View Full Version : [BXP][Module] Native Civs Pack for BAT


NikNaks
Sep 22, 2007, 01:01 PM
Annoyed about the fact that Native America got bundled into one? Thought the Totem Pole was inappropriate? Then I give you:

Native Civs Pack (http://forums.civfanatics.com/downloads.php?do=file&id=17134)
Requires BAT 3.0.1 (https://sourceforge.net/projects/civ4bat/)

This mod-mod replaces the Native American Civ with the Sioux Empire, and adds the Iroquois nation. The Iroquois come with a 3D leaderhead, UU and UB, and a diverse unit artstyle.

Full Change List:
Sioux:
UB: Chief's Hut - Same bonuses as Totem Pole

Iroquois:
Start with Fishing + Agriculture
UU: Brave - Replaces archer - Free Blitz promotion and 25% Forest Attack bonus
UB: Longhouse - Replaces barracks - 5% of food kept after growth and free Woodsman I Promotion for all units
LH: Hiawatha - Agg, Spi

Credits:
Sword_Of_Geddon for the idea and some pedia entries
avain for Varietas Delectat
bernie14 for almost all of the flavor units (including the Querechos)
hrochland for building graphics
mourndraken and Ekmek for the Hiawatha LH
sepamu92 for the Atl-Atl
Amra and Ekmek for the Ostenaco LH
Ekmek for the Geronimo LH
The Capo for the Cochise LH and Apache city list
asioasioasio for the Buttonmaker
gpshaw for various ideas

Coming soon:
Cherokee and Apache updates
More leaders

NikNaks
Sep 22, 2007, 01:03 PM
Iroquois
http://i279.photobucket.com/albums/kk123/NikNaks93/Iroquois.png

Apache:
http://i279.photobucket.com/albums/kk123/NikNaks93/Apache.png

Cherokee:
http://i279.photobucket.com/albums/kk123/NikNaks93/Cherokee.png

Units sample:
http://i279.photobucket.com/albums/kk123/NikNaks93/Civ4ScreenShot0030.png

Sword_Of_Geddon
Sep 22, 2007, 01:08 PM
Awesome I'm sure people will love and enjoy this module. Thankyou for making it Niks it was a pleasure helping you.

GeoModder
Sep 22, 2007, 01:11 PM
Nice spreading, NikNaks.

One suggestion tho. Can't you make it so that the AtlAtl still has a 100% defense on barb animals and no attack benefits towards them?
And 5% of food kept for the Longhouse doesn't sound much. In gameterms it means a city must have grown 20 times before a player has an extra population out of it. 10 times with the Granary onboard of course.

So, essentially, a player can have at most 2 times the population benefit out of it for his biggest cities only in a whole game.

NikNaks
Sep 22, 2007, 01:22 PM
Balance is the one thing this mod is going to be iffy on. I haven't actually played a game with it yet ;)

Imperali
Sep 22, 2007, 03:00 PM
Huzzah the Iroquois-Now i have a favourite civ from each contintate

NikNaks
Sep 22, 2007, 03:01 PM
Glad you like it :goodjob:

Panjandrum
Sep 22, 2007, 07:33 PM
Blitz? For a move 1 unit? I dont think that promotion does what you think it does.

NikNaks
Sep 23, 2007, 08:14 AM
Good point. After it had attacked it wouldn't have any movement left... :blush:

JimboVT
Sep 24, 2007, 11:52 PM
This looks pretty cool but it doesn't do anything for me when I try to load it :confused: . I unzip it to :\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods. Make a folder under Mods called Native Americans expanded. Then I go to Advanced and select load mod but it just gives me the standard Bts choices of civilizations, leaders etc . . .

Could someone tell me what I am doing wrong as I would really like to try it out.:help:

NikNaks
Sep 25, 2007, 01:19 AM
You need to go into your BtS config file (My Docs/My Games/Beyond the Sword/Civ4Config.ini IIRC), and change
ModularLoading = 0
to
ModularLoading = 1

alerum68
Sep 25, 2007, 01:47 PM
Very nice Nik! Going to be downloading and playing it this weekend.:)

NikNaks
Sep 25, 2007, 01:54 PM
Thanks! Please post any comments about balance :)

Kukri
Sep 25, 2007, 02:32 PM
Annoyed about the fact that Native America got bundled into one? Thought the Totem Pole was inappropriate? Then I give you:

Native America Expanded v1.0 (http://forums.civfanatics.com/downloads.php?do=file&id=7149)

Replaces the Native American Civ with the Sioux Empire, and adds the Iroquois and Cherokee nations.

Full Change List:
Sioux:
UB: Chief's Hut - Same bonuses as Totem Pole

Iroquois:
UU: Brave - Replaces archer - Free Blitz promotion and 25% Forest Attack bonus
UB: Longhouse - Replaces barracks - 5% of food kept after growth and free Woodsman I Promotion for all units
LH: Hiawatha - Agg, Spi

Cherokee:
UU: Atl-Atl - Replaces scout - +1 Strength, can attack but animal bonus reduced to 25%
UB: Medicine Hut - Replaces granary - adds a small health and culture boost
LH: Ostenaco - Spi, Org

Credits:
Sword_Of_Geddon for the idea and pedia entries
avain for the flavor unit module base
Amra (IIRC) for the Ostenaco LH
PW90 for the Hiawatha LH
sepamu92 for the Atl-Atl
C.Roland for the Native Archer


An atl-atl was Aztec & Mayan

NikNaks
Sep 25, 2007, 02:58 PM
True, but Atl-Atls were also used across the world.

alerum68
Sep 26, 2007, 08:46 AM
atl-atl are probably the first weapon that people ever created, after the spear was made. All societies on the face of the earth used them until they advanced their technology enough to no longer need them. So if it was around since the Upper Paleolithic (~15-20 thousand years ago) era, I'd guess that all American Indian societies used them at one time...

Ekmek
Sep 26, 2007, 12:10 PM
awesome, its nice to see more native american civs

JimboVT
Sep 26, 2007, 11:31 PM
Well I tried your suggestion and that kind of worked. I could select the Sioux, Cherokee and Iroquois as playable civs and I could go into the Civilopedia and see all the new content but when I tried to actually play a game Civ 4 would give me an error saying this program is closing (reason unknown as far as I can tell) and then it gives me the chance to send an error report to microsoft :mad:

I get a similar error when playing the Revolution with AI barbarian autoplay mod but that one seems to close down civ in the middle of the game for me (on turn 400 for some reason). I don't know :confused: if your mod is flawed or maybe I got some corrupted files or something on my end. Most of the time I can play mods without any problems. I will fool around with it some more this weekend and see if I can figure out the problem

NikNaks
Sep 27, 2007, 10:22 AM
Well I can play a game at my end (tested it yesterday), so it's probably at your end.

Ealdwulf
Oct 04, 2007, 01:27 PM
I actually have the same exact error as Jimbo. Not quiet sure what's going on with it, I unloaded it all into the MODS folder, is this correct?

NikNaks
Oct 04, 2007, 03:51 PM
I'll test it again. No idea what it might be...

Eunomiac
Oct 12, 2007, 10:17 AM
I've got so much respect for this mod, it hurts me to report that I'm having the same error as JimboVT and Ealdwulf. I was once able to use it no problem before 3.13 (and a pile of other additions; see below). I tried to fix it myself by:


adding the "Cherokee_" prefix to all schema files and modifying the first line of the XML files that refer to them accordingly
reducing (by merging) the many "*_GameText.xml" files to three: one for each civilization
adding each of the three civilizations one at a time to see if the crash occurs independently with each of them (it does)

My Civilization installation is pretty dense: I'm using a modified Expanded Next War (http://forums.civfanatics.com/showthread.php?t=232146) mod with BUG (http://forums.civfanatics.com/forumdisplay.php?f=268), the Unofficial 3.13 Patch (http://forums.civfanatics.com/downloads.php?do=file&id=7288) (after deleting ENW's core DLL file) and Blue Marble (http://forums.civfanatics.com/showthread.php?t=140246). I've added a number of civilization and leaderhead modules to ENW, all of which work flawlessly. After lots of trial-and-error testing, the crash occurs whenever any of the three North American civilizations are added to the game.

I just remembered noticing the missing alternate language tags in the Game Text files (<spanish>, <french>, etc.). Maybe that's the problem; I'll test now and report back via edit. [Editted to Add:] No luck; still crashes. Maybe it's the NA Flavor Units? None of my working Civs make use of those.

Sword_Of_Geddon
Oct 15, 2007, 06:49 PM
Hey niks did you see Eunomiac's post? Not sure if its a big problem or not.

Aeven
Oct 16, 2007, 12:50 PM
Another point... maybe something that will properly place Sitting Bull, and remove the name Native American Empire, leaving only these.

NikNaks
Oct 16, 2007, 02:22 PM
That's what this mod does ;) It replaces the NA Empire with the Sioux, and adds the others.

Aeven
Oct 17, 2007, 11:48 AM
When I installed it, it didn't do that. Odd. Have you updated it?

NikNaks
Oct 17, 2007, 01:37 PM
Are you using another module, like VD?

Aeven
Oct 17, 2007, 03:38 PM
Yes, I am. Would that cause it? Tell me what to edit, please :)

Inspector Javert
Oct 20, 2007, 09:07 PM
Hey I was wondering if this is 3.13 compatible and if you'd be willing to make these additions


Iriquois
Leader Ayonwentah (Spiritual, Philosophical)
UU- Mohawk Warrior (Replaces axeman) +1 strength
UB Longhouse, (replaces library) -5% maintenance

Apache
Leader Mangas Coloradas (Protective, Aggressive)
UU Querechos (Replaces musket-man +25% when attacking cities)
UB Hogan (replaces granary +1 health with furs,silk)

Cherokee
leader John Ross (financial, Imdustrious), Dragging Canoe (Protective,Imperialistic)
Chickamauga (replaces maceman +25% against gunpowder units)
UB Stockade (replaces walls) (+50% defense instead of 25%)

NikNaks
Oct 26, 2007, 11:55 AM
Are you suggesting those as additions or replacements?

(Ayonwentah is the same as Hiawatha btw)

alerum68
Oct 26, 2007, 04:27 PM
Until the Ojibwe are in, I don't think any other civs should be added!

Miigwich

NikNaks
Oct 27, 2007, 06:22 AM
The civs are the same, but the UUs, UBs and leaders are different. If you give me full details about the Ojibwe, of course I can add them.

alerum68
Oct 27, 2007, 12:29 PM
I gave them to you when you first put this out. :p(grumbles something about NikNak listening to the new Serj Tankian CD to much.)


Anyway...
Leader - Botoshe (agricultural, protective)
UU - Windigo (replaces Longbowman) +1 movement
UB - I have 2. You pick.

Sweatlodge (replaces Library) -10% maintance
Jiibegamig (replaces Courthouse) +1 culture



city names: I have quite a few "band" names for cities, but don't know if you want the english or ojibwe version... I'll give you a sample of a short ojibwe version: Goojijiwininiwag.

Inspector Javert
Oct 28, 2007, 09:04 PM
They would be better as additions I think but you could use them as replacements if you want to.

alerum68
Oct 28, 2007, 09:58 PM
Yeah I know.. I wanted to have the Jibegamig more of a temple, but those are releated to religion, so it was out.

NikNaks
Oct 29, 2007, 04:42 AM
Okay, that's on my to-do list. Adding gpshaw and Alerum's ideas. Could you two send me pedia entries for everything (or links to specific web pages)? That's the most time consuming part when I do this.

Quantumf8
Oct 29, 2007, 11:16 AM
Magnas Coloradas (http://en.wikipedia.org/wiki/Mangas_Coloradas)

The more well known apache leader:
Geronimo (http://en.wikipedia.org/wiki/Geronimo)

And this is a Hogan
http://www.american-native-art.com/publication/navajo/foto/Navajo-hogan-at-Tappen-Spri.jpg

and here are some units that might make decent apache riflemen.

http://forums.civfanatics.com/downloads.php?do=file&id=6096

http://forums.civfanatics.com/showthread.php?t=248769

Quantumf8
Oct 29, 2007, 11:17 AM
DELETED: reason: Double Post

Inspector Javert
Oct 29, 2007, 11:18 AM
No problem

Apache
http://en.wikipedia.org/wiki/Apache

The UU is based on another name for the Apache so there won't be a whole lot of info on it.

UB: http://en.wikipedia.org/wiki/Hogan

again not strictly unique but you have to make due with what you have.

Leader: http://en.wikipedia.org/wiki/Mangas_Coloradas

Iriqous
http://en.wikipedia.org/wiki/Iroquois

UU: The moahawks are Iriquous

UB:http://en.wikipedia.org/wiki/Longhouse

Cherokee

UU:again not a unit per se but it still works http://en.wikipedia.org/wiki/Chickamauga_%28tribe%29

Leader: http://en.wikipedia.org/wiki/John_Ross_%28Cherokee_chief%29

http://en.wikipedia.org/wiki/Dragging_Canoe

Quantumf8
Oct 30, 2007, 03:14 AM
GP, he's err... already done the iroquois, even giving them a longhouse, as well as doing the cherokee do you want him to improve those or something?

Inspector Javert
Oct 31, 2007, 11:40 AM
yeah maybe add a leader and such, or he can just create the apache I don't care either way it's up to him

Uhlan
Nov 01, 2007, 07:23 AM
I posted this a few weeks ago under another thread. Thought it MAY be useful here...

I am a Native American (First Nations) and think it would be great if someone would use proper names and such just out of courtesy. The well designed units created deserve proper names and dress. So much talent here, it could be easily done and much appreciated.

And oh yeah, would someone please fix Ostenaco's eyelids? Egad!!!! Maybe it's just MY Ostenaco... who knows.

--------------------------------------------------------------------------

As someone with Native American heritage (er, doesn't every American claim it though? lol!) I think it's great that the First Nations are represented. In fact, it would be FAR easier to represent the Native Americans as nations anyway. To keep the modeling down.

Some that are readily identifiable by dress.

1. The Wabanaki Confederacy: Fought with 2 extensively

2. The Haudenosaunee (Iroquois) Confederacy. Or Six Nations: Includes the Kanienkehaka (or "Mohawks", but this is what their Algonkian enemies called them meaning "Man-eaters")

3. The Wendat (Known as Huron, but Huron can be seen as a derogatory term as it has a European origin roughly meaning "Bristly Savage")The Wyandot are the same people.

4. The Anishinabe (Chippewa, Ojibwa) Typical dress was the headband, upright feather and braids (Your Archetypical "Indian" *sigh*) though some adopted "Mohawk" style and as they moved west, adopted the large feathered head-dresses of the Sioux on occasion.

5. The Aniyunwiya ( or Cherokee, this is an acceptable name, although it is Tsalagi in their own language.)

6. The Oceti Sakowin ("Seven council fires" or The Great Sioux nation) Nakota, Lakota and Dakota are considered acceptable to the peoples within this nation, but they are distinct. Here you find those wonderful large feathered headdress.

...And no, the "Mohicans" didn't die out. The Europeans lumped several tribes together Namely the "Mahicans and the Mohegans". Then J.F.C.'s book came out and they were forever the Mohicans due to some really bad European transliteration. The peoples written about (vaguely) still exist, though now, most live in Wisconsin.

There are many other great nations, but I thought I'd name a few anyway. I know more about the east, great lakes and northern plains. The southern plains and western tribes (and nations) are less familiar to me. However, they are some very interesting peoples.

I might be able to scrounge up some pics (drawings) of the dress common to the peoples I've listed, but most of this is off the top of my head.

One note to historical accuracy if anyone cares. The Native Americans did not have access to Horses until the arrival of the Europeans. Most large animals had been driven to extinction probably by early hunters (debatable). The Mammoths, Camels etc... (yes camels... in fact, camels originated in North America.) So having horses is very far-fetched before contact with people who already have them.

With this in mind, I believe some clever person has developed an addition that allows corn to be had as a resource as long as contact has been made with civ that has ready access. Something about Farmers... I think. A truly novel approach to the game. I think this could be made true for animals as well, therefore allowing Native Americans to have Horses once they are in contact with Civs that have them.

Some info and an idea, I hope someone finds it useful.

NikNaks
Nov 01, 2007, 07:37 AM
Very interesting and detailed post there. I am not a real artist, but I know that two people are working on Native American units of Iroquois and Sioux nations.

I will consider adding the Wabanaki, Wendat and Ojibwe/a (are they the same?).

Uhlan
Nov 01, 2007, 08:13 PM
No.

The Wabanaki Confederacy was created by five tribes. The Abenaki, the Penobscot, the Maliseet, the Passamaquoddy, and the Mi'kmaq to thwart Iroquois aggression. They were Algonquin speaking peoples native to the northeast. These tribes were Patrilineal.

Metacom or "King Philip" was a famous Abenaki leader.
Wawanolewat or Greylock was a famous Abenaki leader.

http://www.nativetech.org/clothing/regions/regions.html

Abenaki colors and dress
It seems, lighter and brighter colors were the order of the day. Barring of course the tanned leather which appears to have been left in the light tan of its original state.
__________________________________________________ ______________


The Wendat Confederacy (Huron Nation... not a polite name) consisted of four Iroquois speaking peoples, Arendarhonon, Tahontaenrat, Attigneenongnahac and Attignawantan. Wyandots are the same people. There were all in all a total of 14 bands US and Canada all told who joined together to fend off the Iroquois Confederacy. Wendat society being kin to the Iroquois was Matrilineal. Though, Patrilineal decent was honored as well. Also of note, they were comparatively wealthy compared to other First Nations... and showed it.

Donacona was a Wendat/Huron chief, but he was taken to France by Jacques Cartier and died. Not very auspicious.

Sassaba was a minor chief, but fought with Tecumseh and was a skilled warrior. Could be a general type?
He is famous for his hatred of the Americans. A quote describing his appearance at a meeting with General Cass about the sale of Chippewa land. "Beginning at the top an eagle's feather, bear's grease, vermilion and indigo (war paint), a red British military coat with two enormous epaulets, a large British silver medal, breech-clout, leggings, and moccasins." Not only this, but he purposely flew a British flag over his dwelling to irk the Americans. He also used to walk through his village naked wrapped in a wolfs cloak. He was known as "The Count".

Alhasnase another... info is scarce.

http://www.nativetech.org/clothing/regions/regions.html

Notice the Huron of the 1880's and compare to the Iroquois "dancers" below.
The Huron had a penchant for reds and blacks... face paint as well.

Towns: Andiata, Angoutenc, Anonatea, Arendaonatia, Arente
Arontaen, Cahiague, Carhagouha, Carmaron, Ekhiondatsaan, Endarahy,
Iaenhouton, Ihonatiria, Junqusindunde, Junundat, Khioetoa, Karenhassa, Khinonascarant,Ouenrio, Onentisati, Ossossane, Sandusky, Scanonaenrat,
Taenhatentaron, Teanaustayaé, Teandewiata, Touaguainchain, Tondakhra,

__________________________________________________ ____________


The Anishinabeg or Chippewa/ Ojibwa, Ottawa (closely related to the Chippewa/Ojibwa) and the Nishnabek or Potowatomi (Council of three fires) were an Algonquin speaking alliance against Iroquois and Sioux aggression. The Chippewa/Ojibwa, Ottawa and Potowatomi were patrilineal.

http://nativeamericanrhymes.com/chiefs/images/pontiac.gif http://upload.wikimedia.org/wikipedia/commons/thumb/0/09/Pontiac-chief-artist-impression-414px.jpg/180px-Pontiac-chief-artist-impression-414px.jpg

Chief Obwandiyag or Pontiac, famous leader of the Chippewa/Ojibwa and Ottawa.

Chief Tonquish was a famous Potowatomi chief. He is buried a few miles from my home.

http://www.geocities.com/bigorrin/ojib3.jpg

Typical house. Though some were square based with pointed tops, as they moved west adopted the tipis.

http://www.ohiohistorycentral.org/images/192.jpg

A Ottawa chief displaying fairly typical warrior dress. More common as they moved west and encountered the Sioux. Notice the "axe".

http://upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Rocky_Boy_Chippewa_chief.jpg/200px-Rocky_Boy_Chippewa_chief.jpg
Notice the Porcupine tuft, a very common hairstyle.
Many Of these warriors would fight with just leggings, a "vanity" flap and a cloak even in winter to prove how tough they were.

http://www.donaldheald.com/pictures/15436-t.jpghttp://www.donaldheald.com/pictures/17379-t.jpg
The Chippewa/Ojibwa after
Linen had taken over leather in dress.

The Chippewa were one of the very few First Nations people to never be completely displaced by the Europeans. The Chippewa/Ojibwa and the Cree are the largest Native American groups existing today.

http://www.nativetech.org/clothing/regions/regions.html

Various forms of Chippewa/Ojibwa dress

The Chippewa/Ojibwa were fond of darker colors of dress while in the woodlands, after they chased the Sioux from the Great Lakes area, they adopted some of the Sioux colors and modes of dress... a kind of Woodland, plains combo. Black and red face paint very prominent.

Towns: Angwassag, *Betonukeengainubejig, Cheboygan,
*Kechegunmewininewug, *Kechesebewininewug, *Kojejewininewug, Mattawan, Michilimackinac, Michipicoten, *Mukmeduawininewug, *Munominikasheenhug, Nabohish, Nagonabe, Nameuilni, Nopeming, Omushkasug, Ontonagon, Otusson, Ouasouarini, Pawating, Pokegma, Saginaw, *Sugwaundugahwininewug, *Wahsuahgunewininewug, Wequadong.

*Major sub-divisions of the Nation.

**Note: Many of these names indicate a subdivision of the Chippewa/Ojibwa people. They can also be use as settlements or place names. As these Sub-divisions often used such.
__________________________________________________ _______________

The Kanonsionni (league of clans) now Haudenosaunee (League of strength and peace) or Iroquois Confederacy consisted of six nations. The Gayogohono or Cayuga, Kanienkehaka or Mohawk, Onyota'aka or Oneida, Onundaga'ono or Onondaga, Onandowaga or Seneca and the Skarureh or Tuscarora tribes. All spoke the Iroquois language. The Iroquois tribes were Matrilineal. Though they did not run the society. They were the keepers of knowledge.

Hiawatha was a semi-mythical leader of the Iroquois dating to the 1500's. Kind of like the Roman Romulus and Remus based in some fact, but not quite an absolute.

http://www.donaldheald.com/pictures/16542-t.jpg

Thayendanégea or Joseph Brant was an Iroquois leader, of the Mohawk Wolf clan. Probably the best warrior chief ever.

http://www.geocities.com/bigorrin/iroquois5.jpg

Iroquois War Club... very dangerous and effective. Practiced every day, in the hands of a skilled warrior, could easily out-match a European swordsman or bayonet... though by that time, many Iroquois had taken up long guns and became quite expert.


http://www.geocities.com/bigorrin/cayuga4.jpg

Typical longhouse

http://www.peace4turtleisland.org/images/steve.JPG

Modern Iroquois "dancers" close to average dress. Warriors would wear much less. Face paint and cloaks with a porcupine tuft on the head were common.

http://www.nativetech.org/clothing/regions/regions.html

While hair styles varied, many different tribes practiced shaving the head to the scalp while leaving a stripe down the middle. The "Mohawks" were the first people to be seen with this hair style since they were the "Guardians of the Eastern door" of the Iroquois Confederation.

Some ideas about color. This is based on the Seminole Indians (Very, Very tough folks!!!) But much truth can be found in other tribes in the east of North America.

Red is the color of war

White is the color of peace

Black is put on the face to prepare for war. It is a "living" color and protective.

Green was worn under the eyes by the Seminoles and was supposed to empower night vision... I dont know how wide spread THIS was... lol.

Yellow is the color of death. As in yellowing bones... Not sure how widespread this was either.

Well, this is long and drawn out, but I hope it helps with the creation of some authentic First Nation civs. I hope the moderator doesn't kill me...

***NOTE*** It seems there is an issue regarding displaying the drawings I had "borrowed" from a particular site. I redirect you to this web page and map on the NativeTech.org site to further enhance the dress of the woodland tribes. I would also encourage you to visit the many other pages, as there are pictures of particular clothing on display showing color and feather variation.

http://www.nativetech.org/clothing/regions/regions.html

I would also direct you to the following link for additional artist representations of native dress, mind you, it isn't complete and many of the tribes depicted, especially the eastern woodlands had changed much in the 200 years since the first Europeans arrived. Most of these Prints exist from the 1830's

http://catlinclassroom.si.edu/catlin_browsepagetribe.cfm?StartRow=1

At the time of the first European arrival, the major Nations were the Iroquois Confederacy, the Abenaki Confederacy, The Lenape, The Cherokee, The Wendat or Huron Confederacy. The were other powerful tribes such as the Shawnee who were driven out by the Iroquois. Many of the Eastern tribes considered the Lenape or Delaware to be their "Grandfathers" from which all Algonquin speaking people originated, the Shawnee being one of them. It is the Lenape who feature prominently in James Fenimore Coopers book "The Last of the Mohicans"

Pen drawings credit Nativetech.org
Pictures of dwellings and Iroquois War Club credit Geocities/Bigorrin
Picture of native dancers credit www.peace4turtleisland/steve
Paintings and prints credit DonaldHeald.com
Print of Chief Pontiac credit Nativeamericanrhymes.com
Painting of Chief Pontiac credit Wikipedia
Color picture of Abenaki Clothing credit www.native-languages.org
Additional prints by Catlinclassroom. See url above.

NikNaks
Nov 02, 2007, 04:13 AM
Cool! I'll get bernie on those units. I didn't mean to ask if all 3 were the same, simply if Ojibwe and Ojibwa are the same.

Uhlan
Nov 02, 2007, 07:15 AM
NikNaks93,

Sorry about that, the Chippewa/Ojibwa or Ojibwe are the same people.

The Americans call them Chippewa, and the Canadians call them Ojibwa or Ojibwe. Chippewa/Ojibwa are Anglicized versions in either case. In their own tongue they are the Anishinabe.

On another note, while these people don't figure very prominently in history because of the distance to the European frontier, they were considered to be the most fit and Warlike of all the eastern tribes. With the possible exception of the Fox. With whom they were in constant conflict. They fought the Sioux and pushed them west out of the Great Lakes Completely.

bernie14
Nov 04, 2007, 06:18 PM
hi NikNaks93, i wanted to use this mod to view/test the new native americans, (hopfully to debut in the near future) ;) , but i am not very well versed in XML stuff...the question is, i noticed only one CIV4UnitArtStyleTypeInfos.xml, as opposed to one for each new civ. this may be a stupid question, but in order for me to test/view "new creations", i would have to replace existing ones?...., or for example, to now have both iroquois and sioux musketmen in game, would they have to be custom units?

NikNaks
Nov 05, 2007, 04:53 AM
Just let me do it bernie. I'll have more time this evening to help you out so I'll get a structure working for you.

artemisarrow
Nov 08, 2007, 02:08 PM
i actually have a similar problem, i noticed then when playing as the iriqious, when i select a chariot to build, the game crashes, also the peltast isnt native american looking

quantumbeer
Nov 16, 2007, 01:20 PM
I don't know about other tribes, but I could name some Sioux empire cities:

Omaha
Wichita
Cheyenne
Butte or Missoula
Sioux Falls (Minnehaha means "where the waters laugh" or "waterfall")
Saskatoon
Winnipeg
Kansas City
Oklahoma City

Aeven
Nov 18, 2007, 08:03 AM
NikNaks, I know I asked this before, but since you haven't responded: how do I make this work properly with VD? I have some idea on how to do it, but if you were to be more specific?

NikNaks
Nov 18, 2007, 08:20 AM
Oh, sorry. The easiest way to do it is to go to Varietas Delectat/Assets/Modules/Varietas Delectat/XML/UnitArtStyles&CivInfos/, open "VD_CIV4CivilizationInfos.xml", locate this:

<CivilizationInfo>
<Type>CIVILIZATION_NATIVE_AMERICA</Type>
<Description>TXT_KEY_CIV_NATIVE_AMERICA_DESC</Description>
<ShortDescription>TXT_KEY_CIV_NATIVE_AMERICA_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_NATIVE_AMERICA_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_NATIVE_AMERICA_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_LIGHT_BROWN</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_NATIVE_AMERICA</ArtDefineTag>
<ArtStyleType>ARTSTYLE_NATIVE_AMERICA</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_NATIVE_AMERICAN</UnitArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>TXT_KEY_CITY_NAME_CAHOKIA</City>
<City>TXT_KEY_CITY_NAME_POVERTY_POINT</City>
<City>TXT_KEY_CITY_NAME_MOUND_CITY</City>
<City>TXT_KEY_CITY_NAME_CHACO_CANYON</City>
<City>TXT_KEY_CITY_NAME_MESA_VERDE</City>
<City>TXT_KEY_CITY_NAME_SNAKETOWN</City>
<City>TXT_KEY_CITY_NAME_SPIRO</City>
<City>TXT_KEY_CITY_NAME_MOUNDVILLE</City>
<City>TXT_KEY_CITY_NAME_NACOGDOCHES</City>
<City>TXT_KEY_CITY_NAME_NANIH_WAIYA</City>
<City>TXT_KEY_CITY_NAME_ANHAICA</City>
<City>TXT_KEY_CITY_NAME_ETOWAH</City>
<City>TXT_KEY_CITY_NAME_OCMULGEE</City>
<City>TXT_KEY_CITY_NAME_KITUHWA</City>
<City>TXT_KEY_CITY_NAME_FORT_ANCIENT</City>
<City>TXT_KEY_CITY_NAME_ONONDAGA</City>
<City>TXT_KEY_CITY_NAME_BAWATING</City>
<City>TXT_KEY_CITY_NAME_ACOMA</City>
<City>TXT_KEY_CITY_NAME_NAMBE</City>
<City>TXT_KEY_CITY_NAME_HOVENSWEEP</City>
<City>TXT_KEY_CITY_NAME_CASA_GRANDE</City>
<City>TXT_KEY_CITY_NAME_CRIEL</City>
<City>TXT_KEY_CITY_NAME_JOARA</City>
<City>TXT_KEY_CITY_NAME_LAKE_JACKSON</City>
<City>TXT_KEY_CITY_NAME_CHOTA</City>
<City>TXT_KEY_CITY_NAME_ONEIDA</City>
<City>TXT_KEY_CITY_NAME_LOGSTOWN</City>
<City>TXT_KEY_CITY_NAME_FIVE_FINGER_RIDGE</City>
<City>TXT_KEY_CITY_NAME_FRIJOLES_CANYON</City>
<City>TXT_KEY_CITY_NAME_PUYE_CLIFF</City>
<City>TXT_KEY_CITY_NAME_KIET_SIEL</City>
<City>TXT_KEY_CITY_NAME_MONTEZUMA_CASTLE</City>
<City>TXT_KEY_CITY_NAME_WICKLIFFE</City>
<City>TXT_KEY_CITY_NAME_AZTALAN</City>
<City>TXT_KEY_CITY_NAME_ANGEL_MOUNDS</City>
<City>TXT_KEY_CITY_NAME_TSIREGE</City>
<City>TXT_KEY_CITY_NAME_TAOS</City>
<City>TXT_KEY_CITY_NAME_ZUNI</City>
<City>TXT_KEY_CITY_NAME_TISHOMINGO</City>
<City>TXT_KEY_CITY_NAME_SHAUGAWAUMIKONG</City>
<City>TXT_KEY_CITY_NAME_ALLUMETTE</City>
<City>TXT_KEY_CITY_NAME_WENDAKE</City>
<City>TXT_KEY_CITY_NAME_NORRIDGEWOCK</City>
<City>TXT_KEY_CITY_NAME_MUTSUN</City>
<City>TXT_KEY_CITY_NAME_OZETTE</City>
<City>TXT_KEY_CITY_NAME_ESTIPAH_SKIKIKINI_KOTS</City>
<City>TXT_KEY_CITY_NAME_HUECO_TANKS</City>
<City>TXT_KEY_CITY_NAME_UKPIAGVIK</City>
<City>TXT_KEY_CITY_NAME_KETCHIKAN</City>
<City>TXT_KEY_CITY_NAME_KUUJJUAQ</City>
</Cities>
<Buildings>
<Building>
<BuildingClassType>BUILDINGCLASS_OBELISK</BuildingClassType>
<BuildingType>BUILDING_NATIVE_AMERICA_TOTEM</BuildingType>
</Building>
</Buildings>
<Units>
<Unit>
<UnitClassType>UNITCLASS_AXEMAN</UnitClassType>
<UnitType>UNIT_NATIVE_AMERICA_DOG_SOLDIER</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_AGRICULTURE</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_FISHING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs/>
<InitialCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_BARBARISM</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_PAGANISM</CivicType>
</InitialCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_SITTING_BULL</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<DerivativeCiv>CIVILIZATION_AMERICA</DerivativeCiv>
<CivilizationSelectionSound>AS3D_NATIVE_AMERICA_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_NATIVE_AMERICA_ORDER</CivilizationActionSound>
</CivilizationInfo>
and delete it. Save and you should be good to go.

Aeven
Nov 18, 2007, 09:31 AM
I'm assuming you dealt with the Ethnic Buildings and Units with this mod ;)

NikNaks
Nov 18, 2007, 10:05 AM
Ah... :blush: You'll need to add the "<ArtStyleType>ARTSTYLE_NATIVE_AMERICA</ArtStyleType>" back into the civ entries for Sioux, Cherokee and Iroquois for that to work.

Inspector Javert
Nov 19, 2007, 11:44 AM
so hows the making of the mod going?

NikNaks
Nov 19, 2007, 01:34 PM
Slowly unfortunately :(

Sword_Of_Geddon
Nov 22, 2007, 07:21 PM
I know you have limited time Niks, but I'm behind you 110%.

NikNaks
Nov 23, 2007, 04:54 AM
Busy, busy, busy...
The work never ends! I've got the whole weekend off though, so I'll get a lot done.

OzzyKP
Nov 25, 2007, 05:17 PM
Uhlan, this mod might interest you: http://forums.civfanatics.com/showthread.php?t=152199

NikNaks
Nov 26, 2007, 07:25 AM
Alright! I'll start stealin', er I mean "borrowing".

Sword_Of_Geddon
Nov 26, 2007, 08:07 AM
Cool.....

Theres also that whole bunch of Iroquois units the Bernie put out you could use as UUs for the civs so dont be shy Niks...you have da Power! :lol:

NikNaks
Nov 26, 2007, 09:15 AM
Whenever someone says that I get flashes of Bruce Almighty :lol:

I'm going to add all of his flavor units in the next version.

Leif
Dec 05, 2007, 10:16 PM
Fantastic job with the mod, although I worry about giving any unit blitz because if you horde archers early game you can upgrade them to, say, riflemen, then you have a force of riflemen all with blitz.

Are you still working on it?

NikNaks
Dec 06, 2007, 10:14 AM
I am, but time is a harsh mistress at the moment. I should have a new version ready by this time next week.

bernie14
Dec 06, 2007, 12:49 PM
Cool.....

Theres also that whole bunch of Iroquois units the Bernie put out you could use as UUs for the civs so dont be shy Niks...you have da Power! :lol:

and am not done.....footman/maceman is ready, but need to upload, still plan on making horseman, knight, pike, longbow, cuirass and ?cavalry?

Wyz_sub10
Dec 06, 2007, 01:32 PM
I am, but time is a harsh mistress at the moment. I should have a new version ready by this time next week.


FYI - Gold 3.0 for BtS has the Sioux, Iroquois, and Upaajut (Inuit), and I'll be adding another 7 in the January 4.0 release. If you need anything or want to collaborate, let me know.

Fierabras
Dec 06, 2007, 08:06 PM
I have taken a look in the code of this mod and found an empty <Button/> definition on line 107 in VD_Native_CIV4ArtDefines_Unit.xml

You should use a button definition to avoid problems.

Another point...Instead of re-using the Native America Civ as Sioux, you might want to consider disabling Native America Civ by setting <bPlayable> and <bAIplayable> to 0 in a modular file which only contains a copy of the XML for the Native America Civ. This way you also remove it from the Civilopedia.

For the Sioux ( Sioux_CIV4CivilizationInfos.xml ) you just replace

<Type>CIVILIZATION_NATIVE_AMERICA</Type>

with

<Type>CIVILIZATION_SIOUX</Type>

and you're done.

NikNaks
Dec 07, 2007, 04:53 AM
I have taken a look in the code of this mod and found an empty <Button/> definition on line 107 in VD_Native_CIV4ArtDefines_Unit.xml

You should use a button definition to avoid problems.

Another point...Instead of re-using the Native America Civ as Sioux, you might want to consider disabling Native America Civ by setting <bPlayable> and <bAIplayable> to 0 in a modular file which only contains a copy of the XML for the Native America Civ. This way you also remove it from the Civilopedia.

For the Sioux ( Sioux_CIV4CivilizationInfos.xml ) you just replace

<Type>CIVILIZATION_NATIVE_AMERICA</Type>

with

<Type>CIVILIZATION_SIOUX</Type>

and you're done.That sounds like a much better idea, so I'll consider doing that for future version.FYI - Gold 3.0 for BtS has the Sioux, Iroquois, and Upaajut (Inuit), and I'll be adding another 7 in the January 4.0 release. If you need anything or want to collaborate, let me know.Absolutely, I'd love to! School ends next Wednesday so I'll have time over the festive period to work on it.

Sword_Of_Geddon
Dec 21, 2007, 10:01 AM
Mamba has added the Iroquois to his mod as a complete civ with all of Bernie's flavor units in it. Its pretty cool. So the idea of breaking up the Native American civ is catching on.

Wyz_sub10
Dec 21, 2007, 11:00 AM
Mamba has added the Iroquois to his mod as a complete civ with all of Bernie's flavor units in it. Its pretty cool. So the idea of breaking up the Native American civ is catching on.

CIV Gold 3.0 for BtS has the Iroquois, Sioux and Upaajut (Inuit) all separated, and will have the Anishnaabek (Huron/Ojibwe), Aniyonega (Seminole/Cherokee), Dinnehih (Navajo/Apache), Tillikum (Chinook/Haida), Vo'oestaneo'o (Cheyenne/Metis) and Piliwni (Ute/Nez Perce) in 4.0.

strategyonly
Dec 21, 2007, 01:14 PM
CIV Gold 3.0 for BtS has the Iroquois, Sioux and Upaajut (Inuit) all separated, and will have the Anishnaabek (Huron/Ojibwe), Aniyonega (Seminole/Cherokee), Dinnehih (Navajo/Apache), Tillikum (Chinook/Haida), Vo'oestaneo'o (Cheyenne/Metis) and Piliwni (Ute/Nez Perce) in 4.0.

I dont mean to tee anyone off, but what is the attraction of having all the Civs and only two units in each(or less), that means they all will be using the same after that anyways? Doesnt make sense to me, again, i am just wondering (not to tee anyone off, ok):crazyeye: . I like a civ to at least have a minimum of 10 units in each civ, that way i can really call it a civ?:rolleyes: :p

Wyz_sub10
Dec 21, 2007, 01:19 PM
I dont mean to tee anyone off, but what is the attraction of having all the Civs and only two units in each(or less), that means they all will be using the same after that anyways? Doesnt make sense to me, again, i am just wondering (not to tee anyone off, ok):crazyeye: . I like a civ to at least have a minimum of 10 units in each civ, that way i can really call it a civ?:rolleyes: :p

You mean ten UUs (in order to make them distinct?) I agree, that would be great. Maybe 10 is a bit ambitious, but 5 would certainly make a difference (plus maybe 2 UBs and 1 UW...?)

Lots of work, though. Plus tonnes of maintenance. Still, if Firaxis were to do this with their civs, I'd definitely push to follow suit with added civs.

strategyonly
Dec 21, 2007, 02:34 PM
You mean ten UUs (in order to make them distinct?) I agree, that would be great. Maybe 10 is a bit ambitious, but 5 would certainly make a difference (plus maybe 2 UBs and 1 UW...?)

Lots of work, though. Plus tonnes of maintenance. Still, if Firaxis were to do this with their civs, I'd definitely push to follow suit with added civs.


Thats more or less what i was thinking also:p , but 7 units plus 2 UUs, UB
and a UW, now were talking? LOL:goodjob:

Sword_Of_Geddon
Dec 21, 2007, 03:20 PM
Well I think flavor units are the way to go, as a UU represents a civ's height in cultural acceivement and power. I would argue that some of the main Civ4 civs UU, namely the incan's one, should replace a different unit as the main military of the Incans was more advanced than the simple warrior.

Anyways thanks to Zerver, Danrell and Bernie we got plenty of native american units now, although they are either Sioux or Iroquois. Maybe Bernie can be persuaded to make Inuit units or Cherokee?

One cool thing, if you go back far enough you may remember my incomplete Toltec civilization, Niknaks is nice enough to finish it for me and everyone in the civ4 community.

joe_44850
Mar 28, 2008, 04:44 PM
Hmm, the old ERROR:File Not Found...where is this mod at? Does anyone have this?

NikNaks
Mar 29, 2008, 05:47 AM
I might have it somewhere. Give me a day or two.

EDIT: If anyone does have it, please feel free to upload it.

joe_44850
Mar 29, 2008, 06:43 AM
Thanks NikNaks, that would be awesome.

NikNaks
Mar 29, 2008, 06:46 AM
Damn, I don't think I have it any more. :( If anyone has it, please upload it for me.

Sword_Of_Geddon
Mar 30, 2008, 07:34 PM
I have it I'll upload it...;)

Sword_Of_Geddon
Mar 30, 2008, 07:39 PM
Heres the new download link: http://forums.civfanatics.com/downloads.php?do=file&id=8923&act=down

joe_44850
Mar 31, 2008, 09:28 AM
Sword of Geddon, thanks!!

Sword_Of_Geddon
Mar 31, 2008, 09:52 AM
no problem..;)

anticommunist
Apr 14, 2008, 08:40 AM
error... file not found...

Sword_Of_Geddon
Apr 14, 2008, 12:09 PM
http://forums.civfanatics.com/downloads.php?do=file&id=8923&act=down is the new download link

NikNaks
Apr 14, 2008, 01:32 PM
I'll update the first post.

Jimmyballz
Apr 14, 2008, 07:07 PM
still cant get over how awesome that medicine hut is... :goodjob:

Ekmek
Apr 15, 2008, 05:43 PM
NikNaks,

if you don't mind I modified ostenaco to look a bit different than Julius in a brown toga...the zip has the new texture files and the nif. sorry no nonshader included.

NikNaks
Apr 16, 2008, 02:58 PM
Oh, that's awesome, Ek! When I get round to a new version, he's totally going in :goodjob:

NikNaks
Apr 05, 2009, 07:47 AM
:bump: Hey, sure, it's been a while, but I'm going to update this mod during the week. I'll then add some more native civs as a separate add-on, so that those who want more can have them, but those who want to balance the numbers can stick with 3. Heck, this might even give me some impetus to start making LHs again, which would be a good thing.

Thoughts and suggestions are welcome as always :)

One idea I had was to add a new religion for the Native Americans, and use the totem pole as a shrine of some kind (hey, why waste a nice model?). What do you think?

strategyonly
Apr 05, 2009, 07:59 AM
Good idea, yeah one of these days, i am going to get around to updating ALL of my civs also, cause there are so many NEW units graphics out there now, so have fun.

MadmanOfALeader
Apr 05, 2009, 08:42 AM
Like, Niknaks, we're still waiting for Peggy.

NikNaks
Apr 05, 2009, 08:48 AM
Exactly my point. ;) I just need to get back into the swing. And I think you mean Maggie. :p

MadmanOfALeader
Apr 05, 2009, 08:51 AM
You just made Ronald Reagan happy!

Well, what civs are you planning on adding?

NikNaks
Apr 05, 2009, 09:38 AM
Well, there were a lot of ideas flying around on the other pages of this thread, so I was thinking of adding 2 or 3 of those, possibly even ripping some from Civ Gold and just adding flavor units. What I might do is make this an add-on for VD, too, as that might make it more unique than the Civ Gold and other ones.

MadmanOfALeader
Apr 05, 2009, 09:41 AM
Here's some suggestions:

For the Iroquois, add Logan.

For the Cherokee, add Oconostota.

How about the Apache? We got Geronimo.

And maybe the Navajo, too.

This might be a tiny bit of a stretch. But the Inuit could be there.

NikNaks
Apr 05, 2009, 10:37 AM
I'll see what I can do for those ideas. I'm sure Gold has a lot of them. As for the Inuits, that is pushing it a little, but I might make another module for them. I did make some Eskimo spearmen a while back.

avain
Apr 05, 2009, 11:18 AM
I made a snapshot of units from VD for you (I'll change the grenadier in the next version to bernie's):

Huayna Capac357
Apr 05, 2009, 01:03 PM
I'll see what I can do for those ideas. I'm sure Gold has a lot of them. As for the Inuits, that is pushing it a little, but I might make another module for them. I did make some Eskimo spearmen a while back.

Could you have the Haida? That would be pretty sick.

Haida:

LH: Koyah (Pro,Fin)

UU: Haida Canoe (Galley)

Easy part: UB: Totem Pole (same as BtS)

Thanks.

NikNaks
Apr 05, 2009, 03:03 PM
Sure, that's not out of the question. :) Would you be able to draw up some appropriate background text when I get around to it?

The Capo
Apr 06, 2009, 12:52 PM
NikNaks; where can I find this eskimo spearman you speak of?

NikNaks
Apr 06, 2009, 12:58 PM
I lost it when I cleaned my hard drive, I'm afraid. However, it didn't take me that long to make IIRC. The texture wasn't great, but I'm sure someone could fix that if I re-do it.

I take it you're making an Eskimo civ? ;)

MadmanOfALeader
Apr 06, 2009, 05:02 PM
Now someone would have to make the Inuit leaderhead here (http://forums.civfanatics.com/attachment.php?attachmentid=196536&d=1228712654).

The Capo
Apr 06, 2009, 05:31 PM
Eventually I plan on making an inuit civ. So if you could recreate that unit that would be very helpful.

NikNaks
Apr 07, 2009, 09:00 AM
Where is the Cumhambebe LH that picture talks about? I'm guessing it was another LH idea in that thread, but I've lost the link.

MadmanOfALeader
Apr 07, 2009, 09:32 AM
Cunhambebe is one of the Colonization LHs. He's available in a few mods as well.

NikNaks
Apr 07, 2009, 10:15 AM
Ah, I see. One of these days I'm going to need to get that.

strategyonly
Apr 07, 2009, 01:42 PM
I just looked at it and isnt the artstyle for the Sioux supposed to be Sioux? Since you made a Custom Artstyle for the Sioux??

NikNaks
Apr 07, 2009, 01:59 PM
:blush: Yes, actually. Well spotted. It shouldn't have too much of an effect, as most of the Sioux units are already in VD, but the 3 or so extra ones won't be used. I'll fix it when I add everything else, but it's no biggie for now. :goodjob:

EDIT: Would anyone like to volunteer to make an Apache or Tupi city list? Or could someone pull it from Colonization? Capo, I remember reading that you were going to make an Apache civ. Can I borrow your list?

The Capo
Apr 07, 2009, 04:21 PM
I can't vouch for its accuracy, but here it is....


<City>Silver City</City>
<City>Wolf Mountain</City>
<City>Tiis Tseba</City>
<City>Tucson</City>
<City>Dragoon Mountains</City>
<City>Aspen Mountain</City>
<City>Mogollon</City>
<City>Whitewater Baldy</City>
<City>Middle-Fork Hot Springs</City>
<City>Jordan Hot Springs</City>
<City>Red Hill</City>
<City>Gila</City>
<City>Black Mountain</City>
<City>Zuni</City>
<City>Dinetah</City>
<City>Teehach</City>
<City>Bigagoteel</City>
<City>Tichiog</City>
<City>Kiis Chiintiidn</City>
<City>Ts' Tsskidn</City>
<City>Dzi' Likesilan</City>
<City>Tsebainasti</City>
<City>Hakiy</City>
<City>Ts' Ltah</City>
<City>Naleei Danakaiy</City>
<City>T' Yadnlin</City>
<City>Nagonltin</City>
<City>Chichil Da' Kizh</City>
<City>Izee Dighin</City>
<City>Ts' Dadlit As</City>
<City>T' Edn</City>
<City>Tse' Nanesnasdz</City>
<City>Ts' Ya Kih Nastl</City>
<City>Iyah Hajin</City>
<City>T' Nadidoh</City>
<City>Ma' Bijaa Daslaa</City>
<City>Tse' Dasn</City>
<City>Dib Tud</City>
<City>Tse' Ye' Gocha</City>
<City>Yoo Golin</City>
<City>Washbidi Bit</City>
<City>Ts' Shid</City>
<City>Ch' Dischag</City>
<City>Tii Chogi</City>
<City>Bighan Daisln</City>
<City>Bis Bit</City>

Huayna Capac357
Apr 07, 2009, 05:10 PM
For a Haida Civ:

LH: Koyah (Pro,Fin)

UU: Haida Canoe (Galley)

UB: Totem Pole (Monument)

Flag:
http://www.artists4kids.com/images/gallery/XhuwajiHaidaGrizzlyBear_l.jpg

Cities:
Ninstints
Atewaas
Jaahguul
Kayung
Cumshewa
Tanu
Kasaan
Skedans
Skidegate
Kung
Kiusta
Yan
Hiellan
Cha'atl
Haina
Kaisun
Hlk'yah GaawGa
Klinkwan
Sukkwan
Howkan

NikNaks
Apr 08, 2009, 12:15 PM
Ok, there's another update working its way through. This one will include the Apache and Cherokee as optional extras. I've also fixed the Sioux artstyle and changed the art for the Chief's Hut. Stay tuned.

NikNaks
Apr 09, 2009, 03:08 PM
Mega update!
You can now play as the Cherokee or Apache civs! Also, various improvements and fixes, including new buttons, art swaps and a cool new optional installer.

Here's a taste of the Apache civ:
http://i279.photobucket.com/albums/kk123/NikNaks93/Apache.png

More info on posts #1 and #2. Happy civving!

If you already installed the new version, simply run the installer twice; the first should start the un-installer which will remove the previous version.

The Capo
Apr 09, 2009, 05:06 PM
Good work, and what a handome LH that is on the left. :goodjob:

I think we can get to business on an Inuit civ. If you can provide a unit or at least a head I can use (or heads maybe) I can probably throw together a pretty good set of Inuit units. I can even make the LH (because I will eventually make it anyway). I am working on a huge "Deluxe" edition of my mod (with all of my modules as civs in it, and a lot of extras) and I think an Inuit civ would be pretty cool.

Huayna Capac357
Apr 09, 2009, 05:09 PM
I agree on both accounts. Great LH ;) and I would like an Inuit civ.

Gurra09
Apr 09, 2009, 05:21 PM
If you have Colonization you could use the Logan (Iroqouis), Oconostota (Cherokee) and Mangas Coloradas (Apache) animated leaderheads from Colonization as new leaders.

strategyonly
Apr 09, 2009, 05:37 PM
If you have Colonization you could use the Logan (Iroqouis), Oconostota (Cherokee) and Mangas Coloradas (Apache) animated leaderheads from Colonization as new leaders.

I tried to use the Logan one but the eyelids where pink, just didnt look correctly.:blush:
I believe i got it from the Extra mod.

Huayna Capac357
Apr 09, 2009, 05:39 PM
I think you need the eyelids(or something like that).dds.

Gurra09
Apr 09, 2009, 05:44 PM
Some Colonization leaders have their own eyeshadow.dds file in their own folder. But many doesn't have an own eyeshadow.dds and use the eyeshadow.dds file found in Sid Meier's Civilization IV Colonization\Assets\Art\Shared

If the eyelids from a Colonization leader is pink. Copy the eyeshadow.dds from the Sid Meier's Civilization IV Colonization\Assets\Art\Shared folder and use it and the eyelids won't be pink.

strategyonly
Apr 09, 2009, 05:52 PM
Some Colonization leaders have their own eyeshadow.dds file in their own folder. But many doesn't have an own eyeshadow.dds and use the eyeshadow.dds file found in Sid Meier's Civilization IV Colonization\Assets\Art\Shared

If the eyelids from a Colonization leader is pink. Copy the eyeshadow.dds from the Sid Meier's Civilization IV Colonization\Assets\Art\Shared folder and use it and the eyelids won't be pink.


I dont have Colonization so i just have to "rip" from other mods.:blush:
SO i just made my "Logan" a static picture instead. Like FfH does with almost all of its LH's.
IMO the Logan one is the better of the LH's.

Gurra09
Apr 10, 2009, 03:50 AM
But if the leaderheads work without pink eyelids in the mods you rip them from, the eyeshadow.dds must be included somewhere inside them too.

NikNaks
Apr 10, 2009, 04:58 AM
Strat, you can get the file "eyeshadow.dds" from almost any leaderhead. Most of the LHs from Vanilla, Warlords and BtS have it. Just get it from there.

Capo, check your PM box ;)

Now, back on topic. I don't have Col, but I'll see if I can rip the LHs from another mod to include with the pack. My intention was to wait to add those until I was adding the Tupi, as I was hoping to get a lot of material from Col for that, too.

Keep the comments coming :)

ChicagoNik
Apr 14, 2009, 02:29 PM
looks like an awesome addition, I've been waiting for more true NA civs. I got one problem though I can't play it, I tried switching the modular thing from 0 to 1, but it didn't work and I can see it in my in game mods menu but thats it. any other suggestions?

NikNaks
Apr 14, 2009, 03:22 PM
Have you installed Varietas Delectat already? This mod requires it. However, that shouldn't be causing that. You're saying that when you use the shortcut, the new civs don't come up?

ChicagoNik
Apr 14, 2009, 03:54 PM
I actually noticed that this mod was for Varietas Delectat, so I'm downloading that now and I'll see if that works (I'm a bit computer illiterate lol), yeah the new civs didn't show.

NikNaks
Apr 14, 2009, 04:02 PM
Hm, that's odd. Varietas Delectat comes complete with an INI that enables modular loading, so I think that should solve all of the problems. I'm probably going to add a page saying that it's required to the installer. Would that have helped if it had been there, do you think?

Welcome to the forums, by the way! :D

Edgecrusher
Apr 14, 2009, 04:13 PM
I have missed the "ModularLoading to 1" a few times,

are you sure its in the write directory that you are loading when you load a mod?

ChicagoNik
Apr 14, 2009, 04:44 PM
awsome! I got it up, thanks for the help, and thanks for the welcome! great work on the mod

The Capo
Apr 14, 2009, 05:15 PM
I just wanted to let you guys know that (once I'm finished with the module pack I'm working on and get back to LHs) I am giong to improve upon this Hiawatha LH and I have another one I am going to work on with NikNaks which I will keep as a surprise. So hopefully this thing can be updated soon. I have also created an apache unit set that I will release with my mod, here's an image.


http://forums.civfanatics.com/attachment.php?attachmentid=204073&d=1234835658


Its not entirely finished, but close to it. Just wanted to see what you guys thought. The flag was made by MadmanOfALeader (although I think its just the Col flag now that I think about it, but he made a button and came up with the colors and stuff). You may wonder why the colors look so similar to the Native American colors, in my mod they are different so it won't be a problem and I made this civ for my mod.

EDIT: The guy in the American uniform is their UU.

avain
Apr 15, 2009, 03:11 AM
Excellent!
I'm really looking forward to your work, I think NikNaks and you will complement each other nicely!

NikNaks
Apr 15, 2009, 05:21 AM
awsome! I got it up, thanks for the help, and thanks for the welcome! great work on the modNo problem! Glad you like it. :goodjob:
I just wanted to let you guys know that (once I'm finished with the module pack I'm working on and get back to LHs) I am giong to improve upon this Hiawatha LH and I have another one I am going to work on with NikNaks which I will keep as a surprise. So hopefully this thing can be updated soon. I have also created an apache unit set that I will release with my mod, here's an image.


http://forums.civfanatics.com/attachment.php?attachmentid=204073&d=1234835658


Its not entirely finished, but close to it. Just wanted to see what you guys thought. The flag was made by MadmanOfALeader (although I think its just the Col flag now that I think about it, but he made a button and came up with the colors and stuff). You may wonder why the colors look so similar to the Native American colors, in my mod they are different so it won't be a problem and I made this civ for my mod.

EDIT: The guy in the American uniform is their UU.Ooooh! Shiny! I don't have a custom Artstyle for the Apaches, so I'm going to nab that :DExcellent!
I'm really looking forward to your work, I think NikNaks and you will complement each other nicely!We're already teaming up on another civ. Watch this space. :mischief:

Ekmek
Apr 16, 2009, 11:14 AM
I just wanted to let you guys know that (once I'm finished with the module pack I'm working on and get back to LHs) I am giong to improve upon this Hiawatha LH and I have another one I am going to work on with NikNaks which I will keep as a surprise. So hopefully this thing can be updated soon. I have also created an apache unit set that I will release with my mod, here's an image.


http://forums.civfanatics.com/attachment.php?attachmentid=204073&d=1234835658


Its not entirely finished, but close to it. Just wanted to see what you guys thought. The flag was made by MadmanOfALeader (although I think its just the Col flag now that I think about it, but he made a button and came up with the colors and stuff). You may wonder why the colors look so similar to the Native American colors, in my mod they are different so it won't be a problem and I made this civ for my mod.

EDIT: The guy in the American uniform is their UU.


man I made a monster! All those days getting you up on blender were definetely worth it! great job! :goodjob:

Yxklyx
May 14, 2009, 10:05 AM
I really like the idea of the two tribes (Sioux and Iroquois) to replace the current "Native American" - I think four tribes is too much though.

So, the Blitz promo is meant to be useful with Woodsman II (double movement in Forest/Jungle)? Instead of 25% Forest Attack bonus maybe they should get Woodsman I at start?

Bahmo
May 20, 2009, 01:28 PM
Does the Chief's Hut replace the same building as the totem pole? Also, why was the totem pole taken out?

achilleszero
May 20, 2009, 04:37 PM
Does the Chief's Hut replace the same building as the totem pole? Also, why was the totem pole taken out?

Most likely because totem poles dont have anything to do with the sioux or Iroquois or the other two tribes in the pack. Thats a pacific northwest indian thing. It would be silly for any of these tribes to have a UB that was built only by a different peoples over 1000 miles away. I dont know if any one has done a Pacific tribe yet.

Kristaps513
May 24, 2009, 05:44 AM
Some things:
1. Where's Sitting Bull with Sioux?
2. Hiawatha has been finished, so you could update it.
3. What about adding new civ Choctaw (http://en.wikipedia.org/wiki/Choctaw) with Tuskaloosa (http://forums.civfanatics.com/downloads.php?do=file&id=9118) as their leader. Or adding him to Cherokee (not quite accurate though).
4. Toltecs (http://en.wikipedia.org/wiki/Toltecs) with Ce Acatl Topiltzin (http://forums.civfanatics.com/downloads.php?do=file&id=8392) as their leader.

But that's up to you to decide. ;)

NikNaks
May 24, 2009, 11:34 AM
Most likely because totem poles dont have anything to do with the sioux or Iroquois or the other two tribes in the pack. Thats a pacific northwest indian thing. It would be silly for any of these tribes to have a UB that was built only by a different peoples over 1000 miles away. I dont know if any one has done a Pacific tribe yet.:goodjob: Bang on. I am planning to make a Pacific tribe at some point or another.Some things:
1. Where's Sitting Bull with Sioux?:confused: I don't understand what you mean.2. Hiawatha has been finished, so you could update it.In due course ;)3. What about adding new civ Choctaw (http://en.wikipedia.org/wiki/Choctaw) with Tuskaloosa (http://forums.civfanatics.com/downloads.php?do=file&id=9118) as their leader. Or adding him to Cherokee (not quite accurate though).
4. Toltecs (http://en.wikipedia.org/wiki/Toltecs) with Ce Acatl Topiltzin (http://forums.civfanatics.com/downloads.php?do=file&id=8392) as their leader.Maybe. It might be a little outside the scope of this particular mod, but as separate additions, I'll certainly consider them.

strategyonly
May 24, 2009, 12:32 PM
Some things:

4. Toltecs (http://en.wikipedia.org/wiki/Toltecs) with Ce Acatl Topiltzin (http://forums.civfanatics.com/downloads.php?do=file&id=8392) as their leader.


See my signature for "My Productions" it has lots and lots of civs including the one you want, The Toltec w/leader Topiltzin.

Highwayhoss
May 24, 2009, 01:33 PM
First of all I like the expansion...its always seems odd to have a generic "native american" civ, considering how many different Indian tribes there are in America.

I would like to make a suggestion for any interested modmakers; how about a "Viking expanded" civpack? As one poster's sig noted Viking is not a civ. I suggest replacing it with Norway and add Sweden and Denmark...maybe Finland too.

The Capo
May 24, 2009, 01:55 PM
First of all I like the expansion...its always seems odd to have a generic "native american" civ, considering how many different Indian tribes there are in America.

I would like to make a suggestion for any interested modmakers; how about a "Viking expanded" civpack? As one poster's sig noted Viking is not a civ. I suggest replacing it with Norway and add Sweden and Denmark...maybe Finland too.

Well, there are plenty of Sweden, Denmark and Finland mods out there. In fact I have made all of those civs along with LHs for them (Gustav Adolph, Christian IV and Urho Kekkonen actually). I would certainly say there is a difference between the Vikings as a civ and the Native Americans. For one not every Native American tribe had contact with the others, and their religions and customs were quite different whereas the Viking Kingdoms generally shared the same belief structure and customs, their languages were much more similar than the swath of Native American tribes and they had similar economic systems and traded with one another.

Having said that, I would also not really call Sweden, Denmark and Finland (certainly not Finland) "Viking" countries, at least not in the sense of what the Vikings are intended to represent in Civ IV.

But anyway, I have made all of those civs (except Norway), so I can post them back up again for you and give you a link. They aren't up right now because FileFront is lame.

Highwayhoss
May 24, 2009, 05:13 PM
Well, there are plenty of Sweden, Denmark and Finland mods out there. In fact I have made all of those civs along with LHs for them (Gustav Adolph, Christian IV and Urho Kekkonen actually). I would certainly say there is a difference between the Vikings as a civ and the Native Americans. For one not every Native American tribe had contact with the others, and their religions and customs were quite different whereas the Viking Kingdoms generally shared the same belief structure and customs, their languages were much more similar than the swath of Native American tribes and they had similar economic systems and traded with one another.OK thanks for clarifying that point. It just seemed to me that a "Viking Civ" would be as generic a term as "Native American Civ".

Having said that, I would also not really call Sweden, Denmark and Finland (certainly not Finland) "Viking" countries, at least not in the sense of what the Vikings are intended to represent in Civ IV. Good point.

But anyway, I have made all of those civs (except Norway), so I can post them back up again for you and give you a link. They aren't up right now because FileFront is lame.I would appreciate it if you post Sweden....as a student of Military History, I read up on the Lion of the North's military career so I would like to play as him....I downloaded a couple of your Civpacks a while back but I accidentally deleted then during a file cleaning.:eek:

The Capo
May 24, 2009, 09:30 PM
I would appreciate it if you post Sweden....as a student of Military History, I read up on the Lion of the North's military career so I would like to play as him....I downloaded a couple of your Civpacks a while back but I accidentally deleted then during a file cleaning.:eek:

Damn you!!!!

No I'm kidding, I have had a lot of request that I reupload them. They were put up a while go so I'm not sure if people just discovered them now or, as in your case, they deleted them and realized they need them again. In any event I'll try and have them back up as soon as I can. The Americas is currently up, but I haven't got around to the rest of them yet.

As far as this pack goes; I am not exactly sure what NikNak intends on doing with this Native American set, but I am going to make a Native American themed pack for my upcoming mod and since I have been sort of working with NikNaks on some of this stuff (the Cochise, hiawatha and Inuit LHs, as well as an Apache flavored set) I am goign to do my own Natives pack for my mod. The Apache is already going to be part of Module Pack III (along with Siam, Assyria, Puerto Rico, Haiti, and the Philippenes) so they are not going to be in the Native Pack, but so far I have the Cherokee, Inuit, Mapuche, and Arawak planned for this mod. I may just call it the "native" pack and add the Aborigines and Polynesians as well, but I am not exactly sure what I am going to do at this point. So look forward to that.

Highwayhoss
May 25, 2009, 11:41 AM
Thanks,Capo:)

MadmanOfALeader
May 26, 2009, 07:12 AM
You forgot the Tupi and Navajo, Capo!

Colonization has a Tupi civ, and Amra has an excellent Navajo civ, so you won't have to think that much about the leaders and the UU/UB.

The Capo
May 26, 2009, 11:22 AM
You forgot the Tupi and Navajo, Capo!

Colonization has a Tupi civ, and Amra has an excellent Navajo civ, so you won't have to think that much about the leaders and the UU/UB.

Capo didn't forget anything. Capo just isn't sure he's going to make those civs. :p

MadmanOfALeader
May 26, 2009, 12:30 PM
Well, at least the Tupi. We need to use that Cunhambebe leaderhead.

I just love his diplotext...

The Capo
May 26, 2009, 12:51 PM
Well, at least the Tupi. We need to use that Cunhambebe leaderhead.

I just love his diplotext...

I can probably put the Tupi in, but I'm not sure about the Navajo. I am pretty swamped with Civ stuff ATM, I still have to finish up Module Pack III (I have to do a whole Filipino set, and I have to make the final touches on the others) and then I got caught up in this Alexander project (alright, well, I kinda started it but I think its a good idea I hate Alex in CivIV), and then theres the mod. So I'll get around to it as soon as I can.

MadmanOfALeader
May 26, 2009, 01:12 PM
Navajo is mostly done, with a quality LH, and UU/UBs. Only issue would be the flavor units, but that will happen when you're working on the Natives pack.

pleasenoname
Jun 12, 2009, 01:02 AM
Nice work. I liked the job that was done with the horses and the war elephants look like something they might do if they had elephants.
Cochise was the best looking. I think a second Cherokee LH should be made in the future(no rush), one that wears a suit would contrast nicely with the bear hat guy.
The two below would also be good candidates:

http://en.wikipedia.org/wiki/Sequoyah

http://en.wikipedia.org/wiki/File:Ten-sq%C3%BAat-a-way.jpg

MadmanOfALeader
Jun 12, 2009, 11:07 AM
Ekmek made Ostenaco.

pleasenoname
Jun 12, 2009, 06:50 PM
Thanks. I like Ostenaco, he looks unique. I like Ekmek's Idi Amin too,
it has nice animation.
Also I forgot to mention that I liked the Atlatl unit.

Matthias Wasser
Jun 22, 2009, 08:33 AM
The download link takes me to filefront.com, with no clue as to where to find this particular file. (Search seems to indicate that it doesn't exist.)

NikNaks
Jun 22, 2009, 01:16 PM
Looks like FileFront has removed it due to inactivity. I'll see about reuploading somewhere else ASAP.

NikNaks
Jun 22, 2009, 03:05 PM
Re-uploaded. Try the link again, and it should take you to MediaFire.

While I'm at it, if anyone has any issues with the new versions of VD, please tell me and I'll do my best to patch them up.

Matthias Wasser
Jun 22, 2009, 11:10 PM
It appears to work! Thanks!

Huayna Capac357
Jun 23, 2009, 06:15 AM
Here is my request/suggestion that is optional obviously for this mod 2.0:

New Tribes:
Haida:

LH: Koyah (Pro/Fin)

UU: Haida Canoe (Galley)

UB: Totem Pole (Monument)

Flag: http://www.artists4kids.com/images/gallery/XhuwajiHaidaGrizzlyBear_l.jpg

Tupi-Guarani:

LH: Cunhambebe (Agg/Cha)

UU: Curare Blowgun (Archer)

UB: Terra Preta (Granary)

Flag: http://www.mapsofworld.com/images/world-countries-flags/paraguay-flag.gif
(Flag of Paraguay, where most of the people speak Guarani)

Pueblo:

LH: Muyingwa (Spi/Fin)

UU: Cliff Dweller (Worker)

UB: Reservoir (Aqueduct)

Flag: Maybe a picture of a Kachina on a background?

The Capo
Jun 23, 2009, 03:10 PM
There are a couple of units I saw in your preview I was interested in getting. I downloaded this and didn't see them anywhere. I am referring to the Archer and Horsearcher specifically.

NikNaks
Jun 23, 2009, 03:16 PM
Ah, they;re probably some of the assets in VD that avain didn't use. Not wanting to waste space, I didn't include them. If you have a copy nearby, they're probably the "iroquois" as opposed to "sioux" units, so try those folders. If you can't find them, I'll have a dig for them.

Liambane
Jul 07, 2009, 01:10 PM
Once I extracted I found ONLY SIOUX and IROQUOIS civs. Where are apaches? And where are the UNITARTOINFOS for Unique Units????

NikNaks
Jul 07, 2009, 01:45 PM
Pardon me? Slow down a little. What exactly can't you find, and where are you looking?

Liambane
Jul 07, 2009, 01:50 PM
UU: Brave - Replaces archer - Free Blitz promotion and 25% Forest Attack bonus

This is Mohawk Archer, right? Where are the UnitoArtInfo for this unit? I mean the .nif and .kfm files.

Additionally, you can now add two extra native civs:

Cherokee:
Start with Agriculture and Hunting*
UU: Atl-Atl - Replaces scout - +1 Strength, can attack but animal bonus reduced to 25%
UB: Medicine Hut - Replaces granary - adds a small health and culture boost
LH: Ostenaco - Spi, Org

Apache:
Start with Fishing and Hunting
UU: Querechos - Replaces musketman - +25% city attack
UB: Hogan - Replaces library - -10% maintenance
LH: Cochise - Agg, Phi
LH: Geronimo - Phi, Spi*

Where are those two civs? They aren't in the file I downloaded.

NikNaks
Jul 07, 2009, 02:03 PM
And you downloaded this file (http://forums.civfanatics.com/downloads.php?do=file&id=12118)?

Liambane
Jul 07, 2009, 02:08 PM
Yup. I've Varitas Delectat 6.1 and your NA mod inside. In CUSTOM CIVILIZATIONS there are only IROQUOIS and SIOUX. No Apache or Cherokee.

NikNaks
Jul 07, 2009, 02:22 PM
Did you choose the "Additional Civs" option in the installer?

Liambane
Jul 07, 2009, 02:28 PM
Did you choose the "Additional Civs" option in the installer?

:lol::lol::lol: You were Right! :p

The Capo
Jul 07, 2009, 11:51 PM
I was just wondering if/when you plan on adding the Hiawatha LH I made to this.

Huayna Capac357
Jul 08, 2009, 07:35 AM
I suggest immediately. The old Hiawatha could be Dekanawidah and maybe you could add Logan.

For the Apache, Mangas Coloradas could be added, for the Cherokee Oconostota could be added.

achilleszero
Jul 08, 2009, 12:04 PM
I would like to suggest a fairly important Iroquois leader that I havent seen anybody ever use: Joseph Brant or Thayendanegea if you dont like his christian born name. He's one of the most important Mohawk/Iroquois leaders. And more is known and documented about him than any other. The king of England even comissioned several portraits of him to boot!

Huayna Capac357
Jul 08, 2009, 06:10 PM
Ah, yes, he is also important.

The Capo
Jul 10, 2009, 12:24 AM
I searched throughout VD and can not find these units. I have circled them in the image you posted. Where are they?

avain
Jul 10, 2009, 01:17 AM
I searched throughout VD and can not find these units. I have circled them in the image you posted. Where are they?

They are in (default) BtS I believe.

The Capo
Jul 14, 2009, 04:43 PM
Thanks, found it.

NikNaks
Jul 16, 2009, 04:05 PM
As with everything else, I'm trying to get around to updating this. :)

The Capo
Jul 17, 2009, 12:55 PM
Take your time, I am still getting the hang of my updated Blender and remember I am working on that Inuit LH. Any progress on Inuit units?

Angelscotboi
Aug 21, 2009, 10:59 AM
Is this going to be made compatible with Avains Quot Capita mod?

Just wonderin...

NikNaks
Aug 21, 2009, 03:48 PM
Is it incompatible? Have you tried?

Angelscotboi
Aug 24, 2009, 10:26 AM
Uh well I dont know what changes have been made or would need to be made. So no i havent tried lol.

Maybe i should...

Dumanios
Aug 24, 2009, 11:09 AM
This is a Good Idea!

Angelscotboi
Aug 25, 2009, 04:23 PM
Just checked. Does not work with QC.

Alarconte
Aug 30, 2009, 11:21 AM
Well, Native Expanded for VD don't work in any other langauge than english:

How I can optimise it to work in spanish?

I edited this and others xmls this way:

<Civ4GameText xmlns="http://www.firaxis.com">
<TEXT>
<Tag>TXT_KEY_CIV_APACHE_PEDIA</Tag>
<English>[TAB]Apache is the collective term for several culturally related groups of Native Americans in the United States. These indigenous peoples of North America speak a Southern Athabaskan (Apachean) language, and are related linguistically to the languages of Athabaskan speakers of Alaska and western Canada. The modern term Apache excludes the related Navajo people. However, the Navajo and the other Apache groups are clearly related through culture and language and thus are considered Apachean. Apachean peoples formerly ranged over eastern Arizona, northwestern Mexico, New Mexico, and parts of Texas and the Great Plains. There was little political unity among the Apachean groups. The groups spoke seven different languages. The current division of Apachean groups includes the Navajo, Western Apache, Chiricahua, Mescalero, Jicarilla, Lipan, and Plains Apache (formerly Kiowa-Apache). Apache groups are now in Oklahoma and Texas and on reservations in Arizona and New Mexico. Many Navajo reside on a 16,000,000-acre (65,000 km2) reservation in the Four Corners region of the United States. Some Apacheans have moved to large metropolitan areas, such as New York City. The largest Apache urban communities are Oklahoma City, Kansas City, Phoenix, Denver, San Diego and Los Angeles. Some Apacheans were employed in migrant farm labor to be relocated to agricultural regions of Southern California like the Coachella, Imperial and Colorado River valleys, where now tens and thousands of Apacheans live.</English>
</TEXT>
<TEXT>
<Tag>TXT_KEY_CIV_APACHE_DESC</Tag>
<English>Apache Empire</English>
<Spanish>Imperio Apache</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_CIV_APACHE_SHORT_DESC</Tag>
<English>Apache</English>
<Spanish>Apache</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_CIV_APACHE_ADJECTIVE</Tag>
<English>Apache</English>
<Spanish>apache</Spanish>
</TEXT>
</Civ4GameText>

But thoes'nt work. Any suggestion? thanks

NikNaks
Aug 30, 2009, 11:26 AM
To support more languages, you'll need to add tags for all the languages in between as well, even if they're just copies of the English. For example:

<TEXT>
<Tag>TXT_KEY_CIV_APACHE_DESC</Tag>
<English>Apache Empire</English>
<French>Apache Empire</French>
<German>Apache Empire</German>
<Italian>Apache Empire</Italian>
<Spanish>Imperio Apache</Spanish>
</TEXT>

Note that the order is important, so check with the normal files to see if that order is right (I've forgotten). If it isn't, use the one Firaxis does.

Ekmek
Aug 30, 2009, 11:38 AM
just a random thought but a scenario with all these civs on a north america map would be cool. Kind of like a feudal japan scenario but with native america

MadmanOfALeader
Aug 30, 2009, 11:39 AM
Actually, what you have to do is add Spanish to all the other slots that exist in the entire mod.

NikNaks
Aug 30, 2009, 11:46 AM
I'm pretty sure you need the other tags in the middle as well, but good point.

MadmanOfALeader
Aug 30, 2009, 11:47 AM
I don't think you do.

NikNaks
Aug 30, 2009, 11:54 AM
It's something to do with how the language XML works. It doesn't search for the tags themselves, but rather attributes them by how they're ordered. So choosing "English" just provides the text in the first entry. But I can't remember. It's been a long time since I did any proper modding.

Alarconte
Aug 30, 2009, 01:00 PM
I assured that this was the order, but I still have problems.

First= When I charge the mod, the only language possible in options is English, And I can no change the language; Theorically this would make me see the mod in english; but no, the Native empires (and others empires of DV, and the customleaderheads too) don't show, I can see its. In any case, I put the apache gametxt script xml like this:

<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by XMLSPY 2004 Professional Ed. Release 2, Installed Multi + SMP for 3 users (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<Civ4GameText xmlns="http://www.firaxis.com">
<TEXT>
<Tag>TXT_KEY_CIV_APACHE_PEDIA</Tag>
<English>[TAB]Apache is the collective term for several culturally related groups of Native Americans in the United States. These indigenous peoples of North America speak a Southern Athabaskan (Apachean) language, and are related linguistically to the languages of Athabaskan speakers of Alaska and western Canada. The modern term Apache excludes the related Navajo people. However, the Navajo and the other Apache groups are clearly related through culture and language and thus are considered Apachean. Apachean peoples formerly ranged over eastern Arizona, northwestern Mexico, New Mexico, and parts of Texas and the Great Plains. There was little political unity among the Apachean groups. The groups spoke seven different languages. The current division of Apachean groups includes the Navajo, Western Apache, Chiricahua, Mescalero, Jicarilla, Lipan, and Plains Apache (formerly Kiowa-Apache). Apache groups are now in Oklahoma and Texas and on reservations in Arizona and New Mexico. Many Navajo reside on a 16,000,000-acre (65,000 km2) reservation in the Four Corners region of the United States. Some Apacheans have moved to large metropolitan areas, such as New York City. The largest Apache urban communities are Oklahoma City, Kansas City, Phoenix, Denver, San Diego and Los Angeles. Some Apacheans were employed in migrant farm labor to be relocated to agricultural regions of Southern California like the Coachella, Imperial and Colorado River valleys, where now tens and thousands of Apacheans live.</English>
<French>[TAB]Apache is the collective term for several culturally related groups of Native Americans in the United States. These indigenous peoples of North America speak a Southern Athabaskan (Apachean) language, and are related linguistically to the languages of Athabaskan speakers of Alaska and western Canada. The modern term Apache excludes the related Navajo people. However, the Navajo and the other Apache groups are clearly related through culture and language and thus are considered Apachean. Apachean peoples formerly ranged over eastern Arizona, northwestern Mexico, New Mexico, and parts of Texas and the Great Plains. There was little political unity among the Apachean groups. The groups spoke seven different languages. The current division of Apachean groups includes the Navajo, Western Apache, Chiricahua, Mescalero, Jicarilla, Lipan, and Plains Apache (formerly Kiowa-Apache). Apache groups are now in Oklahoma and Texas and on reservations in Arizona and New Mexico. Many Navajo reside on a 16,000,000-acre (65,000 km2) reservation in the Four Corners region of the United States. Some Apacheans have moved to large metropolitan areas, such as New York City. The largest Apache urban communities are Oklahoma City, Kansas City, Phoenix, Denver, San Diego and Los Angeles. Some Apacheans were employed in migrant farm labor to be relocated to agricultural regions of Southern California like the Coachella, Imperial and Colorado River valleys, where now tens and thousands of Apacheans live.</French>
<German>[TAB]Apache is the collective term for several culturally related groups of Native Americans in the United States. These indigenous peoples of North America speak a Southern Athabaskan (Apachean) language, and are related linguistically to the languages of Athabaskan speakers of Alaska and western Canada. The modern term Apache excludes the related Navajo people. However, the Navajo and the other Apache groups are clearly related through culture and language and thus are considered Apachean. Apachean peoples formerly ranged over eastern Arizona, northwestern Mexico, New Mexico, and parts of Texas and the Great Plains. There was little political unity among the Apachean groups. The groups spoke seven different languages. The current division of Apachean groups includes the Navajo, Western Apache, Chiricahua, Mescalero, Jicarilla, Lipan, and Plains Apache (formerly Kiowa-Apache). Apache groups are now in Oklahoma and Texas and on reservations in Arizona and New Mexico. Many Navajo reside on a 16,000,000-acre (65,000 km2) reservation in the Four Corners region of the United States. Some Apacheans have moved to large metropolitan areas, such as New York City. The largest Apache urban communities are Oklahoma City, Kansas City, Phoenix, Denver, San Diego and Los Angeles. Some Apacheans were employed in migrant farm labor to be relocated to agricultural regions of Southern California like the Coachella, Imperial and Colorado River valleys, where now tens and thousands of Apacheans live.</German>
<Italian>[TAB]Apache is the collective term for several culturally related groups of Native Americans in the United States. These indigenous peoples of North America speak a Southern Athabaskan (Apachean) language, and are related linguistically to the languages of Athabaskan speakers of Alaska and western Canada. The modern term Apache excludes the related Navajo people. However, the Navajo and the other Apache groups are clearly related through culture and language and thus are considered Apachean. Apachean peoples formerly ranged over eastern Arizona, northwestern Mexico, New Mexico, and parts of Texas and the Great Plains. There was little political unity among the Apachean groups. The groups spoke seven different languages. The current division of Apachean groups includes the Navajo, Western Apache, Chiricahua, Mescalero, Jicarilla, Lipan, and Plains Apache (formerly Kiowa-Apache). Apache groups are now in Oklahoma and Texas and on reservations in Arizona and New Mexico. Many Navajo reside on a 16,000,000-acre (65,000 km2) reservation in the Four Corners region of the United States. Some Apacheans have moved to large metropolitan areas, such as New York City. The largest Apache urban communities are Oklahoma City, Kansas City, Phoenix, Denver, San Diego and Los Angeles. Some Apacheans were employed in migrant farm labor to be relocated to agricultural regions of Southern California like the Coachella, Imperial and Colorado River valleys, where now tens and thousands of Apacheans live.</Italian>
<Spanish>[TAB]Apache is the collective term for several culturally related groups of Native Americans in the United States. These indigenous peoples of North America speak a Southern Athabaskan (Apachean) language, and are related linguistically to the languages of Athabaskan speakers of Alaska and western Canada. The modern term Apache excludes the related Navajo people. However, the Navajo and the other Apache groups are clearly related through culture and language and thus are considered Apachean. Apachean peoples formerly ranged over eastern Arizona, northwestern Mexico, New Mexico, and parts of Texas and the Great Plains. There was little political unity among the Apachean groups. The groups spoke seven different languages. The current division of Apachean groups includes the Navajo, Western Apache, Chiricahua, Mescalero, Jicarilla, Lipan, and Plains Apache (formerly Kiowa-Apache). Apache groups are now in Oklahoma and Texas and on reservations in Arizona and New Mexico. Many Navajo reside on a 16,000,000-acre (65,000 km2) reservation in the Four Corners region of the United States. Some Apacheans have moved to large metropolitan areas, such as New York City. The largest Apache urban communities are Oklahoma City, Kansas City, Phoenix, Denver, San Diego and Los Angeles. Some Apacheans were employed in migrant farm labor to be relocated to agricultural regions of Southern California like the Coachella, Imperial and Colorado River valleys, where now tens and thousands of Apacheans live.</Spanish>






</TEXT>
<TEXT>
<Tag>TXT_KEY_CIV_APACHE_DESC</Tag>
<English>Apache Empire</English>
<French>Apache Empire</French>
<German>Apache Empire</German>
<Italian>Apache Empire</Italian>
<Spanish>Imperio Apache</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_CIV_APACHE_SHORT_DESC</Tag>
<English>Apache</English>
<French>Apache</French>
<German>Apache</German>
<Italian>Apache</Italian>
<Spanish>Apache</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_CIV_APACHE_ADJECTIVE</Tag>
<English>apache</English>
<French>apache</French>
<German>apache</German>
<Italian>apache</Italian>
<Spanish>apache</Spanish>
</TEXT>
</Civ4GameText>


Maybe is a tottlay Newbie error, but, well, I need to learn from somewhere >_<
(the customleaderhead xml fix to various languages... neither works for me u_U)
Maybe the problem is in other file, that designs the only language for the mod could be english? ...

Alarconte
Aug 30, 2009, 01:05 PM
Excuse me, I din't saw the new replies. What do you say is that I need to put the new language all over the mod before its works? (And when I say "all the mod" I say Native Expanded, Cuba, Hungary, Poland, etc... )

It's a lot of work it finally don't work... And the fixed customleaderheads xml don't work for me.. And I don't know if worked to anybody, nobody say it yet.

EDIT: YES, all the mod was be with all the languaje (all VD with all modules) or there is an error with all languajes. I deleted Native expansion (and Cuba) and the others modules works well (hungary, australia and poland are well)

Well, If niknaks don't optimize his module to all languajes, I will do the work, when I will have free time (not in this weeks xD

Sorry people of my newbierish, I'm still learning ^_^ Thank you all.

702
Oct 06, 2009, 10:30 AM
Hi, firstly I must say this is a great mod!
If only someone would do something similar with Vikings/Denmark Sweden and maybe Norway...!

Anyway, this might be a bit newbie-ish, but I was wondering, how do I get change the list of cities for these native civs? Not that there is anything wrong with the lists you understand, I just like to play around with them myself. I see where they are,
C-Program Files-Firaxis Games-etc...-Custom Civilizations-Apache-Apache_CIV4CivilizationInfos, but when I try and change a name (I'm using Notepad++) then save it, it says "Please check whether this file is open in another programme". What's going on here?
For that matter it does the same thing when I try to change things elsewhere (e.g. I'm trying to change the barbarian city list names (having Cherokee doesn't make much sense as a barbarian city if you are playing as the Cherokee!) or adding in more GP names).

Thanks!
change the list of barbarian cities

NotSoGood
Oct 06, 2009, 11:06 AM
Let me quess, your using vista, aren't you?
Windows Vista protects quite heavily all files in Programfiles folder. So you can't edit them there. Try copying the file to another place, edit it, and copy back where it was.

NikNaks
Oct 06, 2009, 01:55 PM
If NotSoGood suggestion doesn't work, please say so, although I think it should, provided you're running as an admin (if Vista) and aren't running the mod at the time.

I'll consider a Scandinavia pack. There are certainly an array of art to use. Would you be interested in expanding the idea? Perhaps some suggestions for leaders etc.

702
Oct 07, 2009, 03:49 PM
Ah thanks so much guys! I just copy the file elsewhere, change the text there, then past it back over the original, cool.

So now I can be picky and add a city to the Sioux city list, Kathio,
http://en.wikipedia.org/wiki/Battle_of_Kathio
Out of curiosity, where do the Sioux and Apache lists come from?

Scandinavia…
This is all just a wish list and me thinking aloud really…
Well I think Denmark and Sweden would be most important, then maybe Norway. I’d be happy with Norway in, but of the three, Norway is the least important I would say, having generally been the poorest and weakest historically (sorry the ugliness of that sentence!). However as I say, I’d be more than happy to have Norway in.

Denmark
I would have Canute as the leader
http://en.wikipedia.org/wiki/Cnut_the_Great#Conquest_of_England
Possibly Imperialist or Aggressive and Organised or Financial, with Christianity as his favoured religion. I’m not sure about a favoured civic, I suppose being a monarch then perhaps Hereditary Rule, though that seems a tad boring…

UU
I would go with the Viking Berzerker, seems a fine enough unit and the graphics are there for it. Or a Longship, this could perhaps replace the Trireme, but carry 2 units. Or it could replace the Galley and have strength 3. Or perhaps replace the Galley, and have an extra movement (providing the Danish UB doesn’t give an extra movement like the Viking UB does, 2 extra moves seems a bit much to me)

UB
Denmark has rather led the way on wind power, so I would suggest Windturbine for their UB. This could replace the Coal Plant, and simply not create any pollution, or replace the Hydro Plant, but can be built anywhere, regardless of the presence of rivers.

In addition, for cities, at the end of the Danish cities there could be one or two from the Faeroes, Iceland and Greenland, all current, or former, Danish possessions, and a way of getting a little more geography/history in, e.g.
Reykjavík, Tórshavn, Akureyri, Skálholt, Godthĺb


Sweden
There is already a Swedish civ,
http://forums.civfanatics.com/showthread.php?t=146469
though I’m not sure it, or any of it’s parts (LH, UU, etc…) are still available…
Gustavus Adolphus would be my choice for leader.
Aggressive I think would be a good trait for him, alongside Organised. Christianity would be his favoured religion, and for a favourite civic probably Nationalism

UU
Carolean
http://en.wikipedia.org/wiki/Caroleans
Replaces Musketman, builds 25% faster perhaps, or simply an extra strength?

UB
Possibly Riksbank, to replace the Bank. The Riksbank is the oldest central bank in the world,
http://en.wikipedia.org/wiki/Sveriges_Riksbank
I’m not sure what the specific advantage would be though, maybe something “generic” like +10% research?

The Swedish city list, at the end, could perhaps also have the Swedish names for some Finnish cities and/or some of the "viking" settlements in Russia and the Ukraine that are on the Viking city list, Konugard, Holmgard, etc... since they will have more of a connection to Sweden than Denmark or Norway.


Norway
Harald Hardrada
There is a cool LH here,
http://forums.civfanatics.com/showthread.php?t=256628
Quite an aggressive man, so I’d recommend that as a trait of his, and otherwise…? Charismatic perhaps? I think he was a pagan, so he wouldn’t have a favoured religion, and favourite civic? He seems to have cracked down quite brutally on those who opposed his wars at home, so maybe Police State?

UU
Either Berzerker or Longship. I’m not sure which of these would be more suitable for Norway and which for Denmark (though there are some very fine preserved Longships in Denmark, so that might swing it I guess).

UB
Same as Viking UB?

And for cities, it could include a couple from Greenland and beyond, Erik the Red was born in Norway, so perhaps after the Norwegian cities,
Brattahlid/Eystribygd, Vestribyggd, Vinland (the first two being the Old Norse for the Eastern and Western Settlements).
With these extra North Atlantic settlement names, quite a few could probably go in either the Norwegian or Danish city lists mind you.


There is an interesting thread here on the relative merits of the Vikings vs. Denmark (by a Dane I presume!)
http://forums.civfanatics.com/showthread.php?t=335344

NikNaks
Oct 08, 2009, 02:19 PM
So now I can be picky and add a city to the Sioux city list, Kathio,
http://en.wikipedia.org/wiki/Battle_of_Kathio
Out of curiosity, where do the Sioux and Apache lists come from?That's a good question, and I honestly can't recall. I think one of my friends made it from a list of battles or tribe names for the Apache, or I may have borrowed it from CivGold. The Sioux one is the original Firaxis one, AFAIK.

And I reposted your suggestions in a new thread (http://forums.civfanatics.com/showthread.php?t=337896) :)

Huayna Capac357
Oct 08, 2009, 08:12 PM
Yes, the Sioux list is from ToT.

702
Oct 09, 2009, 01:52 PM
Sorry, I don't know what ToT stands for...

Also, I appear to be having some difficulty with city and GP names. I can see how to change they appear in the game, for example I changed the Barbarian city Bantu to Kongo
<TEXT>
<Tag>TXT_KEY_CITY_NAME_BANTU</Tag>
<English>Kongo</English>
<French>
<Text>Kongo</Text>
<Gender>Male</Gender>
<Plural>1</Plural>
</French>
<German>
<Text>Kongo</Text>
<Gender>Male</Gender>
<Plural>0</Plural>
</German>
<Italian>
<Text>Kongo</Text>
<Gender>Female</Gender>
<Plural>0</Plural>
</Italian>
<Spanish>
<Text>Kongo</Text>
<Gender>Female</Gender>
<Plural>0</Plural>
</Spanish>
</TEXT>
But I can't figure out how to add in extra cities (I can with NA Expanded, but nowhere else)...
Similarly with GP, I can change names, but not add any more, e.g. correct "Narak"
<TEXT>
<Tag>TXT_KEY_GREAT_PERSON_NARAK</Tag>
<English>Guru Nanak</English>
<French>
<Text>Guru Nanak</Text>
<Gender>Male</Gender>
<Plural>0</Plural>
</French>
<German>
<Text>Guru Nanak</Text>
<Gender>Male</Gender>
<Plural>0</Plural>
</German>
<Italian>
<Text>Guru Nanak</Text>
<Gender>Male</Gender>
<Plural>0</Plural>
</Italian>
<Spanish>
<Text>Guru Nanak</Text>
<Gender>Male</Gender>
<Plural>0</Plural>
</Spanish>
</TEXT>
But again, I can't add any more, any help or ideas?

Thanks!

Huayna Capac357
Oct 09, 2009, 02:42 PM
ToT = Civilization II, Test of Time

TheLastOne36
Oct 09, 2009, 08:12 PM
Wow, Hauyna you just gave me an idea!

*Goes to Civ 3 modding section looking for random elements to add to my civs*

Norma Jean
Nov 06, 2009, 11:42 AM
I'm curious as to whether anyone else is having a problem using the expansion?

I'm using the latest version of Varietas Delectat (8.0), I've installed, uninstalled, re-installed the Expanded version, even deleted the Native American civ as detailed on page 3.

But I still can't access the new civs or leaders.

Little help? :confused:

Captin Zebra
Nov 11, 2009, 04:46 PM
Got the mod working and i love playing with the new civs,

but the mod doesn't seem to work when i attempt to begin a game through the "custom scenario" option. None of the new civs appear when trying to start a game this way.
any suggestions?

The Capo
Nov 13, 2009, 04:37 PM
I'm curious as to whether anyone else is having a problem using the expansion?

I'm using the latest version of Varietas Delectat (8.0), I've installed, uninstalled, re-installed the Expanded version, even deleted the Native American civ as detailed on page 3.

But I still can't access the new civs or leaders.

Little help? :confused:

First you have to make sure the files are in the right place. I am not sure what the file-structure is because I don't have the mod (I am making my own mod right now, so playtime has hit a snag), but it PROBABLY goes in the modules folder of VD. You should make sure to check the Civilopedia to see that the leaders are there, that's the first thing you should do.

I noticed with my modules a lot of people failed to realize that the civs will appear on the BOTTOM of the list (in the custom game/senario screen), so make sure you check that too.

Captin Zebra
Nov 13, 2009, 07:07 PM
I noticed with my modules a lot of people failed to realize that the civs will appear on the BOTTOM of the list (in the custom game/senario screen), so make sure you check that too.

i'm either really stupid or really lazy, most likely both, but thanks for fixing my problem nonetheless haha

The Capo
Nov 14, 2009, 12:05 AM
i'm either really stupid or really lazy, most likely both, but thanks for fixing my problem nonetheless haha

I am a huge slacker, so I understand. Knowlege comes from mistakes, so don't think you are the first. :lol:

KIEJ.MANIK
Mar 12, 2010, 11:17 PM
You know what I think would be great, shoshone they were a major tribe, I'm mostly suggesting this because I'm part shoshone, I just don't like being the forgotten ones you know

Huayna Capac357
Mar 13, 2010, 10:56 AM
Well, they weren't that major. If we were to have more civs added on to this, I'd like some sedentary tribes like the Haida, Tupi, Natchez, and Pueblo before having someone like the Shoshone, who were hunter-gatherers.

NikNaks
Mar 15, 2010, 03:07 PM
Yeah, it's nice that you're proud to be part Native American, but I'm not going to make them unless I decide (while high, most likely) to create every known tribe at once. Seriously, they're not well known enough to make the cut. It'd be like me making a Cornish civ for an expanded UK pack. However, if you'd like to have a go at making it yourself, I can point to you the Tutorials forum, where they have loads of guides on how to go about it.

KIEJ.MANIK
Mar 15, 2010, 10:44 PM
I completely understand, we were more peaceful hunter gatherers, worth a shot though, where are these creating a new civilization guides

NikNaks
Mar 16, 2010, 02:22 PM
C'mon, use some initiative. It would've taken you a few seconds to find the Modding Tutorials and Reference forum (http://forums.civfanatics.com/forumdisplay.php?f=177).

Pterradon
Apr 03, 2010, 04:14 AM
Smart move, however today there are more then one tribe.

Meskwaki, why not take the U.S out of any furthur Civilization 4 and 5 development and replace them with the Meskwaki? Use the Meskwaki in ragards to how everything operates currently. Well during war and maritime and business and maritime and homeland security. Spy planes who can capture photos of flags as indicators and distribution of furthur sales - i think its alot wiser that enemies dont chalk up inside information on civilizations that had past beef with you. What you never heard of that? Capture the Flag? There has probably been many lawsuits on firaxis or might be soon. :lol:

NikNaks
Apr 03, 2010, 04:42 AM
Sorry? Maybe my non-American-ness means I don't get it, but I don't get it :p Meanwhile, I'll get a cup of tea and queue for a while.

The Capo
Apr 03, 2010, 06:30 AM
Smart move, however today there are more then one tribe.

Meskwaki, why not take the U.S out of any furthur Civilization 4 and 5 development and replace them with the Meskwaki? Use the Meskwaki in ragards to how everything operates currently. Well during war and maritime and business and maritime and homeland security. Spy planes who can capture photos of flags as indicators and distribution of furthur sales - i think its alot wiser that enemies dont chalk up inside information on civilizations that had past beef with you. What you never heard of that? Capture the Flag? There has probably been many lawsuits on firaxis or might be soon. :lol:

Sorry? Maybe my non-American-ness means I don't get it, but I don't get it :p Meanwhile, I'll get a cup of tea and queue for a while.

Don't worry double N, I am quite American and have no idea what the hell he is talking about.

NotSoGood
Apr 03, 2010, 07:43 AM
Don't worry double N, I am quite American and have no idea what the hell he is talking about.

Possibly just posted to wrong thread.

NikNaks
Apr 03, 2010, 07:44 AM
Actually, it seems relevant, but makes little to no sense. I'm baffled.

Huayna Capac357
Apr 03, 2010, 10:42 AM
The Meskwaki were the Fox tribe, if that helps :dunno:

Sword_Of_Geddon
May 19, 2010, 05:45 AM
I would love to see this updated. Heres some suggestions:

-Add in the Tupi and Arawak tribes(look to the extra mod for the leaderheads and UU and UB ideas)

-Update each tribe with its own unit styles when possible(There are plenty of Sioux and Iroquois units thanks to people like Bernie :) )

Kinich-Ahau
Aug 03, 2010, 06:37 PM
Not sure if this problem has been delt with, but... I am unable to play as the Iroquios. I tried playing as the Apache, to see if the problem is just the Iroquios, or the other Native civs, and it worked fine. I am running this mod with Varietas Delectat 9.2, leaders of VD, Polynesia, and Gurra's trait pack. Changed Cochise's traits and the mod works fine, can still play Apache, so I don't think that is the problem. I am going to try something new to fix it, and if it works, I'll post it. Problems started when I added Logan to the Iroquios, but still can't play even after I removed him. :mad:

smeagolheart
Aug 03, 2010, 07:14 PM
After watching Deadliest Warrior Comanche vs Mongol where the Comance won, I want a Comanche civ!

http://en.wikipedia.org/wiki/List_of_Deadliest_Warrior_episodes#Episode_21:_Com anche_vs._Mongol

#

Kinich-Ahau
Aug 03, 2010, 07:32 PM
Not sure if this problem has been delt with, but... I am unable to play as the Iroquios. I tried playing as the Apache, to see if the problem is just the Iroquios, or the other Native civs, and it worked fine. I am running this mod with Varietas Delectat 9.2, leaders of VD, Polynesia, and Gurra's trait pack. Changed Cochise's traits and the mod works fine, can still play Apache, so I don't think that is the problem. I am going to try something new to fix it, and if it works, I'll post it. Problems started when I added Logan to the Iroquios, but still can't play even after I removed him. :mad:

Just re-loaded NA expanded, changed traits again, didn't change anything else, tried to play as Geronimo, Ostenaco, Sitting Bull, and Kamehameha, all worked, tried Hiawatha, didn't work. Only been modding for a few days, so if anyone can give me any modding tips, I'd appreciate it, might be able to fix it. Until then, I'll just give up on the Iroquois. :cry:

Huayna Capac357
Apr 22, 2011, 08:47 AM
Sorry to bump, but I tried to download this and mediafire didn't work. Could you maybe upload it on Atomic Gamer?

NikNaks
May 22, 2011, 08:12 AM
I'll reupload what I have and then I'll try to update it to 3.19 standard or whatever the issue is.

NikNaks
Jun 07, 2011, 11:49 AM
This is now available for BAT 3.0.1 (http://forums.civfanatics.com/downloads.php?do=file&id=17134). Simply install into the Modules folder and it should work out of the box. I'll make an installer to simplify installation at some point, but this should work as-is for now. It also includes a small patch for MovieMod which removes unnecessary building definitions.

NikNaks
Jun 17, 2011, 02:50 PM
No takers? D:

Sword_Of_Geddon
Dec 18, 2012, 08:42 PM
Its alittle late but I've been using this. Thankyou Niknaks.

NikNaks
Dec 20, 2012, 06:15 AM
Haha, thanks, Swoggy. :D