View Full Version : Raging barbs "cheat"
alvan Oct 06, 2007, 05:25 PM I have a question to everyone who's always check 'Raging barbarians'.
Do you always build the great wall? To me it feels rather cheesy to chose an option, that will a be hell for the AI while urself become immune. ;)
Imrahil91 Oct 06, 2007, 05:33 PM I usually play with raging barbs, and I like to build the great wall, because of the great spy though. It hardly comes to use for blocking barbs, because I play on small maps with lots of civs :)
I like to have the islands and/or unsettled continents crowded with raging barbs.
jkp1187 Oct 06, 2007, 05:36 PM I have a question to everyone who's always check 'Raging barbarians'.
Do you always build the great wall? To me it feels rather cheesy to chose an option, that will a be hell for the AI while urself become immune. ;)
I think it's a cheat only in the sense that deliberately choosing any settings gives the human player an advantage over the AI -- including choosing the civs and leaders in the game, and especially the one that the human player uses.
SwordofStriker Oct 06, 2007, 07:09 PM I always check raging barbs but never manage to get the Great Wall. I guess I'm cheating myself. ;)
Blaarg Oct 06, 2007, 07:39 PM Yea, if you always get the Great Wall, you should probably increase the difficulty level.
mboettcher Oct 07, 2007, 01:37 AM Yea, if you always get the Great Wall, you should probably increase the difficulty level.
truest quote of the day.
boc4j Oct 07, 2007, 09:46 AM I like to have the islands and/or unsettled continents crowded with raging barbs.
Same here :)
I always play with raging barbs, but I never get the great wall - unless of course i capture it ;)
plesniak Oct 07, 2007, 11:52 AM I always use raging barbs...I NEVER build the great wall, got other more importanmt stuff to build. If a guy can't overcome the raging barbs it is quite likely you will be unable to beat the AIs in that game. If you can waste the barbs you for sure you should have a pretty strong army...well promoted.
broncoblaster Oct 08, 2007, 01:12 AM I like the raging barbs on for a few reasons.
1. I modded the xp XML file so you get more than 10XP for barbs.
2. If I get the GW then the AI has reallly highly promoted units.
3. If I dont get the GW then I get the really highly promoted units.
jkp1187 Oct 08, 2007, 08:11 AM Also -- I sometimes pick raging barbs, but I always add more civs than the default map calls for (e.g., 7 on "small", 8-10 on "standard"), so the barbs generally have less free space, and a smaller window in which to generate.
onedreamer Oct 08, 2007, 11:25 AM The next thread will be: "Do you cheat by choosing a Financial leader and building cottages all over ?".
eewallace Oct 08, 2007, 11:29 AM I almost always have raging barbarians on, but not in order to build the great wall and have them attack my opponents--I'd much rather have my early axemen out there fighting them to get the experience. (I tend to keep my axemen the whole game, upgrading them several times. Which I can afford to do, because I have chosen a financial leader and spammed cottages all over!)
nightbringerggz Oct 08, 2007, 11:37 AM I find that setting Raging Barbs and then building the Great Wall can be a big detriment. On most of the games I've played (I always play w/ 18 civs) maybe 1 or 2 of my rivals will have Barb problems. The rest will wind up with multiple, highly promoted archers, making any attempt at early warfare very difficult.
BeastMaster Oct 08, 2007, 03:31 PM when i want the world to stay rather peaceful till late game i check raging barbs. this seems to keep the AI's busy so there is less war till late game. works well in the next war epic mod. otherwise you get wars early on and there really is no full scale wars on late game with high tech weapons.
King Flevance Oct 08, 2007, 03:38 PM I will build the Great Wall but I rarely do. I don't mind the barbs storming at me. Even on raging I see them as xp generators. I mostly go for the wall for the other benefits.
Silence101 Oct 08, 2007, 05:47 PM Yeah... but if you build the Great Wall, look at all that nice experience that you're missing out on defending your cities. I think it gives the AI a more battle-hardened military... and they need it.
mikesonic Oct 11, 2007, 11:39 AM I almost always play with no barbs, don't want to be bothered in early game when i want to focus on expansion&early wonder (I often try to get SH or Oracle depending on whether i have early stone or marble, even if i lose the race i will get decent amount of money which is very useful for early game), I also rarely build GW, i prefer SH much more.
Blaarg Oct 11, 2007, 11:43 AM Even with the greatwall it doesn't stop the barbs from founding cities where you were going to found them. (Which occurs with more frequency on raging, I think)
KMadCandy Oct 11, 2007, 11:52 AM i aim for "build the great wall at all costs" when i'm playing OCC and going for a conquest victory. with raging barbs, they're gonna spawn and keep spawning since the map gets more and more fog of war as the AI civs die off. i have to go kill those guys, i don't want to waste effort protecting my land from barb pillaging! the extra GGs are nice but that's not why i do it.
Minor Annoyance Oct 11, 2007, 01:07 PM I play with raging barbarians just like I played with the active wildlife or what ever it was called in Alpha Centari, but I don't make it a key to my strategy to build the wall. I played a game with standard barb activity, no wall, and had big problems because it was an oasis map with hard to settle land. I have it on in my current game but it's one big island so there isn't any open land to spawn.
Although you're probably the only one who knows to go get the wall to take advantage of it, someone might still beat you to it, or barbarians might still not be a large issue, and maybe some other wonder will become the key factor in the game and your wall just becomes decoration.
blitzkrieg1980 Oct 11, 2007, 01:16 PM If I play terra map, overcrowded, with raging barbs:
Will the new world have a small sort of "civilization" made up of barb cities? is that how raging barbs works? I've never tried it.
Blaarg Oct 11, 2007, 01:23 PM If I play terra map, overcrowded, with raging barbs:
Will the new world have a small sort of "civilization" made up of barb cities? is that how raging barbs works? I've never tried it.
Yes. There is ussually multiple barb cities with expanded fat crosses and extensive worker alterations to the terrain. The cities will ussually all be connected by road as well. I think this all occurs regardless of the barb settings however.
Also, the first civ to found or conqueor a city on the barb's main continent will face thier wrath as they have had nobody to attack for most of the game.
blitzkrieg1980 Oct 11, 2007, 01:26 PM I've played terra maps without raging barbs. They've had cities, but the populations weren't usually too big, and the land was improved, but not really that well and roads were sparse. I must try this kind of game with raging barbs and rush to astronomy. It seems like if you are the first to astronomy in this kind of game, you could stand to have an entire overseas empire by the time the AI is able to get settlers over there simply by conquering the barbs like you would conquer another civ on a different continent.
Blaarg Oct 11, 2007, 01:36 PM Or just play as Portugal
blitzkrieg1980 Oct 11, 2007, 01:38 PM ??? Do tell. I don't quite understand the Portugal = "new world empire by defeating barb cities"
KMadCandy Oct 11, 2007, 01:56 PM ??? Do tell. I don't quite understand the Portugal = "new world empire by defeating barb cities"
portugal = get to the new world far earlier than anybody else. their UU replaces the caravel, but it can hold two units of any type, not limited to spies/missionaries/great people. so as soon as you know optics, you can head overseas. it's fun!
blitzkrieg1980 Oct 11, 2007, 02:13 PM WOW!!! I didn't even look into Portugal (not my fav traits). That's pretty immense. Optics comes a long time before Astronomy especially in a marathon game.
Zongo Oct 12, 2007, 03:52 AM Once I saw a screenshot where a barbarian city built the Great Wall. The city control area was not developed to a fat cross yet, so the Wall ended up being very tight, almost cuddly. Moreover, the city was on a small island, so that even capturing it wouldn't have helped much.
It's like the barbs say:
"Oh yeah? You made da Conan :king: furious and expect us to sit on our skull piles while you finish your barbs-are-not-welcome fence? Tell you what, you are in for a big surprise..."
The only thing I wonder about is, would that mean that barbarians could not enter barbarian cities? Barbarian units would be catapulted out of their own cities the moment they are built:
"Hi mate, welcome to Hell. Here is your weapon thinghie. No go kick some axx and get your name on Cimmeria's hall of infamy, or die trying. :mad:"
It would be great if the barbs would always try to build the Great Wall themselves, on small faraway islands with a lot of production. That is what raging barbs should be like.
On a side note: I once applied a mod where the barbs would give me great general points. I found it conceptually a right idea, since for instance many Roman generals cut their own teeth grinding down the poor sods.
It was for Warlord though, and now I only play BtS. Does anyone know of a BtS version of it? Wouldn't be nice to have at least and XML option to make it so? If you want it too, let's start begging all together for a kind patcher/modder to smile upon us and be gracious to us.
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