View Full Version : BtS constantly crashes because of MSVCP71.dll


sgghet
Oct 05, 2007, 03:55 AM
I already searched the forums and googled the web for a solutions with no luck.

I reinstalled my Windows Vista Ultimate x64, installed Civ4 with Warlords and BtS. Installed the newest patch 3.13.

My problem: BtS constantly crashes after 1-2 rounds because of problems with MSVCP71.dll.

You find the whole eventlog entry below.

Does anybody has a usefull solution?

Thx
Tom

<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2007-10-05T08:22:24.000Z" />
<EventRecordID>778</EventRecordID>
<Channel>Application</Channel>
<Computer>pctom</Computer>
<Security />
</System>
<EventData>
<Data>Civ4BeyondSword.exe</Data>
<Data>3.0.0.1</Data>
<Data>46f40a72</Data>
<Data>MSVCP71.dll</Data>
<Data>7.10.3077.0</Data>
<Data>3e77eebb</Data>
<Data>c0000005</Data>
<Data>0000edfb</Data>
<Data>b80</Data>
<Data>01c80728a7a6e4d8</Data>
</EventData>
</Event>

sgghet
Oct 06, 2007, 04:47 AM
OK I found the reason for my constantly crashes.
I had modified my CIV4GameSpeedInfo.xml in BtS.


<GameSpeedInfo>
<Type>GAMESPEED_EPIC</Type>
<Description>TXT_KEY_GAMESPEED_EPIC</Description>
<Help>TXT_KEY_GAMESPEED_EPIC_HELP</Help>
<iGrowthPercent>150</iGrowthPercent>
<iTrainPercent>150</iTrainPercent>
<iConstructPercent>150</iConstructPercent>
<iCreatePercent>150</iCreatePercent>
<iResearchPercent>300</iResearchPercent>
<iBuildPercent>150</iBuildPercent>
<iImprovementPercent>150</iImprovementPercent>
<iGreatPeoplePercent>150</iGreatPeoplePercent>
<iCulturePercent>150</iCulturePercent>
<iAnarchyPercent>150</iAnarchyPercent>
<iBarbPercent>150</iBarbPercent>
<iFeatureProductionPercent>150</iFeatureProductionPercent>
<iUnitDiscoverPercent>150</iUnitDiscoverPercent>
<iUnitHurryPercent>150</iUnitHurryPercent>
<iUnitTradePercent>150</iUnitTradePercent>
<iUnitGreatWorkPercent>150</iUnitGreatWorkPercent>
<iGoldenAgePercent>125</iGoldenAgePercent>
<iHurryPercent>67</iHurryPercent>
<iHurryConscriptAngerPercent>150</iHurryConscriptAngerPercent>
<iInflationPercent>20</iInflationPercent>
<iInflationOffset>-160</iInflationOffset>
<iVictoryDelayPercent>150</iVictoryDelayPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>180</iMonthIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>90</iMonthIncrement>
<iTurnsPerIncrement>280</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>36</iMonthIncrement>
<iTurnsPerIncrement>140</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>18</iMonthIncrement>
<iTurnsPerIncrement>140</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>80</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>480</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>

All my changes are marked as fat. In earlier versions this settins did not cause any problems.