View Full Version : Patch to 3.13 or not?


.Shane.
Oct 05, 2007, 03:38 PM
So, the changelist for 3.13 is very impressive, but my lurking in this forum tells me there are a handful of significant issues w/ the patch.

So... patch or wait until there's a patch for the patch?

Quagga
Oct 05, 2007, 03:39 PM
Issues: not significant. Patch.

LiberiGlacialis
Oct 05, 2007, 03:41 PM
From what I've heard, no major, major issues. You may have to change a little to get things done (1:1 trades are better to do manual for resources), though.

GenocideBringer
Oct 05, 2007, 03:41 PM
The only thing that's really a major issue is the rumor of aggressive AI being less aggressive...and even that's just a rumor.

eewallace
Oct 05, 2007, 03:42 PM
I've reported several issues with the patch, but none that really amounted to more than minor irritations. (Of course, I happily played the game before the patch, too.) So, yeah, I say patch it, play, and wait for the next patch...

Todd Hawks
Oct 05, 2007, 03:42 PM
I'd wait a while until the known bugs are removed by a mod and the rumored bugs are either denied or removed as well.

Ethric
Oct 05, 2007, 03:42 PM
Note that for me and several other people, 3.13 breaks direct IP MP (constant OOS). So if you do any of that, it's probably best not to patch. I am currently reinstalling due to it, no patch for me :(

johnny_rico
Oct 05, 2007, 03:43 PM
If they kill the glance screen forever, I'll stay at 3.02. The other bugs I'm sure they'll fix and would consider patching when they're resolved.

I cannot understand why they'd remove the glance screen. I don't get why it's 'ugly'. It's a nice simple chart of the numerical representations of the status of all relationships in the game.

LiDDiS
Oct 05, 2007, 03:48 PM
Even with the bugs I'd say 'patch', for the infinite loop thing fix. They're mostly irritations. Just really, really itchy irritations. The only really serious one seems to be the OOS error in mp, but not everyone is getting it, and it seems to only affect direct ip connect, so if you play direct connect games (like I do) you'll want to stay with 3.02.

mice
Oct 05, 2007, 03:52 PM
The only way to know if you like the new way the AI behaves is to patch and play. For me the most significant thing is how the AI plays regarding tech, unit building, and aggression.

Smidlee
Oct 05, 2007, 04:17 PM
If they kill the glance screen forever, I'll stay at 3.02. The other bugs I'm sure they'll fix and would consider patching when they're resolved.

They didn't totally remove it just switched it off. Bhruic found how to switched it back on here (http://forums.civfanatics.com/showpost.php?p=6018416&postcount=30)
Just delete the "#" sign on that line

TheBigBabyP
Oct 05, 2007, 04:45 PM
For those of us that play marathon, taking care of the 24 poison for 24 turns is worth putting up with alot. I voted Patch. However I am eagerly awaitng a mod

Powerslave
Oct 05, 2007, 05:02 PM
The patch has issues, but it's playable.

I don't understand why Firaxis released the patch with such obvious bugs, except that maybe they thought we'd boycott their next game, unless they released this patch too early.

johnny_rico
Oct 05, 2007, 05:03 PM
They didn't totally remove it just switched it off. Bhruic found how to switched it back on here (http://forums.civfanatics.com/showpost.php?p=6018416&postcount=30)
Just delete the "#" sign on that line


good to know. thanks

MrFrodo
Oct 05, 2007, 05:05 PM
I'll wait a while before patching. Having a good time with the original game, so I don't think the risk is worth it. If it really is buggy, the next patch will clean things up a bunch.

jray
Oct 05, 2007, 05:18 PM
:eek: only 1/3 of us are reluctant to patch? I bet our numbers will increase as more of the bugs are documented.

TheBigBabyP
Oct 05, 2007, 05:54 PM
Why not patch you can always go back if its to buggy

bonafide11
Oct 05, 2007, 05:58 PM
Oh come on people, the bugs are NOT that bad! I was the first one to report the spy bug, and sure its annoying, but its not the end of the world and the more intelligent AI definitely makes up for it. I cannot believe that for the amount of whining you guys did in anticipation of the patch that many of you are still reluctant to update it!

jray
Oct 05, 2007, 06:04 PM
Okay, I admit our reasons for not updating are quickly disappearing due to Bhruic's Unofficial BTS 3.13 patch (http://forums.civfanatics.com/showthread.php?t=246057).

Multiplayer is still totally screwed though, not just for BtS but for anyone who patches to 3.13 and tries to play BtS, Warlords, OR Vanilla (since 3.13 incomprehensibly touches the Warlords and Vanilla DLL's). Oh, and folks that have their own DLL mods and aren't able to merge and re-compile on their own have to live with the bugs fixed by the unofficial patch too.

Other than that, I guess time will tell how many other issues come up. I'm still nervous about the reports of idling SOD's and lack of aggression.

Ethric
Oct 05, 2007, 06:09 PM
Oh come on people, the bugs are NOT that bad! I was the first one to report the spy bug, and sure its annoying, but its not the end of the world and the more intelligent AI definitely makes up for it. I cannot believe that for the amount of whining you guys did in anticipation of the patch that many of you are still reluctant to update it!

More than half my gametime is MP, and that don't work with the patch what with getting constant OOS. So yeah, that IS the end of, if not the world, at least the usefulness of this patch for me.

Duuk
Oct 05, 2007, 06:12 PM
Mp doesn't work with the 3.13 patch. Nice work, Firaxis.

bonafide11
Oct 05, 2007, 06:20 PM
But MP doesn't work without the patch either, does it? I thought you had to update to the patch to play MP.

Duuk
Oct 05, 2007, 06:22 PM
But MP doesn't work without the patch either, does it? I thought you had to update to the patch to play MP.

I've been playing multiplayer BTS since release day. My wife and I each have a copy.

Bhruic
Oct 05, 2007, 06:31 PM
The best thing to do, I think, is to turn on debugging. That will enable logging, which is the best bet towards finding the bug(s) causing desynching.

I'm going to try it myself later and see if I can spot anything.

Bh

.Shane.
Oct 05, 2007, 06:35 PM
Great replies guys! Its appreciated.

From what I've heard, no major, major issues. You may have to change a little to get things done (1:1 trades are better to do manual for resources), though.
I tend to initiate most of my trades anyway, so I guess, I'll have to wait at times till the ask price goes down. :)
They didn't totally remove it just switched it off. Bhruic found how to switched it back on here (http://forums.civfanatics.com/showpost.php?p=6018416&postcount=30)
Just delete the "#" sign on that line
I never used that much, but I agree, if its useful, why remove it?
Oh come on people, the bugs are NOT that bad! I was the first one to report the spy bug...
Are you still the only person who has that issue or have other patchers had it too?

Again, tx! :)

Ethric
Oct 05, 2007, 06:36 PM
But MP doesn't work without the patch either, does it? I thought you had to update to the patch to play MP.

Direct IP doesn't enter any lobby or any such thing. Just, well, direct IP. And OOS moved from an occasional issue a reload could fix, to a constant.

PieceOfMind
Oct 05, 2007, 07:02 PM
I didn't experience any problems with MP, and that included a direct IP game and a short internet game.

My patched game is working quite well. I definitely think the patch is worth it.

I sympathise with those of you experiencing problems.

bonafide11
Oct 05, 2007, 07:25 PM
Great replies guys! Its appreciated.


I tend to initiate most of my trades anyway, so I guess, I'll have to wait at times till the ask price goes down. :)

I never used that much, but I agree, if its useful, why remove it?

Are you still the only person who has that issue or have other patchers had it too?

Again, tx! :)

Not sure if others have reported it, but Bhruic figured out the problem was if the spy is on the same tile as an enemy when you declare war, it treats the spy like it is any other enemy unit so it sends them back to the nearest friendly tile. He included a fix for this in his unofficial patch.

Ethric
Oct 05, 2007, 07:33 PM
I didn't experience any problems with MP, and that included a direct IP game and a short internet game.

My patched game is working quite well. I definitely think the patch is worth it.

I sympathise with those of you experiencing problems.

Hmm, well, we got it with both an old save and a new game. Though I guess it only needs one of us to be afflicted to get OOS. ut no way of knowing who or what, and the patch is clearly to blame.

vilemerchant
Oct 05, 2007, 09:50 PM
IMO 3.02/3.03 plus solvers patch is the only version of the game that doesn't seem to involve large AI stacks becoming dormant and sitting in forests for 50 turns. This problem has definitely come back since 3.13 overwrote solvers patch and it is absolutely infuriating. Completely ruins the game.

mice
Oct 05, 2007, 09:53 PM
IMO 3.02/3.03 plus solvers patch is the only version of the game that doesn't seem to involve large AI stacks becoming dormant and sitting in forests for 50 turns. This problem has definitely come back since 3.13 overwrote solvers patch and it is absolutely infuriating. Completely ruins the game.

just to clarify, did the stacks form up and attack with solver's or did it not build the stacks ?

vilemerchant
Oct 05, 2007, 09:55 PM
just to clarify, did the stacks form up and attack with solver's or did it not build the stacks ?

For the last few months using Solver's patch it never happened. A stack marching into your land had the intention of attacking a city, not curling up and going to sleep for 1000 years. :lol:

Gyprsn
Oct 06, 2007, 12:12 AM
I've been having a major problem :/ My first multiplayer game after the installation went out of since every few turns. Once I would rejoin to get it back in synch, it would usually go out again the next turn. This happened at least 8 times...

Chode
Oct 06, 2007, 01:36 AM
IMO 3.02/3.03 plus solvers patch is the only version of the game that doesn't seem to involve large AI stacks becoming dormant and sitting in forests for 50 turns. This problem has definitely come back since 3.13 overwrote solvers patch and it is absolutely infuriating. Completely ruins the game.

No way. So the patch made the AI worse?

Thanks Firaxis and your excellent quality assurance. You're worthless.

Ethric
Oct 06, 2007, 04:50 AM
For the last few months using Solver's patch it never happened. A stack marching into your land had the intention of attacking a city, not curling up and going to sleep for 1000 years. :lol:

Yeah and battered stacks/units would either retreat or make a last ditch suicide run.

I've been having a major problem :/ My first multiplayer game after the installation went out of since every few turns. Once I would rejoin to get it back in synch, it would usually go out again the next turn. This happened at least 8 times...

You're not alone. Check this (http://forums.civfanatics.com/showthread.php?t=245933) thread.

nomad4ever
Oct 06, 2007, 06:08 AM
Wow, my first post here! ;-)

Just wanted to say, that Patch 3.13 works fabulous here. MP, Direct IP.

My fiancee and me we play Civ 4 on 2 laptops (Ad-Hoc Wireless Lan, 1 Vista, 1 XP SP2), connected via Direct IP since Vanilla, Warlords 2.08 and before BTS 3.02 and with every patch it got better.

For us, BTS 3.13 even smoothed out several synching issues, it runs now connected and stable for hours to go. Max so far 18 hours in a row. Sometime there is the message "Waiting for Player 2" to sync, but lesser than before. On the slower computer (XP) is runs smoother with 3.13 as well, performance-wise.

So all in all - the Patch is well worth it! :crazyeye:

nomad4ever
Oct 06, 2007, 06:10 AM
No problem here with the AI. Our first game BTS 3.13, we got our *sses kicked by Isabella and Augustus Cesar on Terra, snappy as ever, even though we shared same religion and the Power wasn't that shabby. Normal AI Settings. Warlord Level.

SwordofStriker
Oct 06, 2007, 10:35 AM
I primarily play MP games and so far have been very hesitant to patch to 3.13 because of all the OOS issues that have arisen. Being that my MP games have worked for BTS since day 1, it would be silly of me to patch to a version that has MP issues.

I may give the patch a try this weekend, but if you asked the magic 8 ball, then the answer would be "sources point to no."

aberwak
Oct 06, 2007, 01:47 PM
I'm waiting a bit to upgrade just so I don't run into any problems. Plus, I'm using this time to play CTP2, so I'm not playing BTS much at the moment anyway. It's nice to see old friends again.

shocky
Oct 07, 2007, 06:39 AM
Don't patch, since patching the game now slows to a crawl. No idea what they changed but whatever it is the patch royally screws up my game.

White Elk
Oct 07, 2007, 08:17 AM
I gave up on BTS within a week of its release so I don't have much to compare as relates to pre and post patch. But I did patch and am playing (for now). Lucky for me I havent played MP in a while or all of my PBEMs and PTBS games would have been hosed by the patch. And lucky for me I already know how much culture Civ4 buildings give or I'd have to be checking the civilopedia. Which I now have to do for buildings which produce espionage points. And I never liked BTS spies so it doesn't matter to me that spies in rival territory are booted upon war deceleration. I am very perturbed by how post patch barbarian uprisings will now kill off a civ in the first 30 or so turns. They've taken me out in 2 out of 4 games and in all four games thus far they have taken out at least one civ. Resource trading post patch is all forked up now. There are other issues with the patch but I still THINK I MIGHT be glad that I installed it. I just wished I'd never bought BTS.

Bobbalouie
Oct 07, 2007, 08:36 AM
I've played one game under that patch, beyond the weird resources I didn't feel anything all that different happening. Well, except for the fact that by the end of the game Isabella and Saladin,:who had 2 different religions, were pleased with me and offering defensive pacts:O . I got pretty far into the modern era tech wise, and didn't notice a slowdown. Beat Willem in a narrow cultural victory. But then I was playing a large map, not a huge, which is my next showdown.

Commander Bello
Oct 07, 2007, 09:15 AM
Currently playing a mod (RoM 0.94) with Solver's patch, I notice the strange AI trading behaviour, so the patch would most probably not make it worse. On the other hand, the more ressources there are (and there are many new ressources now), the worse it may get.
The thing with the spy would bug me most as this completely turns the use of spies upside down (which actually reminds me of siege units, btw).

I may once try it out on a second installation (with all logs turned on), but at the moment I am happy playing with 3.02/Solver and waiting for Firaxis to show up and give a comment.

Actually, that is something I don't understand at all: Bhruic was able to find some corrections in less than 2 days, and Firaxis has completely covered in the trenches? C'mon! :rolleyes:
The least which could be expected would be a formal notification if trading/spies now work as intended or if they are going to issue a correction asap.