View Full Version : What is Call to Power like?
Narz Jun 11, 2002, 09:48 PM Is this game at all like Civ I or Civ II? Was it a Sid Meire project? I know nothing about this game, but it sounds interesting (definitly more so than Alpha Centuri). Get back to me if possible. Thanks!
- Tony (Narz):king:
Frodo Bolson Jun 11, 2002, 10:12 PM Those games have not been made by Sid Meier. Those are the differences with Civilization I&II
1) The tech tree, units, wonders, buildings, goverments and ages go from ancient ages to future ages, while Civilization stop at modern day science. You can also place cities in the sea or (only in the first one) the space.
1 bis) There are much more units, wonders, buildings, goverments and civilizations than the first 2 Civilization, and the ones that remain not always have the same effect.
2) Instead of producing a caravan and sending it to other cities to gain money, you can just go to a trade advisor and put for sale the goods that your cities produce
3) Instead of using a unit (settler, worker or terraformer) to work the land and produce mines or farms, a bit of the production output of your cities produce "public works" (work more or less like gold) wich is used to place those improvements. You just select them from a menu and, providing you have enough "public works", you place it where you want.
4) Some units have stealth habilities, it mean they can't be seen by regular units unless they want to get to the same square. Those units don't attack like the others, they don't just try to go to the city and the stronger unit wins, but can make other actions: stop city production, kidnap citizens, extract gold from the city every turn, incite a revolt, etc. Also, those games were released before the pacifist mania of the United States and include the option to make terrorist attacks.
Citizen_K Jun 11, 2002, 10:39 PM note on 2): but you have to build the caravans first.
and 4) it's still pretty stupid--"bioterrorists" spread a "biologically engineered plague that induces a fear-like state in the victim, thus creating unhappiness" <--or something like that
Umm.. some more big things:
-you can't use the keypad--it's all mouse-controlled
-it's not as slow as CivIII (I have a 486 mHz and it doesn't slow down)
-Made by Activision and as such there are a lot of things different, like the interface and city controls.
-A whole lot more gov'ts than CivIII
-easier to modify because it has the .FLIC language
My opinion:
Personally, I found unmodded CTP I to be too easy. It had bad play-testing and Theocracy was unbalanced. I haven't tried CTP2, but I found the first CTP lasted too long and you just got more and more of a lead over the opposition. But, I did try the Medieval Mod for awhile, and that served to ameliorate some of my concerns. The main thing that CTP has going for it is the modding you can do with it, and the different governments.
Compared to CTP, CivIII is rigid. At least in CTP you can terraform...however CivIII has the Civ-Unique units and attributes, so hmmm....
Yet I am playing CivIII today, because of the lack of good scenario/mod material for CTP, and the A.I. is unable to sufficiently thrive. And the Civ legacy is indeed held up by CivIII.
Immortal Wombat Jun 12, 2002, 08:10 AM Stacked Movement and Combat is quite a biggy as well.
Units have an attack and ranged attack ability, so archers stay to the back of a battle if there are melee units there too. Move up to 9 units at a time in CtP, 12 in CtP2.
Can't remeber CtP, CtP2 certainly has some keyboard shortcuts...
SLIC scripting language, not FLIC ;)
CtP2 is better balanced that CtP1, but the AI is less aggressive at the moment, but its being fixed.
Citizen_K Jun 12, 2002, 11:25 AM So Immortal W., in your opinion is CTP2 better than Civ3? I was planning to get CTP2 until Civ3 came out, and apparently a lot of the things slated to premiere in CTP2 came out in Civ3, such as expanding city borders and national borders.
In CTP, the battle screens really served no purpose. Are there any differences in CTP2?
Narz Jun 12, 2002, 11:58 AM This game sounds pretty good, I got to check it out! Do they have it for Mac?
Frodo Bolson Jun 12, 2002, 05:54 PM ") it's still pretty stupid--"bioterrorists" spread a "biologically engineered plague that induces a fear-like state in the victim, thus creating unhappiness" <--or something like that"
If you don't like the stealth units you can forget them and stick to the regular ones, but I find it better to have more gaming options
Citizen_K Jun 13, 2002, 09:55 AM Frodo, I was just pointing out that they tried to tame the naturally virulent aspects of un-Politically Correct things they put in the game. They didn't make a real plague, it's a biochemical "unhappiness" plague. At least they didn't do the same for slavery.
Go look it up on Amazon.com for more of the details that we forgot, Narz. They have a pretty good overview.
hexagonian Jun 13, 2002, 12:02 PM Originally posted by Citizen_K
So Immortal W., in your opinion is CTP2 better than Civ3? I was planning to get CTP2 until Civ3 came out, and apparently a lot of the things slated to premiere in CTP2 came out in Civ3, such as expanding city borders and national borders.
Actually, these features came out in CTP2 before coming out in civ3 - seeing as how CTP2 was released a year before civ3... (yes, I know borders came out in SMAC before CTP2)
And concerning the ability to Mod gamefiles - CTP2 currently has civ3 beat in every area when it comes to adding your own new features. The fan-created Mods do a great deal in improving the AI in CTP2. If getting CTP2, go directly to the Mods that are available.
It does boil down to preferences though - both games have their pluses and minuses. Figure out what is important to you as a player and base your decision on that.
Bottom line (at least for me) - CTP2 does decrease many of the micromanagement issues in civ3 that lead to later game tedium (PW and stacked vs individual combat), and seems to be more user-friendly in the way it handles interface issues.
And Modded CTP2's AI is now very good.
Damien Jun 16, 2002, 09:38 AM I played CTP for a long time and CTP2 a little.In CTP:U can't custom,there's a limit in the number of cities u can build(max120 in virtual democracy) and it's very long.I don't like the "public works" thing.The trading system in civ 3 is better.But it also have some very good stuffs.The map setup is good and the game continues in the future.To me,it's worth the try but civ3 is better.
As for CTP2,t'was so cra**y that i sent it to a friend in Quebec.The AI is weak and the max number of city is 10 at the beginning and 60 with the most advanced govt.
Citizen_K Jun 16, 2002, 11:53 AM I doubt that last fact.
Martin Gühmann Jun 18, 2002, 08:23 AM Originally posted by Damien
I played CTP for a long time and CTP2 a little.In CTP:U can't custom,there's a limit in the number of cities u can build(max120 in virtual democracy) and it's very long.
That's not true you can change it in CTP1 and in CTP2 as well. But I never had to do it, because I had the AI entity under control in CTP1 and in CTP2 it is not necessary to have a such high limit like in CTP1, because your cities cover more of the map. For PW IMO it is much better to use this system then to move 200++ settlers each turn.
-Martin
Barenziahlover Jun 24, 2002, 03:09 AM The policital incorrect movenment in America is than mean of certain right wing and left wing group to control other
people thinking.
Take biowarfare an I donot mean the
Anthrax in the mail thing as bad as some
people did die, I mean use bio agents like
small pox, pneumonic plague. I donot think those weapons will be use in conven warfare as once release you no longer have control over then. Also their can nurate into than form where your vaccine donot work ethier and it start killing your people also.
I would like to see than general order the biowarfare agents back into the test tudes after they use in warfare.
I than also donot like our dishonest government complaint about Cuda and other Government working on biowarfare
as our government is doing the same thing secretly thought the CIA and secret black book funding.
Barenziahlover Jun 24, 2002, 03:21 AM Also the slaverly issue is an other area that I donot like the PCM(politica correct movement) .
First slaverly exist thought out man history than it still exist today but is well hidden from government eyes and ears.
Islam has slaverly an it was nowhere as bad as the North America slavery in the United State. The Korean have guide lines on how slave have to be treatly by their owner and slave was allow to keep some money under Islam
an was able to buy his freedom unlike
our slaverly in America.
In the ancient and medival world they didnot alway kill murder an other damagerous criminals they enslave then to do dangerous work like minering and other unpreasent job for
the rest of their short life.
Frodo Bolson Jun 24, 2002, 07:04 PM Call To Power is a game, a game with an important warfare part, and any options that make this warfare more complete is welcome. If common Civ ones used normal millitary units, and Call to Power brings terrorists, spies, biowarfare or "civil warfare" (lawyers, franchises) into the battlefield, it's great for me. If you have suddenly found months ago that war is not just a good spectacle but a place where people dies, and that makes you refuse games with warfare options, you shouldn't play Civilization anymore. Perhaps you should try city building games, like Sim City, Caesar III, Pharaoh, Zeus Master of Olimpus, Tropico, etc.
By the way, what is that of Cuba working on biowarfare? Is there any serious proof of that, or is it just a witch-hunting accusation?
Citizen_K Jun 24, 2002, 10:04 PM I reinstalled CTP, and with it the Medieval Mod (number 4). It's amazing how long ago their downloads page was last updated, and yet the MedMod still trumps stand-alone CTP--despite its megs of size.
Yes, yes, I have also just bought Tropico on a whim after I couldn't find CtP2 in either Wal-Mart, Hastings, or Best Buy. It's kind of disappointing, though, that the developers of Tropico haven't released any open code--so you can basically only download maps. And I can't play them, because they aren't offering the correct patch any more :(.
So what were/are your favorite CtP/CtP2 Mods?
Barenziahlover Jun 25, 2002, 01:08 AM Just witch hunting accusation by fascit zionist people who run our government now. Why do you think the US and Israel
are so against the International Criminal
Church, and their want our military personal to have Diplomatic Immunity while over sea, and ask the UN Security Council for Immunity for US from the Court. An what about our anti-Islamic attidude we are haveing in
america lately the wealthly Muslom are
pulling their money out of America Bank
and Wall Street. There is than wide spead boycott of all america make goods than there is nothing about it that are anti-boycott law which our Zionist control Congress pass in 1973
can do about it as it isnot orginate by
the government but by the common people refuse to buy america make goods. America is going to lose this war as we are makeing too many diplomatic blunders and turning this into than religious war against Islam.
Shabbaman Jun 25, 2002, 01:21 AM Damien is right about the number of allowable cities. I don't know if the numbers are entirely correct, but you can't have a buttload of cities.
That s*cks.
But for the remainder, ctp2 rules (although I only play civ3 nowadays, which rules even more). The future units and wonders are interesting, the same with the multiples of government types.
What's the best feature IMHO: you don't have to move those lame workers, you can place improvements wherever you want.
Barenziahlover Jun 25, 2002, 01:29 AM I like to play many different type of games . Once than while when than new game come out and I buy it and like it I many play it straight for than while.
Centrifuge Jun 26, 2002, 01:02 PM Originally posted by Barenziahlover
Just witch hunting accusation by fascit zionist people who run our government now. Why do you think the US and Israel
are so against the International Criminal
Church, and their want our military personal to have Diplomatic Immunity while over sea, and ask the UN Security Council for Immunity for US from the Court. An what about our anti-Islamic attidude we are haveing in
america lately the wealthly Muslom are
pulling their money out of America Bank
and Wall Street. There is than wide spead boycott of all america make goods than there is nothing about it that are anti-boycott law which our Zionist control Congress pass in 1973
can do about it as it isnot orginate by
the government but by the common people refuse to buy america make goods. America is going to lose this war as we are makeing too many diplomatic blunders and turning this into than religious war against Islam.
Barenziahlover, this is a forum to discuss the Call to Power computer game series, not to promote your political views and propaganda. For discussions of those type, please go to the off-topic/Misc. threads
Barenziahlover Jun 26, 2002, 04:15 PM I than sick than trie of people like you who donot beleive in free speech tell people to shut up.
What I said is true. There is than boycott of america make good taken placr in the Islamic world. The US Supreme Court said
many time that people have the right to use boycott. So that law that congress pass in 1973 is illegality on it
face. I than sick and trie of you Zionist ruining this Nation and Planet.
Citizen_K Jun 27, 2002, 09:24 AM Um, Barenziahlover, take your post to a thread where it would be on topic, like a thread about the state of Israel's Democracy. We are Not zionists, it's just this is a thread about CALL TO POWER, not in any way about Israel or Zionists or the Ku Klux Klan. So stay on topic. We're not advocating an absolute monarchy here, in which you do not have free speech. There is a difference between said Free Speech and Staying On Topic
Centrifuge Jul 05, 2002, 10:15 AM Originally posted by Citizen_K
There is a difference between said Free Speech and Staying On Topic [/B]
What was the topic of this thread again? J/K:D
Citizen_K, have you checked out the CTP2 forums at Apolyton? The reason that I ask is that I see you've downloaded MedMod, from the rediculously outdated CTP2 download area. In the CTP2 forum, there is a thread that gives links to all of the main mods and scenarios currently available. Check them out all of the mods are worth a look and improve the game greatly. Check out The Super Apolyton Pack, Cradle, World at War, and Good Mod. I'm currently getting my butt kicked in a game using the Super Apolyton Pack 2.0. and loving it!
Martin Gühmann Jul 06, 2002, 09:45 AM Originally posted by Centrifuge
What was the topic of this thread again? J/K:D
Citizen_K, have you checked out the CTP2 forums at Apolyton? The reason that I ask is that I see you've downloaded MedMod, from the rediculously outdated CTP2 download area.
And the version of MedMod2 available in the Apolyton CTP2 file database is even more outdated than the database itsself. An early alpha version of MedPack2, in the meantime Wes released MedPack2 v.2.1.
-Martin
Locutus Jul 10, 2002, 01:37 PM In case anyone needs it, here's an overview of where to get CtP2 files (all links are on Apolyton, due to a lack of alternatives (homepages of owners excepted):
Original and somewhat outdated CtP2 File Database (http://apolyton.net/ctp2/files/): it's useful for downloading files that haven't been updated in the last 9-12 months or so, which is pretty much everything released that long ago, except (some of) the mods, which are usually updated frequently.
Newer, temporary CtP2 file database (http://apolyton.net/~ctp2files/): place to download all files newer than 9 months, plus updated stable versions of all major mods except MedMod.
A new permanent database, merging the above two links will (hopefully) be available soon.
WesW's hosted website (http://wes.apolyton.net/) on Apolyton: for the latest stable MedMod downloads.
Forum thread with links to important mods and scenarios (http://apolyton.net/forums/showthread.php?s=&threadid=48361): contains links to forum threads of all important files under development (and some files no longer under development), where you can download the very latest (possibly unstable/buggy) versions of all major projects, plus the latest patches for reported bugs. The links here are also the places to report bugs/problems/suggestions if you have any.
Edit: aarrgh, why the hell is HTML not allowed here? :confused:
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