View Full Version : AI building ships in icebound port


stagnate
Sep 24, 2007, 07:39 PM
The picture says it all.

ori
Sep 25, 2007, 05:42 AM
:confused: What is the problem :confused: it is a decent city and has copper and deer in its fat cross and brings silver into the cultural boundaries. It still benefits from the trade routes and can build harbot and lighthouse - so why shouldn't it be build?

stagnate
Sep 25, 2007, 10:33 AM
Err, harbor is fine. Ships are not. HC has built 19 ships that cannot leave the city, because there is a block of ice preventing movement.

ori
Sep 25, 2007, 10:51 AM
Err, harbor is fine. Ships are not. HC has built 19 ships that cannot leave the city, because there is a block of ice preventing movement.
:lol: yes that is plain stupid - apart from submarines of course... That should be fixed you are right... I misunderstood your post, now I had some :coffee: and understand english again ;)

GeoModder
Sep 25, 2007, 10:57 AM
Well, there's still a nice spot for a fortress next to the city...

woodelf
Sep 25, 2007, 10:58 AM
He's preparing for Global Warming

MrCynical
Sep 25, 2007, 04:00 PM
He could actually get his fleet out with a fort next to the city. Unfortunately the AI isn't smart enough to do that.

Psyringe
Sep 25, 2007, 04:17 PM
It would be great if the AI checked which areas a ship could access access when built in a certain city, before actually beginning to build it. Also, having the AI build Forts to connect seas and lakes would be great. Perhaps this could be implemented as a part of the "build trade network" action?

Yakk
Sep 28, 2007, 03:20 PM
What I find funny is the double-trapped ness of the fleet.

The fleet cannot leave the city, and the fleet cannot leave the ice-surrounded bay that the city is on.

In theory, both could probably be solved with enough forts, but...