Losboccacc
Oct 20, 2007, 05:25 AM
how are the UNIT_SETTLER cost defined?
in the unit info xml the cost is set to 0, but then in game the cost is 100
if you change the iCost to be more than 0, the game cost will increase to the iCost factor.
how could you change it to cost less?
I think that the cost is defined somewhere else, but cannot find anywhere the relevant infos.
Could this be relatedo to the new IMPERIALISTIC trait?
in the unit info xml the cost is set to 0, but then in game the cost is 100
if you change the iCost to be more than 0, the game cost will increase to the iCost factor.
how could you change it to cost less?
I think that the cost is defined somewhere else, but cannot find anywhere the relevant infos.
Could this be relatedo to the new IMPERIALISTIC trait?