View Full Version : 34+


Erik_3E
Oct 18, 2007, 12:40 PM
Just made this post for fun to se if ther is any one that plays 34+ civs in a game and if anyone likes it:D

Elandal
Oct 18, 2007, 12:53 PM
I don't think I'd care for that big a game even if I had a computer capable of handling one. And Huge map would be cramped with that many civs, so would need some supersize-map mod. Also as all civs would already be in the game, colonies wouldn't be possible anymore.

No, it's simply too much.

Bleser
Oct 18, 2007, 01:24 PM
Trading my techs to 34 different civs each time I research somethign new?

No thanks.

Methos
Oct 18, 2007, 01:35 PM
No, but I'm curious and might try it some day. Question, with that many civs is there a lot more warmongering going on? I'm not talking just the player, but amongst AI's?

Erik_3E
Oct 18, 2007, 01:45 PM
No, but I'm curious and might try it some day. Question, with that many civs is there a lot more warmongering going on? I'm not talking just the player, but amongst AI's?

Yes good question I hope some one that has played 34+ civs are going to se this thred and answer

Zenon_pt
Oct 18, 2007, 01:45 PM
I would love it to do! But my CPU wouldn't take it!!! He doesn't like civ4 with long long long long civ's... :lol:

jimbob27
Oct 18, 2007, 02:11 PM
I have...... I downloaded a 34 civ world map from the forums. It was Okay... but too easy. Even though I had agressive AI on, the AI just far too passive. There were a few AI-AI wars, but it's just too easy for the human to go on an insane rampage. Most civs just end up with 1-2 cities, and are basically completely defensless, and it's a piece of piss to outtech them.

SwordofStriker
Oct 18, 2007, 02:29 PM
Yes, but it's too taxing on my machine to make it worth playing.

Even with a dual core processor and 2 GB of RAM, mid to late game turn changes are unbearable.

Enigma256
Oct 18, 2007, 05:45 PM
no thank you

15 is my upper limit on huge maps, otherwise it's far too crowded and they all keep bugging me with religion change, wars etc.

Psyringe
Oct 18, 2007, 07:27 PM
I only play with 34 civs (except when I'm playing mods like Final Frontier or Rhye's). For me, it's definitely the way Civ should be, but of course that's a matter of preference, and my preferences may be a bit extreme. ;)

First of all, there are couple of things to be considered when starting a 34+ civs game:

1. You need a bigger map. The stock huge map is too small for 34 civs - each civ will have only a handful of cities, and they won't realize that they can gain a huge advantage by aggressively expanding early. The "XXL" size from the mod component "XXL world" or the (equally large) "FX-Mammoth" map size from the FexFX mod do the job, they are about 60% larger than "huge". I still use "low sea level" to have a bit more space available. Most civilizations end up with about 8 cities, while some can grow considerably larger (Shaka swallowed Korea, America, and half of Mongolia in my last game, and grew to 20+ cities). Others go extinct. If you have a very powerful computer with at least 2 GB RAM, you may want to use the "Gigantic" map size form "XXL World", which is even larger.

2. I suggest playing a slow game speed. I play Marathon. Games with 34+ civs might work in Epic too, but I don't think many people would like them on quicker speed settings (including "Normal"). You need time to move your units across those super-huge maps, otherwise you get the "our army is outdated before it even reaches the battlefield" problem.

3. Note that it is still very likely that your game is finished by 1750 AD. The higher number of players increases the global tech rate (because there's always a couple of advanced civs who can trade each other the advanced techs, so in the end, each civ has to do less research in the course of a whole game than in games with less players). Unfortunately the game doesn't take this effect into account and doesn't adapt research costs to the number of players. Currently I experiment with tweaking the gamesettings for better results, but I don't have results yet.

4. I suggest to play with tech brokering off. Otherwise, techs can cycle around insanely fast.

With these settings (super-huge map, marathon speed, no tech brokering) I find the games with 34+ civs to be the most enjoyable games of Civ I ever played. And I play Civ since 1991. Some of the reasons for this include:

- More challenging games. Someone has said that playing with 34+ civs makes the game easier - this in only true when there isn't enough room on the map, because the AI can't cope very well with cramped maps. If the AI has enough room to build up a reasonable economy, then having 34 civs makes the game substantially more challenging, because a couple of your rivals *will* grow very powerful. You can't control the game as easily as with less players around. There may be two or three rivals rising to considerable power at once, and you won't be able to stop them all at the same time. You have to focus your attention. which means that some of your rivals will remain strong until the end of the game. You may also get into situations where several rivals decide to go after a culture win, and it can be quite challenging to stop them all.

- More dynamic games. You will have several powerhouses on the map. Rivals will rise and fall. Alliances will come and go. I've seen Charlemagne becoming Apostolic Resident, having the largest empire on his continent, and then being wiped out by Gilgamesh and Hatty. I've seen countries who stayed neutral between two power blocks for centuries, but then became a decisive factor in the battle. I've seen countries being crushed, becoming vassals, then later breaking free of vassalship and growing stronger than their former master. I've seen Alexander going on a world conquest, he owned 20% of the world and had vassalized most of the remaining civs in the game and would have won by domination or conquest if I hadn't stopped him. Generally, a game with (say) 8 players can much easier fall into a stable (and slightly boring) pattern than a game with 34 players.

- More epic games. This can't be quantified objectively, but at least for me, the world feels much more real and alive with 34 civs on it. Even when a couple of civilizations won't have any chance to win the game or influence the outcome, their presence still makes the world more believable for me.


Of course, there are some setbacks. One is that (imho) there is no well-balanced mod for such games at present. Valiant efforts exist, but they need tweaking (for example, to have games that actually last into the 20th century). Another problem is that religions become extremely powerful. I'm currently looking for a way to reduce the bonus of holy cities to half a coin per city. Another very obvious problem is that inter-turn times won't be fast in the late game (my PC needs 1.5 minutes in the modern era to complete a turn in such a game - not a big deal for me, but other players might be annoyed). Lastly, the high number of inter-AI wars makes it very difficult to maintain reasonably good relations as a human player because of the constant appeals to help one AI in the war against another.

Personally, I recommend to try such a game if it sounds appealing to you, but choose a well-working setup (as described in the beginning of this post), and be aware that not all edges are smoothed for this way of playing yet.

Psyringe
Oct 18, 2007, 07:36 PM
Question, with that many civs is there a lot more warmongering going on? I'm not talking just the player, but amongst AI's?
A lot. Typically, by the end of the game two to five "main powers" have emerged, and all others will be vassals to one of those (or eradicated, which does happen, but vassalization is more likely). You can see "power blocks" forming, and if civ A with 3 vassals declares war on civ B with 5 vassals, there's a lot of hornblowing going on. :)

Marshall Thomas
Oct 18, 2007, 08:38 PM
I'm playing a game with 26 civilizations on a huge hemispheres map. It's still early in my game, but I have a question about late game preformance. Does it matter how many civilizations your game has for computer preformance purposes, or is it simply a matter of map size? I know my computer can handle a huge map with 18 civs. Will a huge map with 26 civs be any different?

By the way, I think 26 is a good number of civs with a large hemispheres map. Each civ gets around 5 to 8 cities on average. I do believe that more civs on a large (two) hemispheres map would be too crowded.

Psyringe
Oct 18, 2007, 08:45 PM
Number of civs does definitely matter. I had two very different 34+ games lately - in one of them most civilizations survived until the end, in the other more than half of them were crushed. The former game ran definitely slower than the latter.

weasel77066
Oct 18, 2007, 11:43 PM
Psyringe-

Im very interested in playing similiar to what you talked about.. just have a few questions. Where can I get the xtra huge maps mods that I would need (and definitely WANT anyways) Could you pop a quick link? I ran a search and could only sort through threads thats TALK about it. I havent been able to find it.
Also is there a city number limit? I remember in civ3 there seemed to be a limit to (total) number of cities allowed on the map..... (regardless of owner) Its been a long time since I played that version, but I do remember issues of that sort.
Also, What kinda PC do you run on?
You dont need to answer that one.. but please tell me if you think I could run the 34-

Ive been playing on an AMD athlon 64 x2dualcore 3800+, Radeon9550AGP 256mg, 3gig RAM...
Itt runs fine on huge maps- 15-18 civs. Do you think it would run the BIG34? I also run an AMD dual 64 optimizer (which help on many levels-but in other games)

Im in the process of rebuilding my much beefier machine, but lightning strikes cost alot of money anymore and its slow to rebuild.... perhaps its payback for all the premature nuke strikes Ive sent to friendly civs in order to gain that 2% pop number.

Also, I was thinking that the extra huge maps would be alot of fun with just a normal 15-16 civs. It would give everyone chance to expand and make barbs TRULY raging (burning hacking pillaging) Funs of all sorts.

lroumen
Oct 19, 2007, 03:08 AM
Hmm... I must try this out sometime. I think the wisest thing to do is to play it without tech trading or you'll soon be outplayed.

King of Town
Oct 19, 2007, 04:26 AM
Think about when you get writing, there'd be 34 open borders requests. If you had an extra iron or marble resource they'd be bugging you every turn. It wouldn't be just that your computer would make it slow, but the fact that you'd have two or three diplomacy pop ups per turn.

Psyringe
Oct 19, 2007, 04:55 AM
Where can I get the xtra huge maps mods that I would need (and definitely WANT anyways) Could you pop a quick link?
No problem. :) Here are links to ...

Lt. Bob's 40 civs mod (http://forums.civfanatics.com/showthread.php?t=234779). A dll that allows to play with all 34 civs, and have up to 6 colonies in the game (provided that a sufficient number of civs has already been eliminated). There are several mods around that lift the 18 players limit, but this one by Lt.Bob has the advantage that it still allows to build colonies even when you start with 34 civs. The mod is compatible with 3.13, and there is an alternative version which incorporates Bhruic's latest unofficial patch.

XXL world (http://forums.civfanatics.com/showthread.php?t=183746). Provides XXL and Gigantic map size. Also has its own dll which allows up to 50 civs, but I don't know how it deals with colony creation. There's a custom version which incorporates Bhruic's patch.

FexFX mod (http://forums.civfanatics.com/showthread.php?t=237667). Provides a new map size (FX-mammoth, same size as "XXL" in the former mod) and a new adjusted game speed (FX-Marathon). Currently not 3.13 compatible (but check the thread for some instructions about how to make it compatible if you want to). This mod also does some changes to the difficulty levels and to the culture levels.

Currently, I use XXL world, but replace its dll with the one by Lt.Bob (Bhruic version).


Also is there a city number limit?
None has been found yet. If there is one, it's certainly higher than the limit of Civ3.


Also, What kinda PC do you run on?
Athlon64 3500+, nVidia 7600 GT, 1 GB RAM, Win 2000 SP4.

Whether the game runs with decent speed on someone's machine is dufficult to tell because opinions on what speed is still decent vary wildly. For me, inter-turn wait times of 1-2 minutes in the late game are okay. Others would probably be so annoyed that they'd quit the game. If you can, try to get hold of a modern age save of a game like you want to play. This is the only reliable way to tell how your machine can handle these setups, and whether the late game lag is okay for you.

I'd offer my own saves for download but I don't think you can load them without my mod setup (which is a personal combo mod of my favorites). I'll try though when I get back home.

Psyringe
Oct 19, 2007, 04:59 AM
Think about when you get writing, there'd be 34 open borders requests. If you had an extra iron or marble resource they'd be bugging you every turn. It wouldn't be just that your computer would make it slow, but the fact that you'd have two or three diplomacy pop ups per turn.

You're very unlikely to have met all other civilizations by the time you discover writing. But you're correct in expecting more popus per turn. I think I get 0-3 pop ups per turn in the late game, averaging at perhaps 1.5 per turn. That's a rough estimate from memory though, I haven't kept track of this.

DigitalBoy
Oct 19, 2007, 09:38 AM
My games are long/laggy enough with seven civs, thank ye very much. ;)

RockTheCazbah87
Oct 19, 2007, 10:01 AM
The mod I use (XXL World) gives you a 34 Civ map, but with the same space to expand you would have in a Huge map, for example. Good fun, but it lags...

Civfan333
Oct 19, 2007, 01:55 PM
Man I want to try it!:lol: But the most my computer can handle is 18. After that it gets to the point of one turn in B.C. takes about ten minutes:( :cry: I wish I could though and then someone said above that there wasn't many AI-AI wars going. What difficulty were you playing on? When I tried Deity mode with 18 civs, Genghis and Victoria battled from swordsmen to marines until finally Genghis destroyed the english. It was sad because then I got killed by the Mongols:lol: :lol: :lol: :mad: :mad:

.Shane.
Oct 19, 2007, 03:24 PM
Just made this post for fun to se if ther is any one that plays 34+ civs in a game and if anyone likes it:D

Your current post count is 34!! Is that a sign of the apocolypse, or good fortune? Wait, don't answer. ;)

uat2d
Oct 20, 2007, 02:12 AM
yes, with 50 civs on duel! (the other civs were random; and the generator repeated leaders, so it was really crowded)

it was one of the craziest things i've seen on Civ!!!

complete madness, some civs were destroyed because they didn't have the space to settle and culture killed them (no OB in ancient times)


EDIT: Added Attachment with Image

weasel77066
Oct 20, 2007, 05:36 AM
Thank you psyringe-
I found the pages and I download as well.
Ive been wanting to play a game like this for too many years. More years than I wish to remember.

I tried on civ3 a good many times, but it was always boogered up.

Thanks for reviewing the 34 and helpinmg me get started. Im really ecstatic about the extra huge maps as well. I like the kind of games you said about.

Thanks for offering a save, but Im sure I'll be fine. I can stomach through a slower speed if it means more intense play. My real PC will be finished soon (I hope) and there will be no problems after that.

I sure do miss a Hefe-Visen. It seems like forever since Ive guzzled down a Paulener. Hard to find here in the states. Sure do miss that German beer sometimes.. Could use something right about now, and sadly its early in the morning.

lord_joakim
Oct 20, 2007, 05:48 AM
i play as many civs as possible.

L4zXX0r
Oct 20, 2007, 06:09 AM
What I'd like is a 24-34 Civ Modern Earth Map. I think something like that would be enjoyable. I'm in the process of making an 18 civ Modern Earth Scenario right now with factions like, the USA, Russia, Iran, a Hugo Chavez Faction, the EU, etc... THough if I could get a 34 unit map...

Erik_3E
Oct 20, 2007, 09:14 AM
yes, with 50 civs on duel!

Question: what mod are you using? is it NeverMinds XXL World?

Keitosha
Oct 20, 2007, 11:10 AM
Sorry for my ignorance, but how do i start a game with 34+ civs? My max is capped @ 18 civs when creating a custom game.

Please fill me in on the details. :)

uat2d
Oct 20, 2007, 02:11 PM
Question: what mod are you using? is it NeverMinds XXL World?

(one smiley will answer you!)

:yup:

Psyringe
Oct 20, 2007, 02:23 PM
Sorry for my ignorance, but how do i start a game with 34+ civs? My max is capped @ 18 civs when creating a custom game.

Please fill me in on the details. :)

Check my post #14 in this thread for a link to the mods you need.

Erik_3E
Oct 20, 2007, 02:28 PM
(one smiley will answer you!)

:yup:

Do you rekomend it? is it alot of problems whith it?

Civfan333
Oct 21, 2007, 03:13 AM
I tried downloading the XXL Mod and I do every thing it says to do. And when I check the load a mod. It's not there:confused: :confused: :confused: . Does anyone know what to do.:confused:

Erik_3E
Oct 21, 2007, 03:27 AM
I tried downloading the XXL Mod and I do every thing it says to do. And when I check the load a mod. It's not there:confused: :confused: :confused: . Does anyone know what to do.:confused:

I am not an expert but maybe you dident save the file?
otherwise I dont now:(

rog50k
Oct 21, 2007, 03:28 AM
No, I think it is too many civs!

uat2d
Oct 21, 2007, 07:15 AM
Do you rekomend it? is it alot of problems whith it?

no i don't have any problems

do you have the mod's latest version or are downloading the wrong file (vanilla mod to BtS)?


here is the link (http://forums.civfanatics.com/downloads.php?do=file&id=6708&act=down) to v3.13 BtS

download it and put it in C:\Documents and Settings\yourusername\My Documents\My Games\Beyond the Sword\MODS

Erik_3E
Oct 21, 2007, 02:54 PM
no i don't have any problems

do you have the mod's latest version or are downloading the wrong file (vanilla mod to BtS)?

actualy I havent even tried downloding it becous right now I dont have a computer that can handle civ 4 and sertanly not whith the mod, but I will son gett a new computer that can handel civ 4 so I will try downlode it then ;)

the reson I was asking was to se if I can se whitch mod is the best and works most corectly

tnx for the help anyway:)

by the way you havent tryied any of the other mods? If you have whitch is the best in your (apinion?)? <sorry for the bad english:crazyeye:

uat2d
Oct 21, 2007, 03:21 PM
actualy I havent even tried downloding it becous right now I dont have a computer that can handle civ 4 and sertanly not whith the mod, but I will son gett a new computer that can handel civ 4 so I will try downlode it then ;)

the reson I was asking was to se if I can se whitch mod is the best and works most corectly

tnx for the help anyway:)

by the way you havent tryied any of the other mods? If you have whitch is the best in your (apinion?)? <sorry for the bad english:crazyeye:

bad english... but I understand!

The most downloaded mod are usually great: Rise of Mankind (http://forums.civfanatics.com/showthread.php?t=238801), "Extra" (http://forums.civfanatics.com/showthread.php?t=234906), Regiments and Ethnic Diversity (http://forums.civfanatics.com/showthread.php?t=238671) and MaxiRigaMod (http://forums.civfanatics.com/showthread.php?t=166535) are all BIG and GREAT


(if you have Warlords, (like me) then Genetic Era (http://forums.civfanatics.com/showthread.php?t=184182) is a must!)



EDIT: oh! you're talking about more civs' mods! then i only recommend XXL World (http://forums.civfanatics.com/showthread.php?t=183746), it's the only i have and IMHO it is the best one

Erik_3E
Oct 22, 2007, 01:56 AM
bad english... but I understand!

The most downloaded mod are usually great: Rise of Mankind (http://forums.civfanatics.com/showthread.php?t=238801), "Extra" (http://forums.civfanatics.com/showthread.php?t=234906), Regiments and Ethnic Diversity (http://forums.civfanatics.com/showthread.php?t=238671) and MaxiRigaMod (http://forums.civfanatics.com/showthread.php?t=166535) are all BIG and GREAT


(if you have Warlords, (like me) then Genetic Era (http://forums.civfanatics.com/showthread.php?t=184182) is a must!)



EDIT: oh! you're talking about more civs' mods! then i only recommend XXL World (http://forums.civfanatics.com/showthread.php?t=183746), it's the only i have and IMHO it is the best one

:D yes I was talking about mor civs mods but sins you mentioned the other mods I might as well try them out to:D

I dont have warlords I only have vanilla and BTS, you cant play warlords mods whith bts?:( I think I have heard that som wher

Civfan333
Oct 22, 2007, 02:04 AM
I am not an expert but maybe you dident save the file?
otherwise I dont now:(

I'm pretty sure I saved the file. I hope I manage to fix it. If not,

:cry: :cry: :cry: :cry: :cry:

Erik_3E
Oct 22, 2007, 02:20 AM
I'm pretty sure I saved the file. I hope I manage to fix it. If not,

:cry: :cry: :cry: :cry: :cry:

Whell if you cant fix it then check whith the creator of the mod mabe he can help you:)

uat2d
Oct 22, 2007, 01:07 PM
:D yes I was talking about mor civs mods but sins you mentioned the other mods I might as well try them out to:D

I dont have warlords I only have vanilla and BTS, you cant play warlords mods whith bts?:( I think I have heard that som wher



No, Warlords mods don't work on BtS; but most CFC modders (like the Genetic Era modder), will create versions for BtS :)

It's sad that Warlords mods don't work on BtS; i liked the Barbarians mod and i would like to try it on BtS... :(

Erik_3E
Oct 22, 2007, 01:14 PM
It's sad that Warlords mods don't work on BtS; i liked the Barbarians mod and i would like to try it on BtS... :(

Yes I have heard about the Barbarians mod and I rely was loking forward to trying it, I just hope that the maker of the mod will do it for BTS son:D

Craterus22
Oct 22, 2007, 05:49 PM
If anyone is looking for an earth-like tiny map check out the link in my sig.

BTS version is beta and is compatible with ltbob mod.

weasel77066
Oct 24, 2007, 08:04 PM
I'm pretty sure I saved the file. I hope I manage to fix it. If not,

:cry: :cry: :cry: :cry: :cry:

All I can think of is that you may have inadvertantly installed the wrong version for the things you are running..
I run 313 patch with both of Bruics additions on top, so I downloaded and installed XXLworld 131b (If I remember right) That is the compatible version for me. You may want to double check what you are running, and then check with the various versions of XXL to make sure.
I hope you get it going.. it really is a blast

T.A JONES
Oct 26, 2007, 08:45 PM
Hey man I heard you say this in response to a city limit...


None has been found yet. If there is one, it's certainly higher than the limit of Civ3.




IM just curious are you saying youve put more then 512 cities on your map?

Is there any pictures to to google that would prove anyone else getting anywhere near close to CIv3's 512 limit?

Technically what you say may be correct but I mean with compalints Im hearing with just 200 or less, I have a strong feeling we won't be finding out for another 5 years or so.
.......But PLease, by all means prove me wrong. :mischief:
Catching 513 cites on a civ4 globe would be fine sight indeed .....before it crashed to CTD I mean ;)

taillesskangaru
Oct 26, 2007, 08:51 PM
My comp can't handle 34 civs in one game. :(

Psyringe
Oct 26, 2007, 11:05 PM
IM just curious are you saying youve put more then 512 cities on your map?
Yes. I'll attach a savegame with 1,152 cities (18 civs with 64 cities each). It doesn't look nice though - it's just a proof of concept, each civ has a grid of 8x8 cities and the map consists of nothing but grass tiles. But it shows that the 512 cities cap from Civ3 is gone in Civ4.


Technically what you say may be correct but I mean with compalints Im hearing with just 200 or less, I have a strong feeling we won't be finding out for another 5 years or so.
I don't know why some other people seem to get crashes - Civ4 runs rock stable for me, even with modded super-huge maps. My games usually have 250-300 cities on the map and I haven't crashed once in BtS. And I only have 1 GB of memory, so if there were memory related problems, then I should see them. The only thing that seems to fail is reloading huge games from within a running game, but this isn't a problem at all since a) I don't reload, and b ) even if I did, I could do so by just exiting to the main menu before reloading.

However, I agree with you that today's (affordable) computers have difficulties with such gigantic Civ4 games. I don't think these difficulties will last for 5 years though. Someone with a really fast CPU and at least 2 (preferably 3) GB of RAM can already play games which come close to 500 cities. As I said, I already play maps with up to 300 cities, and I have only 1 GB RAM and a budget CPU (Athlon64 3500+).

We can already see though that Civ4 has less hard limits than Civ3 had. We can already generate maps with hundreds of thousands of map tiles, and we can already build maps with more than 1,000 cities - check my savegame below. We just need more powerful machine to actually *play* such maps, but this will be remedied in the course of the next years. In the meantime, I'll keep playing XXL maps with 34 civs, which feels pretty epic already. ;)

T.A JONES
Oct 27, 2007, 05:17 AM
Ya thanks for puttin it up, but no I see the evidence confirmed what I said. -say mybe someone with BtS could run the save and post a pic? :)

Again, technical speaking, I believe Civ4 can do anything in concept over civ3but its the actual 'technical' side that still has CIv4 lacking over civ3 when it comes to raw number in 'playabilty'.. Does that makes sence? ,

Anyway thats were Im coming from. Ive always said IM waiting for the day I can play with no deley untill then Im cool with civ3 and the redefined luxury it's mods bring to the 18-20 civ's mega map.
(besides, feels like your missin to many deal with max civs ,no? )


But Im happy you got 300 going nice, honest thats the most Ive heard till now. Thats about what Ive uncovered so far in my latest 190x190 map.

Hears the map showin my sprawlin, but still corrupt free 'vassel' empire ;) Denmark=red .. and Heres my Rank :)

Erik_3E
Oct 27, 2007, 05:31 AM
1 GB RAM and a budget CPU (Athlon64 3500+).

I`m son going to by a new CPU (Packard Bell iXtreme J9422) do you think that my civilization vanilla and BTS will run smothly on it? or do you rekomend any other computer?

uat2d
Oct 27, 2007, 06:40 AM
^

it must have a lot of RAM, 2GB should be enough

i don't know if that processor is good, anyone that really understands about computers (geeks/nerds) will surely help!

Smidlee
Oct 27, 2007, 08:22 AM
Again, technical speaking, I believe Civ4 can do anything in concept over civ3but its the actual 'technical' side that still has CIv4 lacking over civ3 when it comes to raw number in 'playabilty'.. Does that makes sence? ,

Doesn't make sense to me. As Psyringe clearly pointed out if someone want to play with these super huge map as well as super long games then they can with civ4.
At first it's was easy to compare C3C (civ3 second expansion) vs Vanilla Civ4 and say "C3C had more to offer" or/and "Civ4 was water down",etc but now it's a lot harder to make the same claims when comparing C3C vs BTS. With BTS Civ4 is fully loaded.

(also note that your 190 x 190 civ3 map would have the same amount of tiles as a 95 x 95 civ4 map. So If I figure right, XXL Gigantic map has close to the number of plots as civ3 326x324 map)

T.A JONES
Oct 27, 2007, 05:58 PM
Again, technical speaking, I believe Civ4 can do anything in concept over civ3 but its the actual 'technical' side that still has CIv4 lacking over civ3 when it comes to raw number in 'playabilty'.. Does that makes sence? ,
I was saying its easy to see the software was designed to push farther then civ3 therfor the city number being of greater potential was obvious.

Yet,... knowing the systems which it was designed for were not up to task to optimize, I say what I say, in that civ3 still leads the day in mega map gameplay.

also note that your 190 x 190 civ3 map would have the same amount of tiles as a 95 x 95 civ4 map. So If I figure right, XXL Gigantic map has close to the number of plots as civ3 326x324 map)

So you say a civ4's tile is bigger therefor equal terms to a higher tile based Civ3 maps Right? Ok Sure, but how or in which way does that translate into greater control over more citys then Civ3 at the present state of consumer PC technolgy?

Im still sayin as of now, "civ3 holds more citys" is a fact based on current average PC performance. Care to disagree? Oh wait, based on what your idea (http://forums.civfanatics.com/showpost.php?p=3992607&postcount=88)of Todays probable specs are in defining the "average pc", I bet you would. ;)

Smidlee
Oct 27, 2007, 07:37 PM
I was saying its easy to see the software was designed to push farther then civ3 therfor the city number being of greater potential was obvious.

Yet,... knowing the systems which it was designed for were not up to task to optimize, I say what I say, in that civ3 still leads the day in mega map gameplay. I totally disagree as with BTS which can have more civs than C3C.



So you say a civ4's tile is bigger therefor equal terms to a higher tile based Civ3 maps Right? Ok Sure, but how or in which way does that translate into greater control over more citys then Civ3 at the present state of consumer PC technolgy? First, a civ3 190x190 is really a 95 X 95 map because of the way the diamond plots are numbered on the map as compared to civ4 square plots.


Im still sayin as of now, "civ3 holds more citys" is a fact based on current average PC performance. Care to disagree? Only because civ3 cities are packed as tight as a can of sardines. This strategy isn't as valid (thankfully) in Civ4.. Oh wait, based on what your idea (http://forums.civfanatics.com/showpost.php?p=3992607&postcount=88)of Todays probable specs are in defining the "average pc", I bet you would. ;) This old post of mine is showing it's age as you can get a better processor with faster 2gb of ram with a cheap tower. 7800GT is also beginning to showing it's age which is pretty much average now. (no reason whatsoever to even waste your money on 7800gt as there are a lot cheaper cards with just as much power) There is a lot more people with a better PC now than the one I had two years ago.
Just like your old argument that civ3 gives you greater control with bigger maps and more civ than civ4 is showing it's age.

lutzj
Oct 27, 2007, 10:00 PM
you left out the option for "yes, i tried it but the lag choked my computer of all life and melted my hard drive and now i'm voting in this poll from an internet cafe so that others may not follow the same path i did, so i hated it."

that didn't happen to me, but there still should have been a lag-related option in your poll.

T.A JONES
Oct 28, 2007, 01:53 AM
Only because civ3 cities are packed as tight as a can of sardines. This strategy isn't as valid (thankfully) in Civ4.. .

So you agree with my only point I tried to make on this thread, but except for this?

I remember posting a screenshot and having you come down on my game abilty cuz I forgot to 'sardine' a city instead leaving 4 tiles left open in what I thought was a fully plugged and impressivly large empire of the finest degree.
Here, a nicly packed sardine coming for ya :splat: ;)

:scan:
Sorry Im not a great Civ player I play monarch Civ3 its got less handicaps. I find I use the editer when I can and common sense where it applys.
I posted a picture here once to show my 2D terrain. It had my citys spred out "fatcross" across the land. A guy named Smidlee here on the site said, "my GOD! you never even settled right!" Huh? I look closer and see a few tiles where my T's crossed that could have sqeezed in a mine or two.
This shocked me. Not that I gave up few points, lord forbid!, but would a real City planner make such a statement? I mean unless the settler he wanted to encroach with was building a suburb, I saw no reason to crowd another city in its shadow especially not have to come up with a name for just a measly 2gold and added support savings. But to bother to mention confidenlty I failed to make use of two lousy tiles? I new something was wrong. It wasn't my playing style that was the problem but the stream of complaints from these guys who think we need every point to play right. Is that City spamming? what I keep hearing this need to be anal about? Its no big deal to me a few spaces, Im wondering who helped design the game and if they were right ones to have done it. Countrys have ten citys now. Thats what I mean.

I expand with a iron fist not crowd together like a class photgrapher desperately depriving others of space for the perfect compisition. For a game that is completely anal! but thats how you get the highest points. Its nothing to do with winning the game!. I win you hear me! For me thats what building armys is about (not cheating armys, I cap those kind ;) ) . I get more land with a expansion plan so I give up some parks for the citizens to play in.
:scan:

As you see your arguement can be dismissed on the basis of freedom of variables in terms of challenges and choices on how you go about your VC.
An example? Play Bigger map combining higher 'Domination' requirments. THeres planty of ways, no mold to follow. The way you learned to play is what made you so against the game in the first place man.

SO recap I don't have to cram If I can to expand (land n economy) and in civ3 thats easier done without hindering perfomance. It used to lead to COR but just as Smidlee says 'the 'AI mod' and 'combat mod' is needed in CIv4, its only fair to assume corruption reducing expansion through simple BIC adjustments changing emphisis on maintence and limited armys/spam/pollution is all part of the CIv3.
Even better, l fine tune adjustment is an option to anyone who can work a SNES 'option menu' can we say Civ4 refines so easily for everyone? :D

IM sorry but more would be thankful to atleast have an opyion to choose this 'free' gamestyle of mine then have to resort to mini-map gameplan brought on by horrid design done by tryin to hard to please a few 'highscore' point driven or MP obsessed players, much like yourself ;)

Lets put it away for today. It was a simple point I felt right to respond and now summerize with: civ4's holds more citys, civ3's still has more citys ..which inevidedly becomes had more cities. and on we go I image.

Period. All this other stuff you bring up now is just a prefrence thing, it has no bearing. Thats my attidude working fulltime these days (before I was on EI! :cool: paid to play and merit civ3 every day, :goodjob: ), Sadly Now its better to summerize generally like everyone then to argue exhaustivly over 'nothings' to no... end. :)

Nice talkin with you Mr Smids. Later :)

Erik_3E
Oct 28, 2007, 10:41 AM
you left out the option for "yes, i tried it but the lag choked my computer of all life and melted my hard drive and now i'm voting in this poll from an internet cafe so that others may not follow the same path i did, so i hated it."

that didn't happen to me, but there still should have been a lag-related option in your poll.

yes good point, dident think of that at the time but I will think of it next time;)

Frostyboy
Oct 28, 2007, 04:16 PM
34 Civs in a game is a joke to me. I play with 5 at MOST!

Jafendel
Oct 28, 2007, 05:01 PM
Whoa.. you can play 34 civs nowadays? Definately the time for me to reconsider my CIV 4 break and get those packs...

Erik_3E
Oct 28, 2007, 05:44 PM
34 Civs in a game is a joke to me. I play with 5 at MOST!

5 civs? are you kiding that dosent sem like mutch of a chalange.
I can understand why you wold play whith 5 civs if you have a slow computer but otherwise I think that wold be a joke to play whith 5 civs.

18lama
Oct 29, 2007, 12:49 PM
I played super huge map with 18civs and it felt sluggish especially when AI leaders came calling. Turn speed itself was not a problem as I have a C2D 2.1Ghz and 2gb ram. But The leader-heads slowed the game speed down considerably.