I recommend playing this mod on Marathon game speed and on huge map size. I prefer making custom game and use Smartmap (you need to download it) mapscript for making good continental maps. Mod has also pre-made huge Earth map scenario with 28 Civilizations which all are on their historical starting locations.
Questions:
I've searched throughout this MOD and nowhere can I find the " pre-made huge Earth map scenario with 28 Civilizations" as you've described. Where do I go to get this Map???
Also, unable to locate in the forums a BTS ver. 3.17 copy of "Smartmap mapscript" could you direct me to where I can find a current download?
Well, I didn't answer this as I don't know myself (actually, I have a vague memory of wondering about this myself). You might send zappara a PM for a quicker response.;)
JEELEN Aug 18, 2008, 11:10 AM BTW, RoM2.2 Huge Earth 18 civs is now at 300+ downloads.;)
Constantine67 Aug 19, 2008, 11:29 AM Here is a link to a huge map of the mediteranean with 23 placed civs
http://forums.civfanatics.com/downloads.php?do=file&id=10383
http://forums.civfanatics.com/showthread.php?t=287473
JEELEN Aug 20, 2008, 12:02 PM In preparation: 1066 AD for RoM 2.2. Map finished; currently editing civs and cities. More news by tomorrow.;)
JEELEN Aug 21, 2008, 12:36 PM :goodjob: Here it is: 1066 AD for RoM 2.2 !
Full description on the Download Page here:
http://forums.civfanatics.com/downlo...=file&id=10452 (http://forums.civfanatics.com/downloads.php?do=file&id=10452) ;)
JEELEN Aug 22, 2008, 02:12 PM :( Screenshots for 1066 AD for RoM 2.2 have failed...if anybody could post some for the DL Page that'd be great (ofcourse you'll be credited as well)!:please:
EDIT: Also, as this is my first try of a RoM scenario, any feedback is very welcome.
JEELEN Aug 24, 2008, 03:40 AM 1066 AD for RoM 2.2 playtests
Played a testgame as France, one level higher than recommended, til after 1700 AD and I can definitely say that this version is a tad bit more challenging than the original. Especially the Mongols and Byzantium were doing very well.
Started another testgame as the HRE (again one level higher than recommended) and seem to be doing somewhat better, being currently in 2nd place scorewise at the end of the 15th century. Captured Jerusalem, giving me a sound economy and made peace with the Turks and Fatimids respectively. Sent one Galley around Africa, to shorten the race towards rounding the globe, and one Explorer aboard my first Caravel (who discovered a Warrior and a Settler in South America, leaving me with a very vulnerable colony there) and captured Danzig.
The French took Pest, Attalia and finally Antioch, thereby completing the Crusades. The Spanish still haven't taken Cordoba (which they did fairly quickly in my previous game) and the English are slowly recovering from the Viking onslaught. (Sailing past Cordoba I noticed 4 Malinese units just standing across the straits - probably waiting for a spontaneaous landbridge...)
JEELEN Aug 26, 2008, 11:17 AM RoM2.2 Huge Earth 18 civs is now at 400+ downloads.:)
JEELEN Aug 27, 2008, 09:48 AM And it just received an A+ rating.;)
zappara Aug 28, 2008, 05:32 AM I have 8 maps in RoM 2.3 at the moment. Unfortunately maps made for v2.2 need conversion for v2.3 due to some resource changes.
JEELEN Aug 28, 2008, 05:44 AM RoM 2.3? Cool! :D (But until then, map listings should be up to date as well, no?)
strategyonly Aug 29, 2008, 12:05 AM RoM 2.3? Cool! :D (But until then, map listings should be up to date as well, no?)
Your map for Huge earth does not contain all the rubber trees? I believe two of them are missing.:rolleyes:
Plus you have that one star flag for America that F, provides, thats just wrong, of course this is my opinion. If its for RoM the mod provides a real American flag.
JEELEN Aug 29, 2008, 12:29 AM I missed 2 rubber trees? Spank me!:lol:
I actually wasn't sure about what to do with the synthetic rubber resources, but the map is supposed to be played from 6000 BC and synthetic rubber can only be manufactured (I think; I also don't understand Movies as a resource).
About the 1 star flag: I don't edit flags, really. Also, since the map uses RoM, the flags should be RoM too (i.e. if you load RoM, the RoM civs should be in place, flags and all). Anyway, if someone has a problem with certain flags, they can be edited easy enough as I understand it. My main concern was if the map works as it should. (Talk about stupid: an American civ in 6000 - or even 4000 - BC strikes me as odd to say the least.)
strategyonly Aug 29, 2008, 03:29 AM I missed 2 rubber trees? Spank me!:lol:
I actually wasn't sure about what to do with the synthetic rubber resources, but the map is supposed to be played from 6000 BC and synthetic rubber can only be manufactured (I think; I also don't understand Movies as a resource).
About the 1 star flag: I don't edit flags, really. Also, since the map uses RoM, the flags should be RoM too (i.e. if you load RoM, the RoM civs should be in place, flags and all). Anyway, if someone has a problem with certain flags, they can be edited easy enough as I understand it. My main concern was if the map works as it should. (Talk about stupid: an American civ in 6000 - or even 4000 - BC strikes me as odd to say the least.)
I understand about the syn rubber. I always put Hit Movies and stuff in extra on my maps, cause most of the time they never ever show up. Course thats just mne.
Well DUH!! on the Americans. But what you going to do, you have to play the game, from scratch, And again IF the map is for RoM all you have to do is change the flagdecal_star to flagdecal_america. Otherwise its really not for RoM. :rolleyes:Again my opinion.
btw you can change anything you want with a map, ie, if you want the leader of Germany to be Gandhi with the flag of Russia, you can do that.
Maps are very fun to play with sometimes when your in a goofy mood(for me alot) lol.:p
zappara Aug 29, 2008, 05:34 AM Don't add Vulcanized rubber or Synthetic rubber to maps, those are manufactured resources: vulcanized rubber is made of rubber and synthetic rubber from oil products.
strategyonly Aug 29, 2008, 06:06 AM Don't add Vulcanized rubber or Synthetic rubber to maps, those are manufactured resources: vulcanized rubber is made of rubber and synthetic rubber from oil products.
Manufactured?? meaning??
zappara Aug 29, 2008, 06:09 AM Manufactured?? meaning??Different type of factories make those resources. Resources that should not be put on map plots are Ammunition, Oil Products, Steel, Glassware, Vulcanized Rubber and Synthetic Rubber. All of these are produced with buildings.
strategyonly Aug 29, 2008, 06:12 AM Different type of factories make those resources. Resources that should not be put on map plots are Ammunition, Oil Products, Steel, Glassware, Vulcanized Rubber and Synthetic Rubber. All of these are produced with buildings.
UHH, :crazyeye:never knew that, but would it hurt to have extra, just in case? I am at a loss here, dont know anything about that stuff, sorry.:blush:
JEELEN Aug 29, 2008, 10:51 AM Don't add Vulcanized rubber or Synthetic rubber to maps, those are manufactured resources: vulcanized rubber is made of rubber and synthetic rubber from oil products.
Had been wondering about that, so thx. I'll keep it in mind.;)
JEELEN Aug 31, 2008, 01:34 AM RoM2.2 Huge Earth 18 civs is now at 500 downloads.:)
JEELEN Sep 07, 2008, 12:15 AM Unfortunately, RoM2.2 Huge Earth 18 civs and 1066 AD for RoM 2.2 are not compatible with RoM 2.:( (I've added a note to the DL Pages.).:( The good news is RoM 2.3 includes a 23 civs and a 28 civs map.:D
JEELEN Sep 07, 2008, 06:06 PM Well, I got some help from strategyonly, meaning that RoM2.2 Huge Earth 18 civs will be updated to 2.3 and, as a result, 1066 AD for RoM 2.2 as well.;)
JEELEN Sep 08, 2008, 02:43 AM :goodjob: Huge Earthmap 18 civs for RoM 2.3 (version 1.0)
Rise of Mankind 2.3 Huge Earthmap with 18 civs for Rise of Mankind 2.3
================================================== ===
Civs present:
Egypt
India
China
Greece
Rome
Persia
Japan
Germany
Mongolia
France
Arabia
Spain
England
Russia
Mali
Inca
Aztec
America
Version: 1.0 (2.2 version 1.1 removed after 588 downloads total, 2.2 v 1.0 removed after 105 downloads)
Changes in 1.0:
- updated to RoM 2.3 (map update, resources added)
- minor map editing
- updated NOTES
change in 2.2 v 1.1:
- fixed end turn limit (game no longer ends in 750 AD).
Size: 748 KB (unzipped).
Same Download Page: http://forums.civfanatics.com/downloads.php?do=file&id=10207
__________________________________________________ ________________________________
Credits: thx to strategyonly for updating the map!:thumbsup:
Soul oWar Sep 08, 2008, 11:16 AM Nice work JEELEEN and strategyonly. I was wondering if you could make a version of the make with just like the 4-5 oldest civ to enjoy a RoM revolution game?
Thank you
(I really have no clue about map making & scenario)
JEELEN Sep 08, 2008, 03:14 PM Huge Earthmap 18 civs for RoM 2.3 (version 1.0) is now at 600 downloads.;)
@Soul oWar: It's not that difficult to do, actually. For example, if you start this map (as a scenario), select the first civ in the list (Egypt) and on turn 1 open Worldbuilder (you can just use Notepad for that), then set all the civs you don't want as Playable civ=0 (standard setting is Playable civ=1) and save the WBS (WorldBuilderSavegame), you have just the scenario you suggest. (I'd do it myself, but at 6000 BC the only viable civs I can think of - historically speaking - are Egypt, India and China.)*
PS: If my concise explanation doesn't help you out, I can do it for you - just name the civs you want in and I'll upload the result here.;) (You know there's a 12 civ map already included with RoM 2.3.)
*Actually, even these three weren't around yet...
JEELEN Sep 08, 2008, 09:57 PM BTW, 1066 AD for RoM 2.3 will take a little longer as I've got 2 other scenarios planned.
Soul oWar Sep 09, 2008, 08:36 AM Thank you JEELEEN I'll try this when I finish my current game!
soleil Sep 18, 2008, 10:06 AM This map is my first attempt to make a historical mod for BTS, and I used ROM2.3 as a roof because all the glorious triumphs that Napoleon had done were in less than two decades and ROM had a longer and better technology tree fitting it. In addition, I locked game speed as "snail" to prolong the production of units and buildings.
The game began in November, 1799. Napoleon seizured the power by Coup d'état du 18 brumaire. At the same time, the Second Coalition had already nibbled and recontrolled North Italy under the lead of prince of the House of Savoy--Marshal Suvorov. Though he was defeated by Masséna before winter of the same year, a marvelous strategic retreat preserved the strength of the Coalition. When spring came to Alps, a new campaign would erupt ineluctablely in Appennini peninsula.
download link http://forums.civfanatics.com/showthread.php?p=7250144#post7250144 #18
1.02
1. I upgraded the starting diplomatic relationships.
2. I gave British navy some promotions. Now Britain starts with 23 ships, and Spain starts with 12 novices, France starts with 6 novices. France now need do some hard works to arm her navy.
3. I changed the starting cultures of all the cities to strengthen the cities' defences.
1.01
Some changes:
1. Remove the church of nativity from Roma.
2. Add Jerusalem the holy city of Islam. (Ottoman now has more cash)
3. Add ships for France and Spain for the battle of Trafalgar [sleeping in their harbors]. But there were no ships for the French armies retreating in North Africa.
4. Updated all the bombards to cannons.
5. Change cities’ names form their original languages into English version. But there are still a little cities I am not sure whether I got a right English name. For me, I prefer French.
6. I have read some useful references and I decided to put the French armies in the city Cairo and Alexandria, but they were besieged by Ottoman and British navy. There was no assassin in the game, so I enhanced the enemies.
Here, some problems I can not figure out.
1. I really do not know how to make an effect without changing XML in the MOD's folder. Firstly, I tried to make a religion XML in the location [My Documents\My Games\Beyond the Sword\MODS\rise of mankind\Assets\XML\GameInfo\] and it could not work. Then, I tried the same work in the location [civ IV\Beyond the Sword\Mods\Napoleon\Assets\XML\GameInfo] and the same thing happened. I can not get the right idea about [if you re-upload this as a Scenario with an Assets/XML/GameInfo you can include the CIV4ProjectInfo.xml therein (and then there's no need to make a backup of the RoM mod file).*]
2. I tried to make Tunis, Tripoli and Algiers barbarian cities; because they were not fully controlled by Ottoman and they were not definitely independent at that time. But when I played the game as France, one of these cities became Japan in the second turn!!!!!! If I give them to Ottoman, she may be too strong, so I temporarily cut down their population to 1.
3. Some world wonders, such as Angkor Wat, The Taj Mahal, University of sankore and Silk Road were not in Europe, but I have no idea to forbid them to be built in the game. I do not want change the XML, that will be bother.
I putted Sun Tzu's Art of War in Toulouse to give France some advantages; so many young men lost their lives in the great war.
I thought Encyclopedia should be putted in Paris but I could not find it in the buildings.
4. I can not give Puis VII the title of papacy at the beginning of the game. I do not know how to make the Papal State control the Apostolic Palace without an election.
[B]1.00
Civs content[19]:
REPUBLIQUE DE FRANCE: She had large amount of generals in Paris but less troops at home. Masséna controlled North Italy with little armies, waiting for support form the new government. Paris and Toulouse were productive bases. General Davout was in a small carrack sailing back home. Malta was besieged by British navy and Ajaccio was in danger. A small troop was left desperately in North Africa desert but the Mediterranean was filled up with British navies.
ROYAUME DE GRANDE-BRETAGUE ET D'IRLANDE: Good economy and the strongest navies with less armies. At that time, George III was king of Britain, Ireland and Hanovre, and the organizer of the Second Coalition. She controlled the Mediterranean and had good relationships with other members and Portugal, Amsterdam was a good place for landing, but Lisboa perhaps was a better choice.
ROYAUME D'ESPAGNE and ROYAUME DE PORTUGAL: Both of them were not involved in the great war and regaining Gibralta was Spanish priority. Portugal was really a challenge, with more cash than average but little strength.
MONARCHIE AUTRICHINNE: The member of the Second Coalition, good military force and backup. Large amount of Austrian and Russian troops were assembled at the south frontier ready for the spring.
ROYAUME DE PRUSSE: The partition of Poland gave her many new territory and productions. But Friedrich Wihelm II did not join the Coalition. In the real world, a victory in Marengo would pull him in definitely, but unifying Germany, peut-etre, maybe... ... ...
EMPIRE DE TOUTES LES RUSSIES: Another beneficiary of the partition of Poland, with the largest territory in Europe, at that time, just loss the position of command on the continent in the Second Coalition. General Suvorov was on the way back home, but Russia herself could still play a important role in the war.
ROYAUME DE DANEMARK
ROYAUME DE SUEDE
Republique batave
Republique helvetique
Etats du Pape: She started with large amount of cash and in addition, I putted The Church of Nativity there to enhance the advantage though I know the right place should be Jerusalem. She was the member of the Second Coalition.
Royaume de NAPLES: She was the member of the Second Coalition.
Royaume de Sardaigne
EMPIRE OTTOMAN: A large Islamic empire in the west Asia and North Africa would have tremendous potential with a wise leader. But I am so sorry that I have no place for Mekka.
EMPIRE DE FES ET DE MAROC
SAXE, Baviere and Hesse: German states along the Rhine, a natural buffer between France and her enemies
Starting technology:
The average starting line was in the row including Diving Right, Physics and Naval Cannon. Rifle and cannon were definitely discovered, but I got something form Wikipedia that rifle was seldom used in early Napoleonic Age. So I thought MUSKETMAN should be the main power on the continent. On the other hand, every country had a few advantage techs such as many Europe countries gained the secret of Leadership, Flintlock and Chemistry, Britain was the first one who discovered Economics and France was the only one who had Liberalism. Of course, Ottoman and Maroc had some disadvantage.
Religion:
I renamed HINDUISM as Protestantismus and ZOROASTRIANISM as Eastern Orthodox in CIV4ProjectInfo.xml, I was lazy to make any other changes.
INSTALLATION INSTRUCTIONS:
Just do not forget make a backup before you copy and paste my CIV4ProjectInfo.xml in Beyond the Sword\Mods\Rise of Mankind\Assets\XML\GameInfo.
ACKNOWLEDGEMENT:
I used KarlX’s Pre Napoleonic scenario (BtS) with the default Mod on the Europe 61*45 map as my basic map and modified it with some changes such as cut away some territory in mid-Asia and add or erasure some cities.
I got what I did not know form Wikipedia English, French and Chinese.
JEELEN Sep 19, 2008, 07:21 PM Good to see you over here, soleil!:)
BTW, Huge Earthmap 18 civs for RoM 2.3 is now at 700 downloads.;)
soleil Sep 21, 2008, 07:53 AM Now I am playing your Crusade and ,and, too huge to continue the holy war:0
JEELEN Sep 21, 2008, 08:31 AM If you are talking about The Crusades! for BtS, that's indeed on a Huge Europemap and I must confess I haven't played it to the end myself. (I've asked if I should add an end date to it, but gotten no replies... I may post an update limiting the number of turns anyway, as it's not difficult to do.)
bramage Sep 28, 2008, 09:39 AM is there an even bigger map for this mod??? Huge Earthmap 18 civs for RoM 2.3 is a great map but its still too small for the european civs. i want to be able to have 3 or 4 cities on the iberian peninsula and in england. Genghis_Kai came out with a great map, but can't use it with this mod. please help.
JEELEN Sep 28, 2008, 11:44 AM For RoM 1.0 there's the Giant Earth Map (see post #2), but it hasn't been updated since.
bramage Sep 28, 2008, 12:30 PM doesn't work.....do you know if there is going to be a giant world map for RoM 3.0???
bramage Sep 28, 2008, 12:31 PM sorry, i mean 2.3
Hyronymus Sep 28, 2008, 12:35 PM sorry, i mean 2.3
What usually doesn't work either is post your question in two different sections ;). I believe someone replied to you in the "normal" RoM 2.3 topic.
bramage Sep 28, 2008, 12:52 PM sorry.......they replied by then didn't answer my second question. all i want to know is if there is a giant map for RoM 2.3??? also, how do i alter a map, such as Genghis_Kai map for this mod???
JEELEN Sep 28, 2008, 02:22 PM all i want to know is if there is a giant map for RoM 2.3???
Well, there isn't one - yet. You might post a Map Request on that thread; it might speed things up.
JEELEN Sep 28, 2008, 11:39 PM BTW, Huge Earthmap 18 civs for RoM 2.3 is now at 800+ downloads.;)
Jabarto Sep 29, 2008, 01:20 PM I made a ROM version of the Giant Earth Map, albeit a very ad hoc one. I tried to keep it as true as possible to GEM, but there are a few things to keep in mind:
- The civs and city names can't be changed in WBS files, that I know of. So Poland is on the map, but it still has HRE city names.
- I placed the civs by memory, so some might be a tile or two from where they should be.
- I tried to be conservative with the placement of ROM resources, using the 28Civ Earth map that came with ROM as a template.
- I had to scrap Israel and the Australian civ, due to .dll limits.
Feedback is welcome.
EDIT: Get it here - http://forums.civfanatics.com/showpost.php?p=7403954&postcount=168
JEELEN Sep 29, 2008, 02:34 PM Cool!:goodjob:
(Although, if the civ is available in RoM, you can place it if you make sure to copy the exact same definitions used by RoM for that civ in the WBS, using Notepad to open it. Just a pity Poland isn't in.)
JEELEN Oct 11, 2008, 01:38 AM Huge Earthmap 18 civs for RoM 2.3 is now at 900+ downloads.:)
Jabarto Oct 11, 2008, 08:01 PM I know we already have some, but I decided to convert another Mediterranean map for ROM.
The original had no modern resources. In placing these (and the ROM resources), I tried to strike a balance between accuracy and gameplay. So, for example, bauxite is common in Spain and Illyria, but there will also be apples and tobacco in Europe.
Constantine67 Oct 12, 2008, 04:14 PM Hi I wondered if anyone new how to convert map size settings for a pre existing MAP. Its a huge map of europe and I want to convert it to gigantic so I can fill out the old world for a scenario i am making for ROM. I have tried everything.
JEELEN Oct 12, 2008, 06:18 PM You might check (or post) in the Maps forum.
JEELEN Oct 15, 2008, 01:16 PM Checked Huge Earthmap 18 civs for RoM 2.3 for 2.31 compatibility and added link to it on the DL Page.
zappara Oct 15, 2008, 01:49 PM The original had no modern resources. In placing these (and the ROM resources), I tried to strike a balance between accuracy and gameplay. So, for example, bauxite is common in Spain and Illyria, but there will also be apples and tobacco in Europe.I'll add this map to RoM package on next update (haven't seen it yet as I don't have access to BtS at the moment but it's probably fantastic anyway...;)).
By the way, originally Apples were growing in eastern part of Turkey and it was the first cultivated tree and I think it spread pretty fast througout the mediterranean.
Checked Huge Earthmap 18 civs for RoM 2.3 for 2.31 compatibility and added link to it on the DL Page.I'll add this map too for the next update package. :)
JEELEN Oct 15, 2008, 03:15 PM Wow, goodie! :)right back at ya!
Jabarto Oct 15, 2008, 09:57 PM I'll add this map to RoM package on next update (haven't seen it yet as I don't have access to BtS at the moment but it's probably fantastic anyway...;)).
By the way, originally Apples were growing in eastern part of Turkey and it was the first cultivated tree and I think it spread pretty fast througout the mediterranean.
I'll add this map too for the next update package. :)
Cool. :) Also, I didn't know that about the apples, interesting.
Anyway, I thought I'd convert this map to ROM - http://forums.civfanatics.com/showthread.php?t=158279&highlight=eurasia
I'm almost done with it and will probably have it up later tonight.
Jabarto Oct 15, 2008, 10:51 PM Here it is. It's not a very fair map, as China, India, and a few others have an insane amount of room for expansion, but still, I like it. Again, I tried to keep resource placement fairly realistic. A few strategically placed rivers helped even out the starting postions.
EDIT: I just realized I forgot a few minor things in this map. I'll probably make another version at some point. Feedback would be welcome.
zup Oct 17, 2008, 07:32 PM Map (scenario) request:
Earth map (geographically accurate)
size=gigantic (or bigger)
contains all RoM resources
preset civilizations and starting locations
room for lots and lots of cities (Europe needs it badly)
GSUpHead Oct 17, 2008, 11:43 PM I am having some trouble with ROM. when i start the game there are no windows or displays durring the game. like the map or the menu bar at the top nothing. its just bare. what would be causing this problem??
Version 2.2 of ROM running 2.13 in Civ4.
I tried:
If you are experiencing Missing User Interface problem when playing the mod, unzip 'RoM 2.0 CvPath.zip' from 'Rise of Mankind' -folder to folder '\Mods\Rise of Mankind\Assets\Python\INIParser' and overwrite CvPath.py file. This should fix the problem in most cases.
and it did not work.
JEELEN Oct 18, 2008, 02:24 AM Map (scenario) request:
Earth map (geographically accurate)
size=gigantic (or bigger)
contains all RoM resources
preset civilizations and starting locations
room for lots and lots of cities (Europe needs it badly)
I suggest you try the GEM for RoM.
@GSUpHead: Not really a map question, so I wouldn't have the foggiest notion. RoM 2.3 loads fine with me.
GSUpHead Oct 18, 2008, 11:12 AM what is GEM?
JEELEN Oct 18, 2008, 12:04 PM Genghis_Kai's Giant Earth Map mod. Jabarto made a GEM for RoM map. He has a post about it a couple of posts back; zappara said he'd add it to the next update of RoM, which isn't far away.;)
Peter1501 Oct 21, 2008, 09:04 AM Has anyone planed an earth scenario for WWI or WWII?
Would be really interesting with this great mod!!
zappara Oct 21, 2008, 09:13 AM Has anyone planed an earth scenario for WWI or WWII?
Would be really interesting with this great mod!!I was just thinking earlier today that it might be fun to play WW I-II scenario with RoM techs&units. Maybe someone will make that kind of maps... ;)
RoM 2.4 (which I'm just trying to upload) has now 17 pre-made maps included but no World War scenarios yet among them.
Jean Elcard Oct 21, 2008, 11:45 AM It's not exactly a map script or a map and maybe you know the mod already, but I'll suggest it for implementation anyway. :)
I've created a game option for linking the starting locations of nations to the starting locations of their real world neighbours. It's working very well, without being as predictable as the Culturally Linked Starts from Civ3.
Culturally Linked Starts for Civ4 Thread (http://forums.civfanatics.com/showthread.php?t=290694) (screen shots etc ...)
Maybe you like it ...
zappara Oct 23, 2008, 08:15 AM It's not exactly a map script or a map and maybe you know the mod already, but I'll suggest it for implementation anyway. :)
I've created a game option for linking the starting locations of nations to the starting locations of their real world neighbours. It's working very well, without being as predictable as the Culturally Linked Starts from Civ3.
Culturally Linked Starts for Civ4 Thread (http://forums.civfanatics.com/showthread.php?t=290694) (screen shots etc ...)
Maybe you like it ...Revolution mod component already does similar effects in current RoM version. Rebel civs are either culturally linked or if suitable candidate is not found, then civ with same ethnic graphics set is used. But this doesn't do what you said ie. at the start locations are random for the initial civs.
Jean Elcard Oct 24, 2008, 03:55 AM Revolution mod component already does similar effects in current RoM version. Rebel civs are either culturally linked or if suitable candidate is not found, then civ with same ethnic graphics set is used.
Yeah, I know. I always had the impression that something like this was going on behind the scenes, but the details didn't become clear until I started trying to adapt Revolution for Fall from Heaven.
But this doesn't do what you said ie. at the start locations are random for the initial civs.
Exactly. I think the two mods might work well in combination (given a certain number of starting civs) or if you want culturally linked starts (or actually more appropriate: distance linked starts) without running Revolution. I'll give it a try myself I think. Whether or not to add this option to RoM is your decision in the end. :)
samson01234 Oct 25, 2008, 07:34 AM Need some advice as I was in a war in 2.3 and "civil miltia emerged" comment came up. As a result I can longer build or see buildings in my queqe? I am in the modern age. I there a way to solve this? Thanks and great game!!!
wrestler235 Oct 28, 2008, 05:52 AM Is there any chance of the map that was for revolution (Rhye's Earth map) with I think 4 Starting civs, being converted to ROM? I love that map, but I need the new resources in it so I can build certain units.
JEELEN Oct 28, 2008, 09:19 AM Missed some posts I see...
I was just thinking earlier today that it might be fun to play WW I-II scenario with RoM techs&units. Maybe someone will make that kind of maps... ;)
RoM 2.4 (which I'm just trying to upload) has now 17 pre-made maps included but no World War scenarios yet among them.
Patience, laddies. I have some plans... but RoM keeps getting updated, so I can't give a date yet. I'll get there eventually, but if anyone beats me to it, that's fine with me.
@samson01234: Not sure if that's a map-related question... I'll leave the answer to zappara.
@wrestler 235: I used Rhye's original map as a template for RoM 2.3 Huge Earth 18 civs (included % compatible with v2.41); with the Custom Scenario option you can turn off any number of civs you don't want. Does that help?
wrestler235 Oct 28, 2008, 04:37 PM The custom scenario doesn't let me turn off civs. The civs are locked in place. I tried just changing the file in notepad, and it worked, except most of my civs' starting locations are screwed up. Some have flipped locations with each other and some share a location. I've checked and the starting locations in the file are correct.
JEELEN Oct 29, 2008, 07:09 AM You're correct. I assumed Cust. Scen. would offer the same options as Cust. Game, but it doesn't. Perhaps if you just start a game with the first civ listed, Ctrl-W, delete all the civs you don't want, then save as WBS might be best. (If that works out OK, you'll have your own Custom x-civs Scenario; if you start it up, the deleted civs should not show up.)
Jabarto Oct 30, 2008, 11:26 AM I converted a UK map to ROM.
wrestler235 Oct 30, 2008, 08:44 PM I tried that once. I was able to play the game through, but as a WBS, it doesn't work. You go to the scenario screen, and after choosing your civ, and gettign the map loaded, it just says you have been defeated and ends the game.
JEELEN Oct 31, 2008, 12:13 AM Hm. Well, perhaps then you should just ask Rhye, as it was his map you were originally referring to.
Jabarto Oct 31, 2008, 04:40 PM The GEM for ROM map was kind of sloppy (there were still instances of aluminum not being replaced by bauxite and a few other such things) so I updated it. Hopefully all of the aluminum is gone now. I also changed the name to clarify that yes, it does work with version 2.4x.
DRJ Nov 03, 2008, 09:27 AM The GEM for ROM map was kind of sloppy (there were still instances of aluminum not being replaced by bauxite and a few other such things) so I updated it. Hopefully all of the aluminum is gone now. I also changed the name to clarify that yes, it does work with version 2.4x.
I like the map but it has a "525 turns only" bug in it!
I played on snail-mode (3046 turn) but now, after 425 turns it says "100 turns left" - I know for sure I disabled time victory when customizing the game!
I know the same bug appeared in a earth map for normal bts, when game ended at 750 AD.
Can I do anything to edit the "525 turns only" thing out?
Jabarto Nov 03, 2008, 10:42 AM I like the map but it has a "525 turns only" bug in it!
I played on snail-mode (3046 turn) but now, after 425 turns it says "100 turns left" - I know for sure I disabled time victory when customizing the game!
I know the same bug appeared in a earth map for normal bts, when game ended at 750 AD.
Can I do anything to edit the "525 turns only" thing out?
Hm, I never noticed that before. You could try opening the WBS file and editing the gamespeed and max number of turns - they're right at the top of the file - but I don't know if it would work. I might test it later, myself.
DRJ Nov 03, 2008, 05:01 PM Hm, I never noticed that before. You could try opening the WBS file and editing the gamespeed and max number of turns - they're right at the top of the file - but I don't know if it would work. I might test it later, myself.
Yeah did that. Worked. Now I have 3046 turns in there.
Dont understand why someone put there 525 in the first place...
Jabarto Nov 03, 2008, 05:32 PM Yeah did that. Worked. Now I have 3046 turns in there.
Dont understand why someone put there 525 in the first place...
Ugh, I don't know. WBS saves are a royal pain in the ass to work with.
Still, I did find something useful. You can delete those two lines entirely, and it will allow all game speeds to work normally.
Jabarto Nov 14, 2008, 01:28 PM I updated the GEM for ROM map to work with 2.5. I also made it allow all game speeds as mentioned in my above post.
CMKMStephens Nov 15, 2008, 08:41 AM The Australia map is pretty awesome, albiet you have to start near some grass tiles or you're screwed. I've conquered/vassaliferated about 3/5ths of the mainland as well as some of the islands in the north.
Playing as Celts on Monarch. Started in the North center area, good land, didn't have many cities. The Indians which popped out of a barb city to my right hand side were wiped out by the Mongols, but in turn I culturally ate three of them. This put me in a position with five 20+ cities and another 3 15-20 size. To my East the Greeks became the dominant power with a large land area and about 3 vassals in tow. Distinct lack of iron meant I had to pay out HUGE amounts of gold to secure some from the Mali in the Islands (until they offered to be my vassal).
Due to technological superiority my cavalry/infantry/artillery force swept down and took the Assyrians from the central rivers and mid south coast, continued through and wiped out the Romans just above Tasmania. Then doubled back and went after the Mongols and their Carthagian vassals occupying the entire West coast. There is a big empty gap that I now ring around litered every 3 tiles with a demolished barb city.
Jabarto Dec 20, 2008, 01:27 PM Once Zappara releases the next mod version, I'll update the GEM for ROM to work with it within a few days. What's more, I'll be able to re-include Israel and Australia thanks to the new .dll. :)
I'm also going to re-evaluate the eurasia map, because it was one of the first maps I converted and it has some flaws I'm not happy with - Mali is too far east, Mongolia is way too far west, I forgot to include ROM resources in Scnadinavia, etc. I'm compiling a list of things I want to change in those maps, so if anyone has any idea for how to improve them, now's the time to mention them.
EDIT: I also found out how to give the civs in GEM their proper names. I don't know why it didn't work before...
jm_dracolich Dec 21, 2008, 04:05 PM Hey Jabarto
I love love love the Earth map.
But
I don't like all the civs on it.
I would prefer if it were mostly only the ancient civilizations, and then the newer ones came from them. I tried to fix this on my own, but with my minimal knowledge of modding, I seemed to have messed it up and the map won't load anymore... :(
So umm.. I guess my question is, how would I go about removing the civs I don't want? I tried just going into notepad and removing all of them myself, and then I changed France completely and made it the Celts. Here's how I did that.
BeginPlayer
Team=11
LeaderType=LEADER_BRENNUS
LeaderName=TXT_KEY_LEADER_BRENNUS
CivDesc=Celtic Tribe
CivShortDesc=Celtia
CivAdjective=Celt
FlagDecal=Art/Interface/TeamColor/FlagDECAL_Celts.dds
WhiteFlag=1
CivType=CIVILIZATION_CELT
Color=PLAYERCOLOR_LIGHT_ORANGE
ArtStyle=ARTSTYLE_EUROPEAN
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=84, StartingY=76
StateReligion=
StartingEra=ERA_ANCIENT
RandomStartLocation=false
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_CHIEFDOM
CivicOption=CIVICOPTION_POWER, Civic=CIVIC_OLIGARCHY
CivicOption=CIVICOPTION_SOCIETY, Civic=CIVIC_TRIBAL
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_BARTER
CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_FOLKLORE
CivicOption=CIVICOPTION_WELFARE, Civic=CIVIC_SURVIVAL
CivicOption=CIVICOPTION_FUTURE, Civic=CIVIC_NOTHING
Handicap=HANDICAP_NOBLE
EndPlayer
Is there something I did wrong that made it not work anymore?
I also tweaked some of the colors of other civs if that helps.
Jabarto Dec 21, 2008, 06:13 PM Did you delete their TeamIDs as well? That'll probably throw it off. And don't forget to edit the starting techs, too.
I've never actually tried removing civs, though.
jm_dracolich Dec 21, 2008, 06:28 PM Thanks. I'll try that.
I'm assuming you mean for the Celts, I'll have to match it with the ones already in the XML.
And should I renumber the team numbers too?
MalvolioMagnus Dec 22, 2008, 12:24 AM jm dracolich
The only error I can see is in the line:
CivAdjective=Celt
I think it should be:
CivAdjective=Celtic
I arrived at this assumption by starting a random game with the ROM_Earth2 Map script and selecting Brennus as the 11th player. Then, I opened World Builder and made a save. I exited Civ4/RoM and looked at the WBsave in notepad. This was the only discrepancy I could see. (Other than start location, of course)
Not sure if this holds true with Jabarto's fine map (which I have played and enjoyed thoroughly the last few versions, Thank You, Jabarto!) But it seems possible that the CivAdjective term changed from "Celt" to "Celtic" in this latest version of ROM?
I could be completely wrong, heh. Seems strange that two letters missing from the CivAdjective could keep the entire map from loading. But, I think I read on these boards somewhere that it is the littlest things that can cause the biggest problems...
Hope this helps!
MM
JEELEN Dec 22, 2008, 12:40 AM Sounds about right (though I haven't checked myself).
Once Zappara releases the next mod version, I'll update the GEM for ROM to work with it within a few days. What's more, I'll be able to re-include Israel and Australia thanks to the new .dll. :)
I'm also going to re-evaluate the eurasia map, because it was one of the first maps I converted and it has some flaws I'm not happy with - Mali is too far east, Mongolia is way too far west, I forgot to include ROM resources in Scnadinavia, etc. I'm compiling a list of things I want to change in those maps, so if anyone has any idea for how to improve them, now's the time to mention them.
EDIT: I also found out how to give the civs in GEM their proper names. I don't know why it didn't work before...
Cool!:thumbsup: (Once I'm reacquainted with RoM, I want to add some scenarios as well.)
zappara Dec 22, 2008, 08:30 AM RoM v2.5 patch has been uploaded ;)
Jabarto Dec 22, 2008, 09:49 AM EDIT: Crap, I forgot a few things. Will re-upload soon.
Jabarto Dec 22, 2008, 12:44 PM Okay, I think I've got it now. :blush:
As I said before, I was able to give the GEM civs their proper names (Poland insted of HRE, etc), add Israel and Australia, and change the civ colors of the Yue and Mughals to match those of default GEM. I think I can safely say this is as close to the default GEM experience as it can get. :)
As for Eurasia, I moved a few civs to more accurate starting positions and added some more, as well as a few resource tweaks.
c0d5579 Dec 22, 2008, 01:04 PM Well, that explains why I couldn't load GEM for ROM 2.5... downloading now. :)
zappara Dec 23, 2008, 04:53 AM I got few maps in the works for v2.5 but don't know yet when the conversion will be finished.
Carwyn Dec 23, 2008, 12:50 PM I'm sorry if this has been discussed, but I noticed that there are no "normal" maps listed with RoM 2.5 to choose from (the standard ones that come with the BTS game). Is this because they are no longer compatible? And, is there some way to just turn off the marsh so it doesn't generate?
No hurry, we'll play what we have and wait to find out. :)
Big Heb Dec 23, 2008, 01:04 PM Not sure if this has been asked before, but can the civilizations in the GEM be edited? I know how to do it, but I tried it about a month ago and the map wouldn't load. Is it possible to use the extra civ addon civilizations, and 50 of them at that? Or is that just begging for a crash?
c0d5579 Dec 23, 2008, 01:07 PM I was looking at doing that earlier, and the current version has 50 civs in it. Some of them are GEM-derivative (like Byzantium = Hungary) in naming conventions, but there's nothing that prevents editing just as if it was a normal Civ4 WBS file.
Jabarto Dec 23, 2008, 01:15 PM Not sure if this has been asked before, but can the civilizations in the GEM be edited? I know how to do it, but I tried it about a month ago and the map wouldn't load. Is it possible to use the extra civ addon civilizations, and 50 of them at that? Or is that just begging for a crash?
I tried removing them once myself, and I was able to load the map but it said I was defeated as soon as it started up. I don't know why it doesn't work.
I've been toying with the idea of adding in the addon civs if/when Zappara merges them into the main ROM download. On one hand, it'd be nice to have the city lists working properly, but on the other, I find the some of the addon civs horribly unbalanced (the Indian Sewer comes to mind).
I'm sorry if this has been discussed, but I noticed that there are no "normal" maps listed with RoM 2.5 to choose from (the standard ones that come with the BTS game). Is this because they are no longer compatible? And, is there some way to just turn off the marsh so it doesn't generate?
No hurry, we'll play what we have and wait to find out. :)
Correct. They won't work without some editing. I could try converting one if you have a specific request.
Big Heb Dec 23, 2008, 01:31 PM I tried removing them once myself, and I was able to load the map but it said I was defeated as soon as it started up. I don't know why it doesn't work.
I've been toying with the idea of adding in the addon civs if/when Zappara merges them into the main ROM download. On one hand, it'd be nice to have the city lists working properly, but on the other, I find the some of the addon civs horribly unbalanced (the Indian Sewer comes to mind).
Yeah I was trying to replace America with the Iroquois and the Southern Chinese civilization (forgot the name) with the Hittites and I got that same error.
BTW just one minor fix is needed whenever you get the chance. I think Delhi needs to be moved to the west a little as it is in the northeastern part of modern India. According to google maps, it is directly southeast of Kabul (Mughal capital).
Carwyn Dec 24, 2008, 01:45 PM I'm sorry if this has been discussed, but I noticed that there are no "normal" maps listed with RoM 2.5 to choose from (the standard ones that come with the BTS game). Is this because they are no longer compatible? And, is there some way to just turn off the marsh so it doesn't generate?
No hurry, we'll play what we have and wait to find out. :)
An addendum with further experience:
Those of us that upgraded 2.4 to 2.5 with the extra civ addon pack have normal maps listed, only the one that downloaded and installed the 2.5 full version, then tossed the two extra civ addons to it lacks all the maps. He hosts our games, so multiplayer is RoM maps, no problem really.
Our map last night did NOT have excessive marsh on it, btw. We excepted the fractal generation - would that influence it?
Jabarto Dec 24, 2008, 04:00 PM Yeah I was trying to replace America with the Iroquois and the Southern Chinese civilization (forgot the name) with the Hittites and I got that same error.
BTW just one minor fix is needed whenever you get the chance. I think Delhi needs to be moved to the west a little as it is in the northeastern part of modern India. According to google maps, it is directly southeast of Kabul (Mughal capital).
I think you're right. I moved it due southeast of the Mughals.
Anyway, I've been wanting to make some scenarios for ROM, but I have a few obstacles. So, a few question for map makers who happen to be reading this:
1. Has anyone else had trouble using the "Add all [era] techs" dropdown list in WorldBuilder? Sometimes it works correctly, other times it does nothing.
2. How can I stop religions from being automatically founded on an advanced start? I realize I'm not good at wording things, so let me give an example of what the problem is. On a classical era start, you'll have the techs needed to found 5 of the religions. So I go and set the holy cities for those religions, and a few turns later, I get a message telling me that 5 other religions have just been founded. It's like the game doesn't recognize that the ones I placed exist. Is there a way to stop this?
Bastian-Bux Dec 25, 2008, 03:29 AM I think this has to do with the "1 religion per civ" mechanic, which also wreaks havoc if you raze a holy city. Zap will probably repair this bug.
Jabarto Dec 25, 2008, 08:57 AM I think this has to do with the "1 religion per civ" mechanic, which also wreaks havoc if you raze a holy city. Zap will probably repair this bug.
No, it's something that happens in default BTS as well.
Jabarto Dec 27, 2008, 05:18 PM Wow, I've been double posting a lot lately. Sorry. :blush: But I think this is worht mentioning.
According to Zappara, the next release is some time away, so I've taken some time to try and practice making a few scenarios for ROM. I think I've got an idea of the mechanics behind it, so I'm going to try something I've wanted to do for a long time; convert Genghis Kai's '200 BC Scenario' to ROM.
This won't be an easy task; I'm not promising that I can complete it, nor do I know how long it'll take. But I love that scenario and would love to see it on ROM, and I'm going to try my best to see it through. :)
DRJ Dec 27, 2008, 06:34 PM I really would appreciate that. But, as well as the giant earth map, the 200 bc scenario should include some marsh/peat bog terrain I think. Would be nice if you would inlude that as well. Many thx in advance,
a snail mode GEMler
Jabarto Dec 27, 2008, 10:54 PM I really would appreciate that. But, as well as the giant earth map, the 200 bc scenario should include some marsh/peat bog terrain I think. Would be nice if you would inlude that as well. Many thx in advance,
a snail mode GEMler
Do you know of any terrain maps that illustrate where the marshes would be? I really don't know where to put them.
Also, I've been thinking. Do you guys think I should the Old World cutout of GEM instead of the full one for the scenario? I'm a little worried that having 35 civs on a giant map will cause MAFs aplenty, not to mention that it'd be more work for me. :p
DRJ Dec 28, 2008, 02:32 AM Do you know of any terrain maps that illustrate where the marshes would be? I really don't know where to put them.
I would put some marshes in russia, for example near brest-litowsk, in the missisipi delta, florida, scandinavia, indonesia, britan, congo, etc...
Also, I've been thinking. Do you guys think I should the Old World cutout of GEM instead of the full one for the scenario? I'm a little worried that having 35 civs on a giant map will cause MAFs aplenty, not to mention that it'd be more work for me. :p
Absolutely, cut the new world out. I am entering the GEM 35 civ late renaissance aera right now (about 20 civs left) and a turn takes ~2 min loading time, mostly because of up to 5 awful AI requests/turn which I negate anyway
[dear zap if you read this: MOD THAT AI-BOTHERING OUT SOMEHOW PLEASE!!! - I WANT TO BE ABLE TO REFUSE TALKS!!!].
On the good side: no MAF yet.
Jabarto Dec 29, 2008, 07:09 PM Well, after mucking around with the worldbuilder save for a few hours and failing miserably, I've decided to put the 200 BC scenario on the backburner for while. I haven't given up on it (yet), but I'm primarily going to work on other stuff instead.
I'm going to try making a Punic Wars scenario, since I have a lot of books on that topic, and because that's what I really wanted from the 200BC map anyway. Also, I'm going to convert Uncopain's EUrope map to ROM because it's awesome and while I'm not the first to do it, I don't think it's been updated to work with 2.5.
Jabarto Dec 30, 2008, 02:57 PM Also, I'm going to convert Uncopain's EUrope map to ROM because it's awesome and while I'm not the first to do it, I don't think it's been updated to work with 2.5.
About this...about how many civs do you guys think there should be? I was thinking around 14, which would leave a lot of empty space, but the starting positions more equal. Or I could put in more civs to make some areas more crowded than others. Thoughts?
In the meantime, here's the GEM for ROM with India's starting location corrected.
Zappara, if you could replace the Eurasia map in the next version of ROM with the updated one in post 183, I'd appreciate it.
jm_dracolich Dec 30, 2008, 04:44 PM I think that you should have 14 or lower [preferably the older civs i.e.: Rome, Babylon, Egypt, India, China, Mongols, Greece....] Revolution Mod would fill in the rest.
jm_dracolich Dec 30, 2008, 04:45 PM I think that you should have 14 or lower [preferably the older civs i.e.: Rome, Celts, Babylon, Egypt, India, China, Mongols, Greece....] Revolution Mod would fill in the rest.
EDIT
sorry about the double post lol
Jabarto Jan 02, 2009, 07:01 PM Here's the Europe map. By the way, this is the map I'm using as a base for my Punic Wars scenario, on which I'l still working, albeit slowly.
Jabarto Jan 06, 2009, 12:02 AM Thanks to a recent post by JEELEN, I found out how to give civ-specific city names within the WBS. That means I can make it so that the cities in GEM for ROM will have the correct names, and thus will be even closer to the real GEM experience. :D I'll get to work on it tonight, but it's late so I won't have it up 'til tomorrow.
Jabarto Jan 16, 2009, 07:08 PM Thanks to a recent post by JEELEN, I found out how to give civ-specific city names within the WBS. That means I can make it so that the cities in GEM for ROM will have the correct names, and thus will be even closer to the real GEM experience. :D I'll get to work on it tonight, but it's late so I won't have it up 'til tomorrow.
I'm still working on this, but I have a question. I decided to look up some resource maps and change the distribution of ROM resources a bit. Basically, I removed all resources that would be out of place in the year 6000BC - so no coffee in Asia, no cotton in America, etc. Good idea or bad?
Anyway, here's a standard-size Eurasia map that I converted.
JosEPh_II Jan 17, 2009, 12:11 AM Isn't cotton native to american southeast?
JosEPh
Jabarto Jan 17, 2009, 09:55 AM Isn't cotton native to american southeast?
JosEPh
It would seem so. :blush: But you get my point.
JosEPh_II Jan 17, 2009, 12:59 PM yeah ;)
JosEPh
Jabarto Feb 23, 2009, 12:36 AM ALright, I had a problem adding the city lists in GEM for ROM, so I'm afraid they aren't in. I did, however, rearrange the resources - as described earlier - and a few start locations a little bit; let me know if that was a good idea.
I'm also including the other three maps I've converted in the past, so they'll be easier to find. I've made small tweaks to some of them, but nothing major.
MalvolioMagnus Feb 23, 2009, 05:37 PM ALright, ...I'm also including the other three maps I've converted in the past...
Just wanted to take a minute and thank you, Jabarto, for converting all these maps and maintaining them the way you have. :goodjob:
I have played many of the maps you have made available to us ROM users, and they have provided me many hours of fun!:D
Please keep it up!!!
Jabarto Feb 23, 2009, 08:04 PM Just wanted to take a minute and thank you, Jabarto, for converting all these maps and maintaining them the way you have. :goodjob:
I have played many of the maps you have made available to us ROM users, and they have provided me many hours of fun!:D
Please keep it up!!!
Sure thing. :)
Anyway, I recently downloaded MapView 2.0 (excellent program by the way) and decided to try making an up-to-date cutout of the GEM map with it. This is identical to the GEM for ROM except that there's no New World and there are only 14 civs.
JEELEN Feb 24, 2009, 03:18 AM Keep it up!:goodjob:
Jabarto Feb 24, 2009, 11:03 PM I will. :)
Thanks to MapView, I'm able to work on a new project that I've been wnating to do for a long time; make the largest Europe map ever. It's 95x190 in size, and while it's the first map I've ever made from scratch, I'm confident that I can make it a competent, if unexceptional, effort. It's in its early stages, and won't be ready for a quite a while, but I might post a screenshot of it once I get it developed a little more. It'll be for BTS at first, but I won't waste time in making it work with ROM.
I'm also thinking of making a thread about it in the general maps forum, because I'm a stickler for geographical accuracy, yet know little about it, and could use some beta-testing and advice from other mapmakers.
I know I've fizzled out on other projects I've mentioned before, but I have a good feeling about this one.
zappara Feb 25, 2009, 10:06 AM Currently I've added 6 new maps to RoM 2.6 but I don't think I've added yet Jabarto's maps so I've downloaded them now and will add to the patch :)
Jabarto Feb 25, 2009, 04:34 PM Currently I've added 6 new maps to RoM 2.6 but I don't think I've added yet Jabarto's maps so I've downloaded them now and will add to the patch :)
Cool, thanks. :)
Here's a screenshot of my Giant Europe map. As I said, it's still earl in development, so mind all the blank space. Topographic suggestions would be welcome.
http://i118.photobucket.com/albums/o81/jabarto/GiantEurope.jpg
Jabarto Feb 26, 2009, 12:15 AM I converted -sr's latest map to ROM.
JEELEN Feb 26, 2009, 12:23 AM Boy, you're fast!:goodjob:
Jabarto Feb 26, 2009, 12:37 AM I chalk it up to not having any real life to speak of. :mischief:
xmen510 Feb 26, 2009, 04:38 PM Real life is for people with no lives ;)
Ki-Tarn Mar 01, 2009, 01:44 PM I have a couple maps I converted to have RoM Resourses by stripping all the ones set and setting it to randomize them Also added the 50 players/teams with none set I'm 90% done with the Tamriel Map Originally posted by -sr. When I tried to play it as is from his post in the premade maps section it caused the game to crash to I edited it in Notepad and used MapView 2.0 to strip the resources and set the map to snail. I'll post the file later today when I'm done with it.
I'm also working on a RoM version of the Palladium Fantasy RPG map done by diurnan. Though I haven't figured out how to re-add the markers naming areas nor how to set up the first set of Civs that are named by the setting, i.e. The Western Empire, The Land of the South Winds, etc. I posted on his thread about it.
Jabarto Mar 01, 2009, 01:51 PM Though I haven't figured out how to re-add the markers naming areas nor how to set up the first set of Civs that are named by the setting, i.e. The Western Empire, The Land of the South Winds, etc. I posted on his thread about it.
You can add the markers in WorldBuilder. Look for one of the options at the top left of the toolbar.
As for the civ names, you can edit that with Notepad. Open up the WBS and look for teh lines like CivName and CivDesc. You can change those to whatever you want.
zappara Mar 02, 2009, 05:03 AM I have a couple maps I converted to have RoM Resourses by stripping all the ones set and setting it to randomize them Also added the 50 players/teams with none set I'm 90% done with the Tamriel Map Originally posted by -sr. When I tried to play it as is from his post in the premade maps section it caused the game to crash to I edited it in Notepad and used MapView 2.0 to strip the resources and set the map to snail. I'll post the file later today when I'm done with it.I've actually already converted those Tamriel maps for v2.6 RoM :crazyeye: For large version I placed all the RoM resources by hand but for huge version I got lazy and used random resource placement. Those maps are in the v2.6alpha2 version which I've just uploaded... There's now 23 maps included.
JEELEN Mar 02, 2009, 07:00 AM Cool! (But where's the upload at?)
EDIT: Nevermind, found it.
Jabarto Mar 28, 2009, 03:48 PM So, I like world maps the way most people like air. Anyway, my current project is to convert this map http://forums.civfanatics.com/showthread.php?t=305110
It's taken me a long time, because I had to redraw the rivers and replace all the resources by hand (if you're wondering why, load up the original and you'll see. :sad:) I recently ordered a new atlas; once that arrives next week, I'll use it to help complete the map.
Also, Genghis Kai just announced that he's updating some of the geographical aspects of GEM for the next version of it. When he does, I'll probably convert that to ROM, too.
Lastly, I have a small Europe map on my hard drive that I'll convert for people with lower-end systems.
Jabarto Apr 02, 2009, 03:12 PM Okay, here's a few quick ones; a UK map, an Italy map, and a France map. All civs and resources randomized.
Jabarto Apr 05, 2009, 08:12 PM Triple posting for fun and profit.
Here's the Europe-Asia map. I originally tried to be as strictly realistic as possible with the resources, but I got frustrated and gave a little leeway to make it more balanced. By the way, if anyone knows of any good books or websites that detail reource production, preferably in the form of maps, I'd really love to know about them. My new atlas doesn't go into much detail on economies.
johntmax Apr 07, 2009, 02:29 PM Triple posting for fun and profit.
Here's the Europe-Asia map. I originally tried to be as strictly realistic as possible with the resources, but I got frustrated and gave a little leeway to make it more balanced. By the way, if anyone knows of any good books or websites that detail reource production, preferably in the form of maps, I'd really love to know about them. My new atlas doesn't go into much detail on economies.
Get "College Atlas of the World", You will never need another atlas as long as you live.
http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?r=1&ISBN=9780471741176&ourl=College-Atlas-of-the-World%2FHarm-J-De-Blij
Jabarto May 03, 2009, 01:45 PM Do you guys remember that giant Europe map I said I was going to make? I finished it, but it's only for BTS at the moment. Once I get some feedback on it, I'll convert it to RoM. Feel free to check it out in the Civ4 Maps forum. ;)
MrWhereItsAt May 03, 2009, 06:18 PM With the GEM map, it peeves me a little that I can see multiple resource types that I haven't yet got the tech for, such as Cotton, Dyes etc, even at the start of the game. It will take me ages trawling through posts and helpfiles to find out how to edit the scenario to change this, so can anyone tell me now how to limit a Civ to seeing only the resources it has the techs to see?
Dancing Hoskuld May 04, 2009, 01:04 AM I don't understand. You can only see the resources you have the techs to see. Cotton and dye are visible without any techs, however you need calendar to exploit them.
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