View Full Version : How many games before you starting winning on Noble?


Jatta Pake
Oct 17, 2007, 06:56 PM
Just for the record, I'm new to Civ4 with BTS. I jumped right in after this most recent patch and started founding civilizations.

Frankly, I'm overwhelmed with the level of detail, in the game and on these boards. I've been reading strategy guides for days now, and I can't quite grasp how to win. So many flavors.

Here's how my games have gone so far. Were you much different as a noobie?

Game 1: I played like it was Civ3. Founded 16 cities, no cottages, and my economy collapsed. Started a war with a small northern neighbor and watched him eat my military alive. Gave up.

Game 2: Started in the Arctic with six neighbors on each side. Lost my capital to Barbarians after founding my second city. Gave up.

Game 3: Lost to a Diplomatic Victory by the Incan who used Apostolic Palace. I had a peace filled game playing the Mali. I couldn't seem to ever acquire enough of an advantage tech-wise to do anything militarily. I just seemed to exist. Nothing major exciting happened between the other civs either.

Game 4: Decided to go war crazy and take out some civs with an early Rush. Founded three cities and let loose on Hannibal. He crushed my entire military and overwhelmed me. I gave up before losing the last city.

Game 5: Started at the tip of a five tile long penninsula blocked in by a peak. I couldn't explore so I gave up.

Game 6: Ahh, this was to be my game! I shared a continent with Cyrus but I had a lot of breathing room. I carefully nurtured "focused" cities which would handle the various components of my empire. Military city. Science city. Wonder city. Religion city. Built the Mausoleum! Finally, around 1400AD I ran out of room to grow. I turned on Cyrus like a rabid animal. I had an early victory taking his Ivory city. I now controlled all the world's known resources of Ivory.

But then we hit a stalemate. I couldn't push beyond the one city and he couldn't retake his lost city. We've had on again, off again wars now for three hundred years. I'd slaughter his stack and he'd slaughter my stack. I can't even see two-thirds of the planet, and a French caravel just came knocking.

I feel like if the game was only between me and Cyrus, I'd eventually beat him down in like 600 years. But I think my wars have left me drained of science oppurtunities.

Back to the drawing board...

pholkhero
Oct 17, 2007, 07:05 PM
play a succession game (or follow a couple) ~ guaranteed to improve your game ! :goodjob:

Jatta Pake
Oct 17, 2007, 07:27 PM
I think anything will improve my game at this point!

Warfare is so strategic in Civ4. So much to consider with each move.

Party
Oct 17, 2007, 07:31 PM
What difficulty are you playing this on? I switch directly from years of civIII and didn't have nearly that much trouble!:eek:
*EDIT*
Okay, unnoobed myself, your playing on noble. :p
BTS is much more challenging then just civ4. Noble in BTW is roughly as hard as Monarch+ in civ4.
Just start easier and work your way up. I had to play many, many, many games on about warlord difficulty before I learned enough to move up.

Psyringe
Oct 17, 2007, 08:17 PM
Don't despair. :) You're in the middle of a migration process. Naturally, it will take some time before you un-learned old strategies which no longer work, and adapt to the new elements of gameplay.

The typical first Civ4 game for a player coming from Civ3 goes like this: You start building cities like mad, overexpand, can't pay the maintenance, your economy goes down the drain, and then either all your units go on strike and some AI picks off your cities, or you fall back in tech so far that the game is a lost case.

The second crucial lesson that players migrating from Civ3 have to learn is the importance of promotions and unit-specific bonuses. Having City raider promotions is a huge advantage when fighting against enemies fortified behind city walls. Don't attack with axemen when your neighbor has lots of chariots running around (because these have a 100% bonus when attacking axemen). And so on.

There are many more lessons to learn, like using specialists effectively, using religion, choosing civics, etc. But the first two are the real important ones. You can win without specialists, you can win without religion, but you can't win when you keep crashing your economy or building the wrong units for the situation at hand.

My guess is that you'll win either your current game (depending on whether the other, yet hidden civs in the game managed to advance peacefully and trade techs a lot), or one of your next two games, and then start to get the feeling that you're getting a grip on the game.

Regarding your current game, it sounds as if you should have either built more units (if preparing for war, building soldiers in a science city is not a shame), or should have promoted them better. On Noble, it should be possible to win against a single AI on the same continent. You didn't get the most easy target for that approach though, Cyrus tends to build a rather large army.

Merkinball
Oct 17, 2007, 09:08 PM
Do you really think Noble on BtS is like Monarch on vanilla? Is that serious?

I'm winning earlier than ever with BtS thanks mainly to corporations (but city specialization has improved, and I'm dabbling in hybrid economies now.)

MrTomothy
Oct 17, 2007, 09:12 PM
I won my first Noble game. :) I wanted to do the Earth 18 civ scenario in vanilla, but didn't see the option to change difficulty, so I just went with it, and won with Elizabeth, my now favorite leader.

And I have been consistently winning since. ^___^


Prince, however, is a different story...

Party
Oct 17, 2007, 09:20 PM
I won my first Noble game. :) I wanted to do the Earth 18 civ scenario in vanilla, but didn't see the option to change difficulty, so I just went with it, and won with Elizabeth, my now favorite leader.

And I have been consistently winning since. ^___^


Prince, however, is a different story...
Yep, noble in vanilla isn't that hard. Noble in BTS is much, much more challenging.

Do you really think Noble on BtS is like Monarch on vanilla? Is that serious?

I'm winning earlier than ever with BtS thanks mainly to corporations (but city specialization has improved, and I'm dabbling in hybrid economies now.)

Yes, I really do. Corporations I love but have never had much luck with, every other civ chooses civic that block corporations and it's hard to get them to switch. Keep trying I guess, but for me it's easier to just send a nuke followed by a few tanks in to crash their economies.

So-So Scientest
Oct 17, 2007, 09:25 PM
What leader are you? Playing to the strengths has helped me a lot. That and learning how to really use religion have completely changed my success rate. I used to never spread or really use religion and just shoot quickly to free religion for its diplomatic value, now I avoid scientific method to fully exploit my religious benefits.

Dida
Oct 17, 2007, 10:51 PM
Playing my first BtS v3.13 game on monarch. Faced the "monstrous Qin" issue, but now after waging the 3000-year war I have conquered him and ruled the entire continent. Still a little bit behind in tech compared to 5 other civs on a larger continent,but I am well on the way to winning this game.

Desert-Fox
Oct 18, 2007, 02:17 AM
Start playing on lower levels if you can't, perhaps even on settler level, learn, how civ4 works and when you play well on settler, move up to chieftain... if you win on it move up to warlords... Civ4 is not Civ3, settler spamming is not a very good idea for example... also you have to know what to research because you do not need every tech in era to get into next as it was in civ3. If you have no horses then you may skip horseback riding for example. Also you can delay some unneeded tech or completely skip dead end ones when you do not need. I usually do not have divine right in 21th century... unless I got internet and learn this from it.

Tusk
Oct 18, 2007, 04:01 AM
I feel like if the game was only between me and Cyrus, I'd eventually beat him down in like 600 years. But I think my wars have left me drained of science oppurtunities.

Back to the drawing board...

One thing I've learned from 13 years of Civ playing, is that in each game - even the venerable Civ1 - getting caught up in a long, drawn-out war of attrition is sure to leave you half-dead for the other AI players to have their way with you. Pick your fights carefully - if you are not reasonably sure of a quick total victory, don't even bother.

And I agree with the posters above - pay special attention to unit promos and bonuses, they make a HUGE difference. When I switched from Civ 3 I kind of ignored this in my first few games and sent many, many units to needless deaths.

classical_hero
Oct 18, 2007, 04:48 AM
I won my first Noble game. :) I wanted to do the Earth 18 civ scenario in vanilla, but didn't see the option to change difficulty, so I just went with it, and won with Elizabeth, my now favorite leader.

And I have been consistently winning since. ^___^


Prince, however, is a different story...

I am in the same boat. I can win easily on Noble but going up to prince means that I still struggle against the Ai.

ezwip
Oct 18, 2007, 05:41 AM
You have to defend your cities too. If you leave them open the AI is sure to attack you. It is much improved even on noble.

troytheface
Oct 18, 2007, 07:13 AM
There are many posts on here about how to improve gameplay. However, there are many that give themselves Rome, set the map style, ect.
In other words many that play on higher levels (speculation) give themselves
conditions which are favorable. (I never play rome or the Mongols-had really ez wins with them)

There is another group that know all the calculations- cottage specs v
Farm specs. ect. This coupled with tried military tactics propel them to higher levels- (think most play random civs- no need for stacking the deck for these fellows...)

Personally i try to make it harder for meself on Prince rather then level up.
But in so far as advice- try to build the Great Wall- good benefits with that and you should stay alive in the beginning at least.
Also i suggest that you keep losing for awhile- someone once wrote that a good chess player doesn't get anywhere til they've lost a thousand games.

Almost all the advice written share two things in comon- specialize your cities, give yourself a win goal (domination, diplomatic ect.)

But i'll suggest something else.....
Automate your workers (most will disagree on this - but my reasoning is that automation is better in 4- it frees you up to concentrate on other things- it lets you see what the ai prioritizes-
-it makes it harder ) build the great wall, skip religion founding and get catapults afor you attack a civ (or not- in this version you don't neccessarily have to attack your nieghbor - diplomacy is better and more fun in 4- while many argue that killing your neighbor is still the best way to victory i had a game where i didn't do that and ended up with an ally for the whole game.-

In short- experiment a bit and lose- much more fun anyway and you may find something you can tell others about.

thelibra
Oct 18, 2007, 07:22 AM
Howdy, and welcome. I made the same exact mistakes coming from Civ3 way back when, and while I'm still not an expert by any stretch, I can now regularly win on Prince, and while I can't regularly win Monarch yet, I am starting to be able to keep pace with the AIs.

Some advice I can give to the new Civ4 BTS player:

1.) Set your leader, landmass, everything, to random. Play the hand as it is dealt. This will force you to not only learn how to play each leader, and the most effective strategies for each, but it will also teach you how to deal with things like crappy starting positions, being surrounded by 4 warmongers (my most recent game I had, on each side of my landlocked capital, Shaka, Monty, Alexander, and Tokugowa. THAT Sucked, but I learned a LOT from trying to deal with the situation), starting with resources outside of your starting techs, lack of fresh water, etc...

2.) Regardless of placement, unless it's an impossible lay (like a 3-square tundra island with no connecting islands for galleys to travel), don't regenerate the map. Trust me. You'll eventually get to the point where you do nothing but spend 2 hours regenning, hoping for that perfect sweet spot. Remember you can always change your capital later.

3.) In warfare, and it took me till last night to well and truly realize this, raze your enemy's cities in a ring around the city you want to take BEFORE you take it. If your enemy has a city that borders your east, and you wants it, then you need to FIRST raze the city to the north, east and south of that city. This serves two purposes: it cuts off the cultural stranglehold that they would otherwise place on your newly capture city, and it prevents you from having to divide your stack between city defense of the new city, and warmongering. Once you've raised those 3 cities and taken the 4th, obtain a peace treaty as quickly as possible, and then fortify that city, replentish your stack, let the war weariness fade away, and 10 turns after the treaty, if you want some more to eat, declare war again. This will help you avoid those several-hundred years wars.

4.) Learn your civics intimately, which ones to shoot for (depending on your strategy for that game) and when to switch civics. Just because you unlocked a civic with a tech doesn't mean you need to switch. I almost never switch to slavery, for instance, unless I've got a Spiritual Leader. Also, never accept the "should we switch to blahblahblah?" civic question. Never. Always look at the big picture, because many civics work in synergy.

5.) War stacks (big ol' group o' units), unlike Civ3, shouldn't just consist of a lot of one unit. You need to diversify. In combat, stack against stack, it will always place the best defender against the person attacking. So, your stack of 5 swordsmen could also use a couple of archers, spearmen, and axemen tagging along. Not only will they help defend your stack against attack, they might just tip a battle in your favor if a city defense is only composed of something they have a bonus against.

6.) Plan your wonders way way way ahead of time. Once you know what leader you are playing, and where your starting capital is, I recommend reading through all the wonders in the PDF file "PDF: Civ4 BtS reference sheet !!!" stickied near the top of this forum, and figure out which wonders will best suppliment your strategy. Going for being a tech God? Pyramids early on is almost a must-have, but Stonehenge isn't. Going for a warmongering strategy? Pentagon and Angkor Wat are critical. Looking to be a Great Person farm? Better build that Parthenon. However, remember that your civilization is not their collective wonders. I've played (and won) many a game without ever once building a wonder.

7.) It's -almost- always a good idea to keep your tech tree pointed at your unique unit (UU) and unique building (UB). These are not critical. Just like wonders, I've played and won many a game without using them, but a lot of them help a lot and nicely compliment your leader. Don't be fooled by some of these UU's or UB's that look useless. The Khmer's +1 food aquaduct may look like a retarded feature until you consider that effectively translates into an extra population hammer unit, cottage unit, or specialist per city, or faster growth.

8.) Don't get hemmed up on religions unless THAT is your primary strategy. Otherwise, they are a waste of valuable turns that could be better spent developing infrastructure or military technology for your city. If your long-term strategy though is to dominate the religious world, then you'd best devote yourself to this pursuit wholeheartedly, and try to get all the religions you can, as these will be your primary competition if someone else founds them first. The Meditation (Buddhism), Priesthood, Oracle Wonder slingshot to Code of Laws (Confucianism), is a nice early monopoly on all but Hinduism, and gives you a path to Taoism, but remember you need "Writing" for your religion to actually spread to other countries.

9.) If it's obvious you're going to lose, experiment a bit before giving up. Since the game is lost anyway, try something outrageous and do something you'd never otherwise have tried, just to see what happens. You probably won't turn the game around, but you might learn a new trick.

10.) Study the diplomacy between nations carefully before each turn, find out what everyone thinks of everyone else. Use a notepad if need be. Find two leaders who get along well with each other and that stay that way, and befriend them. Let these two be your core diplomatic relations, and refuse trade with their enemies. Ascede to their demands when reasonable, and try to cultivate as high a friendship as possible without giving them the game. It would also be a good idea not to share a border with either of them. When possible, I try to pick my allies from other islands/continents. That way their wars don't affect me, even when I wardec their enemies, and we never get the "Our Close Borders Spark Tensions" penalty to diplomacy.

I hope this helps in the transition. Other people have already mentioned some good advice, and you yourself have learned what having too many cities does. A good guideline is however many cities you can control while keeping a 70% research slider rate.

troytheface
Oct 18, 2007, 08:02 AM
another aspect of point 1 from Libra is by playing random you will learn about who you may face in the future. I think Atilla lived with the Romans -learning how to beat them in the process. (Hannible adopted Roman style army formations during the 2nd Punic War)
(Unless you prefer to forgo that notion and choose to stick with one civ and refine play with a specific set of traits-if that is the case then really try to refine it-)

Which leads to ... Spies....have some fun with spies and at least know your rival's strength and position.

And too- i realized no one really answered the title of the post - "how many games til you start winning on noble?" ....i say ....17. If your at #16 , play rome.

SPQR300
Oct 18, 2007, 08:17 AM
My first game ever was on Settler, but I won my second game on noble :P. It was not that hard at all in vanilla.

Roxlimn
Oct 18, 2007, 09:29 AM
Shrug. I had my first game on Warlords on Noble and aced it. I moved up to Prince in Warlords and started winning consistently after the third game. Went to BTS and still winning pretty consistently on Prince. I haven't lost yet, and I take whatever start I get. I guess it's because I never really bought into all the gamist silly strategies that worked on Civ3. Even in the previous incarnation, I diversified my stacks and didn't do ICS. Those things worked, but it just galled me to do it.


During my first few games in Civ4, I noticed the following changes. Adapting to these changes will improve your win chances immediately.


1. Cottages, not Roads, generate commerce. You need them. Unlike in Civ3 where roads generated commerce, in Civ4, Cottages generate commerce. That's the first change I noted and I took it to heart immediately. Spam your cottages like you did your roads and you'll do fine on Noble.


2. Civics change game premises. You know how governments used to be in Civ3? Nix everything you know. They won't help you here. Civics in Civ4 is more like government in Alpha Centauri. To give you an idea of how incredible Civics improve your position, here are a few samples:

+3 happy faces in your 5 biggest cities
+1 happy for every military unit in a city. You read that right: no limit.
+2 Commerce for every mature Cottage (Towns - Civ4's mature roads). That's like a double strength Civ3 Colossus in every city.

And that's just the tip of the iceberg. You need to familiarize yourself with the Civics. Take Spiritual Civs for your first 10 games. The lack of anarchy will allow you to experiment with Civics more freely.


3. You need Siege Units to take cities. These units are not optional. If you don't take Siege units, your stack will die. City Defense is that percentage you read under each city name on the big screen. Part of it is Cultural, part of it is Walls and Castles. That's how much of a defense bonus each unit in that city receives. Attacking +60% defense head on is basically suicide. It doesn't matter how many units you have. You'll lose 8 for each defender you take down.


4. Promotions matter. Promotions are like special abilities each unit can receive. It's like each unit you have is a potential "UU." The most important promotions you need to know about are these:

City Raider: improves the strength of units that are attacking cities. You will need City Raider specialists to minimize casualties on the attack. Yes, this assumes that you've already used Siege Units. City Raider won't help much in cracking a city with full defenses.

Medic: Units heal insanely fast in friendly territory. Units in enemy territory don't heal for most practical purposes. Medic units give your stack healing capacity to help even the odds. Each stack needs to have a unit with the Medic I or II promotion, if available.

Anti-X: Promotions that basically say "melee-killer" or "archer-killer," or whatever-killer. Pay attention to this. Almost all units in the game have some native ability that specializes them for defeating certain units whether on the attack or on defense. A Spearman will have advantages against Mounted Units, regardless of whether it's attacking or defending. Promotions of this nature improve these specializations or diversify specialized units.

Highly promoted units are bad-ass. Seriously so. Acquire them yourself, avoid them in battle, or take them down with great prejudice.


5. Almost all units have a counter-unit. Units in Civ4 are not categorized by Offense/Defense. Instead, they only have one number and their special qualities determines which units they're good against. Whether on offense or defense doesn't matter, unless the unit's special abilities themselves say so (such as +100% on defense, or something). Read the Civilopedia about all units you see on the field.


6. You can predict the odds that your attacking unit will win a battle. Simply press the "go-to" button on the interface and mouse over the defending unit. Alternatively, you can press the "alt" button and mouse over the defending unit. A pop-up window will show you your odds of winning.


7. You can tweak the interface to always show tile production. Until you win consistently on Noble, you should probably always have this feature on. It will help to show you which tiles are producing what and in what quantity. You will not know this from your experience in Civ3. You need to refamiliarize yourself. No tile improvement is available for free. Each is tied to a tech you need to have. Moreover, techs and Civics down the tech-tree modify how improvements perform. This means that you will occasionally have good reason to rework a tile that's already improved so that it will have a different (presumably better) improvement.


8. Big cities are the ticket to winning. They've killed ICS definitively. In Civ4, buildings do not have maintenance costs. Yup, you read that right. No building in Civ4 costs you money to maintain. Cities have maintenance costs, and this cost is tied to your current Civic, the overall size of your empire, and the distance it is from the Capital. This means that maintaining new cities and particularly new faraway cities costs you money. This means that in many situations, you will have an optimum Civ size and each city beyond that simply drains your strength without really any benefits. Remember this when you go to war. If the city doesn't seem worth the additional maintenance costs, raze it.



Those are the basics. Don't confuse yourself with complicated strategems and techniques at Noble. You still need to nail the basics down pat. Once you're familiar with the game, you can get fancy.

Horace
Oct 18, 2007, 09:48 AM
^ seems like sense to me.
I would just add DONT automate your workers. Its crucial in the early game to have control over what they are doing. You want a nice juicy food tile up early (you usually have a cow or something around your city) and you want to be using slavery and chopping to boost your early production.

I also favour taking out a nearby civ relatively early to give you another capital and to free up some land to expand into

eewallace
Oct 18, 2007, 10:34 AM
Civ IV has one major advantage over Civ III--much better replayability. In Civ III, you could just learn what worked, and do it in pretty much every game. In Civ IV, no two games are alike, at least if you are playing on a level that challenges you.

I just recently started winning on noble with BTS (patched). Had lots of the same issues. Here are a few suggestions: (1) Play a financial leader--it is probably the most versatile trait and can adapt to many challenges; (2) save every turn or two, and reload to try different things in various situations. (I know some people consider this cheating, but it sure helps the learning curve).

Jatta Pake
Oct 18, 2007, 02:53 PM
Thank you everyone for your advice. I especially want to thank thelibra and Roxlimn for their detailed points. So much to learn! But you did give me some fantastic things to consider next game. I honestly didn't know what the +60% under the city meant.

I'm going to weave all of these things together. Civ4 has tons more replayability than Civ3. I also love the idea of Random everything. Talk about learning to master the game with a flexible strategy.

I guess all of these points raised another thought: At what period do you decide your Victory goal? Before starting the game? First 30 turns? Middle Ages? Modern times?

Party
Oct 18, 2007, 05:58 PM
I guess all of these points raised another thought: At what period do you decide your Victory goal? Before starting the game? First 30 turns? Middle Ages? Modern times?
You really just have to go with the flow, if you see an opportunity show up, take it and if you think it might be better to wait before making a major move then wait. You really have to play these things by ear in civIV.

That said you should know what victory type your are going for right as you begin to set up your game and choose your leader and civilization accordingly.
This makes a HUGE impact in what your game will be like, and might even make some victory methods very hard if not impossible.
But always leave your options open and always have a backup plan.

(hmm I don't think that helped much :D)

Jatta Pake
Oct 18, 2007, 07:12 PM
You really just have to go with the flow, if you see an opportunity show up, take it and if you think it might be better to wait before making a major move then wait. You really have to play these things by ear in civIV.

That said you should know what victory type your are going for right as you begin to set up your game and choose your leader and civilization accordingly.
This makes a HUGE impact in what your game will be like, and might even make some victory methods very hard if not impossible.
But always leave your options open and always have a backup plan.

(hmm I don't think that helped much :D)

That is my inclination as well.

weasel77066
Oct 19, 2007, 12:59 AM
Well Ive played Civ4 in the past..... both vanilla and warlords. Im typically a Prince player- winning just slightly more than losing- but that could be judged.

When I first got BTS I dropped to warlord level so that I could experience the new stuff, and the thought of that new advanced start crap didnt interest me. Well I stomped through, so I raised the next level to noble and beat the living tar out of it......... again. Then again...

Next game I met this surly fellow named Sitting Bull and this dope smoking fool sliced off pieces of me that I don't care to talk about. I lost so bad it wasnt funny.

Two more game and I won both on noble. However... These big wins (and a loss as well) are taking everythything I can muster. Noble wass a sure win before BTS, now its a good piece of work for me. Ive yet to boost up to prince.. (which is where I was) So I can definitely tell a difference in AI difficulty..

Also I play civ3 as well.. I kind of alternate. Most people I know play civ3, but not a one of them likes civ4, so if I want to play hotseat or Email, I have to keep in touch with the older version. Civ4 is completely different than civ three. Perhaps I would do much better if I quit three for a while and got my head straight onto BTS, but that would be missing out on alot of carnage fun against some of the most backstabbing people I ever met.

Im gonna finish this current game on noble, and next one for sure Im boosting level. I just have to see. I suspect that I will start slow and adapt right to where Im supposed to be.. I work best under pressure. I appreciate the wins more. I hate losing..;)

KMadCandy
Oct 19, 2007, 01:13 AM
play a succession game (or follow a couple) ~ guaranteed to improve your game ! :goodjob:

very true, and some are great fun to read!

Don't despair. :) You're in the middle of a migration process. Naturally, it will take some time before you un-learned old strategies which no longer work, and adapt to the new elements of gameplay.

again, very true. civ4 is complex and different and i'm not sure whether it's better to come from never having played civ at all, or to have to re-learn habit/strategies from old versions.

I would just add DONT automate your workers. Its crucial in the early game to have control over what they are doing. You want a nice juicy food tile up early (you usually have a cow or something around your city) and you want to be using slavery and chopping to boost your early production.

there my advice is that it depends on your style. if you're at the point where you're trying to learn a lot of new stuff all at once, it can be overwhelming. automating your workers when you start out can free you up to concentrate on other things. then once you've sorted out stuff like diplomacy, power, city placement, what troops counter what other troops, blah blah in theory (while still of course having much to learn about implementing it), you can focus a bit more on workers. your chances of winning are much higher if you're managing your workers and know what improvements you want, but for some folks it's quicker in the long run, and much less frustrating, to put that part of the learning off for a bit. depends on the player.

Were you much different as a noobie?

nah, i'm a permanoob ;). i can win some deity games and lose some on warlord level. seriously!

I'm going to weave all of these things together. Civ4 has tons more replayability than Civ3.

it really does. that's part of what makes it so overwhelming at first, but you think like i do ... complex means we won't get bored with it! there are different difficulties for a reason of course, so that we can learn at an easier one and then still have more challenge later on. totally spiffy!

I guess all of these points raised another thought: At what period do you decide your Victory goal? Before starting the game? First 30 turns? Middle Ages? Modern times?

i am an oddball. i play by my mood, and most often i sit here thinking "okay what type of game do i want, peaceful, warmongering, builderfest, etc." and then i pick my leader and map type and see what happens. i'm definitely not the "set everything on random" type. but some of the games i've learned the most from (and am most proud of) are the ones where my original intended goal wasn't going to work out at all, so i had to come up with something new. being able to pull that off earns bonus points in my scoring system (which does not at all coincide with firaxis's).

Horace
Oct 19, 2007, 03:33 AM
I think getting your start right in civ is half the fight. This means if you have your workers doing what you want its lots easier. You can chop some forest to speed your production etc. Can also whack down some cottages as cottage spam = an easy & effective economy.

marciv
Oct 19, 2007, 05:31 AM
I've lost on BTS Noble numerous times (about 30) :sad: and have tried many different leaders etc. I have been concious of the fact that I should avoid ICS because of maintenance costs etc and although I always seem to start well and am ahead on Tech etc, I always fall behind:( When comparing the number of my cities against the opposition, where I may have only six to eight, some of them have as many as 30+. So whilst taking on board what appears to be the very good advice above, why does ICS seem to suit the AI but not the player??
In my latest game I also got attacked simultaneously by two neighbouring nations; Charley and Ghandi, neither of whom displayed any hostility towards me until about 4 moves after I agreed 'Open Borders'. I agreed open borders to maintain good relations and perhaps cultivate a bit of trade further down the line, I now regret that but would be grateful for advice on when a 'Competent' player would agree open borders.
I love the game and despite being whacked, will keep getting up, dusting myself down and coming back (the thing is although it worked in the Playground-many years ago, it doesn't appear to do so on the AI.:crazyeye:

Horace
Oct 19, 2007, 06:10 AM
I think you probably need to build up more military units. The ai will attack you less, youll be able to deal with any attacks or you can go kill some enemy civs for extra cities. Either way its win win.

sabo
Oct 19, 2007, 06:14 AM
Yeah I had the same problem, at first I tried to play civ IV like it was Civ III, then I started winning on Noble, after you start winning on Noble you pretty much get the strategy of the game, I haven't tried Deity yet but winning at other levels are easier than it was winning at Noble..

Once you get the hang of it, it will all fall into place.

Horace
Oct 19, 2007, 06:18 AM
Btw there are numerous strategy threads in the strategy sections of the forum which will be a more thorough guide.
Orions guide to winning at noble (http://forums.civfanatics.com/showthread.php?t=246889) is one on the first page.

Altho I havent read it and everyones strategy is different Im sure it will have something useful to say :)

thelibra
Oct 19, 2007, 09:20 AM
Thank you everyone for your advice. I especially want to thank thelibra and Roxlimn for their detailed points.


You are very welcome, I like to encourage new players, because I honestly consider the Civilization series to be one of the best ever, and Civ4 to be the pinnacle of the series. I'm by far NOT the best player around here, so as time goes on, and your skills increase, you'll inevitably find better strategies than what I can offer, but hopefully I can at least help out in the beginning.



So much to learn! But you did give me some fantastic things to consider next game. I honestly didn't know what the +60% under the city meant.


There's a ton of information packed into the game that is very unintuitive. There's also a lot of information missing that is only available from either being a code-monkey (which I'm not) or via the care of our forum members. I -still- ask a lot of questions, and find out new stuff about the game on a near-daily basis, and I've been playing Civ4 since about a month after it's release, along with Warlords and BTS within a month or two of their releases. It's a never-ending learning cycle. So any time you have a question, just ask on the forums if you can't find anything on it.

However, that PDF I mentioned, at the top, is AWESOME. It answers about 90% of my questions nowadays, and is updated to the most recent patch.



I also love the idea of Random everything. Talk about learning to master the game with a flexible strategy.


I like random a lot more than I thought I would. I only recently started playing on random everything, because I was getting so frustrated at not being able to survive in a Monarch game. Then I had an epiphany one night that I was pidgeonholing all my eggs into one basket, and was way too dependant on things going -exactly- as I wanted them in the beginning, when, if you want to survive Monarch and higher levels, you need to learn how to deal with adversity and be able to anticipate what strategy your foes would use if you were them.


I guess all of these points raised another thought: At what period do you decide your Victory goal? Before starting the game? First 30 turns? Middle Ages? Modern times?

Well, I used to decide it before I'd even start the game, but now that I'm on random everything, I usually have a plan on turn 1, and then modify it based on what all my warrior/scout reveal before my first worker is made, and the techs I've researched or popped from huts (which hardly ever happens on Monarch these days).

The first thing that determines my goal, first and foremost, is my leader. If they have particularly warlike traits, I'm obviously not likely to go for a tech/cultural win, and if they have peaceful traits, I'm not likely to go for a warmonger win. But neither of those are certain. Darius has peaceful traits (fin/org) but a fantastic UU (immortals) and can warmonger quite well with his ability to financially support many cities (read as "immortal factories").

The second thing that determines my goal is the lay of the land. If I'm on a coastal square, I'm liable to create more coastal cities where there's fresh water, so I can keep them easily connected with harbors rather than messing with roads. If I'm inland, I'll go for wherever I can find the best position between as many strategic and happy resources as I can get, but strategic resources always get priority, because you can always trade them for something else later if you're not worried about giving another civ a leg up.

The third thing will be the proximity of my neighboring civs and which civs they are. If I've got Creative people all around me, I'm probably going to have to go on heavy offense and destroy them if I'm not also Creative. If I've got warmongers surrounding me, then I've got to play heavy on defense just to avoid looking like phat 1007z to them. If I've got peaceful, non-creative neighbors, I'll go for a tech-heavy win. I haven't tried culture wins yet. If I have the whole island to myself, I'll go light on defense (except Navy, obviously), and go for about a 3/1 ratio of tech/factory cities till I can make advanced warfare units like tanks and marines, and play diplomacy.

The fourth thing is the state of the scoreboard. If I'm leading the scoreboard or within 10% of the leader, obviously I'm doing something right. If I'm more like 10-30% off from the leader's score, then Wayne Brady's gonna have to choke a b-tch. :eek:

Roxlimn
Oct 21, 2007, 01:09 AM
marciv:

ICS does not work for the AI any more than it does for you. There's an optimum Civ size you can attain and then almost every city you gain on it is just pure loss. Courthouses, Forbidden Palace, and Versailles can dramatically increase the profitable size for a Civ given a certain core population size, and State Property also helps a bunch. Even so, getting lots of big fat core cities is still the name of the game.