View Full Version : Discussion Topic - Unit Lines
KingArthur Oct 11, 2007, 02:11 PM Here are the planned unit lines for the Lost Worlds Scenario.
Era 1 Units (http://www.divshare.com/download/5078786-b9d)
Era 2 Units (http://www.divshare.com/download/5078787-fba)
Eras 3 & 4 Units (http://www.divshare.com/download/5078788-b8a)
The units that don't actually exist are shown with a coloured background. You can see that we are short of a few units and desperately hope that someone will make them. The missing units are as follows:
Scout (guy with binoculars or goggles e.g. http://www.alicia-logic.com/capsimages/sh_009DeppGoggles.jpg)
Detective a Holmes lookalike
Spy based on the famous pulp hero, The Shadow
Ker Kerraje a pirate similar to Nemo but utterly evil (from Verne)
Spring Heeled Jack the urban legend
Sherlock Holmes the Great Detective.
The Automatic Gentleman An automaton
Jack the Ripper no explanation needed.
The Invisible Man you think it's easy to produce this unit?
Floating Island as an aircraft carrier (everything's bigger in the Steampunk World)
Gas Cannon from Verne
Dr Mabuse evil hypnotist shape-shifter.
The Tardis the spinning, blue police box.
Annie Oakley the real-life sharpshooter.
Alice from Wonderland fame but now grown up.
cubsfan6506 Oct 11, 2007, 11:21 PM A bit off topic but what kind of document did you make those on.
aaglo Oct 12, 2007, 01:01 AM some suggestions from my units:
- Paddle wheel ironclad: http://forums.civfanatics.com/showthread.php?t=102186
- Da Vinci's tank: http://forums.civfanatics.com/showthread.php?t=90014
- Fireship: http://forums.civfanatics.com/showthread.php?s=&threadid=78861
- Hull destroyer ship: http://forums.civfanatics.com/showthread.php?t=105803
- Drillakilla: http://forums.civfanatics.com/showthread.php?s=&threadid=80214
- Rat tank: http://forums.civfanatics.com/showthread.php?t=156534
- Phaseship: http://forums.civfanatics.com/showthread.php?s=&threadid=80882
Some of them might be a bit too fantasy-like, but then again... maybe not.
KingArthur Oct 12, 2007, 02:45 AM @cubsfan - it's in an Excel spreadsheet. I just pasted in the civilopedia icons and resized the image to 65% and adjusted the cell height and width to fit them in.
@aaglo - thanks so much for the links. For the life of me I don't know how could I miss something as beautiful as the Phaseship.
I'll be updating the unit lines shortly :)
KingArthur Oct 12, 2007, 01:40 PM unit lines updated
Blue Monkey Oct 15, 2007, 07:30 PM You've got NONE for the Oriental Pre-Musket, but surely you could use the Shaolin Monk (http://forums.civfanatics.com/showthread.php?t=103360) CamJH made?
And what about this (http://en.wikipedia.org/wiki/The_Sultan%27s_Elephant) (originally from a Verne story, where it is steam-powered) for an Indian Armour unit?
Dark Crusader Oct 17, 2007, 01:08 PM KingArthur, I seem to recall Muffins did a sort of Steampunk fighter. Here ya go found it. I can only find a picture, but there is a full model on TurboSquid just search by his name "Muffins" or go to the link on one of his posts. There are also definately his three Warhammer 40k plane if you are interested.
Good luck I look forward to the scenario. :goodjob:
Blue Monkey Oct 17, 2007, 06:27 PM KingArthur, I seem to recall Muffins did a sort of Steampunk fighter. Here ya go found it.
http://forums.civfanatics.com/showpo...7&postcount=28
Good luck I look forward to the scenario. :goodjob:your link doesn't work.
Plotinus Oct 18, 2007, 01:15 PM That's because he copied the shortened version (with the "..." in the middle) rather than the complete URL!
Dark Crusader Oct 18, 2007, 10:35 PM @Plotinus, apparently the computer and I are not seeing eye to eye. Let me try one more time.:rolleyes:
http://forums.civfanatics.com/showthread.php?t=122121&page=2
@Blue there you go.
KingArthur Oct 23, 2007, 10:16 AM You've got NONE for the Oriental Pre-Musket, but surely you could use the Shaolin Monk (http://forums.civfanatics.com/showthread.php?t=103360) CamJH made?
The none is because they are too advanced technologically to need to worry about a premusket unit.
And what about this (http://en.wikipedia.org/wiki/The_Sultan%27s_Elephant) (originally from a Verne story, where it is steam-powered) for an Indian Armour unit?
It's a great concept for a unit. I'd love to see it but can't see it being made by anyone. I'll add it my wishlist.
KingArthur, I seem to recall Muffins did a sort of Steampunk fighter. Here ya go found it. I can only find a picture, but there is a full model on TurboSquid just search by his name "Muffins" or go to the link on one of his posts. There are also definately his three Warhammer 40k plane if you are interested.
Thanks for the link DC. I envisage advanced aircraft in this scenario to be aerial dreadnaughts like the one made by Hikaro. Think something like a steam punk battlestar galactica with bays full of vipers. The vipers of course could be explained as being coal fired beasties but I don't think I need a separate unit.
All advanced units are going to be of collosal size which may be anachronistic in today's thinking. I will have huge dreadnoughts roaming the oceans, collosal land dreadnoughts steaming across the countryside (possibly only effective for conquering the Netherlands) and mighty fortresses in the sky.
Plotinus Oct 23, 2007, 10:29 AM It's a great concept for a unit. I'd love to see it but can't see it being made by anyone. I'll add it my wishlist.
I actually saw that thing in Trafalgar Square; it was pretty impressive. I agree that it would be fiendishly hard to make, but it would be enormous fun to play with.
Stormrage Oct 28, 2007, 01:35 PM Goosamer Flying Boat
http://backroom.renderosity.com/~bryce/html/goosamer.jpg
http://www.renderosity.com/mod/freestuff/index.php?section_id=32&&page=13
Thought you might like it..
Blue Monkey Oct 31, 2007, 11:33 AM Captain Nemo's Commandos (http://technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=1277)? Can a carrier carry a helicopter carrying troops? It might be worth looking at that site's timeline (http://technovelgy.com/ct/ctnlistPubDate.asp) for other Steampunk ideas.
And how about Automatic City Gate Guardians (http://www.usmechatronics.com/usmgarage/WiiBot.html) (immobile, high defense numbers?)?
Hikaro Takayama Nov 10, 2007, 07:20 PM What about the Hilda Garde III airship I made... That one was actually steam-powered, too (not to mention the Highwind, the Brotherhood of steel airship, the Imperial Sky Armor, the.... Well, you get the idea).
I'll also have to see about starting a thread about this in the "Aural-Occular" section of the Brass Goggles steampunk forums and conscript recruit some volunteers for this project.... There are even a few civ players over there and at least 2 guys who use Bryce and other 3D progs to create some wild stuff......
KingArthur Nov 11, 2007, 03:42 AM I have all of your airship units, my only difficulty is fitting them all in. I planned on 3 different types. Of course I can always use them as flavour units for some of the civs.
That'd be cool if you manage to rustle up some help especially on the art side. Thanks
Hikaro Takayama Nov 16, 2007, 09:34 AM FYI, I'm also planning on re-doing my default steam airships, too... Make them look sorta like a flying version of the Monitor (actually, if I place the gun turrets right, I should be able to have all 4 turrets be able to bear on forward targets, thanks to the raised "poop deck" in the back...)
Blue Monkey Nov 16, 2007, 10:48 AM As creative as you are at making these I hope someday you will do a version of Robur's airship (http://en.wikipedia.org/wiki/Robur_the_Conqueror) with all the propellers & the devastating bombing attack. I'd be willing to track down as much concept art as you could want.
KingArthur Nov 16, 2007, 03:44 PM FYI, I'm also planning on re-doing my default steam airships, too... Make them look sorta like a flying version of the Monitor (actually, if I place the gun turrets right, I should be able to have all 4 turrets be able to bear on forward targets, thanks to the raised "poop deck" in the back...)
that's very good news indeed. An aerial ironclad would be really cool.
Blue Monkey Nov 19, 2007, 05:49 PM I think some of the Ork machines Aaglo is cranking out are worth considering as late-era units.
KingArthur Nov 21, 2007, 06:08 AM Yes that's an idea. There's some nice smoke effects on some of them - can't use the ones with the green guys showing though.
aaglo Nov 21, 2007, 06:30 AM Can't use the ones with the green guys showing though.
http://i50.photobucket.com/albums/f312/Tonito44/ThatsRacist.gif
;) :p
KingArthur Nov 21, 2007, 07:22 AM Some of my best fiend's are green :) (spelling mistake intentional)
Blue Monkey Nov 21, 2007, 08:24 AM To quote Kermit "It's not easy being green".
Hikaro Takayama Dec 08, 2007, 09:51 PM Hey, I have an idea: Maybe replace the Scientific Great Leader unit with something like a Spark, Madboy, (http://www.girlgeniusonline.com/info/glossary.php) or Mad Scientist, and give them some kind of insane attack power or something... After all, can't have steampunk without mad scientists......
RedwallFortress Feb 05, 2008, 09:51 PM You can probably use the bunch of cool Leman Russ Tanks (http://forums.civfanatics.com/showthread.php?t=93168) made by muffins.
Underpaid Feb 18, 2008, 02:49 PM Some unit suggestions:
Indian Musket: Indian Flintlock, by Sandris.
Meso-American Cavalry 1: Aztec Horseman by ShiroKobbure.
Meso-American Cavalry 2: Venezuelan Prócer by CivArmy s. 1994.
Blue Monkey Apr 20, 2008, 01:59 PM While doing some research on Indian war machinery & elephants I came across these. I've included captions that mention the designers/inventors in case someone wants to track down further images.
http://img442.imageshack.us/img442/2936/sptankspl3.jpg
Balthasar May 15, 2008, 04:27 PM Dinosaurs. We're gonna need dinosaurs, not just Supa's stuff, either.
KingArthur May 15, 2008, 04:35 PM There's all the units from PTW expansion pack. Also, Kinboat made a cool tribal warrior riding a triceratops.
Balthasar May 15, 2008, 05:20 PM There's all the units from PTW expansion pack. Also, Kinboat made a cool tribal warrior riding a triceratops.
I'll be damned!!! I had them the whole time. . .
Y'know Sid Meier's team worked for a while on a project called Dinosaurs but abandoned it. I wonder if those units were compatible with CivIII? I love to pry something like that free. Pterodactyls. . .
Blue Monkey May 15, 2008, 10:20 PM Dinosaurs. We're gonna need dinosaurs, not just Supa's stuff, either.I was already thinking of the lizardmen (Slann?) from the WH mod -both for jungle lurking & as a possible underworld civ.
Edit: and there's got a way to use one of those nazgul thingies as well.
Balthasar May 15, 2008, 10:53 PM I was already thinking of the lizardmen (Slann?) from the WH mod -both for jungle lurking & as a possible underworld civ.
Or as Tharks, perhaps...
I like the Nazgul.
Blue Monkey May 15, 2008, 11:43 PM They would make decent Tharks in terms of weapons, etc. But does the lack of a second pair of arms significantly lessen their suitability?
Plotinus May 16, 2008, 05:00 AM I'll be damned!!! I had them the whole time. . .
Y'know Sid Meier's team worked for a while on a project called Dinosaurs but abandoned it. I wonder if those units were compatible with CivIII? I love to pry something like that free. Pterodactyls. . .
Pterodactyls weren't dinosaurs...
Had to be said! But I'd like to see something from Sid Meier about such things whatever they are.
Blue Monkey May 16, 2008, 10:44 AM Dinosaurs. We're gonna need dinosaurs, not just Supa's stuff, either.Tech Icon Or Wonder?
http://img176.imageshack.us/img176/8299/zeppelinvpterodactyls74qx8.jpgThere's all the units from PTW expansion pack. Also, Kinboat made a cool tribal warrior riding a triceratops. Pterodactyls. . .Also by Kinboat. (http://forums.civfanatics.com/showthread.php?t=85314&highlight=pterodactyl)
Pterodactyls weren't dinosaurs...
http://img176.imageshack.us/img176/3223/alleyoopmg9.jpg
No more zebra diatribes!:p
Balthasar May 16, 2008, 04:01 PM Hmmm. Ok, we've got alot more dinos than I thought we did. Now we need Sabertooth tigers and Mastodons, according to Burroughs. . .
"Zeppelin vs. Pterodactyls" is hilarious - I can't believe you found that....
jlvfr May 19, 2008, 09:14 AM Tech Icon Or Wonder?
*snip zepelin vs flying lizards*
Both I'd say :)
Plotinus Jun 03, 2008, 10:19 AM I don't have time to browse the threads, but has Spring-Heeled Jack been considered as a villain/character/unit type/something?
Blue Monkey Jun 03, 2008, 11:22 AM I don't have time to browse the threads, but has Spring-Heeled Jack been considered as a villain/character/unit type/something?:hmm: Now you've got me confused!?
Here's some things I just googled and thought would make great units in the game: The powered dirigeable (probably pedal powered :lol:) and a Steampunk Commando, parachuting behind enemy lines from the aforementioned dirigeable.http://forums.civfanatics.com/attachment.php?attachmentid=162048&d=1192099770
Not only do I love the idea of the Steampunk Commando, I surprisingly have some wing models that might be suitable, and which I never thought I'd have a use for:That's Great Plotinus.I'll add these units to the to-do list then, although there are some others already on it that must take priority...Your Steampunk Commando sounds a lot like Spring-Heeled Jack (http://en.wikipedia.org/wiki/Spring_Heeled_Jack). Here's an image featuring him of a very rough and raw tech icon I'm tenatively calling Alter Egos:
http://img516.imageshack.us/img516/3320/alteregolargezb3.pngSpring-heeled Jack - brilliant idea!Is there an Absent-Minded Professor in the house?
Plotinus Jun 03, 2008, 12:00 PM Ah. By the way, how about making this mod set in Victorian times, but with modern technology powered by steam?
KingArthur Jun 03, 2008, 01:54 PM Hey Plot. You should check out the Map Creation Thread for the latest on the direction of the scenario. It now encompasses Great Britain, Underwater Kingdoms, the Centre of the Earth, the Moon and Mars.
Would you be amenable to a spot of unit making for the scenario? I have some specific requests. Tally ho.
Plotinus Jun 03, 2008, 03:14 PM I was looking at that thread and the mentions of various nefarious characters when Spring-Heeled Jack suddenly leaped into my mind, but I thought I'd mention it here as it seemed more appropriate. The wild direction of the mod is looking great.
I would very much like to put together some units and indeed promised to do so a while ago, but I have to say that it's looking like it might be hard to find time at the moment (most of my time is currently being taken up with job-hunting, house-hunting, and article-writing, and what's left seems to be getting taken up by Super Mario Galaxy). If you let me know the most important requests I'll at least do my best to think about it.
KingArthur Jun 03, 2008, 04:09 PM That's super. Life can be hectic and yours certainly sounds so- there's just not enough hours in a day. I'll compile a set of pics of units and you can decide which if any you would like to do. Any help would be very much appreciated.
KingArthur Jun 05, 2008, 02:46 PM Key
_ no unit made (yet)
? suggested unit to fill this place.
* definite unit for the scenario
This is a list of units for the scenario. Feel free to suggest more. I've still to add in the some of the other units. Not sure about the Vril or whether Naga's qualify as Atlanteans? Not sure either about Selenites or Green Martians. Who will make 4 armed, 15 foot Green Martians?
_Professor Moriarty (www.internationalhero.co.uk/m/moriarty.gif).
?Phileas Fogg Firaxis' Abe Lincoln.
*Fu Manchu (Plot's Oriental Wiz/Enchanter).
*Count Dracula (embryodead's Vampire) (http://forums.civfanatics.com/showthread.php?threadid=65759).
_Dr. Frankenstein.
_Sherlock Holmes.
_Tarzan.
_Dr.Jekyll -> Mr Hyde. (http://marbles.frothersunite.com/imag/vsf_men/Paroom08.jpg)
_Captain Nemo (http://marbles.frothersunite.com/imag/vsf_men/Paroom04.jpg)
_Footpad (with cudgel).
_Black Coat (with pistol).
*Adventurer: Kinboat's Adventurer (http://forums.civfanatics.com/showthread.php?s=&threadid=34441)
*Gentleman (with pistol): Kinboat's Sherlock (http://forums.civfanatics.com/showthread.php?s=&threadid=84385).
?Gentleman with Ray Gun (cut'n'paste of above).
_Spring Heeled Jack (http://www.virtuescience.com/spring-heeled-jack.jpg).
_Black Coat (with Ray /Gauss Gun).
_Prestidigitator.
_Mechanical Man
_Deep Sea Diver (http://marbles.frothersunite.com/imag/vsf_men/Scheltrum5.jpg)
*Spaceman http://forums.civfanatics.com/attachment.php?attachmentid=89621&d=1117085121
?Frankenstein's Monster (Plot's Alpha Zombie).
?Nautilus Marine Sandris Indian Marine.
_Airship Commando (http://marbles.frothersunite.com/imag/vsf_men/Paroom09.jpg) or (http://marbles.frothersunite.com/imag/vsf_men/Eureka11.jpg)
*Paddle Barrel (Orthanc's http://forums.civfanatics.com/showthread.php?t=124185).
* Submarine (Wyrmshadow Nautilus).
*Airship (embryodead's Airship) http://forums.civfanatics.com/attachment.php?attachmentid=49545&d=1077985107)
_Aeronef Patrol Craft (http://marbles.frothersunite.com/imag/vsfvehicles/FSG1.jpg)
_Aeronef Cruiser (http://marbles.frothersunite.com/imag/vsfvehicles/Scheltrum3.jpg)
*Hilda Garde Airship (Hikaro http://forums.civfanatics.com/showthread.php?t=150270).
* Hikaro's Air Dreadnought http://forums.civfanatics.com/showthread.php?t=212385.
*Martian Ship aaglo's Phaseship (http://forums.civfanatics.com/showthread.php?s=&threadid=80882)
*Martian Aeronef (http://marbles.frothersunite.com/imag/vsfvehicles/Paroom1.jpg)
*Steam Aeronef (Hikaro's Steam Powered Airship http://forums.civfanatics.com/showthread.php?t=97387).
*Solar Sailer (Orthanc http://forums.civfanatics.com/showthread.php?t=124778).
*Flash Rocket (http://forums.civfanatics.com/showthread.php?t=126076).
*Spaceship (http://marbles.frothersunite.com/imag/vsfvehicles/Comet3.jpg)
_Armoured Walker (http://marbles.frothersunite.com/imag/vsfvehicles/Scheltrum5.jpg)
_Steam Tank (http://marbles.frothersunite.com/imag/vsfvehicles/Reverisco2.jpg)
_Tripod (http://marbles.frothersunite.com/imag/vsfvehicles/monolith.jpg)
*Giant Mechanical Spider (http://forums.civfanatics.com/attachment.php?attachmentid=16816&d=1028798446)
*Stegadon Rider (http://forums.civfanatics.com/showthread.php?s=&threadid=70746)
*Pterodactyls (http://forums.civfanatics.com/showthread.php?s=&threadid=85314)
*Naga Warrior http://forums.civfanatics.com/showthread.php?t=118166
*Naga Archer http://forums.civfanatics.com/showthread.php?t=118643
*Naga Sorceress (http://forums.civfanatics.com/showthread.php?t=118783)
*Nessie (http://forums.civfanatics.com/showthread.php?s=&threadid=84800)
*Giant Squid (http://forums.civfanatics.com/showthread.php?t=21163&highlight=squid)
*LMR's Triceratop's Rider http://forums.civfanatics.com/showthread.php?t=117173).
Blue Monkey Jun 12, 2008, 01:53 PM Some of the recent unit packs have featured possibilities for more quotidian units that are yet exotic enough for SP. For example, Wyrmshadow's Modern Romans (http://forums.civfanatics.com/showthread.php?t=268338), Gen. Rommel's Zouave WIP, Sandris' Gunpowder Era Indians (http://forums.civfanatics.com/showthread.php?t=259681) & French Fusilier, Grenadier, Chasseur, & Rifleman (http://forums.civfanatics.com/showthread.php?t=269535). I know I've also seen at least previews of a Legionnaire unit.
Blue Monkey Jun 14, 2008, 11:46 AM You might think this too goofy, but how about something like Chitty-Chitty-Bang-Bang as a "helicopter" type unit?
Plotinus Jun 14, 2008, 11:47 AM I'm sure there must be a unit somewhere that could be Captain Nemo - remember that the book doesn't specify his nationality, so he can be whatever you want.
I can't make any promises but I would like to put at least something together for this mod, so I shall bear the list in mind.
Balthasar Jun 14, 2008, 01:54 PM My suggestion for Nemo:
Uniformed Imperial Trooper by Smoking Mirror
http://forums.civfanatics.com/downloads.php?do=file&id=1600
or
Indian Sikh Rifleman by Sandris
http://forums.civfanatics.com/downloads.php?do=file&id=8130
Glad to have your support, Plotinus. Do you still have your Oriental Wizard files? We could use a Fu Manchu. I think King Arthur suggested using your Oriental Wizard for the time being.
Balthasar Jun 14, 2008, 02:23 PM Some additional ideas:
Units that don't exist anywhere yet: Sherlock Holmes with cape, Carriage, Jack the Ripper with black cape and dagger, 18thc Thug with blackjack, English gentleman w pistol, English Lady w small pistol, Verne style rocket ship, the Invisible Man.
Units that I know exist but aren't in the database: The Nautilus.
Also: Bug (Selenite) leaderhead.
Plotinus Jun 14, 2008, 02:30 PM [Balthasar] I keep all the creation files for my units so I can make variants if necessary. Obviously these are generally easier to make than new units from scratch, although if the existing one works well enough I'd prefer not to, since the really time-consuming element of unit-making (and the least pleasant) is not the construction and animation of the model but the making of palettes, turning everything into flics, testing, etc. And that's just as tiresome whether the unit is completely original or a slightly altered re-render of an old one.
Blue Monkey Jun 15, 2008, 08:03 AM @Plotinus - please make the SP Commando / Spring-Heeled Jack.
@ Balthasar -
Gentleman = Kinboat's Victorian Secret Service / Sherlock (http://forums.civfanatics.com/showthread.php?t=84385); unless you were thinking of someone in a frock coat & top hat?
Nautilus (x 3) in Wyrmshadow's 22 Victorian Ships (http://forums.civfanatics.com/showthread.php?p=4630982).
Although it's not Verne - Flamand's Flash Gordon Rocketship (http://forums.civfanatics.com/showthread.php?t=126076).
More Possibilities -
Kinboat's Industrial Legion (http://forums.civfanatics.com/showthread.php?t=89196).
Orthanc's Ornithopter (http://forums.civfanatics.com/showthread.php?t=124574).
Level's Rocket Soldier (http://forums.civfanatics.com/showthread.php?t=29113).
KingArthur Jun 15, 2008, 08:37 AM As BM says the VSS/Sherlock unit makes a fine Gentleman unit.
For the Black Coats I would like to see a unit like this: https://www.alexanderscostumes.com/store/images/Jack%20the%20Ripper%20Coat13321.jpg
With a sword cane (i.e. a thin sword concealed within the cane). and with a Pistol for an upgrade. With a dagger it could also pass as a Jack the Ripper unit. And of course, a Moriarty unit could be made from the same unit. So this would be top of my list for Plot or anyone else.
Blue Monkey Jun 15, 2008, 09:08 AM For the Black Coats I would like to see a unit like this: https://www.alexanderscostumes.com/store/images/Jack%20the%20Ripper%20Coat13321.jpg
With a sword cane (i.e. a thin sword concealed within the cane). and with a Pistol for an upgrade. With a dagger it could also pass as a Jack the Ripper unit. And of course, a Moriarty unit could be made from the same unit. So this would be top of my list for Plot or anyone else.with some clothing recoloring & a simple smooth face, something like the alchemist from Vidocq, it could become a unit for the Automatic Gentleman tech as well:
http://img294.imageshack.us/img294/4651/autogentuj3.png
Edit: perhaps civ-color for the waistcoat?
Balthasar Jun 15, 2008, 07:21 PM I agree that the english gentleman with top hat,frock coat and cane with a pistol and optional dagger attack would be the most useful thing we could get from a unit maker, but the carriage remains high on my wish list. Blue, thanks for the link to the Nautilis. It's a critical unit. I'm thinking the Disney Nautilis is (ironically) my favorite.
And I was thinking of the classic Holmes:
http://www.imaginaire.ca/Images2/Holmes-Image-Loupe.jpg
The little guy with the umbrella, while more universally useful, looks more like Dr. Watson than Holmes to me.
Hikaro Takayama Jun 15, 2008, 09:36 PM English Lady w small pistol
Blumofia or someone did a C&P unit that armed the Civ III PTW princess with a pistol.....
Edit: It was actually done by Beboy, and here it is:
http://forums.civfanatics.com/showthread.php?t=183618
http://img206.imageshack.us/img206/9591/previewppkt5.gif
Balthasar Jun 16, 2008, 04:02 AM I'm familiar with the princess with a pistol, Hikaro, but I was hoping for a more traditional looking Englishwoman. Maybe this one could be re-colored...
KingArthur Jun 16, 2008, 05:02 AM I would expect a lady of the Victorian Age to be more fully covered up so agree with Balthasar but we are short of units so a place could be found for her. Vuldacon made improvements to this unit including sounds that can be found in the EFZI2 scenario.
Virote_Considon Jun 16, 2008, 05:06 AM The most important thing about her is that her legs aren't showing, so I don't think she needs to be that more covered up :p
Hikaro Takayama Jun 16, 2008, 04:55 PM Yes, IIRC, Low-cut tops on dresses were quite in vogue during the Victorian times, but if a woman was brazen enough to show her *gasp* ankles in public, why, then she was quite the strumpet! :crazyeye:
Also see: The Gentlemans' Duel short animation (you can see it on Youtube).
Balthasar Jun 16, 2008, 07:42 PM I was thinking that if the dress were simply recolored red and purple, and the "crown" removed or recolored it should be fine. Any volunteers? I'd do it myself, but I don't know how. Indeed, if the attack anim from Aaglo's Fell Bat http://www.civfanatics.net/uploads9/FellBat.zip
were added, it could be Mina Harker. I've also thought about adding an ogre attack to some character to make a Jeckyll/Hyde. Whatdya think?
Blue Monkey Jun 16, 2008, 08:36 PM I've also thought about adding an ogre attack to some character to make a Jeckyll/Hyde. Whatdya think?How about using the Omega Zombie (http://forums.civfanatics.com/showthread.php?t=244603)?
Balthasar Jun 16, 2008, 10:33 PM How about using the Omega Zombie (http://forums.civfanatics.com/showthread.php?t=244603)?
You really do like to think outside the lines, don't you? I suppose any unit that is HUGE would work. I imagine that you'd want to try some different ones, to find one that looks like it really transforms properly.
Plotinus Jun 17, 2008, 12:19 AM But Mr Hyde was smaller than Dr Jekyll...
Balthasar Jun 17, 2008, 03:10 AM But Mr Hyde was smaller than Dr Jekyll...
HeHe! You're right, Plot, he was, in Stevenson's book! But in Alan Moore's LOEG, as well as the movie derived from it, Hyde is enormous. This is illustrated on the cover of The Black Dossier, where a "painting" of the original league in the background portrays a huge Hyde:
http://upload.wikimedia.org/wikipedia/en/b/be/BlackDossierCover.jpg In our Civ world, where the units are only this big we would probably be best served pretending that Moore is right and Hyde is huge, I'd think.
All in all, good point.
KingArthur Jun 17, 2008, 03:25 AM Moore also gives an interesting explanation for Hyde being big in Hyde's own words in LOEG. When the two personas initially split Hyde was small because he only encompassed the small amount of malice that was embodied in Jekyll initially. Jekyll himself was strong and vigorous to begin with. However, the split also meant that Jekyll took all of Hyde's drive (what makes a man a man you might argue) and overtime grew in size as that drive was chanelled into evil pursuits. At the same time as Hyde became the dominant persona Jekyll withered away. Come the second book of LOEG Jekyll hardly features at all. Don't know if that's hinted at or advanced in the original book but it's a quite interesting feature of the character.
Blue Monkey Jun 17, 2008, 05:47 PM There was discussion on a radio talk show last night of some contemporary airship designs. Maybe there's a little inspiration to be had here (http://www.coasttocoastam.com/gen/page2607.html?theme=light). And check out this prototype (http://www.aereon.com/pages/vectorotor.html) for something truly weird.
KingArthur Aug 01, 2008, 05:31 PM I've updated the first post with new unit lines. These are the unit lines for the League of Gentlemen and Diabolical Society factions of the Lost Worlds Scenario.
Hope you enjoy our picks (Balthasar and mine). We don't mind if you suggest alternatives or even better: offer to create some of the units we need to make the scenario a reality.
Moosezilla Aug 01, 2008, 06:51 PM I see that Fu Manchu and Alan Quartermain are included. Any consideration of Marvel comics device of next gen Shang chi and Clay Quartermain?
Balthasar Aug 02, 2008, 06:09 AM I see that Fu Manchu and Alan Quartermain are included. Any consideration of Marvel comics device of next gen Shang chi and Clay Quartermain?
As if it isn't hard enough to place actual 19th century characters! Think of this as a "First Gen" scenario....
jlvfr Aug 02, 2008, 09:42 AM Please, please leave Marvel & Co. out of this :cry:
Sjakelen Aug 06, 2008, 04:10 AM I can't believe that out of all the other SteamPunks here, no one else has played Rise of Legends...
A clockwork man: http://riseoflegends.com/media/vinci_concept_01.htm
A musketeer/rifleman with some airships: http://www.gram.pl/upl/artykul/20060609163521.jpg
A 'Doge Walker': http://riseoflegends.com/media/vinci_concept_02.htm
A clockwork spider: http://riseoflegends.com/media/vinci_concept_05.htm
A cargo dirigible, could be used as a bomber: http://riseoflegends.com/media/vinci_concept_03.htm
A scout unit: http://bp0.blogger.com/_W5vjauDJFGo/RhaAeDpM-kI/AAAAAAAAAFs/h3eiEV6-b9w/s1600-h/vinci_steamflyer_c.jpg
The 'Land Leviathan', a nearly all-powerful unit. Could be used as a troop transport/siege unit: http://www.hometheatermag.com/images/archivesart/0506riseoflegends.1.jpg
A few extra units, mostly made for siege: http://www.carlsguides.com/walkthroughs/riseoflegends/vinci/units/steamfortress.htm
jlvfr Aug 06, 2008, 04:35 AM I can't believe that out of all the other SteamPunks here, no one else has played Rise of Legends...
OooOO!! I remember that one! Great game, with great graphics. Had loads of fun with it... :goodjob:
Sjakelen Aug 06, 2008, 06:46 AM Oh, goody! Despite how painfully off-topic my next statement is, I have to admit that the Alin and Cuotl campaigns seemed a tad less satisfying than the Vinci one. Although I loved setting up two Vinci against two Alin with one Cuotl in quick battle.
Blue Monkey Aug 06, 2008, 07:44 AM I can't believe that out of all the other SteamPunks here, no one else has played Rise of Legends...Now there just remains the small step of these units undergoing the formality of conversion or reproduction in C3C. ;)
On another note, I'm often bothered by the inequality of some civs not having a shot at a Golden Age until late in the game when their UU finally appears. Would it be possible to have a UU for each era for every civ?
Sjakelen Aug 07, 2008, 01:30 AM Now there just remains the small step of these units undergoing the formality of conversion or reproduction in C3C. ;)
True, true, but I was under the impression that this was a thread for unit concepts, as well. If I was mistaken, I'll just let you guys keep going with what's already made, but a bit of clarification would be nice before I start posting any more ideas.
KingArthur Aug 07, 2008, 02:26 AM True, true, but I was under the impression that this was a thread for unit concepts, as well. If I was mistaken, I'll just let you guys keep going with what's already made, but a bit of clarification would be nice before I start posting any more ideas.
This is most definitely a place for posting unit concepts so you've made no mistake and please keep posting ideas. However, the unit lines have now been firmed up (not to say that they can't change) and are shown on the first post. There are a number of missing units that we will need to complete the scenario - concept art for these is especially welcome.
Blue Monkey Aug 07, 2008, 07:43 AM True, true, but I was under the impression that this was a thread for unit concepts, as well. If I was mistaken, I'll just let you guys keep going with what's already made, but a bit of clarification would be nice before I start posting any more ideas.Hey, I wasn't trying to discourage you at all. I'm just wishing there were more people active here that know how, have the software, and the time to convert some of the really nice units out there. We do have some excellent creators! Maybe seeing those units you linked to will inspire them.This is most definitely a place for posting unit concepts so you've made no mistake and please keep posting ideas. However, the unit lines have now been firmed up (not to say that they can't change) and are shown on the first post. There are a number of missing units that we will need to complete the scenario - concept art for these is especially welcome.Sjaken, keep in mind also that it looks like ultimately there are going to be at least three scenario/mods built around the same theme & mechanics - KingArthur's Earth Campaign (can't remember the working title off the top of my head), Balthasar's "Lost Worlds" that includes Barsoom, Luna, Earth & Pellucidar in a layered arrangement, and my "Sceptre & Orbs" that has Earth, Luna, Barsoom, Amtor, & Mongo as circular areas on an ocean = space map. Each of these has a somewhat different combination of civs, and therefore of needed units.
I also think that if we get as good playable WIP that general interest will increase and some more of the needed units will get made.
Ozymandias Aug 09, 2008, 02:51 PM I'm surprised you guys forgot THIS LINK (http://www.zeitcom.com/majgen/60lshp.html) from the first Steampunk thread.
Balthasar Aug 09, 2008, 07:56 PM Hey Oz! - thanks for the input.
I hadn't forgotten that link at all, as a matter of fact, you'll see a lot of land ships in the final version of this Mod - I think I can guarantee that. You can begin to see that in the description of the Unit Lines we've settled on for the first era humans in this thread's first post (http://forums.civfanatics.com/showpost.php?p=6040545&postcount=1). On that same post, there are a number of units that we need and don't have, and we've made specific requests in the forums for particular items, for instance, in the category "must have somehow" we have requested: A Moon Rocket, the Tardis (http://forums.civfanatics.com/showpost.php?p=7107826&postcount=2), and Jack the Ripper (http://forums.civfanatics.com/showpost.php?p=6965390&postcount=22) (and really, any character with a top hat and cape would be very, very useful here).
In the "we would have an immediate spot for that" category are: a Carriage (http://forums.civfanatics.com/showpost.php?p=6961740&postcount=13), and a Mammoth (http://forums.civfanatics.com/showpost.php?p=6978636&postcount=33) (for the Lost World).
I find it absolutely scandalous that we have piles and piles of airplanes and ships, but not one post-renaissance carriage anywhere. The carriage was only the principle means of land transportation for hundreds of years and yet - not one. No carts, not even a bicycle (there was one in Civ 2). And I don't buy the argument "the AI doesn't use them" because the AI doesn't understand Artillery either - that doesn't keep anyone from making it.
I'm trying my best to learn how to recolor and C'n'P units - for some reason I have yet to get Flicster to work, and I know that's the key to it - but in the meantime, we need a unit maker. Any takers? Anyone know of a dummy-proof tutorial for Flicster? The last one I tried immediately directed me to a file that doesn't exist, and I'm stuck.
Blue Monkey Aug 09, 2008, 10:21 PM "must have somehow" ... "we would have an immediate spot for that".Everybody appeal to (bribe, etc.) Plotinus to move the SteamPunk Commando (original discussion begins here) towards the front of his creation queue.
Balthasar Aug 10, 2008, 01:29 AM Everybody appeal to (bribe, etc.) Plotinus to move the SteamPunk Commando (original discussion begins here) towards the front of his creation queue.
I'd pose the question this way: Just out of curiosity, is anyone (including Plotinus) actually working on a steampunk unit right now, or planning to?
Plotinus Aug 10, 2008, 03:16 AM I'm not working on any units at the moment, unfortunately, because I simply don't have the time - odd given that I'm actually unemployed. I'm trying to complete the update to my African scenario first. But the Steampunk Commando is at the top of the list for when I do get around to making some more. I am also thinking that I might adapt the animations I did for my Hobbit Burglar to create a Jack the Ripper sort of unit, but I definitely can't promise that. The one I'd really like to have a go at is the Mechanical Elephant, but I've never been able to find a good enough elephant model that's cheap enough. Plus it might prove beyond my abilities anyway.
Ozymandias Aug 10, 2008, 07:11 AM Hey Oz! - thanks for the input.
I hadn't forgotten that link at all, as a matter of fact, you'll see a lot of land ships in the final version of this Mod - I think I can guarantee that. You can begin to see that in the description of the Unit Lines we've settled on for the first era humans in this thread's first post (http://forums.civfanatics.com/showpost.php?p=6040545&postcount=1). On that same post, there are a number of units that we need and don't have, and we've made specific requests in the forums for particular items, for instance, in the category "must have somehow" we have requested: A Moon Rocket, the Tardis (http://forums.civfanatics.com/showpost.php?p=7107826&postcount=2), and Jack the Ripper (http://forums.civfanatics.com/showpost.php?p=6965390&postcount=22) (and really, any character with a top hat and cape would be very, very useful here).
In the "we would have an immediate spot for that" category are: a Carriage (http://forums.civfanatics.com/showpost.php?p=6961740&postcount=13), and a Mammoth (http://forums.civfanatics.com/showpost.php?p=6978636&postcount=33) (for the Lost World).
I find it absolutely scandalous that we have piles and piles of airplanes and ships, but not one post-renaissance carriage anywhere. The carriage was only the principle means of land transportation for hundreds of years and yet - not one. No carts, not even a bicycle (there was one in Civ 2). And I don't buy the argument "the AI doesn't use them" because the AI doesn't understand Artillery either - that doesn't keep anyone from making it.
I'm trying my best to learn how to recolor and C'n'P units - for some reason I have yet to get Flicster to work, and I know that's the key to it - but in the meantime, we need a unit maker. Any takers? Anyone know of a dummy-proof tutorial for Flicster? The last one I tried immediately directed me to a file that doesn't exist, and I'm stuck.
No carriages but there a couple of covered wagons (ox-drawn IIRC). Would those help?
Blue Monkey Aug 10, 2008, 07:42 AM This is just a "what if ...", "maybe it would be fun to ..." suggestion, because it may be difficult to get any one to make these:
Each civ would have an outlandish one-off unit. For example, La Société Diabolique Secrète gets Professor Fate's Hannibal Twin-8.
http://www.availableimages.com/images/pictures/1965/greatrace/aph_5.jpg (http://www.availableimages.com/movies/1965/greatrace/pictures-greatrace_pph_5.html)
jlvfr Aug 10, 2008, 08:22 AM Each civ would have an outlandish one-off unit. For example, La Société Diabolique Secrète gets Professor Fate's Hannibal Twin-8.
ooo! Where is that from?!?!
Ozymandias Aug 10, 2008, 09:32 AM If you're going for UUs, there's always the surreal WW1 Russian "Tsar Tank":
Balthasar Aug 10, 2008, 10:36 AM No carriages but there a couple of covered wagons (ox-drawn IIRC). Would those help?
Sorry, no. I'm holding out for the carriage before I'll shut up. BTW, Thanks, Plotinus, for the update.
Blue Monkey Aug 10, 2008, 04:21 PM For example, La Société Diabolique Secrète gets Professor Fate's Hannibal Twin-8.ooo! Where is that from?!?!
The Great Race (http://en.wikipedia.org/wiki/The_Great_Race). some of Professor Fate's other devices have been discussed in the SP subforum. Speaking of which, wouldn't he make an interesting science advisor? Or at least a GL for them?
If you're going for UUs, there's always the surreal WW1 Russian "Tsar Tank":I like this view because you've got the soldier for a sense of scale.
thumbnail
http://img241.imageshack.us/img241/5869/weirdiodsgk6.th.jpg (http://img241.imageshack.us/my.php?image=weirdiodsgk6.jpg)
The amphibian on the bottom is German, I believe. Notice that the wheels are designed to function as paddlewheels while submerged.
Blue Monkey Aug 19, 2008, 05:20 PM I suggest we ask Orthanc or another ship builder to make us a "roller steamer" (steam-powered hydrofoil) (http://en.wikipedia.org/wiki/Roller_ship).
Ozymandias Aug 19, 2008, 06:28 PM I suggest we ask Orthanc or another ship builder to make us a "roller steamer" (steam-powered hydrofoil) (http://en.wikipedia.org/wiki/Roller_ship).
... And/or go with the little known factoid that the Austro-Hungarian navy experimented with hovercraft ( :eek: ) before WW1.
-Oz
Blue Monkey Aug 21, 2008, 03:20 PM Searching for something else in the archives, I came across a gas shell howitzer (http://forums.civfanatics.com/showthread.php?t=70343) unit - possibly for Era 3?
Moosezilla Aug 24, 2008, 06:38 AM Perhaps an alternate to nukes would be the compressed gas bomb? no radiation, otherwise effects like tac nuke.
Balthasar Aug 24, 2008, 01:45 PM Perhaps an alternate to nukes would be the compressed gas bomb? no radiation, otherwise effects like tac nuke.
We have a "nuke" unit: the Roch Fulgerator, first described by Jules Verne in his 1896 novel Facing the Flag (http://en.wikipedia.org/wiki/Facing_the_Flag). You can find it in the tech tree (http://forums.civfanatics.com/showpost.php?p=6024938&postcount=1) in the fourth era, enabled by Quantum Mechanics and the Roch Fulgerator wonder. As far as I know, this was the first description in literature of a true weapon of Mass Destruction. It is described in the book as a long distance particle beam weapon, although the placeholder unit that we've been using is the V2. If anyone can suggest (or make) a more appropriate looking unit, you can be sure it would be appreciated.
As for Blue Monkey's suggestion of the gas cannon - good idea. The gas cannon, another invention of Verne's that was far ahead of its time, appeared in the novel The Begum's Millions (http://en.wikipedia.org/wiki/The_Begum%27s_Millions) and shows up in this mod late in the third era after researching Chemical Warfare.
Speaking of units that we need, I have lately come up with some interesting pics of possible units for the unit makers to ponder, in particular for the Scout unit we need to have made, these courtesy of a model builder named SILLOF and found on his website (http://www.sillof.com/index.htm):
186791 186792
He has also modeled the LOEG Characters. Check out that website if you're interested.
jlvfr Aug 25, 2008, 12:02 PM We have a "nuke" unit:
I have a confession: the 1st thing I do in every scenario/mod I get is to take away the nukes. For reasons:
- they are far too cheap, pretty much any civ can get them;
- the computer starts using them as soon has it get's them, which pretty much means game over...
Balthasar Aug 25, 2008, 03:43 PM I have a confession: the 1st thing I do in every scenario/mod I get is to take away the nukes. For reasons:
- they are far too cheap, pretty much any civ can get them;
- the computer starts using them as soon has it get's them, which pretty much means game over...
Noted. The beauty of this is that we're making the rules here. What would you do with a Fulgerator then? Make it less powerful? More expensive? Its existence does have the advantage of focusing the mind on the tasks at hand....
Blue Monkey Aug 25, 2008, 05:34 PM Noted. The beauty of this is that we're making the rules here. What would you do with a Fulgerator then? Make it less powerful? More expensive? Its existence does have the advantage of focusing the mind on the tasks at hand....
A unique resource (the fulguration equivalent of Cavorite?*)
An improvement that can only be built if that resource is
within the city radius
a second (rare) strategic resource is available in the box
some previous improvement is already built (tesla wireless transmission power plant?)
The improvement auto-produces the Fulgurator on a long time scale
* I propose Balthasarium - the name kluged from the highly explosive crystal Balthazate (Guild Wars), Balthorium (necessary for the Russians' doomsday device in Dr. Strangelove), & giving us a little homage/inside joke.
Ozymandias Aug 26, 2008, 08:59 AM Re: the Fulgerator. For a stopgap at least, how about ruby sauce's Tesla Cannon?
-Oz
jlvfr Aug 26, 2008, 09:10 AM Noted. The beauty of this is that we're making the rules here. What would you do with a Fulgerator then? Make it less powerful? More expensive? Its existence does have the advantage of focusing the mind on the tasks at hand....
How about this: instead of a unit, turn the Fulgurator into a Wonder that either increases drastically the chance of a unit turning elite (say 5 times higher chance?) OR increases an army ability to carry, say, 5-6 units...
Blue Monkey Aug 26, 2008, 09:46 AM It's a WMD, not an improvement (even a GW).
Balthasar Aug 26, 2008, 10:05 AM Re: the Fulgerator. For a stopgap at least, how about ruby sauce's Tesla Cannon? -Oz
Ruby Sauce's Tesla Cannon appears in the third era after researching Directed Energy Weaponry.
I remember playing a mod that had an immobile beam weapon that sort of looked like an observatory and could be targeted anywhere on the map. That weapon was sort of how I imagine the Fulgerator working. Now if only I could remember what mod that weapon was in....
Blue Monkey Aug 26, 2008, 10:55 AM an immobile beam weapon that sort of looked like an observatorySounds like one of the requested wonder splashes :mischief:
jlvfr Aug 26, 2008, 11:10 AM It's a WMD, not an improvement (even a GW).
Yeah I know but my point is precisely to avoid WMDs. The computer uses them like popcorn :( thus ruining the game...
Moosezilla Aug 27, 2008, 05:10 AM I saw Atlantis the Lost Continent (again) and their solar powered weapon looked like it resulted in a WMD... Never could find the image...
Blue Monkey Aug 27, 2008, 04:39 PM I remember playing a mod that had an immobile beam weapon that sort of looked like an observatory and could be targeted anywhere on the map. That weapon was sort of how I imagine the Fulgerator working.http://img253.imageshack.us/img253/1058/fulguratorcv5.png
Balthasar Aug 28, 2008, 01:44 AM That's absolutely wonderful.
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