View Full Version : Modules


zappara
Sep 15, 2007, 01:24 AM
Community here is making quite rapidly new modules so I got to say few words before people start using them with Rise of Mankind.

Modules that add new civilizations or units most likely won't work with RoM. Those modules would have to be edited: RoM adds new civic categories, so you'd have to set those options to new civilizations and in RoM almost all unitcombat groups have been changed so modules that use unit groups from normal BtS game would have conflicts in RoM. Other module types might have other problems with RoM. I haven't tried yet any modules so I don't know what modules will work directly and what not.

If you've made a working module for Rise of Mankind, please post info about it here (download link and what it does) so that it's easier for people to find them. :)

zappara
Sep 15, 2007, 01:25 AM
reserved for module download links 1

zappara
Sep 15, 2007, 01:31 AM
reserved for module download links 2

Commander Bello
Oct 02, 2007, 02:39 AM
I was unaware of this section, so I posted into your thread about 2.0.

The file and the description may be found here (http://forums.civfanatics.com/showpost.php?p=6006704&postcount=23)

Edit: so far, this file works in the game (0.9.4)