View Full Version : Flack Halftrack
Incubus0223 Jun 13, 2002, 12:11 PM K i made a mobile AA air unit:
here is the file to download it...
http://www.civfanatics.net/uploads/Flak_Halftrack.zip
now what i did was i made it have attack and defense values higher than my regular fighters, and bombers but lower than the jet fighters and the stealth, because this was a WWI unit. Then make it a land unit and tag the air *suppority* so that when a plane trys to invade the city its in it can shoot it down. If you play the game where the planes have no immobile tag i'm not sure if this applies to being able to shoot planes when you are attacking them i haven't really tested the game on that. Those are the basics the rest can be filled in) I will make a modern aa or i've seen other people working on more advance AA guns and this will be upgradeable to them.
hope you enjoy this is my first motorized unit
Incubus0223 Jun 13, 2002, 12:27 PM here is the default image
http://www.civfanatics.net/uploads/default1.gif
Incubus0223 Jun 13, 2002, 12:29 PM here is the run image
http://www.civfanatics.net/uploads/run.gif
Incubus0223 Jun 13, 2002, 12:29 PM and here is the attack image
http://www.civfanatics.net/uploads/attack.gif
Incubus0223 Jun 13, 2002, 12:32 PM the SE/SW is actually probably my best view for all the animations but ohh well
Kingpin Jun 14, 2002, 11:34 AM Cool looking unit! Does it really work, setting a land unit with air superiority?
That would be perfect. You can send one of these babies along with your invading troops to protect against aircraft. Awesome.
zulu9812 Jun 14, 2002, 12:01 PM yeah - does the AA ability actually work?
Smoking mirror Jun 15, 2002, 09:22 AM I'm working on an Imobile Flak gun, that will work for Air sureriority, but I don't know about mobile flak weapons yet, I was going to doa a mech infantry truck with a flack varriant and the only way I can think if to make it work is if it is a zero attack/deffence unit, like artillery; in which case you need to make the attack flick some think like this;
(with the explosion moving across the scenery like a plane in flight, otherwise you get the effect of a flying flakgun. these are two different guns, large and small calliber, the red is alpha blending shadow).
PC Commander Jun 17, 2002, 09:06 PM Great unit...but did you get this from EMPIRE EARTH(a very good game) because it looks alot like the one one EMPIRE EARTH?
P.S. the Skywatch AA is in EMPIRE EARTH to
TVA22 Jun 17, 2002, 09:22 PM How does attack strength factor into air superiority? I thought if the fighter/aa gun has a 0 attack strength, it will be shot down by the bomber's defensive power.
I could be wrong, but nonetheless I think you're attack rippling over the screen like the fighter sounds like a very good idea.
Kramerman Jun 21, 2002, 12:02 AM I made my Radar station unit be immobile and have the paradrop function so you can just plop it out somewhere in the field. I gave air superiority so it could act like a SAM site, but outside a city, but im not sure if it works. Would this work, giving a ground unit air superiority? Smoking Mirror (whose units are bad ass by the way) and TVA22 kinda gave conflicting statements:( .
It would be a big help if I knew before I started my mod, this is one of the last things i need done. If it doesn't work than I'll just scrap the radar station because its pretty much useless(I tried to make it act like a civ ii airstrip, giving it the ability to hold two air units in an attempt to increase my bombers' ranges, but this idea failed).
zulu9812 Jun 21, 2002, 02:18 AM Originally posted by Kramerman
(I tried to make it act like a civ ii airstrip, giving it the ability to hold two air units in an attempt to increase my bombers' ranges, but this idea failed).
Someone made an airbase unit using CTP2 graphics. I gave it airdrop 8, immobile, transport 4, transport only aircraft. It works fine.
Kramerman Jun 21, 2002, 02:46 PM really?
How do you get the aircraft to go into it, mine can never enter when i try to rebase them. Is there some other way to load them into it. However, I do think I can load them into it before I airdrop it.
CivGeneral Jul 03, 2002, 07:36 PM I give my AA Missle Trooper an attack rating. Just incase any foolish Rival Civ comes attacking me :groucho: :flamedevi: Although I have never herd a Military unit in real life fireing a Anti-Aircraft Missle on a Tank on self defense. I am still testing my unit. Here are the stats: its a land unit. with 8 Attack Strength, 4 Deffense Strength, Opreratonal Range of 2, and has Air Superiority missions enabled. Any suggestions Incubus0223?
Dark Sheer Jul 04, 2002, 12:08 AM @ CivGeneral : If I am not mistaken, the 88mm gun is used by Germany in WWII both as a normal artillery and A-A artillery. So instead of giving it an attack value maybe you should give it a bombardment value. ;)
zulu9812 Jul 04, 2002, 05:22 AM Originally posted by Kramerman
really?
How do you get the aircraft to go into it, mine can never enter when i try to rebase them. Is there some other way to load them into it. However, I do think I can load them into it before I airdrop it.
You mean the planes won't even rebase to the airbase unit? Should do, although they won't 'load' like into a transport.
Kramerman Jul 04, 2002, 12:57 PM correct, I cant get them to rebase. What things should I have flaged? I think that is probably the problem.
zulu9812 Jul 04, 2002, 03:24 PM Kramerman,
Kramerman Jul 04, 2002, 03:48 PM ok, this is most helpful. Thanks zulu. It appears i had those flags marked but i also gave it interception abailities. this might of mest it up or something. Thanks again.
Kman
Sk8240 Jul 10, 2002, 05:39 PM Can anyone tell me how to make this unit work in my game because i tried and as soon as i try to build it the game shuts off
zulu9812 Jul 11, 2002, 12:38 AM the name of the unit, of the folder and of the *ini file all need to be the same. You also have to make sure that the *ini file points to real files (*sigh* I've made that mistake before).
Incubus0223 Jul 21, 2002, 11:59 AM Hey people i'm back my compter was busted in that the PCI card was corrupted and i didn't have the stuff to install it back after i took it off and it distrupted my modem or so i believe but i installed a new modem and it works looks like this is going pretty good and to answer the only unanswered question i could find...yes i did take this off Empire earth thanks to sween?(i forgot who it was) for tell me how to take snapshots and i haven't even started the skywatcher AA because i lost it all when i accidently uninstalled too much when taking of the pci software but i will get right back on it thaxs every1 who likes this i hope it works well
lata
and check out Red hot chili peppers new cd "By the Way" it rocks
HotDog Fish Oct 06, 2002, 11:18 AM I know I dragged this thread from the depths of obscurity but I really need to know what to do this unit, it's a land unit I flag with air superiority? how does it work? What AM I supposed to flag?
W.i.n.t.e.r Oct 07, 2002, 10:34 AM Originally posted by Sk8240
Can anyone tell me how to make this unit work in my game because i tried and as soon as i try to build it the game shuts off
U probably got either the
a) Unit Folder
b) Unit ini file
c) Unit name in Bic file
wrongly spelled.
Nemesis Rex Oct 07, 2002, 02:09 PM Originally posted by HotDog Fish
I know I dragged this thread from the depths of obscurity but I really need to know what to do this unit, it's a land unit I flag with air superiority? how does it work? What AM I supposed to flag?
I did a quick experiment and it appears that the intercept flag will NOT work for land unit. I simply changed the fighter to a land unit and created a map with them and some bombers for both me and the computer. You can set them to air superiority, but then never actually intercept.
Oddly they can still conduct air type bombing, only they use the attack animation and don't do the flyover. They stay where they are, fire there machine guns and the damage is down to the enemy unit/improvement.
Someone mentioned allowing air units to move (removing the Immobile flag). You can move them around and attack like this, however the AI will not use them. They also have NO defense. I setup some fighters (still air units), removed the immobile flag. I could move around and attack ground units, the AI just left his fighters sitting there, when my fighter attacked his they just blew up the way they do when they're in cities that are taken.
thisismysn20 Oct 11, 2002, 06:29 PM I love this unit, to bad it looks a little odd =(
AK47 Oct 16, 2003, 07:25 AM Hi all,
did anyone ever get this unit to function properly?
I could really use it in my mod.
What are the correct unit settings?
Is there a version with improved graphics available?
Main problem is the sound somehow. Don't know why, but the flics kind of double the speed of the original sounf file. I got a great sound for this unit, but it comes out all weird. The original Paratrooper sound also comes out all weird and accelerated.:cry:
Help appreciated.
Thnx.:D
GIDustin Oct 16, 2003, 08:52 AM There really was no way of making this an anti-air thing, HOWEVER, Conquests has the ability to do so. Wait for Conquests, and then add this unit with the anti-air tag I heard it has.
- GIDustin
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