View Full Version : Barbs destroy Civilization in 3250BC?


bonafide11
Oct 06, 2007, 08:49 PM
I've never seen this happen so early before! It was on Turn 29 on Epic, all the barbarians were still animals around me then I see "Russian Civilization has been destroyed" and I enter World Builder and I find Archers next to his razed capitol! I'm sure its happened before but I've never seen it :lol:

http://forums.civfanatics.com/uploads/92967/Civ4ScreenShot0414.JPG

bonafide11
Oct 06, 2007, 09:02 PM
Okay this is too weird... I started up a new game right after that one because I had seen the whole map, and the same exact thing happened again! This time it was the Portuguese Civilization that was destroyed by Barbarians. Why is this happening? This never happened before. I am using the latest "unofficial patch," is it a bug with it? I mean, it's just weird because there are only Lions and other animals around, why is a barbarian archer attacking someone else's capitol that early?

Update: So I looked again in Worldbuilder, sure enough, there's a stack of 4 archers sitting over a razed capitol... Is it just a weird coincidence that happened two games in a row? Maybe just unlucky random events? Well I'll start up a third and see what's going on...

SwordofStriker
Oct 06, 2007, 11:11 PM
Two possibliites immediately come to mind.

1) An event spawned a stack of barbs.

2) A goody hut popped a stack of barbs.

Ecofarm
Oct 06, 2007, 11:30 PM
At what difficulty level do barbs start with archers and completely bypass warriors?

OTAKUjbski
Oct 07, 2007, 01:09 AM
I also saw this same thing this morning while running some WB tests ... I kept reloading the same map, and about 25% of the time, one of the civilizations would be destroyed around 3000 BC.

The most peculiar was when Tokugawa conquered Isabella's capital across the continent with his starting warrior!!! :lol:

I sure wish I had hung onto that game ... crazy stuff. :confused:

BTW, I never saw this before 3.13, and I am using no unofficial patches. The difficulty was only Noble, too.

DrewBledsoe
Oct 07, 2007, 01:25 AM
First what lvls u guys reporting this at? On monarch and above the ais all start with archers anyway, so less likely. Its either a bug or the "barbarian event"

bonafide11
Oct 07, 2007, 02:10 AM
It was on Monarch when it happened to me, which is why it was so bizarre. Do barbarian events ever produce archers? It was a stack of archers that captured the AI's city.

Azazell
Oct 07, 2007, 02:20 AM
I have this same :) and I played with BtS version 3.00 ;)

DrewBledsoe
Oct 07, 2007, 03:47 AM
It was on Monarch when it happened to me, which is why it was so bizarre. Do barbarian events ever produce archers? It was a stack of archers that captured the AI's city.

Yes, u can get this event almost from the word go (the event I Think is 5 or 6 archers).......

Greeneyedzombie
Oct 07, 2007, 04:01 AM
Barbarian events are a bit to strong when they happen really early.
In one game, I had 4 barbarian events, each one destroying at least 1 civ. At 2000 BC there where onle 3 civs left, from the 9 I started with.

AlessioCerci
Oct 07, 2007, 04:36 AM
In the 3.13 patch changelog:

"Barbarian uprising events spawn more aggressive barbarians"

I expect this is the source of what you are experiencing, whether it is intended or not.

White Elk
Oct 07, 2007, 07:30 AM
I've had two barbarian uprising events in two different post patch games. Both times they destroyed my only city because it was so early in the game that I only had time to build 2-3 warriors (and I built nothing but those warriors from the very first turn).

I've played four games so far and in every game a barb uprising has killed at least one civ very early in the game. Even with the AIs production bonuses and extra units they cannot survive these events. I think this is ridiculous.

SmellyJelly
Oct 07, 2007, 08:09 AM
My good neighbor Jao was wiped out very early on two different games pre-patch by raging barbarians. If you keep a bigger defense earlier than your neighbor, then the barbs seem to spawn further away and then harass them more than they bother you.

White Elk
Oct 07, 2007, 08:24 AM
In both of my games where the barbs conquered me I had only time to build a couple warriors. First game I built two and was building a third while focusing on growth. The second time I focused on production and also built nothing but those few warriors. Having 5 barb archers appear on the borders like that is game ending with no chance to avoid it. I don't like it at all. And not just because I was twice a victim of it. I don't want my rivals taken out and/or crippled by it either. Barbarian uprisings could be a fun aspect, but not like this they aren't. They should appear later.

Mortac
Oct 07, 2007, 08:47 AM
I stopped playing with barbarians on a long time ago because of these kind of things. In other occasions than described above, I often ended up having axemen charging my cities repeatedly when I was still using archers at best. That crippled my Civ so bad almost every time that I'd just start a new game.

Barbarians come too frequently and are too strong imo.

White Elk
Oct 07, 2007, 08:53 AM
^^ Yeah I remember how at one point during Civ4 vanilla I disabled them as well. They were outrages for a time. I did often play custom games and delete one or more civs per map so there'd be less crowding. But some maps like highlands (my favorite Mongol map) were so overrun that I had to build military non-stop for a very long time.

vilemerchant
Oct 07, 2007, 08:57 AM
Well it sounds like they've at least fixed the barb uprisings. Pre-patch every barb uprising I ever saw would result in a barb stack spawning at my
border only to scoot off in the opposite direction of my cities :lol: Never once did they actually attack me or even enter my borders.

plesniak
Oct 07, 2007, 09:14 AM
I can recall this happening pre 3.13 in a couple of my games. I typically play with 'raging barbs' turned on. I have seen other civs get killed early by the barbs. They even killed two civs before 2500bc in one game. I quite enjoy it when the ai's get owned by the barbs...it has happened to me before. I like it:)

Honorable_Pawn
Oct 07, 2007, 11:58 AM
I can recall this happening pre 3.13 in a couple of my games. I typically play with 'raging barbs' turned on. I have seen other civs get killed early by the barbs. They even killed two civs before 2500bc in one game. I quite enjoy it when the ai's get owned by the barbs...it has happened to me before. I like it:)

I like it too. I like the randomness. So what if I lose a game real early. I'll just start a new one. I hate games that I win so easy every time with no challenge.

A good slap in the face is good once in awhile.

Bhruic
Oct 07, 2007, 12:00 PM
I don't mind the uprisings, but you really shouldn't have them occuring when it hasn't made the "animals' -> "barbs" switch over. Only once barbs actually start spawing should they be able to occur. There's no realistic way that you'd be able to hold off a stack of barbs at 3250BC.

Bh

Shadondriel
Oct 07, 2007, 01:44 PM
I once lost to the barbarians in Warlords at a SETTLER Marathon game. Somehow they had an axeman before I could even build my first warrior. That was around 2 years ago, I believe it was a bug.

weasel77066
Oct 07, 2007, 01:59 PM
I don't mind the uprisings, but you really shouldn't have them occuring when it hasn't made the "animals' -> "barbs" switch over. Only once barbs actually start spawing should they be able to occur. There's no realistic way that you'd be able to hold off a stack of barbs at 3250BC.

Bh

I agree. That ones a game crusher if it happens to a player very early. I would think that it be triggered a bit later in the game, but apparantly not.

GeoModder
Oct 07, 2007, 02:22 PM
I'm about to experience this in a MP game. 5 barb archers spawned right at my borders, and I have a single (damaged) warrior defending my capital. By the end of this week I'll most likely be destroyed in that game. :(

bonafide11
Oct 07, 2007, 02:46 PM
Yeah, I don't mind the barbarian uprisings, they make the game more interesting, but its odd to have the uprisings so early when it would be impossible to build enough defenses yet for your city.

Bhruic
Oct 07, 2007, 03:39 PM
Yeah, I just lost two Civs in my current game by 2850BC. The same Barb stack took out both of them. Of course, it does make for a fairly powerful Barb state on that island, but it's not exactly balanced.

Bh

joza
Oct 07, 2007, 03:57 PM
there's a simple thing that allow us to prevent the infamous "barbarian event" - just reload few turns and move an unit to the plot where the barbarians are going to be spawned...

EEE_BOY
Oct 07, 2007, 03:59 PM
yes it could happen, also in my game. this event put us in risk of over expansion while negleting defense.

White Elk
Oct 07, 2007, 04:31 PM
I do enjoy the surprise of a major barb uprising.
But like others have said, it should not occur so early.

troyDoogle7
Oct 07, 2007, 05:59 PM
Confirmed the same issue on warlords- Last 2 games have lost the vikings and the french. Standard everything!!!

dragodon64
Oct 07, 2007, 10:37 PM
Wish i had interesting stuff like that! My last three games have had like 2 events for me and not that many more for the AI.

Greeneyedzombie
Oct 08, 2007, 04:49 AM
there's a simple thing that allow us to prevent the infamous "barbarian event" - just reload few turns and move an unit to the plot where the barbarians are going to be spawned...

By reloading, the whole event might not even happen.

The point is that atilla the hun at 3500BC is unstopable, with his horsearchers.
It would be better if they only would spawn from 1000BC or later. Maybey make them a bit stronger then, and spawn them in civ territorry if there is no free territory availlable for them to spawn in.