View Full Version : I don't use Corporations


Colossian
Oct 06, 2007, 11:27 AM
I don't use Corporations. This Corporation system completely sucks. There are several reasons;

1. Losing Great Person, Setting Specialist is much better or Begins Golden Age!
2. Losing Treasures, -12 Golds for +4 foods? Ridiculous!
3. Losing Corporations, Buy out the other Corporations for 150 golds? Stupid!
4. Making Executives, 67 Hammers? Make more Fighters(67)!

If someone wants to buy BTS only for "Corporation" concept in BTS, I must say that "Don't do that, Just play Warlords, or buy and play BTS, but forget Corporations, it sucks. If you establish any Coprporations, your economy will be going down. It's wrong! Corp must increase the ecomony. It must be fixed!"

BTW, Espionage in BTS is great! Much better than Spies in Warlords.
If someone wants to buy BTS only for "Espionage" concept in BTS, I must say that "Do that, it's good!"

Tonifranz
Oct 06, 2007, 11:46 AM
Disagree. Corporations is powerful, even more so with the latest patch.

Getting 20 food from Sushi or Cereal Mills or 20 base hammers from Mining Inc., if you have enough resources, for 12 gold is wonderful, especially if you are free market and courthouses.

Just read MrCynical's The Power of Sushi (http://forums.civfanatics.com/showthread.php?t=237717) in the Civ4 Strategy Articles to know how useful and how powerful they can be if properly utilized.

SwordofStriker
Oct 06, 2007, 12:02 PM
Well, I usually don't use corporations as I tend to run State Property and am very satisfied with that, however, I would say that corporations certainly do have their uses and can complement certain play styles quite nicely. Mine however doesn't require them.

TheRealCzar
Oct 06, 2007, 12:05 PM
Though I have yet to play a game with the patch, I imagine it strengthens corps significantly, as you're no longer punished for having too many branches.

I don't know if espionage has been changed in patch beyond rescaling for gamespeed, but I thought it a little overpowered, too easy to get enemy city LOS which is a massive strategic advantage.

alpha wolf 64
Oct 06, 2007, 01:21 PM
Disagree. Corporations is powerful, even more so with the latest patch.

Getting 20 food from Sushi or Cereal Mills or 20 base hammers from Mining Inc., if you have enough resources, for 12 gold is wonderful, especially if you are free market and courthouses.

Just read MrCynical's The Power of Sushi (http://forums.civfanatics.com/showthread.php?t=237717) in the Civ4 Strategy Articles to know how useful and how powerful they can be if properly utilized.

I can't found a corp since the batch. How did you do it?

Legal_My_Deagle
Oct 06, 2007, 02:13 PM
I want to learn to use Corporations, but I never found them because it is unclear what the particular corporation wil do.

uat2d
Oct 06, 2007, 02:22 PM
the corporations system would be a lot better if Firaxis changed their system to the one in my thread (http://forums.civfanatics.com/showthread.php?t=244356)!


OFF-TOPIC:
If you want to post on it, you're welcome!

GenocideBringer
Oct 06, 2007, 02:33 PM
No it wouldn't. That would make the corporations generic and boring.

Ormur
Oct 06, 2007, 03:09 PM
I always run state property but maybe I should try the corporations once or twice.

Enigma256
Oct 06, 2007, 03:47 PM
the corporations system would be a lot better if Firaxis changed their system to the one in my thread (http://forums.civfanatics.com/showthread.php?t=244356)!
that would make it far more boring

the corporations are fine as they are, although Sid Sushi/Mining Inc. is almost too powerful ;)
i hardly ever use the other corps, Aluminium and Standard Ethanol are a waste of a Great Scientist, the other Corps come too late.

Jaybe
Oct 06, 2007, 05:52 PM
I generally try to found Sid Sushi & Mining Inc.
If you have a good economy, appropriate expansion of these can greatly enhance production, population, GPP, and accelerate new city growth. Indiscriminate or automated corporation growth is NOT a good thing (in my esperience).

If Colossian wants to ignore corps., I would normally say it's his loss, because LEARNING HOW to effectively use corps. is half the fun.

Sjaramei
Oct 06, 2007, 06:44 PM
Sushi is insane. Try running Representation and getting a lot of seafood. (i had +21 food just from my own resources last game)

I doubled my research just from specialists, and got insane amounts of pop everywhere :p

And put it in a wall street city and you don't lose that much money, you just make more with them in every city. :D

I kinda feel it's almost broken as it is ;)

MrCynical
Oct 07, 2007, 05:52 AM
I don't use Corporations. This Corporation system completely sucks. There are several reasons;

1. Losing Great Person, Setting Specialist is much better or Begins Golden Age!
2. Losing Treasures, -12 Golds for +4 foods? Ridiculous!
3. Losing Corporations, Buy out the other Corporations for 150 golds? Stupid!
4. Making Executives, 67 Hammers? Make more Fighters(67)!

Particularly with the changes in 3.13, corporations can be a great boost to your economy if used correctly.

1)Yes, they do cost a GP, but if you're happy to merge a GP to get 1 food and 6 gold in a single city, why not use it to found a corporation to generate 10 food in as many cities as you like, and 300+ gold from foreign branches?

2)Given that a branch will give 12 gpt at the corporation HQ with Wall Street, you're essentially getting 4 completely free food with that example. In practice Sushi will probably give more food, but will cost you gold in domestic branches. It's a large number of foreign branches generating gold that counterbalances this. With corporations, turning 3 or 4 figure profits while at 100% science is the norm, not the exception.

3)Buying out other corporations is rarely necessary if you plan ahead, and if desperate you can defend your corps with mercantilism. This is usually unnecessary though.

4)Mining Inc in my current game contributes 20 hammers per turn - and that's pre modifiers. Not exactly going to take long to pay off the exec cost there is it? Yes, there's a gold costs, but the strong point of corporations is they both provide more gold than you'd normally know what to do with, and a way to convert said gold into more or less anything you want.

Check out the article in my sig for a more detailed guide to corporations, but bear in mind it was written pre 3.13. I'll update it once I've had a bit more time to see how the AI handles corporations under 3.13.

mrt144
Oct 07, 2007, 06:22 AM
the corporations system would be a lot better if Firaxis changed their system to the one in my thread (http://forums.civfanatics.com/showthread.php?t=244356)!


OFF-TOPIC:
If you want to post on it, you're welcome!

no one likes your thread, stop pumping it up. if this was the stock market i'd be shorting your thread.

Warned! - Flaming

Stylesrj
Oct 07, 2007, 08:23 AM
I go for a Cereal Mills/Mining Inc combo. Not enough seafood for Sushi to be effective in Pangea

White Elk
Oct 07, 2007, 08:49 AM
no one likes your thread, stop pumping it up. if this was the stock market i'd be shorting your thread.I liked the thread but then again I am a no one.


I will use corporations but I think post-patch they will feel like an exploit since the AI cannot possibly capitalize on it like we can. I havent founded any yet since the patch but I forsee Huge profits and fat cities with incredible culture and outrages production. I think corporations need further tweaking to make them more like pre-patch though not so costly. And I'd like to see more civics and other factors which affect corporations.

skallben
Oct 07, 2007, 04:54 PM
I will use corporations but I think post-patch they will feel like an exploit since the AI cannot possibly capitalize on it like we can. I havent founded any yet since the patch but I forsee Huge profits and fat cities with incredible culture and outrages production. I think corporations need further tweaking to make them more like pre-patch though not so costly. And I'd like to see more civics and other factors which affect corporations.

Actually, in my game the Chinese have spread Mining Inc. around half the world. Allthough your statement is true as the HQ is not in a Wall Street city it does net 900ish gold per turn after modifiers. What Qin does, when he gets new tech he slows the science bar and accumulates money to upgrade his huge army.

This game needs some quicksilver :cry:
Or cruise missiles and paratroopers :ar15:

shaunthegreat
Oct 07, 2007, 08:40 PM
I founded alum. co. in my latest game, and I think it's actually pretty good(at least post 3.13)

I've been spamming it and my gpt goes up every time. so more gold, and more beakers every time I go to a new city. I didn't even found it in my wall street city. true, it is in my capital, but that's still pretty good I think.

dragodon64
Oct 07, 2007, 10:33 PM
I don't see what's so great about Mining Inc., in the late game in all my games i have an excess of shields due to industrialization, but all that unhealthiness means I need more food (Sushi) to keep productivity up

Stylesrj
Oct 07, 2007, 11:12 PM
What's better than having a lot of :hammers: from industrialisation? Even more :hammers:
That's what's so great about Mining Inc. You can get 20 more :hammers: if you have a large empire :D

As a bonus, the 20 extra :hammers: do not cause :yuck: just a loss in :commerce:

Seven05
Oct 08, 2007, 12:13 AM
As a warmonger two of the corps (pre and post 3.13) are insanely valuable and their execs should accompany your troops into the battlefield. Yes, I have embedded Sid's Sushi and Mining Inc exectutives with every stack of doom.

Why? It's pretty simple, a big bonus to food, production and most importantly the culture from Sid's Sushi. No more struggling with the neighbors cultural influence while you exterminate your other neighbor, and no more GA's up front (talk about wasting GP's). A newly captured size one city producing and extra 10 food (or so) and an extra 10-15 hammers (or more if you plan it right) means your front line is building its own defenders or replacing combat losses rather than wasting precious time building theaters and temples. It means your core cities are not all devoted to bulding military units, they're improving their infrastructure, building wonders or whatever you want them to be doing. And it means I can sit in my new cities and let my opponent blockade me and pillage my tiles but my new cities don't starve down to size one and they maintain respectable production levels in the worst situations.

Not at war? Ok, imagine a GP farm surrounded by cottages. Blastphemy? No, sushi! :) What about a single-plot island city that can actually finish a building without needing to have every one of them gold-rushed?

And let's not even talk about the cash that rolls in or what happens to that 10-15 hammers when you add factories and supply them with power. No matter what their maintenance is you can always make more, and that extra food means extra specialists, how much maintenance is left when you're running 3-4 merchant specialists in the city? Now figure that with your grocer, market and bank too, who cares about Wall Street that's only one city and this can be done in EVERY city.

Underpowered? You must be joking, underestimated maybe but the only way for them to be underpowered is for you to wastefully trade away all of your resources or build forts on them instead of collecting them.

So, yeah... I use corporations all the time, no complaints here :)

TyranusBonehead
Oct 08, 2007, 03:38 PM
I always run state property but maybe I should try the corporations once or twice.

ditto here