Honorable_Pawn
Oct 07, 2007, 12:20 PM
One thing that I would really like to see is random events throughout the game that affect a civilization's ranking.
Too often there is little movement after the middle-ages and even less after gunpowder.
I would like to see much greater swings in the rise and fall of empires. No civilization should run the gamut from start to finish. UB's and UU help (slightly) with this but not near enough, IMO.
In Railroad Tycoon II (Yes I still play it almost 10 years later) there is an economic model that has 5 stages: Depression, Recession, Normal, Prosperity, Boom Times.
The economy moves cyclically through these cycles. I.e. it will move from Boom times to depression to boom times. The current economy affects many factors, revenues, passenger traffic, Interest rates, etc.
Excerpt from Strategy guide:
"It tends to change up or down a level every 6 to 18 months, often making a full swing from depression to boom times or back in about 5 years. The economy also has momentum, if it has just moved up a grade, it is probably more likely to move up another grade than to move back down."
With all that said, I would like to see something similar in Civilization. Maybe more golden ages and more dark ages. The science rate, production, gold, happiness, etc could be adjusted by the current stage of a particular civilizations era. It can also be customized, too. Perhaps there could be specific modifier for each unique civilization that makes it more likely that a civilization will experience an upswing about the time of their UU and/or UB.
However the exact implementation occurs would be an interesting discussion, to me. Is there anyone else that would like to see this in-game or in a mod?
I would love to see a cultural, scientific, change in the rankings that is beyond my control. I am not saying that it should dominate game-play but that there should be a factor. 10% extremes, maybe...
What do you all think?
Too often there is little movement after the middle-ages and even less after gunpowder.
I would like to see much greater swings in the rise and fall of empires. No civilization should run the gamut from start to finish. UB's and UU help (slightly) with this but not near enough, IMO.
In Railroad Tycoon II (Yes I still play it almost 10 years later) there is an economic model that has 5 stages: Depression, Recession, Normal, Prosperity, Boom Times.
The economy moves cyclically through these cycles. I.e. it will move from Boom times to depression to boom times. The current economy affects many factors, revenues, passenger traffic, Interest rates, etc.
Excerpt from Strategy guide:
"It tends to change up or down a level every 6 to 18 months, often making a full swing from depression to boom times or back in about 5 years. The economy also has momentum, if it has just moved up a grade, it is probably more likely to move up another grade than to move back down."
With all that said, I would like to see something similar in Civilization. Maybe more golden ages and more dark ages. The science rate, production, gold, happiness, etc could be adjusted by the current stage of a particular civilizations era. It can also be customized, too. Perhaps there could be specific modifier for each unique civilization that makes it more likely that a civilization will experience an upswing about the time of their UU and/or UB.
However the exact implementation occurs would be an interesting discussion, to me. Is there anyone else that would like to see this in-game or in a mod?
I would love to see a cultural, scientific, change in the rankings that is beyond my control. I am not saying that it should dominate game-play but that there should be a factor. 10% extremes, maybe...
What do you all think?