View Full Version : ARCHIVED: Discussion Topic - Unit Lines


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KingArthur
Oct 11, 2007, 03:11 PM
Here are the planned unit lines for the Lost Worlds Scenario.

ERA1
http://www.divshare.com/img/5078786-b9d.jpg

ERA2
http://www.divshare.com/img/5078787-fba.jpg

ERAS 3-4
http://www.divshare.com/img/5078788-b8a.jpgg


The units that don't actually exist are shown with a coloured background. You can see that we are short of a few units and desperately hope that someone will make them. Units that we need (http://forums.civfanatics.com/showthread.php?t=302186)

A BIG Thanks to Balam-Agab who has begun working on a Bobby and to Vuldacon who has agreed to create the TARDIS!

cubsfan6506
Oct 12, 2007, 12:21 AM
A bit off topic but what kind of document did you make those on.

aaglo
Oct 12, 2007, 02:01 AM
some suggestions from my units:
- Paddle wheel ironclad: http://forums.civfanatics.com/showthread.php?t=102186

- Da Vinci's tank: http://forums.civfanatics.com/showthread.php?t=90014

- Fireship: http://forums.civfanatics.com/showthread.php?s=&threadid=78861

- Hull destroyer ship: http://forums.civfanatics.com/showthread.php?t=105803

- Drillakilla: http://forums.civfanatics.com/showthread.php?s=&threadid=80214

- Rat tank: http://forums.civfanatics.com/showthread.php?t=156534

- Phaseship: http://forums.civfanatics.com/showthread.php?s=&threadid=80882

Some of them might be a bit too fantasy-like, but then again... maybe not.

KingArthur
Oct 12, 2007, 03:45 AM
@cubsfan - it's in an Excel spreadsheet. I just pasted in the civilopedia icons and resized the image to 65% and adjusted the cell height and width to fit them in.

@aaglo - thanks so much for the links. For the life of me I don't know how could I miss something as beautiful as the Phaseship.

I'll be updating the unit lines shortly :)

KingArthur
Oct 12, 2007, 02:40 PM
unit lines updated

Blue Monkey
Oct 15, 2007, 08:30 PM
You've got NONE for the Oriental Pre-Musket, but surely you could use the Shaolin Monk (http://forums.civfanatics.com/showthread.php?t=103360) CamJH made?

And what about this (http://en.wikipedia.org/wiki/The_Sultan%27s_Elephant) (originally from a Verne story, where it is steam-powered) for an Indian Armour unit?

Dark Crusader
Oct 17, 2007, 02:08 PM
KingArthur, I seem to recall Muffins did a sort of Steampunk fighter. Here ya go found it. I can only find a picture, but there is a full model on TurboSquid just search by his name "Muffins" or go to the link on one of his posts. There are also definately his three Warhammer 40k plane if you are interested.



Good luck I look forward to the scenario. :goodjob:

Blue Monkey
Oct 17, 2007, 07:27 PM
KingArthur, I seem to recall Muffins did a sort of Steampunk fighter. Here ya go found it.

http://forums.civfanatics.com/showpo...7&postcount=28

Good luck I look forward to the scenario. :goodjob:your link doesn't work.

Plotinus
Oct 18, 2007, 02:15 PM
That's because he copied the shortened version (with the "..." in the middle) rather than the complete URL!

Dark Crusader
Oct 18, 2007, 11:35 PM
@Plotinus, apparently the computer and I are not seeing eye to eye. Let me try one more time.:rolleyes:

http://forums.civfanatics.com/showthread.php?t=122121&page=2

@Blue there you go.

KingArthur
Oct 23, 2007, 11:16 AM
You've got NONE for the Oriental Pre-Musket, but surely you could use the Shaolin Monk (http://forums.civfanatics.com/showthread.php?t=103360) CamJH made?

The none is because they are too advanced technologically to need to worry about a premusket unit.

And what about this (http://en.wikipedia.org/wiki/The_Sultan%27s_Elephant) (originally from a Verne story, where it is steam-powered) for an Indian Armour unit?

It's a great concept for a unit. I'd love to see it but can't see it being made by anyone. I'll add it my wishlist.

KingArthur, I seem to recall Muffins did a sort of Steampunk fighter. Here ya go found it. I can only find a picture, but there is a full model on TurboSquid just search by his name "Muffins" or go to the link on one of his posts. There are also definately his three Warhammer 40k plane if you are interested.

Thanks for the link DC. I envisage advanced aircraft in this scenario to be aerial dreadnaughts like the one made by Hikaro. Think something like a steam punk battlestar galactica with bays full of vipers. The vipers of course could be explained as being coal fired beasties but I don't think I need a separate unit.

All advanced units are going to be of collosal size which may be anachronistic in today's thinking. I will have huge dreadnoughts roaming the oceans, collosal land dreadnoughts steaming across the countryside (possibly only effective for conquering the Netherlands) and mighty fortresses in the sky.

Plotinus
Oct 23, 2007, 11:29 AM
It's a great concept for a unit. I'd love to see it but can't see it being made by anyone. I'll add it my wishlist.

I actually saw that thing in Trafalgar Square; it was pretty impressive. I agree that it would be fiendishly hard to make, but it would be enormous fun to play with.

Stormrage
Oct 28, 2007, 02:35 PM
Goosamer Flying Boat
http://backroom.renderosity.com/~bryce/html/goosamer.jpg
http://www.renderosity.com/mod/freestuff/index.php?section_id=32&&page=13

Thought you might like it..

Blue Monkey
Oct 31, 2007, 12:33 PM
Captain Nemo's Commandos (http://technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=1277)? Can a carrier carry a helicopter carrying troops? It might be worth looking at that site's timeline (http://technovelgy.com/ct/ctnlistPubDate.asp) for other Steampunk ideas.

And how about Automatic City Gate Guardians (http://www.usmechatronics.com/usmgarage/WiiBot.html) (immobile, high defense numbers?)?

Hikaro Takayama
Nov 10, 2007, 08:20 PM
What about the Hilda Garde III airship I made... That one was actually steam-powered, too (not to mention the Highwind, the Brotherhood of steel airship, the Imperial Sky Armor, the.... Well, you get the idea).

I'll also have to see about starting a thread about this in the "Aural-Occular" section of the Brass Goggles steampunk forums and conscript recruit some volunteers for this project.... There are even a few civ players over there and at least 2 guys who use Bryce and other 3D progs to create some wild stuff......

KingArthur
Nov 11, 2007, 04:42 AM
I have all of your airship units, my only difficulty is fitting them all in. I planned on 3 different types. Of course I can always use them as flavour units for some of the civs.

That'd be cool if you manage to rustle up some help especially on the art side. Thanks

Hikaro Takayama
Nov 16, 2007, 10:34 AM
FYI, I'm also planning on re-doing my default steam airships, too... Make them look sorta like a flying version of the Monitor (actually, if I place the gun turrets right, I should be able to have all 4 turrets be able to bear on forward targets, thanks to the raised "poop deck" in the back...)

Blue Monkey
Nov 16, 2007, 11:48 AM
As creative as you are at making these I hope someday you will do a version of Robur's airship (http://en.wikipedia.org/wiki/Robur_the_Conqueror) with all the propellers & the devastating bombing attack. I'd be willing to track down as much concept art as you could want.

KingArthur
Nov 16, 2007, 04:44 PM
FYI, I'm also planning on re-doing my default steam airships, too... Make them look sorta like a flying version of the Monitor (actually, if I place the gun turrets right, I should be able to have all 4 turrets be able to bear on forward targets, thanks to the raised "poop deck" in the back...)

that's very good news indeed. An aerial ironclad would be really cool.

Blue Monkey
Nov 19, 2007, 06:49 PM
I think some of the Ork machines Aaglo is cranking out are worth considering as late-era units.

KingArthur
Nov 21, 2007, 07:08 AM
Yes that's an idea. There's some nice smoke effects on some of them - can't use the ones with the green guys showing though.

aaglo
Nov 21, 2007, 07:30 AM
Can't use the ones with the green guys showing though.

http://i50.photobucket.com/albums/f312/Tonito44/ThatsRacist.gif

;) :p

KingArthur
Nov 21, 2007, 08:22 AM
Some of my best fiend's are green :) (spelling mistake intentional)

Blue Monkey
Nov 21, 2007, 09:24 AM
To quote Kermit "It's not easy being green".

Hikaro Takayama
Dec 08, 2007, 10:51 PM
Hey, I have an idea: Maybe replace the Scientific Great Leader unit with something like a Spark, Madboy, (http://www.girlgeniusonline.com/info/glossary.php) or Mad Scientist, and give them some kind of insane attack power or something... After all, can't have steampunk without mad scientists......

RedwallFortress
Feb 05, 2008, 10:51 PM
You can probably use the bunch of cool Leman Russ Tanks (http://forums.civfanatics.com/showthread.php?t=93168) made by muffins.

Underpaid
Feb 18, 2008, 03:49 PM
Some unit suggestions:

Indian Musket: Indian Flintlock, by Sandris.

Meso-American Cavalry 1: Aztec Horseman by ShiroKobbure.

Meso-American Cavalry 2: Venezuelan Prócer by CivArmy s. 1994.

Blue Monkey
Apr 20, 2008, 02:59 PM
While doing some research on Indian war machinery & elephants I came across these. I've included captions that mention the designers/inventors in case someone wants to track down further images.

http://img442.imageshack.us/img442/2936/sptankspl3.jpg

Balthasar
May 15, 2008, 05:27 PM
Dinosaurs. We're gonna need dinosaurs, not just Supa's stuff, either.

KingArthur
May 15, 2008, 05:35 PM
There's all the units from PTW expansion pack. Also, Kinboat made a cool tribal warrior riding a triceratops.

Balthasar
May 15, 2008, 06:20 PM
There's all the units from PTW expansion pack. Also, Kinboat made a cool tribal warrior riding a triceratops.

I'll be damned!!! I had them the whole time. . .

Y'know Sid Meier's team worked for a while on a project called Dinosaurs but abandoned it. I wonder if those units were compatible with CivIII? I love to pry something like that free. Pterodactyls. . .

Blue Monkey
May 15, 2008, 11:20 PM
Dinosaurs. We're gonna need dinosaurs, not just Supa's stuff, either.I was already thinking of the lizardmen (Slann?) from the WH mod -both for jungle lurking & as a possible underworld civ.

Edit: and there's got a way to use one of those nazgul thingies as well.

Balthasar
May 15, 2008, 11:53 PM
I was already thinking of the lizardmen (Slann?) from the WH mod -both for jungle lurking & as a possible underworld civ.

Or as Tharks, perhaps...

I like the Nazgul.

Blue Monkey
May 16, 2008, 12:43 AM
They would make decent Tharks in terms of weapons, etc. But does the lack of a second pair of arms significantly lessen their suitability?

Plotinus
May 16, 2008, 06:00 AM
I'll be damned!!! I had them the whole time. . .

Y'know Sid Meier's team worked for a while on a project called Dinosaurs but abandoned it. I wonder if those units were compatible with CivIII? I love to pry something like that free. Pterodactyls. . .

Pterodactyls weren't dinosaurs...

Had to be said! But I'd like to see something from Sid Meier about such things whatever they are.

Blue Monkey
May 16, 2008, 11:44 AM
Dinosaurs. We're gonna need dinosaurs, not just Supa's stuff, either.Tech Icon Or Wonder?

http://img176.imageshack.us/img176/8299/zeppelinvpterodactyls74qx8.jpgThere's all the units from PTW expansion pack. Also, Kinboat made a cool tribal warrior riding a triceratops. Pterodactyls. . .Also by Kinboat. (http://forums.civfanatics.com/showthread.php?t=85314&highlight=pterodactyl)


Pterodactyls weren't dinosaurs...


http://img176.imageshack.us/img176/3223/alleyoopmg9.jpg

No more zebra diatribes!:p

Balthasar
May 16, 2008, 05:01 PM
Hmmm. Ok, we've got alot more dinos than I thought we did. Now we need Sabertooth tigers and Mastodons, according to Burroughs. . .

"Zeppelin vs. Pterodactyls" is hilarious - I can't believe you found that....

jlvfr
May 19, 2008, 10:14 AM
Tech Icon Or Wonder?

*snip zepelin vs flying lizards*


Both I'd say :)

Plotinus
Jun 03, 2008, 11:19 AM
I don't have time to browse the threads, but has Spring-Heeled Jack been considered as a villain/character/unit type/something?

Blue Monkey
Jun 03, 2008, 12:22 PM
I don't have time to browse the threads, but has Spring-Heeled Jack been considered as a villain/character/unit type/something?:hmm: Now you've got me confused!?

Here's some things I just googled and thought would make great units in the game: The powered dirigeable (probably pedal powered :lol:) and a Steampunk Commando, parachuting behind enemy lines from the aforementioned dirigeable.http://forums.civfanatics.com/attachment.php?attachmentid=162048&d=1192099770

Not only do I love the idea of the Steampunk Commando, I surprisingly have some wing models that might be suitable, and which I never thought I'd have a use for:That's Great Plotinus.I'll add these units to the to-do list then, although there are some others already on it that must take priority...Your Steampunk Commando sounds a lot like Spring-Heeled Jack (http://en.wikipedia.org/wiki/Spring_Heeled_Jack). Here's an image featuring him of a very rough and raw tech icon I'm tenatively calling Alter Egos:
http://img516.imageshack.us/img516/3320/alteregolargezb3.pngSpring-heeled Jack - brilliant idea!Is there an Absent-Minded Professor in the house?

Plotinus
Jun 03, 2008, 01:00 PM
Ah. By the way, how about making this mod set in Victorian times, but with modern technology powered by steam?

KingArthur
Jun 03, 2008, 02:54 PM
Hey Plot. You should check out the Map Creation Thread for the latest on the direction of the scenario. It now encompasses Great Britain, Underwater Kingdoms, the Centre of the Earth, the Moon and Mars.

Would you be amenable to a spot of unit making for the scenario? I have some specific requests. Tally ho.

Plotinus
Jun 03, 2008, 04:14 PM
I was looking at that thread and the mentions of various nefarious characters when Spring-Heeled Jack suddenly leaped into my mind, but I thought I'd mention it here as it seemed more appropriate. The wild direction of the mod is looking great.

I would very much like to put together some units and indeed promised to do so a while ago, but I have to say that it's looking like it might be hard to find time at the moment (most of my time is currently being taken up with job-hunting, house-hunting, and article-writing, and what's left seems to be getting taken up by Super Mario Galaxy). If you let me know the most important requests I'll at least do my best to think about it.

KingArthur
Jun 03, 2008, 05:09 PM
That's super. Life can be hectic and yours certainly sounds so- there's just not enough hours in a day. I'll compile a set of pics of units and you can decide which if any you would like to do. Any help would be very much appreciated.

KingArthur
Jun 05, 2008, 03:46 PM
Key
_ no unit made (yet)
? suggested unit to fill this place.
* definite unit for the scenario

This is a list of units for the scenario. Feel free to suggest more. I've still to add in the some of the other units. Not sure about the Vril or whether Naga's qualify as Atlanteans? Not sure either about Selenites or Green Martians. Who will make 4 armed, 15 foot Green Martians?

_Professor Moriarty (www.internationalhero.co.uk/m/moriarty.gif).
?Phileas Fogg Firaxis' Abe Lincoln.
*Fu Manchu (Plot's Oriental Wiz/Enchanter).
*Count Dracula (embryodead's Vampire) (http://forums.civfanatics.com/showthread.php?threadid=65759).
_Dr. Frankenstein.
_Sherlock Holmes.
_Tarzan.
_Dr.Jekyll -> Mr Hyde. (http://marbles.frothersunite.com/imag/vsf_men/Paroom08.jpg)
_Captain Nemo (http://marbles.frothersunite.com/imag/vsf_men/Paroom04.jpg)
_Footpad (with cudgel).
_Black Coat (with pistol).
*Adventurer: Kinboat's Adventurer (http://forums.civfanatics.com/showthread.php?s=&threadid=34441)
*Gentleman (with pistol): Kinboat's Sherlock (http://forums.civfanatics.com/showthread.php?s=&threadid=84385).
?Gentleman with Ray Gun (cut'n'paste of above).
_Spring Heeled Jack (http://www.virtuescience.com/spring-heeled-jack.jpg).
_Black Coat (with Ray /Gauss Gun).
_Prestidigitator.
_Mechanical Man
_Deep Sea Diver (http://marbles.frothersunite.com/imag/vsf_men/Scheltrum5.jpg)
*Spaceman http://forums.civfanatics.com/attachment.php?attachmentid=89621&d=1117085121
?Frankenstein's Monster (Plot's Alpha Zombie).
?Nautilus Marine Sandris Indian Marine.
_Airship Commando (http://marbles.frothersunite.com/imag/vsf_men/Paroom09.jpg) or (http://marbles.frothersunite.com/imag/vsf_men/Eureka11.jpg)

*Paddle Barrel (Orthanc's http://forums.civfanatics.com/showthread.php?t=124185).
* Submarine (Wyrmshadow Nautilus).

*Airship (embryodead's Airship) http://forums.civfanatics.com/attachment.php?attachmentid=49545&d=1077985107)
_Aeronef Patrol Craft (http://marbles.frothersunite.com/imag/vsfvehicles/FSG1.jpg)
_Aeronef Cruiser (http://marbles.frothersunite.com/imag/vsfvehicles/Scheltrum3.jpg)
*Hilda Garde Airship (Hikaro http://forums.civfanatics.com/showthread.php?t=150270).
* Hikaro's Air Dreadnought http://forums.civfanatics.com/showthread.php?t=212385.
*Martian Ship aaglo's Phaseship (http://forums.civfanatics.com/showthread.php?s=&threadid=80882)
*Martian Aeronef (http://marbles.frothersunite.com/imag/vsfvehicles/Paroom1.jpg)
*Steam Aeronef (Hikaro's Steam Powered Airship http://forums.civfanatics.com/showthread.php?t=97387).
*Solar Sailer (Orthanc http://forums.civfanatics.com/showthread.php?t=124778).
*Flash Rocket (http://forums.civfanatics.com/showthread.php?t=126076).
*Spaceship (http://marbles.frothersunite.com/imag/vsfvehicles/Comet3.jpg)

_Armoured Walker (http://marbles.frothersunite.com/imag/vsfvehicles/Scheltrum5.jpg)
_Steam Tank (http://marbles.frothersunite.com/imag/vsfvehicles/Reverisco2.jpg)
_Tripod (http://marbles.frothersunite.com/imag/vsfvehicles/monolith.jpg)
*Giant Mechanical Spider (http://forums.civfanatics.com/attachment.php?attachmentid=16816&d=1028798446)

*Stegadon Rider (http://forums.civfanatics.com/showthread.php?s=&threadid=70746)
*Pterodactyls (http://forums.civfanatics.com/showthread.php?s=&threadid=85314)
*Naga Warrior http://forums.civfanatics.com/showthread.php?t=118166
*Naga Archer http://forums.civfanatics.com/showthread.php?t=118643
*Naga Sorceress (http://forums.civfanatics.com/showthread.php?t=118783)
*Nessie (http://forums.civfanatics.com/showthread.php?s=&threadid=84800)
*Giant Squid (http://forums.civfanatics.com/showthread.php?t=21163&highlight=squid)
*LMR's Triceratop's Rider http://forums.civfanatics.com/showthread.php?t=117173).

Blue Monkey
Jun 12, 2008, 02:53 PM
Some of the recent unit packs have featured possibilities for more quotidian units that are yet exotic enough for SP. For example, Wyrmshadow's Modern Romans (http://forums.civfanatics.com/showthread.php?t=268338), Gen. Rommel's Zouave WIP, Sandris' Gunpowder Era Indians (http://forums.civfanatics.com/showthread.php?t=259681) & French Fusilier, Grenadier, Chasseur, & Rifleman (http://forums.civfanatics.com/showthread.php?t=269535). I know I've also seen at least previews of a Legionnaire unit.

Blue Monkey
Jun 14, 2008, 12:46 PM
You might think this too goofy, but how about something like Chitty-Chitty-Bang-Bang as a "helicopter" type unit?

Plotinus
Jun 14, 2008, 12:47 PM
I'm sure there must be a unit somewhere that could be Captain Nemo - remember that the book doesn't specify his nationality, so he can be whatever you want.

I can't make any promises but I would like to put at least something together for this mod, so I shall bear the list in mind.

Balthasar
Jun 14, 2008, 02:54 PM
My suggestion for Nemo:

Uniformed Imperial Trooper by Smoking Mirror
http://forums.civfanatics.com/downloads.php?do=file&id=1600

or

Indian Sikh Rifleman by Sandris
http://forums.civfanatics.com/downloads.php?do=file&id=8130

Glad to have your support, Plotinus. Do you still have your Oriental Wizard files? We could use a Fu Manchu. I think King Arthur suggested using your Oriental Wizard for the time being.

Balthasar
Jun 14, 2008, 03:23 PM
Some additional ideas:

Units that don't exist anywhere yet: Sherlock Holmes with cape, Carriage, Jack the Ripper with black cape and dagger, 18thc Thug with blackjack, English gentleman w pistol, English Lady w small pistol, Verne style rocket ship, the Invisible Man.

Units that I know exist but aren't in the database: The Nautilus.

Also: Bug (Selenite) leaderhead.

Plotinus
Jun 14, 2008, 03:30 PM
[Balthasar] I keep all the creation files for my units so I can make variants if necessary. Obviously these are generally easier to make than new units from scratch, although if the existing one works well enough I'd prefer not to, since the really time-consuming element of unit-making (and the least pleasant) is not the construction and animation of the model but the making of palettes, turning everything into flics, testing, etc. And that's just as tiresome whether the unit is completely original or a slightly altered re-render of an old one.

Blue Monkey
Jun 15, 2008, 09:03 AM
@Plotinus - please make the SP Commando / Spring-Heeled Jack.

@ Balthasar -
Gentleman = Kinboat's Victorian Secret Service / Sherlock (http://forums.civfanatics.com/showthread.php?t=84385); unless you were thinking of someone in a frock coat & top hat?
Nautilus (x 3) in Wyrmshadow's 22 Victorian Ships (http://forums.civfanatics.com/showthread.php?p=4630982).
Although it's not Verne - Flamand's Flash Gordon Rocketship (http://forums.civfanatics.com/showthread.php?t=126076).

More Possibilities -
Kinboat's Industrial Legion (http://forums.civfanatics.com/showthread.php?t=89196).
Orthanc's Ornithopter (http://forums.civfanatics.com/showthread.php?t=124574).
Level's Rocket Soldier (http://forums.civfanatics.com/showthread.php?t=29113).

KingArthur
Jun 15, 2008, 09:37 AM
As BM says the VSS/Sherlock unit makes a fine Gentleman unit.

For the Black Coats I would like to see a unit like this: https://www.alexanderscostumes.com/store/images/Jack%20the%20Ripper%20Coat13321.jpg

With a sword cane (i.e. a thin sword concealed within the cane). and with a Pistol for an upgrade. With a dagger it could also pass as a Jack the Ripper unit. And of course, a Moriarty unit could be made from the same unit. So this would be top of my list for Plot or anyone else.

Blue Monkey
Jun 15, 2008, 10:08 AM
For the Black Coats I would like to see a unit like this: https://www.alexanderscostumes.com/store/images/Jack%20the%20Ripper%20Coat13321.jpg

With a sword cane (i.e. a thin sword concealed within the cane). and with a Pistol for an upgrade. With a dagger it could also pass as a Jack the Ripper unit. And of course, a Moriarty unit could be made from the same unit. So this would be top of my list for Plot or anyone else.with some clothing recoloring & a simple smooth face, something like the alchemist from Vidocq, it could become a unit for the Automatic Gentleman tech as well:

http://img294.imageshack.us/img294/4651/autogentuj3.png

Edit: perhaps civ-color for the waistcoat?

Balthasar
Jun 15, 2008, 08:21 PM
I agree that the english gentleman with top hat,frock coat and cane with a pistol and optional dagger attack would be the most useful thing we could get from a unit maker, but the carriage remains high on my wish list. Blue, thanks for the link to the Nautilis. It's a critical unit. I'm thinking the Disney Nautilis is (ironically) my favorite.

And I was thinking of the classic Holmes:

http://www.imaginaire.ca/Images2/Holmes-Image-Loupe.jpg

The little guy with the umbrella, while more universally useful, looks more like Dr. Watson than Holmes to me.

Hikaro Takayama
Jun 15, 2008, 10:36 PM
English Lady w small pistol

Blumofia or someone did a C&P unit that armed the Civ III PTW princess with a pistol.....

Edit: It was actually done by Beboy, and here it is:

http://forums.civfanatics.com/showthread.php?t=183618

http://img206.imageshack.us/img206/9591/previewppkt5.gif

Balthasar
Jun 16, 2008, 05:02 AM
I'm familiar with the princess with a pistol, Hikaro, but I was hoping for a more traditional looking Englishwoman. Maybe this one could be re-colored...

KingArthur
Jun 16, 2008, 06:02 AM
I would expect a lady of the Victorian Age to be more fully covered up so agree with Balthasar but we are short of units so a place could be found for her. Vuldacon made improvements to this unit including sounds that can be found in the EFZI2 scenario.

Virote_Considon
Jun 16, 2008, 06:06 AM
The most important thing about her is that her legs aren't showing, so I don't think she needs to be that more covered up :p

Hikaro Takayama
Jun 16, 2008, 05:55 PM
Yes, IIRC, Low-cut tops on dresses were quite in vogue during the Victorian times, but if a woman was brazen enough to show her *gasp* ankles in public, why, then she was quite the strumpet! :crazyeye:

Also see: The Gentlemans' Duel short animation (you can see it on Youtube).

Balthasar
Jun 16, 2008, 08:42 PM
I was thinking that if the dress were simply recolored red and purple, and the "crown" removed or recolored it should be fine. Any volunteers? I'd do it myself, but I don't know how. Indeed, if the attack anim from Aaglo's Fell Bat http://www.civfanatics.net/uploads9/FellBat.zip
were added, it could be Mina Harker. I've also thought about adding an ogre attack to some character to make a Jeckyll/Hyde. Whatdya think?

Blue Monkey
Jun 16, 2008, 09:36 PM
I've also thought about adding an ogre attack to some character to make a Jeckyll/Hyde. Whatdya think?How about using the Omega Zombie (http://forums.civfanatics.com/showthread.php?t=244603)?

Balthasar
Jun 16, 2008, 11:33 PM
How about using the Omega Zombie (http://forums.civfanatics.com/showthread.php?t=244603)?

You really do like to think outside the lines, don't you? I suppose any unit that is HUGE would work. I imagine that you'd want to try some different ones, to find one that looks like it really transforms properly.

Plotinus
Jun 17, 2008, 01:19 AM
But Mr Hyde was smaller than Dr Jekyll...

Balthasar
Jun 17, 2008, 04:10 AM
But Mr Hyde was smaller than Dr Jekyll...

HeHe! You're right, Plot, he was, in Stevenson's book! But in Alan Moore's LOEG, as well as the movie derived from it, Hyde is enormous. This is illustrated on the cover of The Black Dossier, where a "painting" of the original league in the background portrays a huge Hyde:
http://upload.wikimedia.org/wikipedia/en/b/be/BlackDossierCover.jpg In our Civ world, where the units are only this big we would probably be best served pretending that Moore is right and Hyde is huge, I'd think.

All in all, good point.

KingArthur
Jun 17, 2008, 04:25 AM
Moore also gives an interesting explanation for Hyde being big in Hyde's own words in LOEG. When the two personas initially split Hyde was small because he only encompassed the small amount of malice that was embodied in Jekyll initially. Jekyll himself was strong and vigorous to begin with. However, the split also meant that Jekyll took all of Hyde's drive (what makes a man a man you might argue) and overtime grew in size as that drive was chanelled into evil pursuits. At the same time as Hyde became the dominant persona Jekyll withered away. Come the second book of LOEG Jekyll hardly features at all. Don't know if that's hinted at or advanced in the original book but it's a quite interesting feature of the character.

Blue Monkey
Jun 17, 2008, 06:47 PM
There was discussion on a radio talk show last night of some contemporary airship designs. Maybe there's a little inspiration to be had here (http://www.coasttocoastam.com/gen/page2607.html?theme=light). And check out this prototype (http://www.aereon.com/pages/vectorotor.html) for something truly weird.

KingArthur
Aug 01, 2008, 06:31 PM
I've updated the first post with new unit lines. These are the unit lines for the League of Gentlemen and Diabolical Society factions of the Lost Worlds Scenario.

Hope you enjoy our picks (Balthasar and mine). We don't mind if you suggest alternatives or even better: offer to create some of the units we need to make the scenario a reality.

Moosezilla
Aug 01, 2008, 07:51 PM
I see that Fu Manchu and Alan Quartermain are included. Any consideration of Marvel comics device of next gen Shang chi and Clay Quartermain?

Balthasar
Aug 02, 2008, 07:09 AM
I see that Fu Manchu and Alan Quartermain are included. Any consideration of Marvel comics device of next gen Shang chi and Clay Quartermain?

As if it isn't hard enough to place actual 19th century characters! Think of this as a "First Gen" scenario....

jlvfr
Aug 02, 2008, 10:42 AM
Please, please leave Marvel & Co. out of this :cry:

Sjakelen
Aug 06, 2008, 05:10 AM
I can't believe that out of all the other SteamPunks here, no one else has played Rise of Legends...

A clockwork man: http://riseoflegends.com/media/vinci_concept_01.htm

A musketeer/rifleman with some airships: http://www.gram.pl/upl/artykul/20060609163521.jpg

A 'Doge Walker': http://riseoflegends.com/media/vinci_concept_02.htm

A clockwork spider: http://riseoflegends.com/media/vinci_concept_05.htm

A cargo dirigible, could be used as a bomber: http://riseoflegends.com/media/vinci_concept_03.htm

A scout unit: http://bp0.blogger.com/_W5vjauDJFGo/RhaAeDpM-kI/AAAAAAAAAFs/h3eiEV6-b9w/s1600-h/vinci_steamflyer_c.jpg

The 'Land Leviathan', a nearly all-powerful unit. Could be used as a troop transport/siege unit: http://www.hometheatermag.com/images/archivesart/0506riseoflegends.1.jpg

A few extra units, mostly made for siege: http://www.carlsguides.com/walkthroughs/riseoflegends/vinci/units/steamfortress.htm

jlvfr
Aug 06, 2008, 05:35 AM
I can't believe that out of all the other SteamPunks here, no one else has played Rise of Legends...



OooOO!! I remember that one! Great game, with great graphics. Had loads of fun with it... :goodjob:

Sjakelen
Aug 06, 2008, 07:46 AM
Oh, goody! Despite how painfully off-topic my next statement is, I have to admit that the Alin and Cuotl campaigns seemed a tad less satisfying than the Vinci one. Although I loved setting up two Vinci against two Alin with one Cuotl in quick battle.

Blue Monkey
Aug 06, 2008, 08:44 AM
I can't believe that out of all the other SteamPunks here, no one else has played Rise of Legends...Now there just remains the small step of these units undergoing the formality of conversion or reproduction in C3C. ;)

On another note, I'm often bothered by the inequality of some civs not having a shot at a Golden Age until late in the game when their UU finally appears. Would it be possible to have a UU for each era for every civ?

Sjakelen
Aug 07, 2008, 02:30 AM
Now there just remains the small step of these units undergoing the formality of conversion or reproduction in C3C. ;)

True, true, but I was under the impression that this was a thread for unit concepts, as well. If I was mistaken, I'll just let you guys keep going with what's already made, but a bit of clarification would be nice before I start posting any more ideas.

KingArthur
Aug 07, 2008, 03:26 AM
True, true, but I was under the impression that this was a thread for unit concepts, as well. If I was mistaken, I'll just let you guys keep going with what's already made, but a bit of clarification would be nice before I start posting any more ideas.

This is most definitely a place for posting unit concepts so you've made no mistake and please keep posting ideas. However, the unit lines have now been firmed up (not to say that they can't change) and are shown on the first post. There are a number of missing units that we will need to complete the scenario - concept art for these is especially welcome.

Blue Monkey
Aug 07, 2008, 08:43 AM
True, true, but I was under the impression that this was a thread for unit concepts, as well. If I was mistaken, I'll just let you guys keep going with what's already made, but a bit of clarification would be nice before I start posting any more ideas.Hey, I wasn't trying to discourage you at all. I'm just wishing there were more people active here that know how, have the software, and the time to convert some of the really nice units out there. We do have some excellent creators! Maybe seeing those units you linked to will inspire them.This is most definitely a place for posting unit concepts so you've made no mistake and please keep posting ideas. However, the unit lines have now been firmed up (not to say that they can't change) and are shown on the first post. There are a number of missing units that we will need to complete the scenario - concept art for these is especially welcome.Sjaken, keep in mind also that it looks like ultimately there are going to be at least three scenario/mods built around the same theme & mechanics - KingArthur's Earth Campaign (can't remember the working title off the top of my head), Balthasar's "Lost Worlds" that includes Barsoom, Luna, Earth & Pellucidar in a layered arrangement, and my "Sceptre & Orbs" that has Earth, Luna, Barsoom, Amtor, & Mongo as circular areas on an ocean = space map. Each of these has a somewhat different combination of civs, and therefore of needed units.

I also think that if we get as good playable WIP that general interest will increase and some more of the needed units will get made.

Ozymandias
Aug 09, 2008, 03:51 PM
I'm surprised you guys forgot THIS LINK (http://www.zeitcom.com/majgen/60lshp.html) from the first Steampunk thread.

Balthasar
Aug 09, 2008, 08:56 PM
Hey Oz! - thanks for the input.

I hadn't forgotten that link at all, as a matter of fact, you'll see a lot of land ships in the final version of this Mod - I think I can guarantee that. You can begin to see that in the description of the Unit Lines we've settled on for the first era humans in this thread's first post (http://forums.civfanatics.com/showpost.php?p=6040545&postcount=1). On that same post, there are a number of units that we need and don't have, and we've made specific requests in the forums for particular items, for instance, in the category "must have somehow" we have requested: A Moon Rocket, the Tardis (http://forums.civfanatics.com/showpost.php?p=7107826&postcount=2), and Jack the Ripper (http://forums.civfanatics.com/showpost.php?p=6965390&postcount=22) (and really, any character with a top hat and cape would be very, very useful here).

In the "we would have an immediate spot for that" category are: a Carriage (http://forums.civfanatics.com/showpost.php?p=6961740&postcount=13), and a Mammoth (http://forums.civfanatics.com/showpost.php?p=6978636&postcount=33) (for the Lost World).

I find it absolutely scandalous that we have piles and piles of airplanes and ships, but not one post-renaissance carriage anywhere. The carriage was only the principle means of land transportation for hundreds of years and yet - not one. No carts, not even a bicycle (there was one in Civ 2). And I don't buy the argument "the AI doesn't use them" because the AI doesn't understand Artillery either - that doesn't keep anyone from making it.

I'm trying my best to learn how to recolor and C'n'P units - for some reason I have yet to get Flicster to work, and I know that's the key to it - but in the meantime, we need a unit maker. Any takers? Anyone know of a dummy-proof tutorial for Flicster? The last one I tried immediately directed me to a file that doesn't exist, and I'm stuck.

Blue Monkey
Aug 09, 2008, 11:21 PM
"must have somehow" ... "we would have an immediate spot for that".Everybody appeal to (bribe, etc.) Plotinus to move the SteamPunk Commando (original discussion begins here) towards the front of his creation queue.

Balthasar
Aug 10, 2008, 02:29 AM
Everybody appeal to (bribe, etc.) Plotinus to move the SteamPunk Commando (original discussion begins here) towards the front of his creation queue.

I'd pose the question this way: Just out of curiosity, is anyone (including Plotinus) actually working on a steampunk unit right now, or planning to?

Plotinus
Aug 10, 2008, 04:16 AM
I'm not working on any units at the moment, unfortunately, because I simply don't have the time - odd given that I'm actually unemployed. I'm trying to complete the update to my African scenario first. But the Steampunk Commando is at the top of the list for when I do get around to making some more. I am also thinking that I might adapt the animations I did for my Hobbit Burglar to create a Jack the Ripper sort of unit, but I definitely can't promise that. The one I'd really like to have a go at is the Mechanical Elephant, but I've never been able to find a good enough elephant model that's cheap enough. Plus it might prove beyond my abilities anyway.

Ozymandias
Aug 10, 2008, 08:11 AM
Hey Oz! - thanks for the input.

I hadn't forgotten that link at all, as a matter of fact, you'll see a lot of land ships in the final version of this Mod - I think I can guarantee that. You can begin to see that in the description of the Unit Lines we've settled on for the first era humans in this thread's first post (http://forums.civfanatics.com/showpost.php?p=6040545&postcount=1). On that same post, there are a number of units that we need and don't have, and we've made specific requests in the forums for particular items, for instance, in the category "must have somehow" we have requested: A Moon Rocket, the Tardis (http://forums.civfanatics.com/showpost.php?p=7107826&postcount=2), and Jack the Ripper (http://forums.civfanatics.com/showpost.php?p=6965390&postcount=22) (and really, any character with a top hat and cape would be very, very useful here).

In the "we would have an immediate spot for that" category are: a Carriage (http://forums.civfanatics.com/showpost.php?p=6961740&postcount=13), and a Mammoth (http://forums.civfanatics.com/showpost.php?p=6978636&postcount=33) (for the Lost World).

I find it absolutely scandalous that we have piles and piles of airplanes and ships, but not one post-renaissance carriage anywhere. The carriage was only the principle means of land transportation for hundreds of years and yet - not one. No carts, not even a bicycle (there was one in Civ 2). And I don't buy the argument "the AI doesn't use them" because the AI doesn't understand Artillery either - that doesn't keep anyone from making it.

I'm trying my best to learn how to recolor and C'n'P units - for some reason I have yet to get Flicster to work, and I know that's the key to it - but in the meantime, we need a unit maker. Any takers? Anyone know of a dummy-proof tutorial for Flicster? The last one I tried immediately directed me to a file that doesn't exist, and I'm stuck.

No carriages but there a couple of covered wagons (ox-drawn IIRC). Would those help?

Blue Monkey
Aug 10, 2008, 08:42 AM
This is just a "what if ...", "maybe it would be fun to ..." suggestion, because it may be difficult to get any one to make these:

Each civ would have an outlandish one-off unit. For example, La Société Diabolique Secrète gets Professor Fate's Hannibal Twin-8.

http://www.availableimages.com/images/pictures/1965/greatrace/aph_5.jpg (http://www.availableimages.com/movies/1965/greatrace/pictures-greatrace_pph_5.html)

jlvfr
Aug 10, 2008, 09:22 AM
Each civ would have an outlandish one-off unit. For example, La Société Diabolique Secrète gets Professor Fate's Hannibal Twin-8.


ooo! Where is that from?!?!

Ozymandias
Aug 10, 2008, 10:32 AM
If you're going for UUs, there's always the surreal WW1 Russian "Tsar Tank":

Balthasar
Aug 10, 2008, 11:36 AM
No carriages but there a couple of covered wagons (ox-drawn IIRC). Would those help?

Sorry, no. I'm holding out for the carriage before I'll shut up. BTW, Thanks, Plotinus, for the update.

Blue Monkey
Aug 10, 2008, 05:21 PM
For example, La Société Diabolique Secrète gets Professor Fate's Hannibal Twin-8.ooo! Where is that from?!?!
The Great Race (http://en.wikipedia.org/wiki/The_Great_Race). some of Professor Fate's other devices have been discussed in the SP subforum. Speaking of which, wouldn't he make an interesting science advisor? Or at least a GL for them?
If you're going for UUs, there's always the surreal WW1 Russian "Tsar Tank":I like this view because you've got the soldier for a sense of scale.

thumbnail
http://img241.imageshack.us/img241/5869/weirdiodsgk6.th.jpg (http://img241.imageshack.us/my.php?image=weirdiodsgk6.jpg)

The amphibian on the bottom is German, I believe. Notice that the wheels are designed to function as paddlewheels while submerged.

Blue Monkey
Aug 19, 2008, 06:20 PM
I suggest we ask Orthanc or another ship builder to make us a "roller steamer" (steam-powered hydrofoil) (http://en.wikipedia.org/wiki/Roller_ship).

Ozymandias
Aug 19, 2008, 07:28 PM
I suggest we ask Orthanc or another ship builder to make us a "roller steamer" (steam-powered hydrofoil) (http://en.wikipedia.org/wiki/Roller_ship).

... And/or go with the little known factoid that the Austro-Hungarian navy experimented with hovercraft ( :eek: ) before WW1.

-Oz

Blue Monkey
Aug 21, 2008, 04:20 PM
Searching for something else in the archives, I came across a gas shell howitzer (http://forums.civfanatics.com/showthread.php?t=70343) unit - possibly for Era 3?

Moosezilla
Aug 24, 2008, 07:38 AM
Perhaps an alternate to nukes would be the compressed gas bomb? no radiation, otherwise effects like tac nuke.

Balthasar
Aug 24, 2008, 02:45 PM
Perhaps an alternate to nukes would be the compressed gas bomb? no radiation, otherwise effects like tac nuke.

We have a "nuke" unit: the Roch Fulgerator, first described by Jules Verne in his 1896 novel Facing the Flag (http://en.wikipedia.org/wiki/Facing_the_Flag). You can find it in the tech tree (http://forums.civfanatics.com/showpost.php?p=6024938&postcount=1) in the fourth era, enabled by Quantum Mechanics and the Roch Fulgerator wonder. As far as I know, this was the first description in literature of a true weapon of Mass Destruction. It is described in the book as a long distance particle beam weapon, although the placeholder unit that we've been using is the V2. If anyone can suggest (or make) a more appropriate looking unit, you can be sure it would be appreciated.

As for Blue Monkey's suggestion of the gas cannon - good idea. The gas cannon, another invention of Verne's that was far ahead of its time, appeared in the novel The Begum's Millions (http://en.wikipedia.org/wiki/The_Begum%27s_Millions) and shows up in this mod late in the third era after researching Chemical Warfare.

Speaking of units that we need, I have lately come up with some interesting pics of possible units for the unit makers to ponder, in particular for the Scout unit we need to have made, these courtesy of a model builder named SILLOF and found on his website (http://www.sillof.com/index.htm):

186791 186792

He has also modeled the LOEG Characters. Check out that website if you're interested.

jlvfr
Aug 25, 2008, 01:02 PM
We have a "nuke" unit:

I have a confession: the 1st thing I do in every scenario/mod I get is to take away the nukes. For reasons:
- they are far too cheap, pretty much any civ can get them;
- the computer starts using them as soon has it get's them, which pretty much means game over...

Balthasar
Aug 25, 2008, 04:43 PM
I have a confession: the 1st thing I do in every scenario/mod I get is to take away the nukes. For reasons:
- they are far too cheap, pretty much any civ can get them;
- the computer starts using them as soon has it get's them, which pretty much means game over...

Noted. The beauty of this is that we're making the rules here. What would you do with a Fulgerator then? Make it less powerful? More expensive? Its existence does have the advantage of focusing the mind on the tasks at hand....

Blue Monkey
Aug 25, 2008, 06:34 PM
Noted. The beauty of this is that we're making the rules here. What would you do with a Fulgerator then? Make it less powerful? More expensive? Its existence does have the advantage of focusing the mind on the tasks at hand....

A unique resource (the fulguration equivalent of Cavorite?*)
An improvement that can only be built if that resource is

within the city radius
a second (rare) strategic resource is available in the box
some previous improvement is already built (tesla wireless transmission power plant?)

The improvement auto-produces the Fulgurator on a long time scale

* I propose Balthasarium - the name kluged from the highly explosive crystal Balthazate (Guild Wars), Balthorium (necessary for the Russians' doomsday device in Dr. Strangelove), & giving us a little homage/inside joke.

Ozymandias
Aug 26, 2008, 09:59 AM
Re: the Fulgerator. For a stopgap at least, how about ruby sauce's Tesla Cannon?

-Oz

jlvfr
Aug 26, 2008, 10:10 AM
Noted. The beauty of this is that we're making the rules here. What would you do with a Fulgerator then? Make it less powerful? More expensive? Its existence does have the advantage of focusing the mind on the tasks at hand....

How about this: instead of a unit, turn the Fulgurator into a Wonder that either increases drastically the chance of a unit turning elite (say 5 times higher chance?) OR increases an army ability to carry, say, 5-6 units...

Blue Monkey
Aug 26, 2008, 10:46 AM
It's a WMD, not an improvement (even a GW).

Balthasar
Aug 26, 2008, 11:05 AM
Re: the Fulgerator. For a stopgap at least, how about ruby sauce's Tesla Cannon? -Oz

Ruby Sauce's Tesla Cannon appears in the third era after researching Directed Energy Weaponry.

I remember playing a mod that had an immobile beam weapon that sort of looked like an observatory and could be targeted anywhere on the map. That weapon was sort of how I imagine the Fulgerator working. Now if only I could remember what mod that weapon was in....

Blue Monkey
Aug 26, 2008, 11:55 AM
an immobile beam weapon that sort of looked like an observatorySounds like one of the requested wonder splashes :mischief:

jlvfr
Aug 26, 2008, 12:10 PM
It's a WMD, not an improvement (even a GW).

Yeah I know but my point is precisely to avoid WMDs. The computer uses them like popcorn :( thus ruining the game...

Moosezilla
Aug 27, 2008, 06:10 AM
I saw Atlantis the Lost Continent (again) and their solar powered weapon looked like it resulted in a WMD... Never could find the image...

Blue Monkey
Aug 27, 2008, 05:39 PM
I remember playing a mod that had an immobile beam weapon that sort of looked like an observatory and could be targeted anywhere on the map. That weapon was sort of how I imagine the Fulgerator working.http://img253.imageshack.us/img253/1058/fulguratorcv5.png

Balthasar
Aug 28, 2008, 02:44 AM
That's absolutely wonderful.

Moosezilla
Aug 31, 2008, 08:57 AM
not sure (link works) but the images in this trailer will give you the idea.(also at Youtube-Trailer for the movie: Atlantis, the lost Continent(1961)). maybe there is room for competing Death Rays?

Ozymandias
Aug 31, 2008, 10:10 AM
http://img253.imageshack.us/img253/1058/fulguratorcv5.png

The spaceship looks like a dead ringer for the 1920s Flash Gordon series - of which someone made a fine unit of.

-Oz

Blue Monkey
Aug 31, 2008, 05:21 PM
The spaceship looks like a dead ringer for the 1920s Flash Gordon series I'm certain that it's an homage - to the 1936 film serial.- of which someone made a fine unit of.

-OzThe only major difference between the film version & Flamand's (http://forums.civfanatics.com/showthread.php?t=126076) is that in the serial the smoke drifts up, rather than blowing back with the flames. And you could see the strings it was hanging from.

Balthasar
Aug 31, 2008, 06:03 PM
And nobody remembers the death ray unit we once had here, and which I've used in at least one of the mods? I remember it distinctly, but more and more it's getting to be like one of those memories left over after they've changed the timeline or altered the Matrix....

Blue Monkey
Aug 31, 2008, 06:34 PM
And nobody remembers the death ray unit we once had here, and which I've used in at least one of the mods? I remember it distinctly, but more and more it's getting to be like one of those memories left over after they've changed the timeline or altered the Matrix....I don't remember it. I know I took the red pill. Maybe it was before my time, as my grandmother used to say. Do you still have it, if you've used it? Is it one of things that needs to be reposted?

Axolotl
Sep 08, 2008, 10:35 AM
Full text of The Land Ironclads (including illustrated version) is hier (http://www.angelfire.com/art/enchanter/landironcladsintro.html).

Supposing there's room for it in the current incarnation of the Grand Unit Plan, this (http://www.brassgoggles.co.uk/brassgoggles/?p=601) could serve as a scout or light-raider type unit.

Blue Monkey
Sep 28, 2008, 03:01 PM
If some of our very creative unit makers are covertly surveilling our project perhaps they will find some inspiration:

thumbnail
http://img227.imageshack.us/img227/7310/unitsdisplayyq3.th.jpg (http://img227.imageshack.us/my.php?image=unitsdisplayyq3.jpg)

Most of these images are by an artist named Keith Thompson.

Some things that make my mouth water:

Armoured zeppelins with submarine stylistics
Art Nouveau ornithopters
Attack A grenade toss with pin-pull by arm strap
Dirigible aircraft carriers
Snipers with telescopic monocles
SP-style settlers
Corrugated metal body armor (anti-shrapnel?)
Engraved-HK-inspired textures applied to combat vehicles

Moosezilla
Sep 28, 2008, 07:48 PM
Zeppelins were equipped to carry, launch and retrieve WWI aircraft. An idea of what you might like was the S.H.I.E.D. "helicarrier". Jim Steranko's vision could be SPed. try "fictional airborne aircraft carriers images" as a search. I like the Modern Mechanix cover. I went to helicarrier images and wow!

jlvfr
Sep 29, 2008, 04:30 AM
Zeppelins were equipped to carry, launch and retrieve WWI aircraft. An idea of what you might like was the S.H.I.E.D. "helicarrier". Jim Steranko's vision could be SPed. try "fictional airborne aircraft carriers images" as a search. I like the Modern Mechanics cover. I went to helicarrier images and wow!

Not WWI, post war. But it didn't work out (pity...):

http://en.wikipedia.org/wiki/F9C_Sparrowhawk

Blue Monkey
Sep 29, 2008, 11:48 AM
Zeppelins were equipped to carry, launch and retrieve WWI aircraft.Not WWI, post war. But it didn't work out (pity...):

http://en.wikipedia.org/wiki/F9C_SparrowhawkI find references to proposals for Zeppelins, but no actual construction. Carrying of a parasite fighter, or the ability to merely launch a fighter, as with the R33, or the Akron & Macon, is not at all the same as being a flying carrier with the ability launch, land, refuel, rearm & repair. A more SP version of the platform in "Sky Captain".

Blue Monkey
Oct 04, 2008, 11:44 PM
I've started reading "Flashman & The Mountain of Light" - it took some digging to find some recreational reading that combines both Steampunk/Victoriana & my Indian hobbyhorse. Ideas ruminate & bubble up to consciousness while I'm entertained. This old exchange came to mind:
I was looking at the visual proximity of “Lost Worlds” & “Secret Bureau” on the diagram. The original of the “Lost Worlds” was from a drawing by Sir Thomas Stamford Bingley Raffles. Conflate him with the various fictitious “gentleman thief” Raffles & you’ve got a real Bond - “creeping about for Queen & Empire!” Actually I think the character is more of a perfect blend of Flashman & the Saint.Believe me, I looked and looked for a way to get Raffles (and Racombole, and LeCoq, and John Devil, etc.) into this. In the end it was a balancing act between working with existing units, maintaining balance between the League of Gentlemen (the LOG) and the Evil Secret Society (the ESS), and avoiding units that looked alike, or duplicated each others' character.
I'm sure there will be some kind of Great Leader unit. We can undoubtedly & mutually come up with extensive lists for most of the civs out of names/characters like these.

Moosezilla
Oct 05, 2008, 07:45 AM
Maybe have them pop out of "goody huts" for good or evil?

Blue Monkey
Oct 05, 2008, 09:33 AM
Maybe have them pop out of "goody huts" for good or evil?:confused:In the end it was a balancing act between working with existing units, ... and avoiding units that looked alike, or duplicated each others' character.

Moosezilla
Oct 05, 2008, 10:14 PM
I have seen 4 or 5 different unit types emerge from huts and different names for tribes. The agents "creeping about" could be a result of random "investigation". Further you could use a set per era.

Blue Monkey
Oct 06, 2008, 01:17 AM
I have seen 4 or 5 different unit types emerge from huts and different names for tribes. The agents "creeping about" could be a result of random "investigation". Further you could use a set per era.Your approach is certainly valid for loose agents. Those are barbarians. We're talking a little at cross-purposes - I'm looking for a way for minor characters associated with particular civilizations (such as Flashman for the British, or Vidocq for the French) to appear without necessitating another unit design.

Moosezilla
Oct 06, 2008, 07:09 AM
Sure, we all have a little captain in us, but if an agent were to be "friendly" could not this involve "double agents" or moles? How does one infiltrate an enemy force? Don't we see examples of an agents death reported or criminal charges trumped up. Haven't there been instances of criminals used for good? If each were able to be "turned" through enslavement or "mind control".... In the same way that captured workers are "labeled" with civ names why couldn't the agents? Perhaps too random an Idea?

Balthasar
Oct 06, 2008, 08:31 AM
Ah! you've seen this post (http://forums.civfanatics.com/showpost.php?p=7313998&postcount=7). Interesting idea, and a great way to increase the number and variety of barbarians. Because the Lost World map has so many different terrains and cultures (earth, martian, moon, etc.) I've been using spiders and snakes as barbarians, figuring that if anything could be common in these terrains, that's probably it. I could use that trick to produce more creepy-crawly things in the goody huts, but there would again be a duplication risk, as between the Selenites, Vril and Mahar, we've likely assigned most available vermin to one of them already.
But I see huge potential for this kind of thing in other mods, in fact, I have certain use for it in other projects that I have currently languishing on the pile of 'things to do'. Imagine, for instance, a scenario set in the mountains: a goody hut (cave) could produce regular barbarians (black bears and grizzley bears), but also using that trick, might produce mountain lions or beavers which, when captured, become tradeable pelts which could upgrade to rifles. Very interesting idea.

Moosezilla
Oct 07, 2008, 10:52 AM
Yes B. I did see that post. And being as how a major modern villain exits in his cave today (thanks to W.) perhaps finding a unit like him to "sacrifice" to cults or war weariness would be useful. Or maybe sabotage or terrorism would be it's purpose. If the huts are remote and hard to reach (Stanley & Livingston),it might be possible on a mod map to put designated sets (to maintain randomness) of good,evil,alien,human,neutral,etc., as your discovery. I'm sorry that it doesn't seem to reduce the copious workload you guys got, but my beer & pretzels always end with extreme rules permutations.

Blue Monkey
Oct 30, 2008, 11:34 AM
Looks like another fine SteamPunkable unit is in the works.

Blue Monkey
Nov 11, 2008, 03:14 PM
Random thoughts on units:

If you have yet to settle on a suitable "Nautilus Marine" -
http://img84.imageshack.us/img84/4558/parivarameykappargaliw7.png
R8XFT's "Parivarameykappargal", which roughly translates as "Indian Guy with a Trishul (Trident)". It's only available in the AD mod as far as I know - no individual release.Some more concept art - the ACW carrier was experimentally tested as a launch platform for observation balloons.
http://img201.imageshack.us/img201/780/nov10unitsbf4.jpg
Quinzy's Olai Robot (http://forums.civfanatics.com/showthread.php?t=188039) is another possible late-era UU; I apologize if you've already seen it.


On a more serious (as to military design) note:
I've been perusing a bit of the web (looking for chthonian civilizations, actually) & came across quite a bit of material on J. P. Holland (http://www.geocities.com/gwmccue/)'s early submarine designs (http://www.williammaloney.com/Aviation/FenianRam/Panoramas/index.htm). He built versions for both the Royal Navy (http://en.wikipedia.org/wiki/Holland_1) & the USA. He also had acquired the Intelligent Whale (http://www.williammaloney.com/Aviation/IntelligentWhaleMilitiaMuseumOfNJ/IntelligentWhaleSubmarine/pages/26IntelligentWhaleSubmarine.htm), which had built by others & preceded his designs. It was capable of carrying 7 in addition to the needed crew. In trials a diver left it while submerged & planted a mine on a target scow! (http://URL=%22http://en.wikipedia.org/wiki/Intelligent_Whale%22) I'm not sure which of Wyrmshadow's subs (http://forums.civfanatics.com/showthread.php?t=189073) you had in mind for Nemo, but his "Fulton's Nautilus" could be a suitable stand in for any of these. Look at the pictures in the links to compare.

Balthasar
Nov 12, 2008, 03:24 AM
You'll be glad to know that Quinzy's Olai Robot will be extensively used by the Uga civilization in the Lost Worlds mod. Wyrmshadow's Fulton Submarine is also on the menu, as well as both of his Nautilus designs. As for the whale sub, the latest biq has the Nautilus upgrade from a "captured whale" immobile unit (the Megaladon). I imagined the back story for this is that the skeleton of the whale is used in the construction of the sub itself. The real reason is that I needed something to upgrade to Nautilis, and the whale was as good as any other idea I had.....

Blue Monkey
Nov 12, 2008, 08:56 AM
Wyrmshadow's Fulton Submarine is also on the menu, as well as both of his Nautilus designs. As for the whale sub, the latest biq has the Nautilus upgrade from a "captured whale" immobile unit (the Megaladon). I imagined the back story for this is that the skeleton of the whale is used in the construction of the sub itself. The real reason is that I needed something to upgrade to Nautilis, and the whale was as good as any other idea I had.....Except for the detail that I'd say he modeled it on the whale (hydrodynamic slipstream, etc.) I'd say it's a fine backstory.

KingArthur
Nov 13, 2008, 04:30 AM
"Nautilus Marine" - Nice. I hadn't known about that unit.

Balthasar
Nov 13, 2008, 04:41 AM
"Nautilus Marine" - Nice. I hadn't known about that unit.

I also like the idea - and the suggested unit! Of course, if we do that, then we have to give Ker Kerraje a "pirate" unit too.

Quinzy
Nov 13, 2008, 05:09 AM
I'm glad to hear he's used too :)

Blue Monkey
Nov 13, 2008, 10:34 AM
"Nautilus Marine" - Nice. I hadn't known about that unit.
I also like the idea - and the suggested unit!It's been a long time since June, I know:
...
? suggested unit to fill this place.
...
This is a list of units for the scenario. Feel free to suggest more. I've still to add in the some of the other units.
...
?Nautilus Marine Sandris Indian Marine.;)

Of course, if we do that, then we have to give Ker Kerraje a "pirate" unit too.I think there may be something suitable in the "Mughal" scenario - I'll take a look.

Balthasar
Nov 13, 2008, 05:22 PM
I'm glad to hear he's used too :)

Posting it in the database would be a help, Quinzy. Glad you're keeping an eye on this thread. Want to do some recolors for us?

Blue Monkey: I do remember that discussion. I liked the idea then, too.

Blue Monkey
Nov 19, 2008, 03:47 PM
I also like the idea - and the suggested unit! Of course, if we do that, then we have to give Ker Kerraje a "pirate" unit too.how about ShiroKobbure's Periwa? Possible unit names: "Ianun" is Malay for pirate; the Orang Laut "sea people" were a piratical culture.

http://forums.civfanatics.com/downloads/perwira_6Rx.jpg

As a reference for suitability, here's an image of Ker Karraje from an old edition of Facing the Flag:

http://img374.imageshack.us/img374/2339/facinttheflag1899ftennyqb0.jpg

7ronin
Nov 30, 2008, 08:46 AM
How about a steam powered ballista to shoot down steam powered airships?

Balthasar
Nov 30, 2008, 05:07 PM
How about a steam powered ballista to shoot down steam powered airships?

If such a thing were created, I would certainly use it. What we do have is called a "cloudbuster". There is no unit created for it yet (right now it's a "building" with defense against attack), but if you could imagine a steam-powered orchestra bassoon section you'd be not far away from it. If you thought Tower of Power had a "killer" horn section you ain't seen nothing....

Blue Monkey
Nov 30, 2008, 05:29 PM
How about a steam powered ballista to shoot down steam powered airships?

If such a thing were created, I would certainly use it. What we do have is called a "cloudbuster". There is no unit created for it yet (right now it's a "building" with defense against attack), but if you could imagine a steam-powered orchestra bassoon section you'd be not far away from it. If you thought Tower of Power had a "killer" horn section you ain't seen nothing....Discussed a couple of different places in our project subforum. Image from "Cloudbusting (http://en.wikipedia.org/wiki/Image:Cloudbusting.jpg)" video by Kate Bush. Japanese War Tuba (http://en.wikipedia.org/wiki/Image:Wartuba.jpg) that was the image used to make the "Cloudbusting Tech (http://img186.imageshack.us/img186/1130/devicesdy7.jpg)" Icon (in lower right corner).

Just for grins, I think I'll put this on the "list", Balthasar. ;)

Balthasar
Nov 30, 2008, 06:40 PM
Just for grins, I think I'll put this on the "list", Balthasar. ;)

:goodjob: No reason not to. Speaking of the list, I found an image of a fellow we'd like to have built, in the background there:

195891

It's "The Falcon" from the "League of Marvels", a knock-off of the LoEG using Marvel comics characters. I really like the mustache on his "Hulk" on the right, there too - a good idea for anyone who makes us a "Mr Hyde".

Blue Monkey
Nov 30, 2008, 07:48 PM
:goodjob: No reason not to. Speaking of the list, I found an image of a fellow we'd like to have built, in the background there:

195891

It's "The Falcon" from the "League of Marvels", a knock-off of the LoEG using Marvel comics characters. I really like the mustache on his "Hulk" on the right, there too - a good idea for anyone who makes us a "Mr Hyde".That's a good image to add to the others Plotinus posted of the flying commando. He's on the list. Can you post a link to more info about the League of Marvels?

Balthasar
Dec 01, 2008, 05:00 AM
Sure I can. Firstly, while looking for appropriate images for the characters we're looking for, I came across two very talented model makers SILLOF (http://www.sillof.com/index.htm) and Glorbes (http://www.thefwoosh.com/forum/viewtopic.php?p=176268). Glorbes, along with another artist, Joshua Izzo, a.k.a. "gntlmn1220 (http://www.thefwoosh.com/forum/viewtopic.php?t=18478&postdays=0&postorder=asc&start=315)" apparently created the League of Marvels (http://www.thefwoosh.com/forum/viewtopic.php?p=858898#858898) models for a Comecon Convention. I'm glad you asked me to do this, Blue Monkey; I wouldn't have found this better picture of the Falcon!
Glorbes has also done great models of several of the Edgar Rice Burroughs characters we use in the Lost Worlds Mod.

http://i5.photobucket.com/albums/y175/Hutchi/2007_0308CustomCon160021.jpg

Y'know, looking at all those models on the "fwoosh" site will turn your brain into comic pulp if you do it too long.....

Moosezilla
Dec 01, 2008, 10:59 AM
Brain? Wha....

KingArthur
Dec 01, 2008, 12:53 PM
Very nice find. Here are some of my faves:

Automatic Gentleman (Steampunk C3PO)
http://www.sillof.com/images/Customs/Steampunk%20SW/sp_3po.jpg

Steampunk Spy
http://i5.photobucket.com/albums/y175/Hutchi/More%20Pictures/Shadow4.jpg

http://i5.photobucket.com/albums/y175/Hutchi/More%20Pictures/Shadow3.jpg

Guns and Swords could form the basis for a nice line in Red Martians
http://i5.photobucket.com/albums/y175/Hutchi/custom%20images/2008_1122newjohncarter0027.jpg

Steam Space Pilot
http://www.sillof.com/images/Customs/Steampunk%20ROTJ/xwing_pilot.jpg

Mean Looking Thark
http://i5.photobucket.com/albums/y175/Hutchi/More%20Pictures/DejahTars2.jpg

Blue Monkey
Dec 01, 2008, 01:09 PM
Well, since the unit inspiration is moving in this direction I guess I'll let the whole Steampunk Lego (http://www.flickr.com/groups/24604222@N00/pool/page2/) business out of the bag.

Balthasar
Dec 01, 2008, 01:21 PM
Well, since the unit inspiration is moving in this direction I guess I'll let the whole Steampunk Lego (http://www.flickr.com/groups/24604222@N00/pool/page2/) business out of the bag.

oh no you didn't...go...there.

Blue Monkey
Dec 01, 2008, 01:24 PM
There are actually some interesting machines - like a steam-powered jet-pack.

KingArthur
Dec 01, 2008, 03:58 PM
I loved the Yankee Walking Fortress.

Blue Monkey
Dec 01, 2008, 04:53 PM
The thought drifted by the other night of making the easter egg units steam-flavored ...

Axolotl
Dec 02, 2008, 12:20 PM
Our master unit creators ought to hole up and study that steampunk lego a while. Just sayin'.

7ronin
Dec 02, 2008, 08:24 PM
Steampunk Lego. Wow!! :banana:

My childhood was in the BL (before Lego) era so it was kind of deprived.

Moosezilla
Dec 12, 2008, 09:39 PM
I vote for "The Dreaded Steam-Bun of Quargistan" and the "bunny hole"

Blue Monkey
Dec 12, 2008, 09:52 PM
I vote for "The Dreaded Steam-Bun of Quargistan" and the "bunny hole"It's Ouargistan (say it out loud & you'll get the M.P. in-joke). And hopeful the creatively inspired will "vote" to make a unit or three. ;)

Blue Monkey
Jan 04, 2009, 03:31 PM
I just came across this old thread by Ozymandias. It lays out the concepts for designing unit upgrade lines in "what if / AH" scenarios (http://forums.civfanatics.com/showthread.php?t=61846). I haven't read it all yet, but it looks like it might be quite useful.

Blue Monkey
Jan 27, 2009, 12:42 AM
...Of course, this doesn't top what I consider to be the epitome of my "Truth is Stranger Than Fiction" file: The US Government actually granted Letters of Marquee to several Blimp crews on the west coast to act as anti-sub patrols, the first time a Letter of Marquee had been issued by the US since the War of 1812.

The reason this makes my "Truth is Stranger Than Fiction" category is because one of the recurring themes in the popular Steampunk genre is Dirigible-based Air Pirates, and it turns out that there actually WAS such a group! :hmm: :coffee:

cfkane
Feb 01, 2009, 10:41 AM
I'm curious about the hero units. Do they have any special abilities?

I'm asking 'cause I'm working on a similar project for Civ 4 and I figured I could use a bit of inspiration.

Balthasar
Feb 01, 2009, 02:04 PM
Spy! Spy! Just kidding. Yeah, we're trying, within the limits of the game to give our hero units "special" abilities. Dracula turns into a bat, which gives him great distance. The invisible man will be, um, invisible, and Jack the Ripper will be similarly hard to detect. Sherlock Holmes and Van Helsing can detect invisible units, Van Helsing also has blitz attack. Mr. Hyde and the Frankenstein Monster have great strength, Allan Quartermaine and Tarzan can treat all terrain as roads. Spring-Heeled Jack can paradrop. The Nautilis & Ebba are well armed and each carry a crew of eight. Alice and the Tardis appear late in the game and have transporter ability, as well as paradrop ability. The Tardis can also be a transporter pad. That's a sampling, from memory.
Now you can be useful to us. If you see a useful graphic to this effort over at the Civ4 forums, take a screenshot and report to us....

Wyrmshadow
Jul 10, 2009, 06:24 AM
hey psssst... look what I got.
http://i64.photobucket.com/albums/h199/Wyrmshadow3/SteamWagen.png

Lord Malbeth
Jul 11, 2009, 12:36 PM
That looks very impressive!

Wyrmshadow
Jul 13, 2009, 06:57 AM
What do you think of this one?
http://i64.photobucket.com/albums/h199/Wyrmshadow3/Rhomboid.png

jlvfr
Jul 13, 2009, 07:49 AM
What do you think of this one?


Looks like something out of Warhammer 40k! :goodjob:

And look at this. Possible recon unit?

http://izismile.com/2009/07/13/mechanical_cheetah_in_steampunk_style_6_photos_1_g if.html

Blue Monkey
Jul 13, 2009, 11:56 AM
That is a really nice combination of elements, Wyrmshadow. Can't wait to see it animated.

KingArthur
Jul 14, 2009, 03:40 AM
They're great Wyrm. I love the second one especially. The first one is good as well - I like the rivets and colour.

Wyrmshadow
Jul 14, 2009, 04:37 AM
Bluemonkey asked me to change it a little.

http://i64.photobucket.com/albums/h199/Wyrmshadow3/steampunk/Rhomboid.png

http://i64.photobucket.com/albums/h199/Wyrmshadow3/steampunk/Rhomboidbeauty.png

KingArthur
Jul 14, 2009, 07:44 AM
Now that's what I call a Steam Tank :goodjob:

Virote_Considon
Jul 14, 2009, 07:49 AM
It looks lovely! :thumbsup:

Wyrmshadow
Jul 14, 2009, 09:08 AM
This is what I have sofar. I still need a death and victory animation.
http://i64.photobucket.com/albums/h199/Wyrmshadow3/steampunk/SteamRhomboid.gif

Also I'm working on the H.G. Well's land ironclad. Unfortunately at 100ft it's way too long @220 pixels... so I need to remove one of the sections.
http://i64.photobucket.com/albums/h199/Wyrmshadow3/steampunk/LandIronclad.png

BadKharma
Jul 14, 2009, 09:38 AM
Holy snikies those look great. I can't wait to see the finished product.

Ozymandias
Jul 14, 2009, 11:32 AM
:love: You be the :king:

:D ,

Oz

KingArthur
Jul 14, 2009, 04:33 PM
Looking great so far - love the steam escaping from the sides. For death perhaps we can see the boiler blow up and raise the whole back end off the ground almost tipping it over. For victory maybe just whirly turrets and smoke rings from the funnels.

The land ironclad is BIG - pity the civ limitations but perhaps you should scale it the same size as the Civ battleship.

Kyriakos
Jul 14, 2009, 05:07 PM
http://i64.photobucket.com/albums/h199/Wyrmshadow3/steampunk/SteamRhomboid.gif

Amazing :)

Balthasar
Jul 14, 2009, 07:23 PM
The land ironclad is BIG - pity the civ limitations but perhaps you should scale it the same size as the Civ battleship.

I rather like it big. Steampunk machines usually have exaggerated sizes anyway. Can I put in a word for some Victorian styling elements (http://community.webshots.com/photo/fullsize/2834506480093417397hyFruU)? I realize it's hard to do at this scale, but I can picture a pimped-out version of that first one you posted, for example. The detailing you did on your Roman Monitor is sort of an example of what I'm thinking....

These are all great, Wyrm. You've been an excellent source of units lately, and I'm quite busy stuffing them into the biq - although it's a trick keeping up with you!

And to tell you the truth, what we need most urgently (http://forums.civfanatics.com/showthread.php?t=302186) is some form of Victorian-age Moon Rocket. The whole scenario turns on it, and we haven't yet come up with anything. Vuldacon was willing to make a Cavorite Sphere (http://forums.civfanatics.com/showthread.php?p=7564844#post7564844) but couldn't find a model. Got anything in your bag of tricks Wyrm?

Wyrmshadow
Jul 14, 2009, 07:48 PM
HOW would I make a rocket? Would it be like an ICBM? Because I don't know how to do that. Cavorite sphere would be EZPZ.

Blue Monkey
Jul 14, 2009, 10:33 PM
HOW would I make a rocket? Would it be like an ICBM? Because I don't know how to do that. Cavorite sphere would be EZPZ.The basic shape & animations should be relatively simple. Here's a direct link to the Vernian Capsule images (http://img181.imageshack.us/img181/455/vernaincapsuleca8.jpg) referenced in the Steampunk Unit Requests (http://forums.civfanatics.com/showthread.php?t=302186) thread. The way the terrain is set (water = space) it's functionally a naval unit, afaik. So it would have the same animations as a transport. The detailing is where the real creativity would lie. & There's a lot of freedom in that part of the design.

EDIT: It's ballistic, no internal rockets. If you want to see an animation sample look to Méliès "Trip to the Moon" (http://www.youtube.com/watch?v=7Kpnbl3tn58&NR=1) from 1902.

Balthasar
Jul 15, 2009, 04:18 AM
HOW would I make a rocket? Would it be like an ICBM? Because I don't know how to do that. Cavorite sphere would be EZPZ.

EZPZ?? Fantastic. This doesn't have to be like an ICBM at all. The Cavorite sphere would only have to rotate or wobble a little as it moves. Anyway, whether it's antique-bullet-shaped or sphere shaped, Blue Monkey is right; it's just a naval unit without waves or water. Cavorite is an anti-gravity mineral activated by electricity so the thing can "float" up to its destination.

Wyrmshadow
Jul 15, 2009, 04:55 AM
Wouldn't a moon train be more appropriate rather than a single projectile?
http://er.jsc.nasa.gov/SEH/projectile_trainsml.jpg

And if I made a Cavorite Sphere model.. would Vuldacon be in a better position to do the animations like the Tardis?
http://pages.ca.inter.net/~deepsky/Cavorite_Sphere9.jpg

I'm saying that because I don't want to get side tracked with another genre again. I still have big ww1 plans. I only want to do the Well's landship because I've always wanted to make it since I saw a paper model online years ago.

KingArthur
Jul 15, 2009, 06:59 AM
Wouldn't a moon train be more appropriate rather than a single projectile?
http://er.jsc.nasa.gov/SEH/projectile_trainsml.jpg

And if I made a Cavorite Sphere model.. would Vuldacon be in a better position to do the animations like the Tardis?
http://pages.ca.inter.net/~deepsky/Cavorite_Sphere9.jpg

I'm saying that because I don't want to get side tracked with another genre again. I still have big ww1 plans. I only want to do the Well's landship because I've always wanted to make it since I saw a paper model online years ago.

By my reckoning (although this is not set in stone) we have room for all 3 "spaceship" designs in the scenario:

era 2 ballistic flight - moon projectile (i.e. the single projectile)
era 3 interplanetary flight - mars rocket (like the 'moon train' pic)
era 4 anti-gravity - cavorite capsule

Whatever you can do would be a big help.

Wyrmshadow
Jul 15, 2009, 07:36 AM
Well I'm not going to be roped into another SOE or WOTW mod, because that can easily happen. And I'm sure I'll have oodles of fun making the wacky models.. but it's not something I want to do right now.

Like I said previously.. the Cavorite Sphere was easy peasy lemon squeasy to make.

http://forums.civfanatics.com/downloads/cavoritesphere_2zb.png
model download (http://forums.civfanatics.com/downloads.php?do=file&id=12814&act=down)


And as big of a jerkweed as I can be..... I bet the majority of you realize I'm too valuable a resource to anger or squander.

Balthasar
Jul 15, 2009, 08:14 AM
Thank you so much, Wyrm. It's a beauty to boot. I've already PM'd (or whatever that new thing is) Vuldacon to check out this thread; we'll see now what he has to say.

I look forward to seeing your Wells Landcruiser. Don't forget the cool trim.

Wyrmshadow
Jul 15, 2009, 08:26 AM
Well this is what the ironclad is supposed to look like.
http://i64.photobucket.com/albums/h199/Wyrmshadow3/steampunk/rsteed_ironclad_1.jpg

I don't know what sort of trim you're looking for.

Wyrmshadow
Jul 16, 2009, 01:25 AM
Took all day but the Rhomboid is finished.

Wyrmshadow
Jul 16, 2009, 04:14 AM
This is what I have done with the Wells ironclad
http://i64.photobucket.com/albums/h199/Wyrmshadow3/steampunk/LandIroncladcolor.png

Ozymandias
Jul 16, 2009, 08:52 AM
You almost make me regret that I'll be away for 3 weeks. ;)

Best,

Oz

Balthasar
Jul 16, 2009, 01:39 PM
Well this is what the ironclad is supposed to look like.
I don't know what sort of trim you're looking for.

Something like this:

http://www.styrotrade.cz/images/promo/auto1.jpg

I linked to another example, the LOEG Nautilis (http://community.webshots.com/photo/fullsize/2834506480093417397hyFruU), in an earlier post. It's important to remember that the scenario we've been working on is designed to take place during the years 1837-1907, i.e., the Victorian Era. During that time camoflage was rare to nonexistant. Further, modern steampunk designs tend to favor the flamboyant and impractical. I say that if you're gonna call it steampunk, you might as well fully embrace the genre and go for outrageously ostentatious.

Wyrmshadow
Jul 16, 2009, 06:13 PM
not gonna happen.

Blue Monkey
Jul 17, 2009, 12:29 AM
not gonna happen.Can we compromise on the sort of metal textures used on the other steam tanks?

Wyrmshadow
Jul 17, 2009, 02:07 AM
Can we compromise on the sort of metal textures used on the other steam tanks?

Is this what you were looking for?
http://i64.photobucket.com/albums/h199/Wyrmshadow3/steampunk/LandIroncladFancy.png

Blue Monkey
Jul 17, 2009, 02:40 AM
Personally, I like it. Ultimately it comes down to getting something you are happy to make that also suits the intended use. If you want to do something more practical, maybe in gun-metal grey, perhaps you could use this for inspiration:

http://img386.imageshack.us/img386/8929/scrollgunqf1.jpg

Wyrmshadow
Jul 17, 2009, 02:53 AM
okay, how about greyed out.
http://i64.photobucket.com/albums/h199/Wyrmshadow3/steampunk/LandIroncladGunmetal.png

Blue Monkey
Jul 17, 2009, 02:59 AM
I did quick dl of the image & switched the view to 12% - I think it has a more understated yet elite look & is at the same time more menacing. :thumbsup:

Wyrmshadow
Jul 17, 2009, 03:06 AM
You mean like this?

Blue Monkey
Jul 17, 2009, 03:15 AM
Yes, sir! Having stood on the rear platform of the private coach of the original Wild Wild West tv show, I'd have to say that's the authentic steampunk elite weapons look. The side view looks even sweeter than the angled shot. Can't wait to see it doing the "Her Majesty's Drive-by" maneuver.

Balthasar
Jul 17, 2009, 04:17 AM
OOOOooo Baby. That's what I'm talkin about! Swwweeeet!

jlvfr
Jul 17, 2009, 04:22 AM
Omg... that grey version is so trully
amazing... :goodjob: :goodjob: :goodjob: :goodjob:

Moosezilla
Jul 17, 2009, 07:01 AM
One word: Sweet!

Plotinus
Jul 17, 2009, 07:29 AM
It looks fun, but I can't help feeling that the swirly decorations aren't very much in keeping with the spirit of the original. Surely Wells' "land ironclads" were meant to be rather grim machines, which march across the battlefield removing all of the heroism and glamour (such as it is) from war, and replacing it with long-range weapons that allow people to calmly obliterate targets from a safe distance with no more fuss than if they were adding up a column of figures in a bank. They represent the triumph of modern, middle-class, utilitarian intelligence and scientific problem-solving over old-fashioned bravery and passion. So I'd say that the more grey, dull, and utilitarian-looking it is, the better. The original preview looked more appropriate, I think - adding decoration is rather going against the spirit of it. That's just my opinion though - maybe you're not looking to replicate Wells' idea exactly.

Wyrmshadow
Jul 17, 2009, 07:35 AM
I am.. they're not.

Wyrmshadow
Jul 17, 2009, 08:07 PM
Anyone know how big the LOEG Nautilus is? I have not seen any concrete numbers online.

Blue Monkey
Jul 17, 2009, 08:14 PM
That's just my opinion though - maybe you're not looking to replicate Wells' idea exactly.You are correct about Wells' intention. We are more in the spirit of The Great Train Robbery (film of 1979) than in the dystopian vision of Wells, however. And the scrollwork version is spot on, at least according to the exclamations of 2 of the 3 principals.

Wyrmshadow
Jul 17, 2009, 08:15 PM
I got the idea from a Steampunk'd Imperial Stormtrooper... it has that sort of embossed decoration on his armor. But it took over an hour to find the right images to use to make that texture.

Blue Monkey
Jul 17, 2009, 08:46 PM
Anyone know how big the LOEG Nautilus is? I have not seen any concrete numbers online.Some models listed on line seem to be 1/700 scale & 43 cm long. Which would make it 301 meters or about 988 feet. Another model (scale not given, only actual size of the model) has proportions of height to length of about 1/6. That would make it about 50 m. or 165 ft. tall. In the LOEG books it is said to be "10 stories tall". The height as I estimate it from the models would be ball-park right to match that description.

Summary: L / H = proportions: 6/1 meters: 301 x 50 feet: 988 x 165

model link 1 (http://www.plajapan.com/product_info.php?products_id=3357). model link 2 (http://www.modelshipmaster.com/products/submarines/nautilus.htm).

Hope that helps.

Wyrmshadow
Jul 17, 2009, 09:49 PM
Yes it did.

http://i64.photobucket.com/albums/h199/Wyrmshadow3/steampunk/Nautilusbig.png


Now, the question is.. what attacks does it have?


Also for the Wells landship, should I make it attack head-on and fire off both broadsides angled forward?
Or should I give it the rotate flag so that only 1 side of it is shooting off but is more realistic (and easier to animate.... see how many rifles I have to animate?)

Blue Monkey
Jul 17, 2009, 10:53 PM
I believe the LOEG Nautilus has a ramming attack, a torpedo attack, & some type of cannon. But that's from fuzzy memory. Probably the ramming attack wouldn't translate well into a civ animation. I also have vague memories of a grapple maneuver where tentacles come off the front. Use your judgement, unless somebody else has a clearer recollection.

For the landship I'd say go with easier to animate. You're the best judge of what will look good in game.

Wyrmshadow
Jul 17, 2009, 10:57 PM
Oh I did a ramming attack already for my old Nautilus so thats not a problem

Blue Monkey
Jul 17, 2009, 11:03 PM
Then take your pick of whatever attacks sound interesting to you, imho.

Balthasar
Jul 18, 2009, 01:30 AM
Anyone know how big the LOEG Nautilus is? I have not seen any concrete numbers online.

I found a description (http://www.dvdlaser.com/Issues/0402.pdf) of commentary on a DVD by John E. Sullivan who did visual effects for the movie in which he describes the Nautilus as 900 ft. long. (though he shrinks it to 300 ft. to fit in the canals of Venice - an obvious flaw in the movie).

I also found a description of a model (http://www.modelshipmaster.com/products/submarines/nautilus.htm) which has the dimensions 34" L x 6" H x 3.5 W

On another site, a 1/700 scale Nautilus is described as 43 cm (~1.3 ft.) long.

Maybe that helps?

Blue Monkey
Jul 18, 2009, 02:02 AM
Thanks for confirming my research, Balthasar. I hope my ideas about the animations are okay with you.

Balthasar
Jul 18, 2009, 04:47 AM
Well, your post wasn't there when I started mine. That Nautilus is spot-on - beautiful. Grapple attack would be fun, but ramming attack is fine. I'm just so pleased that these are coming out so nice.

Blue Monkey
Jul 18, 2009, 09:36 AM
Hey Balthasar, I wasn't being sarcastic. I meant it's good that we're on the same wavelength. I would be leaving more of these choices to you, but I know how full your plate is right now. Our agreement on the landship's look and the Nautilus show that all our back-room discussions have been worthwhile. I'll have to get the requests thread list updated to include Wyrmshadow's work.

Balthasar
Jul 18, 2009, 09:47 AM
Allow me to digress for a moment and post some ideas I have for our Barsoom Units:

Orovar & Firstborn Units

http://img44.imageshack.us/img44/579/orovarunits.jpg

The Firstborn could conceivably be a separate Civ.... So could the Lotharians (Yellow Martians) if I could find appropriately fur-clad asian units...

Barsoomian Beasts

http://img44.imageshack.us/img44/1300/barsoombeasts.jpg

Obviously, the Civ units shown are placeholder suggestions until we can get someone to make a set of Barsoomian Beasts.

KingArthur
Jul 18, 2009, 04:45 PM
Wyrm, the Nautilus preview looks brilliant. And for the Well's Landship, if you haven't done it yet, i'd go for the broadside with a rotate. The Steampunk Rhomboid turned out great too. These units have got me excited about steampunk again.

KingArthur
Jul 18, 2009, 04:59 PM
Great work on the Orovar unit lines Balth. I like the idea of having separate civs for the Firstborns and Lotharians - Mars is certainly big enough on the map to accomodate 4 civs. The only downside is the extra work it's going to cause.

The beasts would be great if we could get bespoke units made for them but I just don't like the placeholder suggestions all that much. The thoat and the calot are ok but the rest just rob that sense of the otherworldliness that the Barsoomian Beasts should impart.

edit- here's a yellow martian to start you off: http://forums.civfanatics.com/showthread.php?t=100279&highlight=yellow

Wyrmshadow
Jul 19, 2009, 03:28 AM
I'm writing this from my phone so excuse the brevity.

Keep in mind that I'm not actually taking unit requests. These are all things I've wanted to do at one point but only now have I gotten in the mood to make them. The first steam tank was really just a coincidence of timing. The rest I just got off on a tangent from WW1. The Wells landship and LXG Nautilus were things I always wanted to do, so now I have an excuse to make them.

That being said, don't try to flood me with requests for the mod. Just because I'm here now, doesn't mean I will be here next week. I've got broader things to do.

KingArthur
Jul 19, 2009, 03:54 AM
Completely understand Wyrm. I'm just happy that you are making units that we can use in the scenario.

Wyrmshadow
Jul 19, 2009, 04:04 AM
Last night I spent about 7 hours trying to come up with a good attack.. Then had to trash it all because couldnt make it look the right way I wanted. So after all that I went back to my old standby type of animation.

http://i64.photobucket.com/albums/h199/Wyrmshadow3/steampunk/Wellstest1.gif

But now I have to trash it all again because as you can plainly see.. it's too freaking big.

Wyrmshadow
Jul 24, 2009, 09:58 PM
The landship is done.

Wyrmshadow
Jul 30, 2009, 04:50 PM
I'm finishing up the Nautilus today. It will be the last steampunk unit.

Balthasar
Jul 31, 2009, 05:39 AM
I'm finishing up the Nautilus today. It will be the last steampunk unit.

Shame. I think these units are some of your best work. I hope you enter one (or all) of these into the monthly competition. You have my eternal thanks for such impressive input into the project.

Blue Monkey
Jul 31, 2009, 09:44 AM
Shame. I think these units are some of your best work. I hope you enter one (or all) of these into the monthly competition. You have my eternal thanks for such impressive input into the project.Seconded. Short of the competition, it would nice to see them grace the new downloads announcements.

MartinLuther
Aug 07, 2009, 01:33 PM
Suggestion: A Boy Scout. It could build cities, Terraform, or Explore.

Blue Monkey
Aug 07, 2009, 01:39 PM
Suggestion: A Boy Scout. It could build cities, Terraform, or Explore.Thanks for the suggestion, MartinLuther. The unit lines for the Lost Worlds scenario are fairly well set (http://forums.civfanatics.com/showthread.php?t=302186). Perhaps a boy scout could appear in a later scenario. If you would like to see such a unit, you could always make it yourself. Or post a new thread requesting it in the main Creation & Customization forum.

MartinLuther
Aug 07, 2009, 04:18 PM
I'd make it, but FLICster doesn't work on my computer. :sad: :wallbash:

Wyrmshadow
Aug 09, 2009, 06:43 AM
default, fidget, run
this okay?
http://i64.photobucket.com/albums/h199/Wyrmshadow3/CavoriteTest1.gif

Balthasar
Aug 09, 2009, 06:59 AM
default: looks fine. Fidget: that's interesting. Could work. Run: not sure what the orange is, but I know what it could be - the beginning of the paradrop animation, simulating a little 'burn' as it enters/exits the atmosphere. I think I'd prefer it to 'run' in it's original colors, boring though that may be..

Wyrmshadow
Aug 09, 2009, 07:00 AM
Blue Monkey had it shining red as it 'flew' in his description.

Balthasar
Aug 09, 2009, 07:48 AM
The Sphere seems to have white glow in the Trailer for the movie "First Men in the Moon" >here (http://www.comcast.net/video/first-men-in-the-moon-original-trailer/1168601252)<, but there's no explanation given for it (it's either the cavorite glowing, or just a way to make the movie more visually interesting), and it's not glowing when it's seen landing. I'm torn - I don't imagine it glowing as it flys through space... I still think a little "burn" in the paradrop (launch) animation would be a good idea.

Wyrmshadow
Aug 09, 2009, 07:54 AM
The Sphere seems to have white glow in the Trailer for the movie "First Men in the Moon" >here (http://www.comcast.net/video/first-men-in-the-moon-original-trailer/1168601252)<, but there's no explanation given for it (it's either the cavorite glowing, or just a way to make the movie more visually interesting), and it's not glowing when it's seen landing. I'm torn - I don't imagine it glowing as it flys through space... I still think a little "burn" in the paradrop (launch) animation would be a good idea.

Since I've never seen the movie I went by this description.
Cavorite Sphere
In the film the cavorite panels glow in-flight & are controlled by louvred blinds.
In flight:
thumbnail
http://img177.imageshack.us/img177/7255/cavor2wi5.th.jpg (http://img177.imageshack.us/my.php?image=cavor2wi5.jpg)
.

Balthasar
Aug 09, 2009, 09:32 AM
Okay,I give. (I was beginning to realize I was wrong anyway). The animations look look great, too. So we've got attack, paradrop, and victory yet to go..... Weapons, if any, should traditional because of where it lands on our tech tree - not that that would preclude harpoons or exploding barrels, or something equally odd, but not high-tech -
As for the paradrop, maybe instead of a burning Sphere, it could arrive in cloud (atmospheric updraft), tumbling..... Your fidget anim looks like a victory, of sorts..

Wyrmshadow
Aug 10, 2009, 02:01 AM
I can get this done now if I can get some more input on the other animations.

Blue Monkey
Aug 10, 2009, 04:16 AM
I'd think paradrop would be like the landing in the movie - think of the way a soccer ball tumbles as it comes to rest after being kicked.

Could we get one animation with the louvers partially lifted & the glow showing from underneath? That could become the run. Then the full glow could be the attack or the victory.

Are those the animations you need suggestions for?

Wyrmshadow
Aug 10, 2009, 04:19 AM
Could we get one animation with the louvers partially lifted & the glow showing from underneath?

Model is not detailed enough for something like that. It can go from gold to glow, thats it.

Blue Monkey
Aug 10, 2009, 04:25 AM
Would it be difficult to have some of the panels glowing & some gold in one animation sequence?

Wyrmshadow
Aug 10, 2009, 04:29 AM
Yes, because it's a single object, not multiple panels.

Blue Monkey
Aug 10, 2009, 04:31 AM
Okay, then that won't work. What about the tumble for the paradrop - does that sound workable?

Wyrmshadow
Aug 10, 2009, 04:36 AM
yes thats relatively easy.
What about the death and attack?
just a regular explosion? And a ramming attack??

Blue Monkey
Aug 10, 2009, 04:49 AM
One of your explosion animations should be fine. It's a transport - not a military craft - it doesn't really have any weapons. In the movie it pretty much just gets captured & retaken. So the attack should be more reactive than anything. I'm not sure what to suggest - maybe wobble & pulse? I think whatever seems right to you is best.

The movie trailer at youtube (http://www.youtube.com/watch?v=BfrbwYVObj0&feature=related). About 40 sec. in are two brief shots of the landing. Your all-over glow actually captures the in-flight look very well.

Blue Monkey
Aug 10, 2009, 04:54 AM
I'm off to bed. I'm sure whatever you do will meet your usual high standards. & work well for us all.


Edit: I guess we'll have to try & capture some effects from the film for the sounds.

Balthasar
Aug 10, 2009, 06:46 AM
You know, ramming attack sounds about right to me...

Wyrmshadow
Aug 10, 2009, 09:53 AM
http://i64.photobucket.com/albums/h199/Wyrmshadow3/CavoriteTest2.gif
now it's time for me to go to bed.

jlvfr
Aug 10, 2009, 10:09 AM
The drool-factor is increasing exponentially! :goodjob:

Balthasar
Aug 10, 2009, 01:07 PM
Great work, Wyrmshadow. The only comment I'd make is that I would drastically slow down everything, especially the ramming attack - and you'd probably say, "that's only the gif speed, it's a lot slower in-game," and I'd know you're right, of course, but I'd be remiss if I didn't mention it anyway.

Blue Monkey
Aug 10, 2009, 03:48 PM
Capital! Capital! Death with the sonic wave, the intense glow in the attack! Exceeds the imaginably foreseeable!

General 666
Aug 10, 2009, 08:03 PM
WOW ! That`s Wyrm. A rather simple model has been turned into a Unit full of effects.

MartinLuther
Aug 25, 2009, 06:35 PM
Have you thought how you're going to build the Heroes?

Balthasar
Aug 26, 2009, 09:41 PM
Well Martin, we've got them in boxes, currently. Not at the bottom of the pacific, thankfully.

To get an idea of the present status of the whole mod look at the first post in the Welcome sticky (http://forums.civfanatics.com/showthread.php?t=246285).

To answer the question I think you're asking, the Heroes upgrade from pre-existing items found in the pre-placed cities on the map. (Thought I was kidding about the boxes, didn't you?) When a particular tech is discovered, the item can be upgraded into a hero. We haven't thoroughly playtested the idea yet, but in preliminary testing it seems to work OK, and the AI is doing it too, which was a worry.

As to who's going to physically build the units themselves, Wyrmshadow recently supplied us with a boatload (sub-full?) of units, including a shiny new Nautilus and a Cavorite sphere. There are rumours of others in the works... To see what units we still need, check out the Steampunk Units Request Thread: >here (http://forums.civfanatics.com/showthread.php?t=302186)<.

Blue Monkey
Aug 28, 2009, 11:20 AM
Well Martin, we've got them in boxes, currently. "Push the button, Max."http://img195.imageshack.us/img195/1493/woodensoldier.jpg

Blue Monkey
Aug 31, 2009, 09:45 AM
Moved the discussion about the scout to the unit requests thread. So everyone can see what's actually in the process of getting made. ;)

Balthasar
Sep 01, 2009, 12:21 AM
Good idea.

Balthasar
Oct 09, 2009, 04:43 AM
Here's something to whet the whistles of those who follow our progress and for the team to chew on:

Barsoomian Units

These are proposed units for Barsoom (Mars). They are all, of course, subject to revision, remake, upgrade, and deletion after I release the next version of the biq. I have a few comments about them:

1. You'll notice that there are two new Civs in Barsoom, both based, as were the Orovars and Tharks, on the Edgar Rice Burroughs characters: the Firstborn (Black Martians) and the Lotharians (an amalgam of White and Yellow martians).

2. The White and Yellow martians are combined into the Lotharians because no matter how hard I looked, I couldn't find enough units that would be unique enough to be immediately recognized as either. I thought the egyptian motif was in the spirit, if not the letter of Burroughs, in that it captures the religiosity of the Yellow martians and the mysticism of the White martians. And its a good spoof on Stargate.

3. The white martians have the ability to use their minds to create virtual armies and deadly illusions. I've tried to use this to our advantage, as you can see.

4. The Firstborn, or Black Martians, are a race of raiders and pirates, according to the books. I recommend that they be seafaring, commercial, and aggressive. They're not very numerous, though, and only start with one strong city.

5. Barsoom fans will note that the Tharks should be taller and have four arms, that the Chalots should have six legs and that many favorite Barsoomian creatures, like Kaldanes, White Gorillas, Banths, and plant people aren't here. The team is discussing placeholders, and hoping that unit makers will come to our rescue eventually. Otherwise we make the best use of what we have....

6. Some will notice that many of the unit names are reminiscent of Star Wars names. That's because Lucas stole shamelessly from Burroughs. A few of these unit names are inventions of mine, like Mecthan = mechanical + than (warrior). Necessity mothered.

Well, here it is, Ninna - style (this picture is huge):

Edit: See post #262 (http://forums.civfanatics.com/showpost.php?p=8580110&postcount=262)

Balthasar
Oct 21, 2009, 02:09 AM
British Isles Units There are five civs that populate the British Isles: the British Crown and League of Gentlemen; the Society Secrete Diablolique and the Black Coats; and the Gothic Union. Here is their complete list of units for the current biq (units that we particularly need still are marked by a red square):

Edit: See post #262 (http://forums.civfanatics.com/showpost.php?p=8580110&postcount=262)

As usual, these are subject to review, discussion, and replacement before being made official. I'm hoping that the Unit makers will get an idea from these lists where the requests in the Units Request Thread fit in.

KingArthur
Oct 21, 2009, 01:03 PM
Splendid job Balth. Things that made me smile were seeing the Crown's multi-unit of guardsmen facing Armoured Phaetons - that would be so typically British :) I'm not so convinced about the different riflemen that pop up for the Crown in later techs like Rocketry, Battlesuits and Air Tactics. Seems to me the British would have some loopy inventions to fill those slots: I wouldn't mind seeing some red squares around those. And I swing back in the other direction for the British Robotics and Portable Beam Weaponry units - I like your choices there but what about a place for the Captain Spiff unit in Beam Weaponry? Battlesuits: this is where I would have liked to have seen some of aaglo's dreadnoughts -maybe they look too futuristic/too WH40K.

As for the Barsoomian units you did a good job with the material that exists. I would say though that there doesn't look like a lot of differentiation in the unit lines of each civ - doesn't seem to suggest progression but that may be deliberate? But how do you justify better stats between one spear unit and another? It's hard to comment further without seeing the tech tree they fit into.

I hope the unit makers out there are inspired to make some interesting units.

Blue Monkey
Oct 21, 2009, 02:20 PM
I might have missed it, but shouldn't the British get Sandris' colonial infantry (http://forums.civfanatics.com/showthread.php?p=6386985#post6386985) at some point. Maybe "Orientalism".

Battlesuits - maybe one of Aaglo's with a recolor?